
this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304
51 lines
1.1 KiB
CMake
51 lines
1.1 KiB
CMake
# WITH_OPENGL limits the visibility of the opengl headers to just gawain and bg_gpu,
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# to more easily highlight codepadths in other libraries that need to be refactored,
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# bf_intern_gawain is allowed to have opengl regardless of this option.
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if(NOT WITH_OPENGL)
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add_definitions(-DWITH_OPENGL)
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endif()
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set(INC
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gawain
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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src/gwn_attr_binding.c
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src/gwn_batch.c
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src/gwn_element.c
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src/gwn_buffer_id.cpp
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src/gwn_immediate.c
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src/gwn_imm_util.c
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src/gwn_primitive.c
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src/gwn_shader_interface.c
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src/gwn_vertex_array_id.cpp
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src/gwn_vertex_buffer.c
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src/gwn_vertex_format.c
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gawain/gwn_attr_binding.h
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gawain/gwn_attr_binding_private.h
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gawain/gwn_batch.h
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gawain/gwn_batch_private.h
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gawain/gwn_buffer_id.h
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gawain/gwn_common.h
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gawain/gwn_element.h
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gawain/gwn_imm_util.h
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gawain/gwn_immediate.h
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gawain/gwn_primitive.h
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gawain/gwn_primitive_private.h
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gawain/gwn_shader_interface.h
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gawain/gwn_vertex_array_id.h
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gawain/gwn_vertex_buffer.h
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gawain/gwn_vertex_format.h
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gawain/gwn_vertex_format_private.h
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)
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_intern_gawain "${SRC}" "${INC}" "${INC_SYS}")
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