Files
blender/source/blender/editors/screen/area.c
Campbell Barton 9d97123f90 Remove WM_FAST_DRAW ifdef which I added while Ton was on holiday.
Only drawing the areas which need redrawing work so no reason to revert this.
2010-07-25 01:39:47 +00:00

1460 lines
36 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "ED_types.h"
#include "ED_fileselect.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BLF_api.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "screen_intern.h"
/* general area and region code */
static void region_draw_emboss(ARegion *ar, rcti *scirct)
{
rcti rect;
/* translate scissor rect to region space */
rect.xmin= scirct->xmin - ar->winrct.xmin;
rect.ymin= scirct->ymin - ar->winrct.ymin;
rect.xmax= scirct->xmax - ar->winrct.xmin;
rect.ymax= scirct->ymax - ar->winrct.ymin;
/* set transp line */
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
/* right */
glColor4ub(0,0,0, 50);
sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
/* bottom */
glColor4ub(0,0,0, 80);
sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
/* top */
glColor4ub(255,255,255, 60);
sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
/* left */
glColor4ub(255,255,255, 50);
sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
glDisable( GL_BLEND );
}
void ED_region_pixelspace(ARegion *ar)
{
int width= ar->winrct.xmax-ar->winrct.xmin+1;
int height= ar->winrct.ymax-ar->winrct.ymin+1;
wmOrtho2(-0.375, (float)width-0.375, -0.375, (float)height-0.375);
glLoadIdentity();
}
/* only exported for WM */
void ED_region_do_listen(ARegion *ar, wmNotifier *note)
{
/* generic notes first */
switch(note->category) {
case NC_WM:
if(note->data==ND_FILEREAD)
ED_region_tag_redraw(ar);
break;
case NC_WINDOW:
ED_region_tag_redraw(ar);
break;
}
if(ar->type && ar->type->listener)
ar->type->listener(ar, note);
}
/* only exported for WM */
void ED_area_do_listen(ScrArea *sa, wmNotifier *note)
{
/* no generic notes? */
if(sa->type && sa->type->listener) {
sa->type->listener(sa, note);
}
}
/* only exported for WM */
void ED_area_do_refresh(bContext *C, ScrArea *sa)
{
/* no generic notes? */
if(sa->type && sa->type->refresh) {
sa->type->refresh(C, sa);
}
sa->do_refresh= 0;
}
/* based on screen region draw tags, set draw tags in azones, and future region tabs etc */
/* only exported for WM */
void ED_area_overdraw_flush(bContext *C, ScrArea *sa, ARegion *ar)
{
AZone *az;
for(az= sa->actionzones.first; az; az= az->next) {
int xs, ys;
xs= (az->x1+az->x2)/2;
ys= (az->y1+az->y2)/2;
/* test if inside */
if(BLI_in_rcti(&ar->winrct, xs, ys)) {
az->do_draw= 1;
}
}
}
static void area_draw_azone(short x1, short y1, short x2, short y2)
{
float xmin = x1;
float xmax = x2-2;
float ymin = y1-1;
float ymax = y2-3;
float dx= 0.3f*(xmax-xmin);
float dy= 0.3f*(ymax-ymin);
glColor4ub(255, 255, 255, 180);
fdrawline(xmin, ymax, xmax, ymin);
glColor4ub(255, 255, 255, 130);
fdrawline(xmin, ymax-dy, xmax-dx, ymin);
glColor4ub(255, 255, 255, 80);
fdrawline(xmin, ymax-2*dy, xmax-2*dx, ymin);
glColor4ub(0, 0, 0, 210);
fdrawline(xmin, ymax+1, xmax+1, ymin);
glColor4ub(0, 0, 0, 180);
fdrawline(xmin, ymax-dy+1, xmax-dx+1, ymin);
glColor4ub(0, 0, 0, 150);
fdrawline(xmin, ymax-2*dy+1, xmax-2*dx+1, ymin);
}
static void region_draw_azone(ScrArea *sa, AZone *az)
{
GLUquadricObj *qobj = NULL;
short midx = az->x1 + (az->x2 - az->x1)/2;
short midy = az->y1 + (az->y2 - az->y1)/2;
if(az->ar==NULL) return;
/* only display action zone icons when the region is hidden */
if (!(az->ar->flag & RGN_FLAG_HIDDEN)) return;
qobj = gluNewQuadric();
glPushMatrix();
glTranslatef(midx, midy, 0.);
/* outlined circle */
glEnable(GL_LINE_SMOOTH);
glColor4f(1.f, 1.f, 1.f, 0.8f);
gluQuadricDrawStyle(qobj, GLU_FILL);
gluDisk( qobj, 0.0, 4.25f, 16, 1);
glColor4f(0.2f, 0.2f, 0.2f, 0.9f);
gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
gluDisk( qobj, 0.0, 4.25f, 16, 1);
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
gluDeleteQuadric(qobj);
/* + */
sdrawline(midx, midy-2, midx, midy+3);
sdrawline(midx-2, midy, midx+3, midy);
}
/* only exported for WM */
void ED_area_overdraw(bContext *C)
{
wmWindow *win= CTX_wm_window(C);
bScreen *screen= CTX_wm_screen(C);
ScrArea *sa;
/* Draw AZones, in screenspace */
wmSubWindowSet(win, screen->mainwin);
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
for(sa= screen->areabase.first; sa; sa= sa->next) {
AZone *az;
for(az= sa->actionzones.first; az; az= az->next) {
if(az->do_draw) {
if(az->type==AZONE_AREA) {
area_draw_azone(az->x1, az->y1, az->x2, az->y2);
} else if(az->type==AZONE_REGION) {
region_draw_azone(sa, az);
}
az->do_draw= 0;
}
}
}
glDisable( GL_BLEND );
}
/* get scissor rect, checking overlapping regions */
void region_scissor_winrct(ARegion *ar, rcti *winrct)
{
*winrct= ar->winrct;
if(ELEM(ar->alignment, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT))
return;
while(ar->prev) {
ar= ar->prev;
if(BLI_isect_rcti(winrct, &ar->winrct, NULL)) {
if(ar->flag & RGN_FLAG_HIDDEN);
else if(ar->alignment & RGN_SPLIT_PREV);
else if(ar->alignment==RGN_OVERLAP_LEFT) {
winrct->xmin= ar->winrct.xmax + 1;
}
else if(ar->alignment==RGN_OVERLAP_RIGHT) {
winrct->xmax= ar->winrct.xmin - 1;
}
else break;
}
}
}
/* only exported for WM */
/* makes region ready for drawing, sets pixelspace */
void ED_region_set(const bContext *C, ARegion *ar)
{
wmWindow *win= CTX_wm_window(C);
ScrArea *sa= CTX_wm_area(C);
rcti winrct;
/* checks other overlapping regions */
region_scissor_winrct(ar, &winrct);
ar->drawrct= winrct;
/* note; this sets state, so we can use wmOrtho and friends */
wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
UI_SetTheme(sa?sa->spacetype:0, ar->type?ar->type->regionid:0);
ED_region_pixelspace(ar);
}
/* only exported for WM */
void ED_region_do_draw(bContext *C, ARegion *ar)
{
wmWindow *win= CTX_wm_window(C);
ScrArea *sa= CTX_wm_area(C);
ARegionType *at= ar->type;
rcti winrct;
/* checks other overlapping regions */
region_scissor_winrct(ar, &winrct);
/* if no partial draw rect set, full rect */
if(ar->drawrct.xmin == ar->drawrct.xmax)
ar->drawrct= winrct;
else {
/* extra clip for safety */
ar->drawrct.xmin= MAX2(winrct.xmin, ar->drawrct.xmin);
ar->drawrct.ymin= MAX2(winrct.ymin, ar->drawrct.ymin);
ar->drawrct.xmax= MIN2(winrct.xmax, ar->drawrct.xmax);
ar->drawrct.ymax= MIN2(winrct.ymax, ar->drawrct.ymax);
}
/* note; this sets state, so we can use wmOrtho and friends */
wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
UI_SetTheme(sa?sa->spacetype:0, ar->type?ar->type->regionid:0);
/* optional header info instead? */
if(ar->headerstr) {
UI_ThemeClearColor(TH_HEADER);
glClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
BLF_draw_default(20, 8, 0.0f, ar->headerstr);
}
else if(at->draw) {
at->draw(C, ar);
}
uiFreeInactiveBlocks(C, &ar->uiblocks);
if(sa)
region_draw_emboss(ar, &winrct);
/* XXX test: add convention to end regions always in pixel space, for drawing of borders/gestures etc */
ED_region_pixelspace(ar);
ar->do_draw= 0;
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
}
/* **********************************
maybe silly, but let's try for now
to keep these tags protected
********************************** */
void ED_region_tag_redraw(ARegion *ar)
{
if(ar) {
/* zero region means full region redraw */
ar->do_draw= RGN_DRAW;
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
}
}
void ED_region_tag_redraw_overlay(ARegion *ar)
{
if(ar)
ar->do_draw_overlay= RGN_DRAW;
}
void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct)
{
if(ar) {
if(!ar->do_draw) {
/* no redraw set yet, set partial region */
ar->do_draw= RGN_DRAW_PARTIAL;
ar->drawrct= *rct;
}
else if(ar->drawrct.xmin != ar->drawrct.xmax) {
/* partial redraw already set, expand region */
ar->drawrct.xmin= MIN2(ar->drawrct.xmin, rct->xmin);
ar->drawrct.ymin= MIN2(ar->drawrct.ymin, rct->ymin);
ar->drawrct.xmax= MAX2(ar->drawrct.xmax, rct->xmax);
ar->drawrct.ymax= MAX2(ar->drawrct.ymax, rct->ymax);
}
}
}
void ED_area_tag_redraw(ScrArea *sa)
{
ARegion *ar;
if(sa)
for(ar= sa->regionbase.first; ar; ar= ar->next)
ED_region_tag_redraw(ar);
}
void ED_area_tag_refresh(ScrArea *sa)
{
if(sa)
sa->do_refresh= 1;
}
/* *************************************************************** */
/* use NULL to disable it */
void ED_area_headerprint(ScrArea *sa, const char *str)
{
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype==RGN_TYPE_HEADER) {
if(str) {
if(ar->headerstr==NULL)
ar->headerstr= MEM_mallocN(256, "headerprint");
BLI_strncpy(ar->headerstr, str, 256);
}
else if(ar->headerstr) {
MEM_freeN(ar->headerstr);
ar->headerstr= NULL;
}
ED_region_tag_redraw(ar);
}
}
}
/* ************************************************************ */
#define AZONESPOT 12
static void area_azone_initialize(ScrArea *sa)
{
AZone *az;
/* reinitalize entirely, regions add azones too */
BLI_freelistN(&sa->actionzones);
/* set area action zones */
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type= AZONE_AREA;
az->x1= sa->totrct.xmin;
az->y1= sa->totrct.ymin;
az->x2= sa->totrct.xmin + AZONESPOT-1;
az->y2= sa->totrct.ymin + AZONESPOT-1;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type= AZONE_AREA;
az->x1= sa->totrct.xmax+1;
az->y1= sa->totrct.ymax+1;
az->x2= sa->totrct.xmax-AZONESPOT+1;
az->y2= sa->totrct.ymax-AZONESPOT+1;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
#define AZONEPAD_EDGE 4
#define AZONEPAD_ICON 8
static void region_azone_edge(AZone *az, ARegion *ar)
{
if(az->edge=='t') {
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
az->x2= ar->winrct.xmax;
az->y2= ar->winrct.ymax;
}
else if(az->edge=='b') {
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
az->x2= ar->winrct.xmax;
az->y2= ar->winrct.ymin;
}
else if(az->edge=='l') {
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymin;
az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
az->y2= ar->winrct.ymax;
}
else { // if(az->edge=='r') {
az->x1= ar->winrct.xmax;
az->y1= ar->winrct.ymin;
az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
az->y2= ar->winrct.ymax;
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
{
AZone *azt;
int tot=0;
for(azt= sa->actionzones.first; azt; azt= azt->next) {
if(azt->edge == az->edge) tot++;
}
if(az->edge=='t') {
az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
az->y1= ar->winrct.ymax + AZONEPAD_ICON;
az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
}
else if(az->edge=='b') {
az->x1= ar->winrct.xmin + AZONEPAD_ICON;
az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
az->y2= ar->winrct.ymin - AZONEPAD_ICON;
}
else if(az->edge=='l') {
az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
az->x2= ar->winrct.xmin - AZONEPAD_ICON;
az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
}
else { // if(az->edge=='r') {
az->x1= ar->winrct.xmax + AZONEPAD_ICON;
az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
/* if more azones on 1 spot, set offset */
for(azt= sa->actionzones.first; azt; azt= azt->next) {
if(az!=azt) {
if( ABS(az->x1-azt->x1) < 2 && ABS(az->y1-azt->y1) < 2) {
if(az->edge=='t' || az->edge=='b') {
az->x1+= AZONESPOT;
az->x2+= AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
else {
az->y1-= AZONESPOT;
az->y2-= AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
}
}
}
}
static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
{
AZone *az;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type= AZONE_REGION;
az->ar= ar;
az->edge= edge;
if (ar->flag & RGN_FLAG_HIDDEN) {
region_azone_icon(sa, az, ar);
} else {
region_azone_edge(az, ar);
}
}
/* *************************************************************** */
static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
{
/* edge code (t b l r) is where azone will be drawn */
if(alignment==RGN_ALIGN_TOP)
region_azone_initialize(sa, ar, 'b');
else if(alignment==RGN_ALIGN_BOTTOM)
region_azone_initialize(sa, ar, 't');
else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
region_azone_initialize(sa, ar, 'l');
else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
region_azone_initialize(sa, ar, 'r');
}
/* dir is direction to check, not the splitting edge direction! */
static int rct_fits(rcti *rect, char dir, int size)
{
if(dir=='h') {
return rect->xmax-rect->xmin - size;
}
else { // 'v'
return rect->ymax-rect->ymin - size;
}
}
static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int quad)
{
rcti *remainder_prev= remainder;
int prefsizex, prefsizey;
int alignment;
if(ar==NULL)
return;
/* no returns in function, winrct gets set in the end again */
BLI_init_rcti(&ar->winrct, 0, 0, 0, 0);
/* for test; allow split of previously defined region */
if(ar->alignment & RGN_SPLIT_PREV)
if(ar->prev)
remainder= &ar->prev->winrct;
alignment = ar->alignment & ~RGN_SPLIT_PREV;
/* clear state flags first */
ar->flag &= ~RGN_FLAG_TOO_SMALL;
/* user errors */
if(ar->next==NULL && alignment!=RGN_ALIGN_QSPLIT)
alignment= RGN_ALIGN_NONE;
prefsizex= ar->sizex?ar->sizex:ar->type->prefsizex;
prefsizey= ar->sizey?ar->sizey:ar->type->prefsizey;
/* hidden is user flag */
if(ar->flag & RGN_FLAG_HIDDEN);
/* XXX floating area region, not handled yet here */
else if(alignment == RGN_ALIGN_FLOAT);
/* remainder is too small for any usage */
else if( rct_fits(remainder, 'v', 1)<0 || rct_fits(remainder, 'h', 1) < 0 ) {
ar->flag |= RGN_FLAG_TOO_SMALL;
}
else if(alignment==RGN_ALIGN_NONE) {
/* typically last region */
ar->winrct= *remainder;
BLI_init_rcti(remainder, 0, 0, 0, 0);
}
else if(alignment==RGN_ALIGN_TOP || alignment==RGN_ALIGN_BOTTOM) {
if( rct_fits(remainder, 'v', prefsizey) < 0 ) {
ar->flag |= RGN_FLAG_TOO_SMALL;
}
else {
int fac= rct_fits(remainder, 'v', prefsizey);
if(fac < 0 )
prefsizey += fac;
ar->winrct= *remainder;
if(alignment==RGN_ALIGN_TOP) {
ar->winrct.ymin= ar->winrct.ymax - prefsizey + 1;
remainder->ymax= ar->winrct.ymin - 1;
}
else {
ar->winrct.ymax= ar->winrct.ymin + prefsizey - 1;
remainder->ymin= ar->winrct.ymax + 1;
}
}
}
else if( ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) {
if( rct_fits(remainder, 'h', prefsizex) < 0 ) {
ar->flag |= RGN_FLAG_TOO_SMALL;
}
else {
int fac= rct_fits(remainder, 'h', prefsizex);
if(fac < 0 )
prefsizex += fac;
ar->winrct= *remainder;
if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) {
ar->winrct.xmin= ar->winrct.xmax - prefsizex + 1;
if(alignment==RGN_ALIGN_RIGHT)
remainder->xmax= ar->winrct.xmin - 1;
}
else {
ar->winrct.xmax= ar->winrct.xmin + prefsizex - 1;
if(alignment==RGN_ALIGN_LEFT)
remainder->xmin= ar->winrct.xmax + 1;
}
}
}
else if(alignment==RGN_ALIGN_VSPLIT || alignment==RGN_ALIGN_HSPLIT) {
/* percentage subdiv*/
ar->winrct= *remainder;
if(alignment==RGN_ALIGN_HSPLIT) {
if( rct_fits(remainder, 'h', prefsizex) > 4) {
ar->winrct.xmax= (remainder->xmin+remainder->xmax)/2;
remainder->xmin= ar->winrct.xmax+1;
}
else {
BLI_init_rcti(remainder, 0, 0, 0, 0);
}
}
else {
if( rct_fits(remainder, 'v', prefsizey) > 4) {
ar->winrct.ymax= (remainder->ymin+remainder->ymax)/2;
remainder->ymin= ar->winrct.ymax+1;
}
else {
BLI_init_rcti(remainder, 0, 0, 0, 0);
}
}
}
else if(alignment==RGN_ALIGN_QSPLIT) {
ar->winrct= *remainder;
/* test if there's still 4 regions left */
if(quad==0) {
ARegion *artest= ar->next;
int count= 1;
while(artest) {
artest->alignment= RGN_ALIGN_QSPLIT;
artest= artest->next;
count++;
}
if(count!=4) {
/* let's stop adding regions */
BLI_init_rcti(remainder, 0, 0, 0, 0);
if (G.f & G_DEBUG)
printf("region quadsplit failed\n");
}
else quad= 1;
}
if(quad) {
if(quad==1) { /* left bottom */
ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2;
ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2;
}
else if(quad==2) { /* left top */
ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2;
ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2;
}
else if(quad==3) { /* right bottom */
ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2;
ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2;
}
else { /* right top */
ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2;
ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2;
BLI_init_rcti(remainder, 0, 0, 0, 0);
}
quad++;
}
}
/* for speedup */
ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
/* restore test exception */
if(ar->alignment & RGN_SPLIT_PREV) {
if(ar->prev) {
remainder= remainder_prev;
ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
}
}
/* set winrect for azones */
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
ar->winrct= *remainder;
if(alignment==RGN_ALIGN_TOP)
ar->winrct.ymin= ar->winrct.ymax;
else if(alignment==RGN_ALIGN_BOTTOM)
ar->winrct.ymax= ar->winrct.ymin;
else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
ar->winrct.xmin= ar->winrct.xmax;
else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
ar->winrct.xmax= ar->winrct.xmin;
else /* prevent winrct to be valid */
ar->winrct.xmax= ar->winrct.xmin;
}
/* in end, add azones, where appropriate */
region_azone_add(sa, ar, alignment);
region_rect_recursive(sa, ar->next, remainder, quad);
}
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
short rt= CLAMPIS(G.rt, 0, 16);
if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1+rt;
else sa->totrct.xmin= sa->v1->vec.x;
if(sa->v4->vec.x<sizex-1) sa->totrct.xmax= sa->v4->vec.x-1-rt;
else sa->totrct.xmax= sa->v4->vec.x;
if(sa->v1->vec.y>0) sa->totrct.ymin= sa->v1->vec.y+1+rt;
else sa->totrct.ymin= sa->v1->vec.y;
if(sa->v2->vec.y<sizey-1) sa->totrct.ymax= sa->v2->vec.y-1-rt;
else sa->totrct.ymax= sa->v2->vec.y;
/* for speedup */
sa->winx= sa->totrct.xmax-sa->totrct.xmin+1;
sa->winy= sa->totrct.ymax-sa->totrct.ymin+1;
}
/* used for area initialize below */
static void region_subwindow(wmWindowManager *wm, wmWindow *win, ARegion *ar)
{
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
if(ar->swinid)
wm_subwindow_close(win, ar->swinid);
ar->swinid= 0;
}
else if(ar->swinid==0)
ar->swinid= wm_subwindow_open(win, &ar->winrct);
else
wm_subwindow_position(win, ar->swinid, &ar->winrct);
}
static void ed_default_handlers(wmWindowManager *wm, ListBase *handlers, int flag)
{
/* note, add-handler checks if it already exists */
// XXX it would be good to have boundbox checks for some of these...
if(flag & ED_KEYMAP_UI) {
/* user interface widgets */
UI_add_region_handlers(handlers);
}
if(flag & ED_KEYMAP_VIEW2D) {
/* 2d-viewport handling+manipulation */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "View2D", 0, 0);
WM_event_add_keymap_handler(handlers, keymap);
}
if(flag & ED_KEYMAP_MARKERS) {
/* time-markers */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "Markers", 0, 0);
WM_event_add_keymap_handler(handlers, keymap);
// XXX need boundbox check urgently!!!
}
if(flag & ED_KEYMAP_ANIMATION) {
/* frame changing and timeline operators (for time spaces) */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "Animation", 0, 0);
WM_event_add_keymap_handler(handlers, keymap);
}
if(flag & ED_KEYMAP_FRAMES) {
/* frame changing/jumping (for all spaces) */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "Frames", 0, 0);
WM_event_add_keymap_handler(handlers, keymap);
}
if(flag & ED_KEYMAP_GPENCIL) {
/* grease pencil */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "Grease Pencil", 0, 0);
WM_event_add_keymap_handler(handlers, keymap);
}
if(flag & ED_KEYMAP_HEADER) {
/* standard keymap for headers regions */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "Header", 0, 0);
WM_event_add_keymap_handler(handlers, keymap);
}
}
/* called in screen_refresh, or screens_init, also area size changes */
void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
{
ARegion *ar;
rcti rect;
/* set typedefinitions */
sa->type= BKE_spacetype_from_id(sa->spacetype);
if(sa->type==NULL) {
sa->butspacetype= sa->spacetype= SPACE_VIEW3D;
sa->type= BKE_spacetype_from_id(sa->spacetype);
}
for(ar= sa->regionbase.first; ar; ar= ar->next)
ar->type= BKE_regiontype_from_id(sa->type, ar->regiontype);
/* area sizes */
area_calc_totrct(sa, win->sizex, win->sizey);
/* clear all azones, add the area triange widgets */
area_azone_initialize(sa);
/* region rect sizes */
rect= sa->totrct;
region_rect_recursive(sa, sa->regionbase.first, &rect, 0);
/* default area handlers */
ed_default_handlers(wm, &sa->handlers, sa->type->keymapflag);
/* checks spacedata, adds own handlers */
if(sa->type->init)
sa->type->init(wm, sa);
/* region windows, default and own handlers */
for(ar= sa->regionbase.first; ar; ar= ar->next) {
region_subwindow(wm, win, ar);
if(ar->swinid) {
/* default region handlers */
ed_default_handlers(wm, &ar->handlers, ar->type->keymapflag);
/* own handlers */
if(ar->type->init)
ar->type->init(wm, ar);
}
else {
/* prevent uiblocks to run */
uiFreeBlocks(NULL, &ar->uiblocks);
}
}
}
/* externally called for floating regions like menus */
void ED_region_init(bContext *C, ARegion *ar)
{
// ARegionType *at= ar->type;
/* refresh can be called before window opened */
region_subwindow(CTX_wm_manager(C), CTX_wm_window(C), ar);
ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
/* UI convention */
wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f);
glLoadIdentity();
}
void ED_region_toggle_hidden(bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
ar->flag ^= RGN_FLAG_HIDDEN;
ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */
if(ar->flag & RGN_FLAG_HIDDEN)
WM_event_remove_handlers(C, &ar->handlers);
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
ED_area_tag_redraw(sa);
}
/* sa2 to sa1, we swap spaces for fullscreen to keep all allocated data */
/* area vertices were set */
void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space)
{
SpaceType *st;
ARegion *ar;
int spacetype= sa1->spacetype;
sa1->headertype= sa2->headertype;
sa1->spacetype= sa2->spacetype;
sa1->butspacetype= sa2->butspacetype;
if(swap_space == 1) {
SWAP(ListBase, sa1->spacedata, sa2->spacedata);
/* exception: ensure preview is reset */
// if(sa1->spacetype==SPACE_VIEW3D)
// XXX BIF_view3d_previewrender_free(sa1->spacedata.first);
}
else if (swap_space == 2) {
BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata);
}
else {
BKE_spacedata_freelist(&sa1->spacedata);
BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata);
}
/* Note; SPACE_EMPTY is possible on new screens */
/* regions */
if(swap_space == 1) {
SWAP(ListBase, sa1->regionbase, sa2->regionbase);
}
else {
if(swap_space<2) {
st= BKE_spacetype_from_id(spacetype);
for(ar= sa1->regionbase.first; ar; ar= ar->next)
BKE_area_region_free(st, ar);
BLI_freelistN(&sa1->regionbase);
}
st= BKE_spacetype_from_id(sa2->spacetype);
for(ar= sa2->regionbase.first; ar; ar= ar->next) {
ARegion *newar= BKE_area_region_copy(st, ar);
BLI_addtail(&sa1->regionbase, newar);
}
}
}
/* *********** Space switching code *********** */
void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2)
{
ScrArea *tmp= MEM_callocN(sizeof(ScrArea), "addscrarea");
ED_area_exit(C, sa1);
ED_area_exit(C, sa2);
area_copy_data(tmp, sa1, 2);
area_copy_data(sa1, sa2, 0);
area_copy_data(sa2, tmp, 0);
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa1);
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa2);
BKE_screen_area_free(tmp);
MEM_freeN(tmp);
/* tell WM to refresh, cursor types etc */
WM_event_add_mousemove(C);
ED_area_tag_redraw(sa1);
ED_area_tag_refresh(sa1);
ED_area_tag_redraw(sa2);
ED_area_tag_refresh(sa2);
}
void ED_area_newspace(bContext *C, ScrArea *sa, int type)
{
if(sa->spacetype != type) {
SpaceType *st;
SpaceLink *slold;
SpaceLink *sl;
ED_area_exit(C, sa);
st= BKE_spacetype_from_id(type);
slold= sa->spacedata.first;
sa->spacetype= type;
sa->butspacetype= type;
sa->type= st;
/* check previously stored space */
for (sl= sa->spacedata.first; sl; sl= sl->next)
if(sl->spacetype==type)
break;
/* old spacedata... happened during work on 2.50, remove */
if(sl && sl->regionbase.first==NULL) {
st->free(sl);
BLI_freelinkN(&sa->spacedata, sl);
sl= NULL;
}
if (sl) {
/* swap regions */
slold->regionbase= sa->regionbase;
sa->regionbase= sl->regionbase;
sl->regionbase.first= sl->regionbase.last= NULL;
/* put in front of list */
BLI_remlink(&sa->spacedata, sl);
BLI_addhead(&sa->spacedata, sl);
}
else {
/* new space */
if(st) {
sl= st->new(C);
BLI_addhead(&sa->spacedata, sl);
/* swap regions */
if(slold)
slold->regionbase= sa->regionbase;
sa->regionbase= sl->regionbase;
sl->regionbase.first= sl->regionbase.last= NULL;
}
}
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
/* tell WM to refresh, cursor types etc */
WM_event_add_mousemove(C);
/*send space change notifyer*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa);
ED_area_tag_redraw(sa);
ED_area_tag_refresh(sa);
}
}
void ED_area_prevspace(bContext *C, ScrArea *sa)
{
SpaceLink *sl = (sa) ? sa->spacedata.first : CTX_wm_space_data(C);
/* Special handling of filebrowser to stop background thread for
thumbnail creation - don't want to waste cpu resources if not showing
the filebrowser */
if (sl->spacetype == SPACE_FILE) {
ED_fileselect_exit(C, (SpaceFile*)sl);
}
if(sl->next) {
/* workaround for case of double prevspace, render window
with a file browser on top of it */
if(sl->next->spacetype == SPACE_FILE && sl->next->next)
ED_area_newspace(C, sa, sl->next->next->spacetype);
else
ED_area_newspace(C, sa, sl->next->spacetype);
}
else {
ED_area_newspace(C, sa, SPACE_INFO);
}
ED_area_tag_redraw(sa);
/*send space change notifyer*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa);
}
static char *editortype_pup(void)
{
return(
"Editor type:%t"
"|3D View %x1"
"|%l"
"|Timeline %x15"
"|Graph Editor %x2"
"|DopeSheet %x12"
"|NLA Editor %x13"
"|%l"
"|UV/Image Editor %x6"
"|Video Sequence Editor %x8"
"|Text Editor %x9"
"|Node Editor %x16"
"|Logic Editor %x17"
"|%l"
"|Properties %x4"
"|Outliner %x3"
"|User Preferences %x19"
"|Info%x7"
"|%l"
"|File Browser %x5"
"|%l"
"|Console %x18"
);
}
static void spacefunc(struct bContext *C, void *arg1, void *arg2)
{
ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype);
ED_area_tag_redraw(CTX_wm_area(C));
/*send space change notifyer*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, CTX_wm_area(C));
}
/* returns offset for next button in header */
int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
{
ScrArea *sa= CTX_wm_area(C);
uiBut *but;
int xco= 8;
but= uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
editortype_pup(), xco, yco, XIC+10, YIC,
&(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
"Displays current editor type. "
"Click for menu of available types");
uiButSetFunc(but, spacefunc, NULL, NULL);
return xco + XIC + 14;
}
int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
{
ScrArea *sa= CTX_wm_area(C);
int xco= 8;
if (!sa->full)
xco= ED_area_header_switchbutton(C, block, yco);
uiBlockSetEmboss(block, UI_EMBOSSN);
if (sa->flag & HEADER_NO_PULLDOWN) {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_RIGHT,
xco,yco,XIC,YIC-2,
&(sa->flag), 0, 0, 0, 0,
"Show pulldown menus");
}
else {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_DOWN,
xco,yco,XIC,YIC-2,
&(sa->flag), 0, 0, 0, 0,
"Hide pulldown menus");
}
uiBlockSetEmboss(block, UI_EMBOSS);
return xco + XIC;
}
/************************ standard UI regions ************************/
void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *context, int contextnr)
{
ScrArea *sa= CTX_wm_area(C);
uiStyle *style= U.uistyles.first;
uiBlock *block;
PanelType *pt;
Panel *panel;
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
int xco, yco, x, y, miny=0, w, em, header, triangle, open, newcontext= 0;
if(contextnr >= 0)
newcontext= UI_view2d_tab_set(v2d, contextnr);
if(vertical) {
w= v2d->cur.xmax - v2d->cur.xmin;
em= (ar->type->prefsizex)? 10: 20;
}
else {
w= UI_PANEL_WIDTH;
em= (ar->type->prefsizex)? 10: 20;
}
x= 0;
y= -style->panelouter;
/* create panels */
uiBeginPanels(C, ar);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, v2d);
for(pt= ar->type->paneltypes.first; pt; pt= pt->next) {
/* verify context */
if(context)
if(pt->context[0] && strcmp(context, pt->context) != 0)
continue;
/* draw panel */
if(pt->draw && (!pt->poll || pt->poll(C, pt))) {
block= uiBeginBlock(C, ar, pt->idname, UI_EMBOSS);
panel= uiBeginPanel(sa, ar, block, pt, &open);
/* bad fixed values */
header= (pt->flag & PNL_NO_HEADER)? 0: 20;
triangle= 22;
if(vertical)
y -= header;
if(pt->draw_header && header && (open || vertical)) {
/* for enabled buttons */
panel->layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER,
triangle, header+style->panelspace, header, 1, style);
pt->draw_header(C, panel);
uiBlockLayoutResolve(block, &xco, &yco);
panel->labelofs= xco - triangle;
panel->layout= NULL;
}
if(open) {
short panelContext;
/* panel context can either be toolbar region or normal panels region */
if (ar->regiontype == RGN_TYPE_TOOLS)
panelContext= UI_LAYOUT_TOOLBAR;
else
panelContext= UI_LAYOUT_PANEL;
panel->layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext,
style->panelspace, 0, w-2*style->panelspace, em, style);
pt->draw(C, panel);
uiBlockLayoutResolve(block, &xco, &yco);
panel->layout= NULL;
yco -= 2*style->panelspace;
uiEndPanel(block, w, -yco);
}
else {
yco= 0;
uiEndPanel(block, w, 0);
}
uiEndBlock(C, block);
if(vertical) {
if(pt->flag & PNL_NO_HEADER)
y += yco;
else
y += yco-style->panelouter;
}
else {
x += w;
miny= MIN2(y, yco-style->panelouter-header);
}
}
}
if(vertical)
x += w;
else
y= miny;
/* in case there are no panels */
if(x == 0 || y == 0) {
x= UI_PANEL_WIDTH;
y= UI_PANEL_WIDTH;
}
/* clear */
UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW)?TH_PREVIEW_BACK:TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
/* before setting the view */
if(vertical) {
/* only allow scrolling in vertical direction */
v2d->keepofs |= V2D_LOCKOFS_X|V2D_KEEPOFS_Y;
v2d->keepofs &= ~(V2D_LOCKOFS_Y|V2D_KEEPOFS_X);
v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
// don't jump back when panels close or hide
if(!newcontext)
y= MAX2(-y, -v2d->cur.ymin);
else
y= -y;
}
else {
/* for now, allow scrolling in both directions (since layouts are optimised for vertical,
* they often don't fit in horizontal layout)
*/
v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_LOCKOFS_Y|V2D_KEEPOFS_X|V2D_KEEPOFS_Y);
//v2d->keepofs |= V2D_LOCKOFS_Y|V2D_KEEPOFS_X;
//v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_KEEPOFS_Y);
v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE;
v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_HIDE;
// don't jump back when panels close or hide
if(!newcontext)
x= MAX2(x, v2d->cur.xmax);
y= -y;
}
// +V2D_SCROLL_HEIGHT is workaround to set the actual height
UI_view2d_totRect_set(v2d, x+V2D_SCROLL_WIDTH, y+V2D_SCROLL_HEIGHT);
/* set the view */
UI_view2d_view_ortho(C, v2d);
/* this does the actual drawing! */
uiEndPanels(C, ar);
/* restore view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
// XXX quick hacks for files saved with 2.5 already (i.e. the builtin defaults file)
// scrollbars for button regions
ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
ar->v2d.scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
ar->v2d.keepzoom |= V2D_KEEPZOOM;
// correctly initialised User-Prefs?
if(!(ar->v2d.align & V2D_ALIGN_NO_POS_Y))
ar->v2d.flag &= ~V2D_IS_INITIALISED;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
keymap= WM_keymap_find(wm->defaultconf, "View2D Buttons List", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
void ED_region_header(const bContext *C, ARegion *ar)
{
uiStyle *style= U.uistyles.first;
uiBlock *block;
uiLayout *layout;
HeaderType *ht;
Header header = {0};
int maxco, xco, yco;
/* clear */
UI_ThemeClearColor((ED_screen_area_active(C))?TH_HEADER:TH_HEADERDESEL);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
xco= maxco= 8;
yco= HEADERY-3;
/* draw all headers types */
for(ht= ar->type->headertypes.first; ht; ht= ht->next) {
block= uiBeginBlock(C, ar, ht->idname, UI_EMBOSS);
layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, HEADERY-6, 1, style);
if(ht->draw) {
header.type= ht;
header.layout= layout;
ht->draw(C, &header);
/* for view2d */
xco= uiLayoutGetWidth(layout);
if(xco > maxco)
maxco= xco;
}
uiBlockLayoutResolve(block, &xco, &yco);
/* for view2d */
if(xco > maxco)
maxco= xco;
uiEndBlock(C, block);
uiDrawBlock(C, block);
}
/* always as last */
UI_view2d_totRect_set(&ar->v2d, maxco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
void ED_region_header_init(ARegion *ar)
{
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}