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9f429be173cae47bc446cc32c14b86bfc50488c2
blender
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source
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gameengine
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Rasterizer
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RAS_OpenGLRasterizer
History
Erwin Coumans
9f429be173
removed testing code
2006-01-07 02:00:44 +00:00
..
ARB_multitexture.h
more work to get armatures/blender materials to work under non-windows platforms
2006-01-07 00:14:37 +00:00
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
removed testing code
2006-01-07 02:00:44 +00:00
RAS_GLExtensionManager.h
more work to get armatures/blender materials to work under non-windows platforms
2006-01-07 00:14:37 +00:00
RAS_OpenGLRasterizer.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_OpenGLRasterizer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_VAOpenGLRasterizer.cpp
More warning cleanups...
2005-01-03 18:05:24 +00:00
RAS_VAOpenGLRasterizer.h
Fix blenderplayer command line option parsing.
2004-08-10 11:34:12 +00:00
SConscript
Joseph Gilbert's fixes for the linux2 build target.
2005-02-15 13:06:08 +00:00