Files
blender/source/blender/modifiers/intern/MOD_navmesh.c
2011-09-23 19:33:04 +00:00

314 lines
8.3 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_navmesh.c
* \ingroup modifiers
*/
#include <math.h>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#ifdef WITH_GAMEENGINE
# include "recast-capi.h"
# include "BKE_navmesh_conversion.h"
# include "GL/glew.h"
# include "GPU_buffers.h"
# include "GPU_draw.h"
#endif
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_customdata.h"
#include "MEM_guardedalloc.h"
BM_INLINE int bit(int a, int b)
{
return (a & (1 << b)) >> b;
}
BM_INLINE void intToCol(int i, float* col)
{
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
col[0] = 1 - r*63.0f/255.0f;
col[1] = 1 - g*63.0f/255.0f;
col[2] = 1 - b*63.0f/255.0f;
}
static void initData(ModifierData *UNUSED(md))
{
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
}
static void copyData(ModifierData *UNUSED(md), ModifierData *UNUSED(target))
{
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
/* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
//.todo - deep copy
}
/*
static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
#ifdef WITH_GAMEENGINE
static void drawNavMeshColored(DerivedMesh *dm)
{
int a, glmode;
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
float col[3];
if (!polygonIdx)
return;
/*
//UI_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
glLineWidth(2.0);
dm->drawEdges(dm, 0, 1);
glLineWidth(1.0);
glEnable(GL_LIGHTING);*/
glDisable(GL_LIGHTING);
if(GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
//glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
if (polygonIdx<=0)
memcpy(col, BLACK_COLOR, 3*sizeof(float));
else
intToCol(polygonIdx, col);
if(new_glmode != glmode) {
glEnd();
glBegin(glmode = new_glmode);
}
glColor3fv(col);
glVertex3fv(mvert[mface->v1].co);
glVertex3fv(mvert[mface->v2].co);
glVertex3fv(mvert[mface->v3].co);
if(mface->v4) {
glVertex3fv(mvert[mface->v4].co);
}
}
glEnd();
}
glEnable(GL_LIGHTING);
}
static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
{
(void) setDrawOptions;
drawNavMeshColored(dm);
}
static void navDM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int UNUSED(fast), int (*setMaterial)(int, void *attribs))
{
(void) partial_redraw_planes;
(void) setMaterial;
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
drawNavMeshColored(dm);
}
#endif /* WITH_GAMEENGINE */
static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *UNUSED(mmd), DerivedMesh *dm)
{
#ifdef WITH_GAMEENGINE
DerivedMesh *result;
int maxFaces = dm->getNumFaces(dm);
int *recastData;
int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
float* verts=NULL;
unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
int res;
result = CDDM_copy(dm);
if (!CustomData_has_layer(&result->faceData, CD_RECAST))
{
int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
sourceRecastData, maxFaces, "recastData");
}
recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
result->drawFacesTex = navDM_drawFacesTex;
result->drawFacesSolid = navDM_drawFacesSolid;
//process mesh
res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
&trisToFacesMap);
if (res)
{
size_t polyIdx;
//invalidate concave polygon
for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
{
unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
if (!polyIsConvex(poly, vertsPerPoly, verts))
{
//set negative polygon idx to all faces
unsigned short *dmesh = &dmeshes[4*polyIdx];
unsigned short tbase = dmesh[2];
unsigned short tnum = dmesh[3];
unsigned short ti;
for (ti=0; ti<tnum; ti++)
{
unsigned short triidx = dtrisToTrisMap[tbase+ti];
unsigned short faceidx = trisToFacesMap[triidx];
if (recastData[faceidx]>0)
recastData[faceidx] = -recastData[faceidx];
}
}
}
}
else
{
printf("Error during creation polygon infos\n");
}
//clean up
if (verts!=NULL)
MEM_freeN(verts);
if (dtris!=NULL)
MEM_freeN(dtris);
if (dmeshes!=NULL)
MEM_freeN(dmeshes);
if (polys!=NULL)
MEM_freeN(polys);
if (dtrisToPolysMap!=NULL)
MEM_freeN(dtrisToPolysMap);
if (dtrisToTrisMap!=NULL)
MEM_freeN(dtrisToTrisMap);
if (trisToFacesMap!=NULL)
MEM_freeN(trisToFacesMap);
return result;
#else // WITH_GAMEENGINE
return dm;
#endif // WITH_GAMEENGINE
}
/*
static int isDisabled(ModifierData *md, int useRenderParams)
{
NavMeshModifierData *amd = (NavMeshModifierData*) md;
return false;
}*/
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
int UNUSED(useRenderParams), int UNUSED(isFinalCalc))
{
DerivedMesh *result = NULL;
NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
int hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
{
//convert to nav mesh object:
//1)set physics type
ob->gameflag &= ~OB_COLLISION;
ob->gameflag |= OB_NAVMESH;
ob->body_type = OB_BODY_TYPE_NAVMESH;
//2)add and init recast data layer
if (!hasRecastData)
{
Mesh* obmesh = (Mesh *)ob->data;
if (obmesh)
{
int i;
int numFaces = obmesh->totface;
int* recastData;
CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
for (i=0; i<numFaces; i++)
{
recastData[i] = i+1;
}
CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
}
}
}
result = createNavMeshForVisualization(nmmd, derivedData);
return result;
}
ModifierTypeInfo modifierType_NavMesh = {
/* name */ "NavMesh",
/* structName */ "NavMeshModifierData",
/* structSize */ sizeof(NavMeshModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
| eModifierTypeFlag_Single),
/* copyData */ copyData,
/* deformVerts */ 0,
/* deformMatrices */ 0,
/* deformVertsEM */ 0,
/* deformMatricesEM */ 0,
/* applyModifier */ applyModifier,
/* applyModifierEM */ 0,
/* initData */ initData,
/* requiredDataMask */ 0,
/* freeData */ 0,
/* isDisabled */ 0,
/* updateDepgraph */ 0,
/* dependsOnTime */ 0,
/* foreachObjectLink */ 0,
/* foreachIDLink */ 0,
};