
pre_draw and post_draw calls A simple insert of KX_SetActiveScene(scene) before pre_draw and post_draw calls solves the issue. Reviewers: dfelinto, sybren, brita_, campbellbarton, moguri, lordloki Reviewed By: moguri, lordloki Projects: #game_logic, #game_engine Differential Revision: https://developer.blender.org/D1129