Files
blender/release/scripts/startup/bl_ui/space_statusbar.py
Brecht Van Lommel a33034cc3f UI: move messages and running jobs to top bar.
It's too easy to miss at the bottom of the screen, and if the status bar is
collapsed critical messages may not be seen at all. There might be a better
looking solution, but for now this solves the main usability problem.
2018-09-28 11:05:04 +02:00

50 lines
1.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header
class STATUSBAR_HT_header(Header):
bl_space_type = 'STATUSBAR'
def draw(self, context):
layout = self.layout
# input status
layout.template_input_status()
layout.separator_spacer()
# stats
scene = context.scene
view_layer = context.view_layer
layout.label(text=scene.statistics(view_layer), translate=False)
classes = (
STATUSBAR_HT_header,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)