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blender/source/blender/compositor/intern/COM_Converter.cpp

550 lines
16 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include <string.h>
#include "BKE_node.h"
#include "COM_AlphaOverNode.h"
#include "COM_BilateralBlurNode.h"
#include "COM_BlurNode.h"
#include "COM_BokehBlurNode.h"
#include "COM_BokehImageNode.h"
#include "COM_BoxMaskNode.h"
#include "COM_BrightnessNode.h"
#include "COM_ChannelMatteNode.h"
#include "COM_ChromaMatteNode.h"
#include "COM_ColorBalanceNode.h"
#include "COM_ColorCorrectionNode.h"
#include "COM_ColorCurveNode.h"
#include "COM_ColorMatteNode.h"
#include "COM_ColorNode.h"
#include "COM_ColorRampNode.h"
#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
#include "COM_CombineHSVANode.h"
#include "COM_CombineRGBANode.h"
#include "COM_CombineYCCANode.h"
#include "COM_CombineYUVANode.h"
#include "COM_CompositorNode.h"
#include "COM_ConvertAlphaNode.h"
#include "COM_ConvertColorToVectorOperation.h"
#include "COM_ConvertColorToValueProg.h"
#include "COM_ConvertValueToColorProg.h"
#include "COM_ConvertValueToVectorOperation.h"
#include "COM_ConvertVectorToColorOperation.h"
#include "COM_ConvertVectorToValueOperation.h"
#include "COM_Converter.h"
#include "COM_CropNode.h"
#include "COM_DefocusNode.h"
#include "COM_DespeckleNode.h"
#include "COM_DifferenceMatteNode.h"
#include "COM_DilateErodeNode.h"
#include "COM_DirectionalBlurNode.h"
#include "COM_DisplaceNode.h"
#include "COM_DistanceMatteNode.h"
#include "COM_DoubleEdgeMaskNode.h"
#include "COM_EllipseMaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_ExecutionSystemHelper.h"
#include "COM_FilterNode.h"
#include "COM_FlipNode.h"
#include "COM_GammaNode.h"
#include "COM_GlareNode.h"
#include "COM_GroupNode.h"
#include "COM_HueSaturationValueCorrectNode.h"
#include "COM_HueSaturationValueNode.h"
#include "COM_IDMaskNode.h"
#include "COM_ImageNode.h"
#include "COM_InpaintNode.h"
#include "COM_InvertNode.h"
#include "COM_KeyingNode.h"
#include "COM_KeyingScreenNode.h"
#include "COM_LensDistortionNode.h"
#include "COM_LuminanceMatteNode.h"
#include "COM_MapUVNode.h"
#include "COM_MapValueNode.h"
#include "COM_MaskNode.h"
#include "COM_MathNode.h"
#include "COM_MixNode.h"
#include "COM_MovieClipNode.h"
#include "COM_MovieDistortionNode.h"
#include "COM_MuteNode.h"
#include "COM_NormalNode.h"
#include "COM_NormalizeNode.h"
#include "COM_OutputFileNode.h"
#include "COM_RenderLayersNode.h"
#include "COM_RotateNode.h"
#include "COM_ScaleNode.h"
#include "COM_ScaleOperation.h"
#include "COM_SeparateHSVANode.h"
#include "COM_SeparateRGBANode.h"
#include "COM_SeparateYCCANode.h"
#include "COM_SeparateYUVANode.h"
#include "COM_SetAlphaNode.h"
#include "COM_SetValueOperation.h"
#include "COM_SocketConnection.h"
#include "COM_SplitViewerNode.h"
#include "COM_Stabilize2dNode.h"
#include "COM_SwitchNode.h"
#include "COM_TextureNode.h"
#include "COM_TimeNode.h"
#include "COM_TonemapNode.h"
#include "COM_TransformNode.h"
#include "COM_TranslateNode.h"
#include "COM_TranslateOperation.h"
#include "COM_TrackPositionNode.h"
#include "COM_ValueNode.h"
#include "COM_VectorBlurNode.h"
#include "COM_VectorCurveNode.h"
#include "COM_ViewLevelsNode.h"
#include "COM_ViewerNode.h"
#include "COM_ZCombineNode.h"
#include "COM_PixelateNode.h"
Node *Converter::convert(bNode *b_node, bool fast)
{
Node *node;
if (b_node->flag & NODE_MUTED) {
node = new MuteNode(b_node);
return node;
}
if (fast) {
if (b_node->type == CMP_NODE_BLUR ||
b_node->type == CMP_NODE_VECBLUR ||
b_node->type == CMP_NODE_BILATERALBLUR ||
b_node->type == CMP_NODE_DEFOCUS ||
b_node->type == CMP_NODE_BOKEHBLUR ||
b_node->type == CMP_NODE_GLARE ||
b_node->type == CMP_NODE_DBLUR ||
b_node->type == CMP_NODE_MOVIEDISTORTION ||
b_node->type == CMP_NODE_LENSDIST ||
b_node->type == CMP_NODE_DOUBLEEDGEMASK ||
b_node->type == CMP_NODE_DILATEERODE)
{
return new MuteNode(b_node);
}
}
switch (b_node->type) {
case CMP_NODE_COMPOSITE:
node = new CompositorNode(b_node);
break;
case CMP_NODE_R_LAYERS:
node = new RenderLayersNode(b_node);
break;
case CMP_NODE_TEXTURE:
node = new TextureNode(b_node);
break;
case CMP_NODE_RGBTOBW:
node = new ColorToBWNode(b_node);
break;
case CMP_NODE_MIX_RGB:
node = new MixNode(b_node);
break;
case CMP_NODE_TRANSLATE:
node = new TranslateNode(b_node);
break;
case CMP_NODE_SCALE:
node = new ScaleNode(b_node);
break;
case CMP_NODE_ROTATE:
node = new RotateNode(b_node);
break;
case CMP_NODE_FLIP:
node = new FlipNode(b_node);
break;
case CMP_NODE_FILTER:
node = new FilterNode(b_node);
break;
case CMP_NODE_ID_MASK:
node = new IDMaskNode(b_node);
break;
case CMP_NODE_BRIGHTCONTRAST:
node = new BrightnessNode(b_node);
break;
case CMP_NODE_SEPRGBA:
node = new SeparateRGBANode(b_node);
break;
case CMP_NODE_COMBRGBA:
node = new CombineRGBANode(b_node);
break;
case CMP_NODE_SEPHSVA:
node = new SeparateHSVANode(b_node);
break;
case CMP_NODE_COMBHSVA:
node = new CombineHSVANode(b_node);
break;
case CMP_NODE_SEPYUVA:
node = new SeparateYUVANode(b_node);
break;
case CMP_NODE_COMBYUVA:
node = new CombineYUVANode(b_node);
break;
case CMP_NODE_SEPYCCA:
node = new SeparateYCCANode(b_node);
break;
case CMP_NODE_COMBYCCA:
node = new CombineYCCANode(b_node);
break;
case CMP_NODE_ALPHAOVER:
node = new AlphaOverNode(b_node);
break;
case CMP_NODE_COLORBALANCE:
node = new ColorBalanceNode(b_node);
break;
case CMP_NODE_VIEWER:
node = new ViewerNode(b_node);
break;
case CMP_NODE_SPLITVIEWER:
node = new SplitViewerNode(b_node);
break;
case CMP_NODE_INVERT:
node = new InvertNode(b_node);
break;
case NODE_GROUP:
node = new GroupNode(b_node);
break;
case CMP_NODE_NORMAL:
node = new NormalNode(b_node);
break;
case CMP_NODE_NORMALIZE:
node = new NormalizeNode(b_node);
break;
case CMP_NODE_IMAGE:
node = new ImageNode(b_node);
break;
case CMP_NODE_SETALPHA:
node = new SetAlphaNode(b_node);
break;
case CMP_NODE_PREMULKEY:
node = new ConvertAlphaNode(b_node);
break;
case CMP_NODE_MATH:
node = new MathNode(b_node);
break;
case CMP_NODE_HUE_SAT:
node = new HueSaturationValueNode(b_node);
break;
case CMP_NODE_COLORCORRECTION:
node = new ColorCorrectionNode(b_node);
break;
case CMP_NODE_MASK_BOX:
node = new BoxMaskNode(b_node);
break;
case CMP_NODE_MASK_ELLIPSE:
node = new EllipseMaskNode(b_node);
break;
case CMP_NODE_GAMMA:
node = new GammaNode(b_node);
break;
case CMP_NODE_CURVE_RGB:
node = new ColorCurveNode(b_node);
break;
case CMP_NODE_CURVE_VEC:
node = new VectorCurveNode(b_node);
break;
case CMP_NODE_HUECORRECT:
node = new HueSaturationValueCorrectNode(b_node);
break;
case CMP_NODE_MAP_UV:
node = new MapUVNode(b_node);
break;
case CMP_NODE_DISPLACE:
node = new DisplaceNode(b_node);
break;
case CMP_NODE_VALTORGB:
node = new ColorRampNode(b_node);
break;
case CMP_NODE_DIFF_MATTE:
node = new DifferenceMatteNode(b_node);
break;
case CMP_NODE_LUMA_MATTE:
node = new LuminanceMatteNode(b_node);
break;
case CMP_NODE_DIST_MATTE:
node = new DistanceMatteNode(b_node);
break;
case CMP_NODE_CHROMA_MATTE:
node = new ChromaMatteNode(b_node);
break;
case CMP_NODE_COLOR_MATTE:
node = new ColorMatteNode(b_node);
break;
case CMP_NODE_CHANNEL_MATTE:
node = new ChannelMatteNode(b_node);
break;
case CMP_NODE_BLUR:
node = new BlurNode(b_node);
break;
case CMP_NODE_BOKEHIMAGE:
node = new BokehImageNode(b_node);
break;
case CMP_NODE_BOKEHBLUR:
node = new BokehBlurNode(b_node);
break;
case CMP_NODE_DILATEERODE:
node = new DilateErodeNode(b_node);
break;
case CMP_NODE_INPAINT:
node = new InpaintNode(b_node);
break;
case CMP_NODE_DESPECKLE:
node = new DespeckleNode(b_node);
break;
case CMP_NODE_LENSDIST:
node = new LensDistortionNode(b_node);
break;
case CMP_NODE_RGB:
node = new ColorNode(b_node);
break;
case CMP_NODE_VALUE:
node = new ValueNode(b_node);
break;
case CMP_NODE_TIME:
node = new TimeNode(b_node);
break;
case CMP_NODE_DBLUR:
node = new DirectionalBlurNode(b_node);
break;
case CMP_NODE_ZCOMBINE:
node = new ZCombineNode(b_node);
break;
case CMP_NODE_TONEMAP:
node = new TonemapNode(b_node);
break;
case CMP_NODE_SWITCH:
node = new SwitchNode(b_node);
break;
case CMP_NODE_GLARE:
node = new GlareNode(b_node);
break;
case CMP_NODE_MOVIECLIP:
node = new MovieClipNode(b_node);
break;
case CMP_NODE_COLOR_SPILL:
node = new ColorSpillNode(b_node);
break;
case CMP_NODE_OUTPUT_FILE:
node = new OutputFileNode(b_node);
break;
case CMP_NODE_MAP_VALUE:
node = new MapValueNode(b_node);
break;
case CMP_NODE_TRANSFORM:
node = new TransformNode(b_node);
break;
case CMP_NODE_STABILIZE2D:
node = new Stabilize2dNode(b_node);
break;
case CMP_NODE_BILATERALBLUR:
node = new BilateralBlurNode(b_node);
break;
case CMP_NODE_VECBLUR:
node = new VectorBlurNode(b_node);
break;
case CMP_NODE_MOVIEDISTORTION:
node = new MovieDistortionNode(b_node);
break;
case CMP_NODE_VIEW_LEVELS:
node = new ViewLevelsNode(b_node);
break;
case CMP_NODE_DEFOCUS:
node = new DefocusNode(b_node);
break;
case CMP_NODE_DOUBLEEDGEMASK:
node = new DoubleEdgeMaskNode(b_node);
break;
case CMP_NODE_CROP:
node = new CropNode(b_node);
break;
case CMP_NODE_MASK:
node = new MaskNode(b_node);
break;
case CMP_NODE_KEYINGSCREEN:
node = new KeyingScreenNode(b_node);
break;
case CMP_NODE_KEYING:
node = new KeyingNode(b_node);
break;
case CMP_NODE_TRACKPOS:
node = new TrackPositionNode(b_node);
break;
/* not inplemented yet */
case CMP_NODE_PIXELATE:
node = new PixelateNode(b_node);
break;
default:
node = new MuteNode(b_node);
break;
}
return node;
}
void Converter::convertDataType(SocketConnection *connection, ExecutionSystem *system)
{
OutputSocket *outputSocket = connection->getFromSocket();
InputSocket *inputSocket = connection->getToSocket();
DataType fromDatatype = outputSocket->getDataType();
DataType toDatatype = inputSocket->getDataType();
NodeOperation *converter = NULL;
if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_COLOR) {
converter = new ConvertValueToColorProg();
}
else if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_VECTOR) {
converter = new ConvertValueToVectorOperation();
}
else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VALUE) {
converter = new ConvertColorToValueProg();
}
else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VECTOR) {
converter = new ConvertColorToVectorOperation();
}
else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_VALUE) {
converter = new ConvertVectorToValueOperation();
}
else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_COLOR) {
converter = new ConvertVectorToColorOperation();
}
if (converter != NULL) {
inputSocket->relinkConnections(converter->getInputSocket(0));
ExecutionSystemHelper::addLink(system->getConnections(), converter->getOutputSocket(), inputSocket);
system->addOperation(converter);
}
}
void Converter::convertResolution(SocketConnection *connection, ExecutionSystem *system)
{
InputSocketResizeMode mode = connection->getToSocket()->getResizeMode();
NodeOperation *toOperation = (NodeOperation *)connection->getToNode();
const float toWidth = toOperation->getWidth();
const float toHeight = toOperation->getHeight();
NodeOperation *fromOperation = (NodeOperation *)connection->getFromNode();
const float fromWidth = fromOperation->getWidth();
const float fromHeight = fromOperation->getHeight();
bool doCenter = false;
bool doScale = false;
float addX = (toWidth - fromWidth) / 2.0f;
float addY = (toHeight - fromHeight) / 2.0f;
float scaleX = 0;
float scaleY = 0;
switch (mode) {
case COM_SC_NO_RESIZE:
break;
case COM_SC_CENTER:
doCenter = true;
break;
case COM_SC_FIT_WIDTH:
doCenter = true;
doScale = true;
scaleX = scaleY = toWidth / fromWidth;
break;
case COM_SC_FIT_HEIGHT:
doCenter = true;
doScale = true;
scaleX = scaleY = toHeight / fromHeight;
break;
case COM_SC_FIT:
doCenter = true;
doScale = true;
scaleX = toWidth / fromWidth;
scaleY = toHeight / fromHeight;
if (scaleX < scaleY) {
scaleX = scaleY;
}
else {
scaleY = scaleX;
}
break;
case COM_SC_STRETCH:
doCenter = true;
doScale = true;
scaleX = toWidth / fromWidth;
scaleY = toHeight / fromHeight;
break;
}
if (doCenter) {
NodeOperation *first = NULL;
SocketConnection *c;
ScaleOperation *scaleOperation = NULL;
if (doScale) {
scaleOperation = new ScaleOperation();
first = scaleOperation;
SetValueOperation *sxop = new SetValueOperation();
sxop->setValue(scaleX);
c = ExecutionSystemHelper::addLink(system->getConnections(), sxop->getOutputSocket(), scaleOperation->getInputSocket(1));
c->setIgnoreResizeCheck(true);
SetValueOperation *syop = new SetValueOperation();
syop->setValue(scaleY);
c = ExecutionSystemHelper::addLink(system->getConnections(), syop->getOutputSocket(), scaleOperation->getInputSocket(2));
c->setIgnoreResizeCheck(true);
system->addOperation(sxop);
system->addOperation(syop);
unsigned int resolution[2] = {fromOperation->getWidth(),
fromOperation->getHeight()};
scaleOperation->setResolution(resolution);
sxop->setResolution(resolution);
syop->setResolution(resolution);
system->addOperation(scaleOperation);
c->setIgnoreResizeCheck(true);
}
TranslateOperation *translateOperation = new TranslateOperation();
if (!first) first = translateOperation;
SetValueOperation *xop = new SetValueOperation();
xop->setValue(addX);
c = ExecutionSystemHelper::addLink(system->getConnections(), xop->getOutputSocket(), translateOperation->getInputSocket(1));
c->setIgnoreResizeCheck(true);
SetValueOperation *yop = new SetValueOperation();
yop->setValue(addY);
c = ExecutionSystemHelper::addLink(system->getConnections(), yop->getOutputSocket(), translateOperation->getInputSocket(2));
c->setIgnoreResizeCheck(true);
system->addOperation(xop);
system->addOperation(yop);
unsigned int resolution[2] = {toOperation->getWidth(),
toOperation->getHeight()};
translateOperation->setResolution(resolution);
xop->setResolution(resolution);
yop->setResolution(resolution);
system->addOperation(translateOperation);
if (doScale) {
c = ExecutionSystemHelper::addLink(system->getConnections(), scaleOperation->getOutputSocket(), translateOperation->getInputSocket(0));
c->setIgnoreResizeCheck(true);
}
InputSocket *inputSocket = connection->getToSocket();
inputSocket->relinkConnections(first->getInputSocket(0));
c = ExecutionSystemHelper::addLink(system->getConnections(), translateOperation->getOutputSocket(), inputSocket);
c->setIgnoreResizeCheck(true);
}
connection->setIgnoreResizeCheck(true);
}