
Issue was caused by some mesa drivers does not support GL_RGBA16F. Now added check around glTexImage2D to verify whether requested internal format is actually supported. If not blender will fall back to non-GLSL image display.
Issue was caused by some mesa drivers does not support GL_RGBA16F. Now added check around glTexImage2D to verify whether requested internal format is actually supported. If not blender will fall back to non-GLSL image display.