
This commit is a followup of {D7649}, and ports the USD tests to the new testing approach. It moves test code from `tests/gtests/usd` into `source/blender/io/common` and `source/blender/io/usd`, and adjusts the use of namespaces to be consistent with the other tests. I decided to put one test into `io/usd/tests`, instead of `io/usd/intern`. The reason is that this test does not correspond with a single file in that directory; instead, it tests Blender's integration with the USD library itself. There are two new CLI arguments for the Big Test Runner: - `--test-assets-dir`, which points to the `lib/tests` directory in the SVN repository. This allows unit tests to find test assets. - `--test-release-dir`, which points to `bin/{BLENDER_VERSION}` in the build directory. At the moment this is only used by the USD test. The CLI arguments are automatically passed to the Big Test Runner when using `ctest`. When manually running the tests, the arguments are only required when there is a test run that needs them. For more info about splitting some code into 'common', see rB084c5d6c7e2cf8. No functional changes to the tests themselves, only to the way they are built & run. Differential Revision: https://developer.blender.org/D8314 Reviewed by: brecht, mont29
141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
#ifndef __BLENDER_TESTING_H__
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#define __BLENDER_TESTING_H__
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#include <vector>
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#include "gflags/gflags.h"
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#include "glog/logging.h"
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#include "gtest/gtest.h"
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namespace blender::tests {
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/* These strings are passed on the CLI with the --test-asset-dir and --test-release-dir arguments.
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* The arguments are added automatically when invoking tests via `ctest`. */
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const std::string &flags_test_asset_dir(); /* ../lib/tests in the SVN directory. */
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const std::string &flags_test_release_dir(); /* bin/{blender version} in the build directory. */
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} // namespace blender::tests
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#define EXPECT_V3_NEAR(a, b, eps) \
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{ \
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EXPECT_NEAR(a[0], b[0], eps); \
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EXPECT_NEAR(a[1], b[1], eps); \
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EXPECT_NEAR(a[2], b[2], eps); \
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} \
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(void)0
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#define EXPECT_V4_NEAR(a, b, eps) \
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{ \
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EXPECT_NEAR(a[0], b[0], eps); \
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EXPECT_NEAR(a[1], b[1], eps); \
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EXPECT_NEAR(a[2], b[2], eps); \
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EXPECT_NEAR(a[3], b[3], eps); \
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} \
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(void)0
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#define EXPECT_M3_NEAR(a, b, eps) \
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do { \
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EXPECT_V3_NEAR(a[0], b[0], eps); \
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EXPECT_V3_NEAR(a[1], b[1], eps); \
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EXPECT_V3_NEAR(a[2], b[2], eps); \
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} while (false);
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#define EXPECT_M4_NEAR(a, b, eps) \
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do { \
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EXPECT_V3_NEAR(a[0], b[0], eps); \
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EXPECT_V3_NEAR(a[1], b[1], eps); \
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EXPECT_V3_NEAR(a[2], b[2], eps); \
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EXPECT_V4_NEAR(a[3], b[3], eps); \
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} while (false);
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#define EXPECT_MATRIX_NEAR(a, b, tolerance) \
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do { \
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bool dims_match = (a.rows() == b.rows()) && (a.cols() == b.cols()); \
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EXPECT_EQ(a.rows(), b.rows()) << "Matrix rows don't match."; \
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EXPECT_EQ(a.cols(), b.cols()) << "Matrix cols don't match."; \
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if (dims_match) { \
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for (int r = 0; r < a.rows(); ++r) { \
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for (int c = 0; c < a.cols(); ++c) { \
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EXPECT_NEAR(a(r, c), b(r, c), tolerance) << "r=" << r << ", c=" << c << "."; \
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} \
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} \
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} \
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} while (false);
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#define EXPECT_MATRIX_NEAR_ZERO(a, tolerance) \
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do { \
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for (int r = 0; r < a.rows(); ++r) { \
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for (int c = 0; c < a.cols(); ++c) { \
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EXPECT_NEAR(0.0, a(r, c), tolerance) << "r=" << r << ", c=" << c << "."; \
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} \
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} \
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} while (false);
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#define EXPECT_MATRIX_EQ(a, b) \
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do { \
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bool dims_match = (a.rows() == b.rows()) && (a.cols() == b.cols()); \
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EXPECT_EQ(a.rows(), b.rows()) << "Matrix rows don't match."; \
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EXPECT_EQ(a.cols(), b.cols()) << "Matrix cols don't match."; \
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if (dims_match) { \
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for (int r = 0; r < a.rows(); ++r) { \
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for (int c = 0; c < a.cols(); ++c) { \
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EXPECT_EQ(a(r, c), b(r, c)) << "r=" << r << ", c=" << c << "."; \
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} \
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} \
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} \
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} while (false);
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// Check that sin(angle(a, b)) < tolerance.
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#define EXPECT_MATRIX_PROP(a, b, tolerance) \
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do { \
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bool dims_match = (a.rows() == b.rows()) && (a.cols() == b.cols()); \
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EXPECT_EQ(a.rows(), b.rows()) << "Matrix rows don't match."; \
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EXPECT_EQ(a.cols(), b.cols()) << "Matrix cols don't match."; \
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if (dims_match) { \
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double c = CosinusBetweenMatrices(a, b); \
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if (c * c < 1) { \
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double s = sqrt(1 - c * c); \
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EXPECT_NEAR(0, s, tolerance); \
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} \
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} \
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} while (false);
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#ifdef LIBMV_NUMERIC_NUMERIC_H
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template<class TMat> double CosinusBetweenMatrices(const TMat &a, const TMat &b)
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{
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return (a.array() * b.array()).sum() / libmv::FrobeniusNorm(a) / libmv::FrobeniusNorm(b);
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}
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#endif
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template<typename T>
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inline void EXPECT_EQ_VECTOR(const std::vector<T> &expected, const std::vector<T> &actual)
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{
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EXPECT_EQ(expected.size(), actual.size());
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if (expected.size() == actual.size()) {
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for (size_t i = 0; i < expected.size(); ++i) {
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EXPECT_EQ(expected[i], actual[i]) << "Element mismatch at index " << i;
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}
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}
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}
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template<typename T>
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inline void EXPECT_EQ_ARRAY(const T *expected, const T *actual, const size_t N)
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{
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for (size_t i = 0; i < N; ++i) {
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EXPECT_EQ(expected[i], actual[i]) << "Element mismatch at index " << i;
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}
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}
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template<typename T>
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inline void EXPECT_EQ_ARRAY_ND(const T *expected, const T *actual, const size_t N, const size_t D)
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{
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for (size_t i = 0; i < N; ++i) {
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for (size_t j = 0; j < D; ++j) {
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EXPECT_EQ(expected[i][j], actual[i][j])
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<< "Element mismatch at index " << i << ", component index " << j;
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}
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}
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}
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#endif // __BLENDER_TESTING_H__
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