
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
164 lines
4.6 KiB
Python
164 lines
4.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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class DATA_PT_context_camera(DataButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_show_header = False
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@staticmethod
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def poll(context):
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engine = context.scene.render.engine
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return context.camera and (engine in __class__.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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cam = context.camera
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.separator()
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elif cam:
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split.template_ID(space, "pin_id")
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split.separator()
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class DATA_PT_custom_props_camera(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
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_context_path = "object.data"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@staticmethod
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def poll(context):
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engine = context.scene.render.engine
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return context.camera and (engine in __class__.COMPAT_ENGINES)
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class DATA_PT_camera(DataButtonsPanel, bpy.types.Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@staticmethod
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def poll(context):
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engine = context.scene.render.engine
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return context.camera and (engine in __class__.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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layout.prop(cam, "type", expand=True)
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split = layout.split()
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col = split.column()
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if cam.type == 'PERSP':
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if cam.lens_unit == 'MILLIMETERS':
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col.prop(cam, "lens", text="Angle")
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elif cam.lens_unit == 'DEGREES':
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col.prop(cam, "angle")
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col = split.column()
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col.prop(cam, "lens_unit", text="")
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elif cam.type == 'ORTHO':
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col.prop(cam, "ortho_scale")
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layout.prop(cam, "panorama")
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Shift:")
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col.prop(cam, "shift_x", text="X")
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col.prop(cam, "shift_y", text="Y")
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col = split.column(align=True)
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col.label(text="Clipping:")
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col.prop(cam, "clip_start", text="Start")
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col.prop(cam, "clip_end", text="End")
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layout.label(text="Depth of Field:")
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split = layout.split()
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col = split.column()
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col.prop(cam, "dof_object", text="")
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col = split.column()
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if cam.dof_object != None:
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col.enabled = False
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col.prop(cam, "dof_distance", text="Distance")
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class DATA_PT_camera_display(DataButtonsPanel, bpy.types.Panel):
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bl_label = "Display"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@staticmethod
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def poll(context):
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engine = context.scene.render.engine
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return context.camera and (engine in __class__.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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split = layout.split()
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col = split.column()
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col.prop(cam, "show_limits", text="Limits")
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col.prop(cam, "show_mist", text="Mist")
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col.prop(cam, "show_title_safe", text="Title Safe")
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col.prop(cam, "show_name", text="Name")
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col = split.column()
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col.prop(cam, "draw_size", text="Size")
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col.separator()
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col.prop(cam, "show_passepartout", text="Passepartout")
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sub = col.column()
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sub.active = cam.show_passepartout
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sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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