
I didn't manage to get the proper object context in the collection properties editor. That said I got it working for now in a temporary way since this will change once we get workspaces anyways (see changes in buttons_context.c and rna_scene.c::rna_LayerCollection_mode_settings_get) I still need to handle the merging of the settings. I will find a provisory solution while we wait for depsgraph. (also layer_collection_create_mode_settings_object and layer_collection_create_mode_settings_edit could probably be elsewhere - under draw/engines likely)
165 lines
5.2 KiB
Python
165 lines
5.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, UIList
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class CollectionButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "collection"
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class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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space = context.space_data
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collection = context.layer_collection
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name = collection.name
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if name == 'Master Collection':
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layout.label(text=name, icon='COLLAPSEMENU')
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else:
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layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
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class COLLECTION_UL_objects(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# assert(isinstance(item, bpy.types.Object)
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ob = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.label(ob.name, icon_value=icon)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label("", icon_value=icon)
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class COLLECTION_PT_objects(CollectionButtonsPanel, Panel):
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bl_label = "Objects"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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collection = context.scene_collection
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row = layout.row()
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row.template_list("COLLECTION_UL_objects", "name", collection, "objects", collection.objects, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("collections.objects_add", icon='ZOOMIN', text="")
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col.operator("collections.objects_remove", icon='ZOOMOUT', text="")
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row = layout.row(align=True)
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row.operator("collections.objects_select", text="Select")
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row.operator("collections.objects_deselect", text="Deselect")
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def template_engine_settings(col, settings, name, use_icon_view=False):
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icons = {
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False: 'ZOOMIN',
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True: 'X',
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}
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use_name = "{0}_use".format(name)
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use = getattr(settings, use_name)
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row = col.row()
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col = row.column()
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col.active = use
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if use_icon_view:
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col.template_icon_view(settings, name)
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else:
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col.prop(settings, name)
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row.prop(settings, "{}_use".format(name), text="", icon=icons[use], emboss=False)
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class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
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bl_label = "Render Settings"
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COMPAT_ENGINES = {'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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collection = context.layer_collection
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settings = collection.get_engine_settings()
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col = layout.column()
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template_engine_settings(col, settings, "type")
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template_engine_settings(col, settings, "matcap_icon", use_icon_view=True)
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template_engine_settings(col, settings, "matcap_rotation")
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template_engine_settings(col, settings, "matcap_hue")
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template_engine_settings(col, settings, "matcap_saturation")
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template_engine_settings(col, settings, "matcap_value")
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template_engine_settings(col, settings, "ssao_factor_cavity")
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template_engine_settings(col, settings, "ssao_factor_edge")
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template_engine_settings(col, settings, "ssao_distance")
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template_engine_settings(col, settings, "ssao_attenuation")
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class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
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bl_label = "Object Mode Settings"
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@classmethod
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def poll(cls, context):
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ob = context.object
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return ob and (ob.mode == 'OBJECT')
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def draw(self, context):
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layout = self.layout
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collection = context.layer_collection
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settings = collection.get_mode_settings('OBJECT')
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col = layout.column()
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template_engine_settings(col, settings, "foo")
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class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
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bl_label = "Edit Mode Settings"
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@classmethod
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def poll(cls, context):
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ob = context.object
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return ob and (ob.mode == 'EDIT')
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def draw(self, context):
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layout = self.layout
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collection = context.layer_collection
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settings = collection.get_mode_settings('EDIT')
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col = layout.column()
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template_engine_settings(col, settings, "bar")
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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