Files
blender/source/blender/editors/space_view3d/space_view3d.c
Campbell Barton b00d971efe UI: Apply remove redo region
This was a disabled part of the top-bar merge (code by @Severin)

The only change made is to move to redo UI into a popover.
2018-04-25 07:55:50 +02:00

1498 lines
40 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_view3d/space_view3d.c
* \ingroup spview3d
*/
#include <string.h>
#include <stdio.h>
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_icons.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "GPU_framebuffer.h"
#include "GPU_material.h"
#include "GPU_viewport.h"
#include "GPU_matrix.h"
#include "DRW_engine.h"
#include "WM_api.h"
#include "WM_types.h"
#include "WM_message.h"
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "RNA_access.h"
#include "UI_resources.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
#include "DEG_depsgraph.h"
#include "view3d_intern.h" /* own include */
/* ******************** manage regions ********************* */
ARegion *view3d_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
if (ar) return ar;
/* add subdiv level; after header */
ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
/* is error! */
if (ar == NULL) return NULL;
arnew = MEM_callocN(sizeof(ARegion), "buttons for view3d");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype = RGN_TYPE_UI;
arnew->alignment = RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
ARegion *view3d_has_tools_region(ScrArea *sa)
{
ARegion *ar, *artool = NULL, *arhead;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_TOOLS)
artool = ar;
}
/* tool region hide/unhide also hides props */
if (artool) {
return artool;
}
if (artool == NULL) {
/* add subdiv level; after header */
for (arhead = sa->regionbase.first; arhead; arhead = arhead->next)
if (arhead->regiontype == RGN_TYPE_HEADER)
break;
/* is error! */
if (arhead == NULL) return NULL;
artool = MEM_callocN(sizeof(ARegion), "tools for view3d");
BLI_insertlinkafter(&sa->regionbase, arhead, artool);
artool->regiontype = RGN_TYPE_TOOLS;
artool->alignment = RGN_ALIGN_LEFT;
artool->flag = RGN_FLAG_HIDDEN;
}
return artool;
}
/* ****************************************************** */
/* function to always find a regionview3d context inside 3D window */
RegionView3D *ED_view3d_context_rv3d(bContext *C)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d == NULL) {
ScrArea *sa = CTX_wm_area(C);
if (sa && sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = BKE_area_find_region_active_win(sa);
if (ar) {
rv3d = ar->regiondata;
}
}
}
return rv3d;
}
/* ideally would return an rv3d but in some cases the region is needed too
* so return that, the caller can then access the ar->regiondata */
bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
{
ScrArea *sa = CTX_wm_area(C);
*r_v3d = NULL;
*r_ar = NULL;
if (sa && sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = CTX_wm_region(C);
View3D *v3d = (View3D *)sa->spacedata.first;
if (ar) {
RegionView3D *rv3d;
if ((ar->regiontype == RGN_TYPE_WINDOW) && (rv3d = ar->regiondata) && (rv3d->viewlock & RV3D_LOCKED) == 0) {
*r_v3d = v3d;
*r_ar = ar;
return true;
}
else {
ARegion *ar_unlock_user = NULL;
ARegion *ar_unlock = NULL;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
/* find the first unlocked rv3d */
if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
rv3d = ar->regiondata;
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
ar_unlock = ar;
if (rv3d->persp == RV3D_PERSP || rv3d->persp == RV3D_CAMOB) {
ar_unlock_user = ar;
break;
}
}
}
}
/* camera/perspective view get priority when the active region is locked */
if (ar_unlock_user) {
*r_v3d = v3d;
*r_ar = ar_unlock_user;
return true;
}
if (ar_unlock) {
*r_v3d = v3d;
*r_ar = ar_unlock;
return true;
}
}
}
}
return false;
}
/* Most of the time this isn't needed since you could assume the view matrix was
* set while drawing, however when functions like mesh_foreachScreenVert are
* called by selection tools, we can't be sure this object was the last.
*
* for example, transparent objects are drawn after editmode and will cause
* the rv3d mat's to change and break selection.
*
* 'ED_view3d_init_mats_rv3d' should be called before
* view3d_project_short_clip and view3d_project_short_noclip in cases where
* these functions are not used during draw_object
*/
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
/* initializes object space clipping, speeds up clip tests */
ED_view3d_clipping_local(rv3d, ob->obmat);
}
void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
{
ED_view3d_init_mats_rv3d(ob, rv3d);
/* we have to multiply instead of loading viewmatob to make
* it work with duplis using displists, otherwise it will
* override the dupli-matrix */
gpuMultMatrix(ob->obmat);
}
#ifdef DEBUG
/* ensure we correctly initialize */
void ED_view3d_clear_mats_rv3d(struct RegionView3D *rv3d)
{
zero_m4(rv3d->viewmatob);
zero_m4(rv3d->persmatob);
}
void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d)
{
BLI_ASSERT_ZERO_M4(rv3d->viewmatob);
BLI_ASSERT_ZERO_M4(rv3d->persmatob);
}
#endif
void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
if (rv3d->render_engine) {
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
RE_engine_free(rv3d->render_engine);
rv3d->render_engine = NULL;
}
}
void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *sa)
{
wmWindowManager *wm = bmain->wm.first;
if (v3d->drawtype != OB_RENDER) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiondata)
ED_view3d_stop_render_preview(wm, ar);
}
}
}
/* ******************** default callbacks for view3d space ***************** */
static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
{
ARegion *ar;
View3D *v3d;
RegionView3D *rv3d;
v3d = MEM_callocN(sizeof(View3D), "initview3d");
v3d->spacetype = SPACE_VIEW3D;
v3d->blockscale = 0.7f;
v3d->lay = v3d->layact = 1;
if (scene) {
v3d->lay = v3d->layact = scene->lay;
v3d->camera = scene->camera;
}
v3d->scenelock = true;
v3d->grid = 1.0f;
v3d->gridlines = 16;
v3d->gridsubdiv = 10;
v3d->drawtype = OB_SOLID;
v3d->drawtype_lighting = V3D_LIGHTING_STUDIO;
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
v3d->flag = V3D_SELECT_OUTLINE;
v3d->flag2 = V3D_SHOW_RECONSTRUCTION | V3D_SHOW_GPENCIL;
v3d->lens = 35.0f;
v3d->near = 0.01f;
v3d->far = 1000.0f;
v3d->twflag |= U.manipulator_flag & V3D_MANIPULATOR_DRAW;
v3d->around = V3D_AROUND_CENTER_MEAN;
v3d->bundle_size = 0.2f;
v3d->bundle_drawtype = OB_PLAINAXES;
/* stereo */
v3d->stereo3d_camera = STEREO_3D_ID;
v3d->stereo3d_flag |= V3D_S3D_DISPPLANE;
v3d->stereo3d_convergence_alpha = 0.15f;
v3d->stereo3d_volume_alpha = 0.05f;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for view3d");
BLI_addtail(&v3d->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_BOTTOM;
/* tool shelf */
ar = MEM_callocN(sizeof(ARegion), "toolshelf for view3d");
BLI_addtail(&v3d->regionbase, ar);
ar->regiontype = RGN_TYPE_TOOLS;
ar->alignment = RGN_ALIGN_LEFT;
ar->flag = RGN_FLAG_HIDDEN;
/* buttons/list view */
ar = MEM_callocN(sizeof(ARegion), "buttons for view3d");
BLI_addtail(&v3d->regionbase, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for view3d");
BLI_addtail(&v3d->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
ar->regiondata = MEM_callocN(sizeof(RegionView3D), "region view3d");
rv3d = ar->regiondata;
rv3d->viewquat[0] = 1.0f;
rv3d->persp = RV3D_PERSP;
rv3d->view = RV3D_VIEW_USER;
rv3d->dist = 10.0;
return (SpaceLink *)v3d;
}
/* not spacelink itself */
static void view3d_free(SpaceLink *sl)
{
View3D *vd = (View3D *) sl;
if (vd->localvd) MEM_freeN(vd->localvd);
if (vd->properties_storage) MEM_freeN(vd->properties_storage);
/* matcap material, its preview rect gets freed via icons */
if (vd->defmaterial) {
if (vd->defmaterial->gpumaterial.first)
GPU_material_free(&vd->defmaterial->gpumaterial);
BKE_previewimg_free(&vd->defmaterial->preview);
MEM_freeN(vd->defmaterial);
}
if (vd->fx_settings.ssao)
MEM_freeN(vd->fx_settings.ssao);
if (vd->fx_settings.dof)
MEM_freeN(vd->fx_settings.dof);
}
/* spacetype; init callback */
static void view3d_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
static SpaceLink *view3d_duplicate(SpaceLink *sl)
{
View3D *v3do = (View3D *)sl;
View3D *v3dn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
if (v3dn->localvd) {
v3dn->localvd = NULL;
v3dn->properties_storage = NULL;
v3dn->lay = v3do->localvd->lay & 0xFFFFFF;
}
if (v3dn->drawtype == OB_RENDER)
v3dn->drawtype = OB_SOLID;
/* copy or clear inside new stuff */
v3dn->defmaterial = NULL;
v3dn->properties_storage = NULL;
if (v3dn->fx_settings.dof)
v3dn->fx_settings.dof = MEM_dupallocN(v3do->fx_settings.dof);
if (v3dn->fx_settings.ssao)
v3dn->fx_settings.ssao = MEM_dupallocN(v3do->fx_settings.ssao);
return (SpaceLink *)v3dn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_main_region_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *lb;
wmKeyMap *keymap;
if (ar->manipulator_map == NULL) {
ar->manipulator_map = WM_manipulatormap_new_from_type(
&(const struct wmManipulatorMapType_Params) {SPACE_VIEW3D, RGN_TYPE_WINDOW});
}
WM_manipulatormap_add_handlers(ar, ar->manipulator_map);
/* object ops. */
/* important to be before Pose keymap since they can both be enabled at once */
keymap = WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Weight Paint Vertex Selection", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
/* pose is not modal, operator poll checks for this */
keymap = WM_keymap_find(wm->defaultconf, "Pose", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Object Mode", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Paint Curve", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Curve", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Image Paint", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Vertex Paint", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Weight Paint", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Sculpt", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Mesh", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Curve", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Armature", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Pose", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Metaball", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Lattice", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Particle", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
/* editfont keymap swallows all... */
keymap = WM_keymap_find(wm->defaultconf, "Font", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Object Non-modal", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Frames", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
/* own keymap, last so modes can override it */
keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "3D View", SPACE_VIEW3D, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
/* add drop boxes */
lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(&ar->handlers, lb);
}
static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
ED_view3d_stop_render_preview(wm, ar);
if (rv3d->gpuoffscreen) {
GPU_offscreen_free(rv3d->gpuoffscreen);
rv3d->gpuoffscreen = NULL;
}
if (rv3d->viewport) {
DRW_opengl_context_enable();
GPU_viewport_free(rv3d->viewport);
DRW_opengl_context_disable();
rv3d->viewport = NULL;
}
}
static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
{
if (drag->type == WM_DRAG_ID) {
ID *id = drag->poin;
if (GS(id->name) == ID_OB)
return 1;
}
return 0;
}
static int view3d_group_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
{
if (drag->type == WM_DRAG_ID) {
ID *id = drag->poin;
if (GS(id->name) == ID_GR)
return 1;
}
return 0;
}
static int view3d_mat_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
{
if (drag->type == WM_DRAG_ID) {
ID *id = drag->poin;
if (GS(id->name) == ID_MA)
return 1;
}
return 0;
}
static int view3d_ima_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
{
if (drag->type == WM_DRAG_ID) {
ID *id = drag->poin;
if (GS(id->name) == ID_IM)
return 1;
}
else if (drag->type == WM_DRAG_PATH) {
if (ELEM(drag->icon, 0, ICON_FILE_IMAGE, ICON_FILE_MOVIE)) /* rule might not work? */
return 1;
}
return 0;
}
static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (event->ctrl)
return false;
if (!ED_view3d_give_base_under_cursor(C, event->mval)) {
return view3d_ima_drop_poll(C, drag, event);
}
return 0;
}
static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
/* either holding and ctrl and no object, or dropping to empty */
if (((base == NULL) && event->ctrl) ||
((base != NULL) && base->object->type == OB_EMPTY))
{
return view3d_ima_drop_poll(C, drag, event);
}
return 0;
}
static int view3d_ima_mesh_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
if (base && base->object->type == OB_MESH)
return view3d_ima_drop_poll(C, drag, event);
return 0;
}
static void view3d_ob_drop_copy(wmDrag *drag, wmDropBox *drop)
{
ID *id = drag->poin;
RNA_string_set(drop->ptr, "name", id->name + 2);
}
static void view3d_group_drop_copy(wmDrag *drag, wmDropBox *drop)
{
ID *id = drag->poin;
drop->opcontext = WM_OP_EXEC_DEFAULT;
RNA_string_set(drop->ptr, "name", id->name + 2);
}
static void view3d_id_drop_copy(wmDrag *drag, wmDropBox *drop)
{
ID *id = drag->poin;
RNA_string_set(drop->ptr, "name", id->name + 2);
}
static void view3d_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
{
ID *id = drag->poin;
if (id) {
RNA_string_set(drop->ptr, "name", id->name + 2);
RNA_struct_property_unset(drop->ptr, "filepath");
}
else if (drag->path[0]) {
RNA_string_set(drop->ptr, "filepath", drag->path);
RNA_struct_property_unset(drop->ptr, "image");
}
}
/* region dropbox definition */
static void view3d_dropboxes(void)
{
ListBase *lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_dropbox_add(lb, "OBJECT_OT_add_named", view3d_ob_drop_poll, view3d_ob_drop_copy);
WM_dropbox_add(lb, "OBJECT_OT_drop_named_material", view3d_mat_drop_poll, view3d_id_drop_copy);
WM_dropbox_add(lb, "MESH_OT_drop_named_image", view3d_ima_mesh_drop_poll, view3d_id_path_drop_copy);
WM_dropbox_add(lb, "OBJECT_OT_drop_named_image", view3d_ima_empty_drop_poll, view3d_id_path_drop_copy);
WM_dropbox_add(lb, "VIEW3D_OT_background_image_add", view3d_ima_bg_drop_poll, view3d_id_path_drop_copy);
WM_dropbox_add(lb, "OBJECT_OT_group_instance_add", view3d_group_drop_poll, view3d_group_drop_copy);
}
static void view3d_widgets(void)
{
wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(
&(const struct wmManipulatorMapType_Params){SPACE_VIEW3D, RGN_TYPE_WINDOW});
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_spot);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_area);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_target);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_force_field);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera_view);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_empty_image);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_armature_spline);
WM_manipulatorgrouptype_append(TRANSFORM_WGT_manipulator);
WM_manipulatorgrouptype_append(VIEW3D_WGT_xform_cage);
WM_manipulatorgrouptype_append(VIEW3D_WGT_ruler);
WM_manipulatortype_append(VIEW3D_WT_ruler_item);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_navigate);
WM_manipulatortype_append(VIEW3D_WT_navigate_rotate);
}
/* type callback, not region itself */
static void view3d_main_region_free(ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
if (rv3d) {
if (rv3d->localvd) MEM_freeN(rv3d->localvd);
if (rv3d->clipbb) MEM_freeN(rv3d->clipbb);
if (rv3d->render_engine)
RE_engine_free(rv3d->render_engine);
if (rv3d->depths) {
if (rv3d->depths->depths) MEM_freeN(rv3d->depths->depths);
MEM_freeN(rv3d->depths);
}
if (rv3d->sms) {
MEM_freeN(rv3d->sms);
}
if (rv3d->gpuoffscreen) {
GPU_offscreen_free(rv3d->gpuoffscreen);
}
if (rv3d->viewport) {
DRW_opengl_context_enable();
GPU_viewport_free(rv3d->viewport);
DRW_opengl_context_disable();
}
MEM_freeN(rv3d);
ar->regiondata = NULL;
}
}
/* copy regiondata */
static void *view3d_main_region_duplicate(void *poin)
{
if (poin) {
RegionView3D *rv3d = poin, *new;
new = MEM_dupallocN(rv3d);
if (rv3d->localvd)
new->localvd = MEM_dupallocN(rv3d->localvd);
if (rv3d->clipbb)
new->clipbb = MEM_dupallocN(rv3d->clipbb);
new->depths = NULL;
new->gpuoffscreen = NULL;
new->render_engine = NULL;
new->sms = NULL;
new->smooth_timer = NULL;
new->compositor = NULL;
new->viewport = NULL;
return new;
}
return NULL;
}
static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
{
wmWindow *win = wmn->wm->winactive;
unsigned int lay_used = 0;
if (!win) return;
const bScreen *screen = WM_window_get_active_screen(win);
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
if (BLI_findindex(&sa->regionbase, ar) != -1) {
View3D *v3d = sa->spacedata.first;
v3d->lay_used = lay_used;
break;
}
}
}
}
static void view3d_main_region_listener(
bScreen *UNUSED(sc), ScrArea *sa, ARegion *ar,
wmNotifier *wmn, const Scene *scene)
{
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
wmManipulatorMap *mmap = ar->manipulator_map;
/* context changes */
switch (wmn->category) {
case NC_WM:
if (ELEM(wmn->data, ND_UNDO)) {
WM_manipulatormap_tag_refresh(mmap);
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME_PROP:
case ND_NLA_ACTCHANGE:
ED_region_tag_redraw(ar);
break;
case ND_NLA:
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
ED_region_tag_redraw(ar);
break;
case ND_ANIMCHAN:
if (wmn->action == NA_SELECTED)
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SCENE:
switch (wmn->data) {
case ND_SCENEBROWSE:
case ND_LAYER_CONTENT:
if (wmn->reference)
view3d_recalc_used_layers(ar, wmn, wmn->reference);
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(mmap);
break;
case ND_LAYER:
if (wmn->reference) {
BKE_screen_view3d_sync(v3d, wmn->reference);
}
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(mmap);
break;
case ND_OB_ACTIVE:
case ND_OB_SELECT:
DEG_id_tag_update((ID *)&scene->id, DEG_TAG_SELECT_UPDATE);
ATTR_FALLTHROUGH;
case ND_FRAME:
case ND_TRANSFORM:
case ND_OB_VISIBLE:
case ND_RENDER_OPTIONS:
case ND_MARKERS:
case ND_MODE:
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(mmap);
break;
case ND_WORLD:
/* handled by space_view3d_listener() for v3d access */
break;
case ND_DRAW_RENDER_VIEWPORT:
{
if (v3d->camera && (scene == wmn->reference)) {
if (rv3d->persp == RV3D_CAMOB) {
ED_region_tag_redraw(ar);
}
}
break;
}
}
if (wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_TRANSFORM:
case ND_POSE:
case ND_DRAW:
case ND_MODIFIER:
case ND_CONSTRAINT:
case ND_KEYS:
case ND_PARTICLE:
case ND_POINTCACHE:
case ND_LOD:
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(mmap);
break;
}
switch (wmn->action) {
case NA_ADDED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT:
{
WM_manipulatormap_tag_refresh(mmap);
ID *ob_data = wmn->reference;
if (ob_data == NULL) {
BLI_assert(wmn->window); // Use `WM_event_add_notifier` instead of `WM_main_add_notifier`
ViewLayer *view_layer = WM_window_get_active_view_layer(wmn->window);
ob_data = OBEDIT_FROM_VIEW_LAYER(view_layer)->data;
}
if (ob_data) {
BLI_assert(OB_DATA_SUPPORT_ID(GS(ob_data->name)));
/* TODO(sergey): Notifiers shouldn't really be doing DEG tags. */
DEG_id_tag_update(ob_data, DEG_TAG_SELECT_UPDATE);
}
ATTR_FALLTHROUGH;
}
case ND_DATA:
case ND_VERTEX_GROUP:
ED_region_tag_redraw(ar);
break;
}
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_CAMERA:
switch (wmn->data) {
case ND_DRAW_RENDER_VIEWPORT:
{
if (v3d->camera && (v3d->camera->data == wmn->reference)) {
if (rv3d->persp == RV3D_CAMOB) {
ED_region_tag_redraw(ar);
}
}
break;
}
}
break;
case NC_GROUP:
/* all group ops for now */
ED_region_tag_redraw(ar);
break;
case NC_BRUSH:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw_overlay(ar);
break;
case NA_SELECTED:
/* used on brush changes - needed because 3d cursor
* has to be drawn if clone brush is selected */
ED_region_tag_redraw(ar);
break;
}
break;
case NC_MATERIAL:
switch (wmn->data) {
case ND_SHADING:
case ND_NODES:
/* TODO(sergey) This is a bit too much updates, but needed to
* have proper material drivers update in the viewport.
*
* How to solve?
*/
ED_region_tag_redraw(ar);
break;
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_WORLD:
switch (wmn->data) {
case ND_WORLD_DRAW:
/* handled by space_view3d_listener() for v3d access */
break;
case ND_WORLD:
/* Needed for updating world materials */
ED_region_tag_redraw(ar);
break;
}
break;
case NC_LAMP:
switch (wmn->data) {
case ND_LIGHTING:
/* TODO(sergey): This is a bit too much, but needed to
* handle updates from new depsgraph.
*/
ED_region_tag_redraw(ar);
break;
case ND_LIGHTING_DRAW:
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(mmap);
break;
}
break;
case NC_IMAGE:
/* this could be more fine grained checks if we had
* more context than just the region */
ED_region_tag_redraw(ar);
break;
case NC_TEXTURE:
/* same as above */
ED_region_tag_redraw(ar);
break;
case NC_MOVIECLIP:
if (wmn->data == ND_DISPLAY || wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D) {
if (wmn->subtype == NS_VIEW3D_GPU) {
rv3d->rflag |= RV3D_GPULIGHT_UPDATE;
}
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(mmap);
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
case NC_SCREEN:
switch (wmn->data) {
case ND_ANIMPLAY:
case ND_SKETCH:
ED_region_tag_redraw(ar);
break;
case ND_LAYOUTBROWSE:
case ND_LAYOUTDELETE:
case ND_LAYOUTSET:
WM_manipulatormap_tag_refresh(mmap);
ED_region_tag_redraw(ar);
break;
case ND_LAYER:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_GPENCIL:
if (wmn->data == ND_DATA || ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
ED_region_tag_redraw(ar);
}
break;
}
}
static void view3d_main_region_message_subscribe(
const struct bContext *UNUSED(C),
struct WorkSpace *UNUSED(workspace), struct Scene *scene,
struct bScreen *UNUSED(screen), struct ScrArea *UNUSED(sa), struct ARegion *ar,
struct wmMsgBus *mbus)
{
/* Developer note: there are many properties that impact 3D view drawing,
* so instead of subscribing to individual properties, just subscribe to types
* accepting some redundant redraws.
*
* For other space types we might try avoid this, keep the 3D view as an exceptional case! */
wmMsgParams_RNA msg_key_params = {{{0}}};
/* Only subscribe to types. */
StructRNA *type_array[] = {
&RNA_Window,
/* These object have properties that impact drawing. */
&RNA_AreaLamp,
&RNA_Camera,
&RNA_Lamp,
&RNA_Speaker,
&RNA_SunLamp,
/* General types the 3D view depends on. */
&RNA_Object,
&RNA_UnitSettings, /* grid-floor */
&RNA_World,
};
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = ar,
.user_data = ar,
.notify = ED_region_do_msg_notify_tag_redraw,
};
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(
mbus,
&msg_key_params,
&msg_sub_value_region_tag_redraw,
__func__);
}
/* Subscribe to a handful of other properties. */
RegionView3D *rv3d = ar->regiondata;
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, engine, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_x, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_y, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, pixel_aspect_x, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, pixel_aspect_y, &msg_sub_value_region_tag_redraw);
if (rv3d->persp == RV3D_CAMOB) {
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, use_border, &msg_sub_value_region_tag_redraw);
}
/* Each engine could be responsible for its own engine data types.
* For now this is simplest. */
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE)) {
extern StructRNA RNA_ViewLayerEngineSettingsEevee;
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsEevee, &msg_sub_value_region_tag_redraw);
}
#ifdef WITH_CLAY_ENGINE
else if (STREQ(scene->r.engine, RE_engine_id_BLENDER_CLAY)) {
extern StructRNA RNA_ViewLayerEngineSettingsClay;
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsClay, &msg_sub_value_region_tag_redraw);
}
#endif
}
/* concept is to retrieve cursor type context-less */
static void view3d_main_region_cursor(wmWindow *win, ScrArea *UNUSED(sa), ARegion *UNUSED(ar))
{
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit) {
WM_cursor_set(win, CURSOR_EDIT);
}
else {
WM_cursor_set(win, CURSOR_STD);
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_header_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
ED_region_header_init(ar);
}
static void view3d_header_region_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void view3d_header_region_listener(
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_FRAME:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
case ND_OB_VISIBLE:
case ND_MODE:
case ND_LAYER:
case ND_TOOLSETTINGS:
case ND_LAYER_CONTENT:
case ND_RENDER_OPTIONS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D)
ED_region_tag_redraw(ar);
break;
case NC_GPENCIL:
if (wmn->data & ND_GPENCIL_EDITMODE)
ED_region_tag_redraw(ar);
break;
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_buttons_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void view3d_buttons_region_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, NULL, -1, true);
}
static void view3d_buttons_region_listener(
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME_PROP:
case ND_NLA_ACTCHANGE:
ED_region_tag_redraw(ar);
break;
case ND_NLA:
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SCENE:
switch (wmn->data) {
case ND_FRAME:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
case ND_OB_VISIBLE:
case ND_MODE:
case ND_LAYER:
case ND_LAYER_CONTENT:
case ND_TOOLSETTINGS:
ED_region_tag_redraw(ar);
break;
}
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_TRANSFORM:
case ND_POSE:
case ND_DRAW:
case ND_KEYS:
case ND_MODIFIER:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_DATA:
case ND_VERTEX_GROUP:
case ND_SELECT:
ED_region_tag_redraw(ar);
break;
}
if (wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
break;
case NC_TEXTURE:
case NC_MATERIAL:
/* for brush textures */
ED_region_tag_redraw(ar);
break;
case NC_BRUSH:
/* NA_SELECTED is used on brush changes */
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED))
ED_region_tag_redraw(ar);
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D)
ED_region_tag_redraw(ar);
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
case NC_GPENCIL:
if ((wmn->data & (ND_DATA | ND_GPENCIL_EDITMODE)) || (wmn->action == NA_EDITED))
ED_region_tag_redraw(ar);
break;
case NC_IMAGE:
/* Update for the image layers in texture paint. */
if (wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
break;
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_tools_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void view3d_tools_region_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, CTX_data_mode_string(C), -1, true);
}
/* area (not region) level listener */
static void space_view3d_listener(
bScreen *UNUSED(sc), ScrArea *sa, struct wmNotifier *wmn, Scene *UNUSED(scene),
WorkSpace *UNUSED(workspace))
{
View3D *v3d = sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_WORLD:
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
break;
}
break;
case NC_WORLD:
switch (wmn->data) {
case ND_WORLD_DRAW:
case ND_WORLD:
if (v3d->flag3 & V3D_SHOW_WORLD)
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
break;
}
break;
case NC_MATERIAL:
switch (wmn->data) {
case ND_NODES:
if (v3d->drawtype == OB_TEXTURE)
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
break;
}
break;
}
}
const char *view3d_context_dir[] = {
"active_base", "active_object", NULL
};
static int view3d_context(const bContext *C, const char *member, bContextDataResult *result)
{
/* fallback to the scene layer, allows duplicate and other object operators to run outside the 3d view */
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
}
else if (CTX_data_equals(member, "active_base")) {
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (view_layer->basact) {
Object *ob = view_layer->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact);
}
}
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
ViewLayer *view_layer = CTX_data_view_layer(C);
if (view_layer->basact) {
Object *ob = view_layer->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
CTX_data_id_pointer_set(result, &ob->id);
}
}
return 1;
}
else {
return 0; /* not found */
}
return -1; /* found but not available */
}
static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_id)
{
View3D *v3d;
ARegion *ar;
bool is_local = false;
if (!ELEM(GS(old_id->name), ID_OB, ID_MA, ID_IM, ID_MC)) {
return;
}
for (v3d = (View3D *)slink; v3d; v3d = v3d->localvd, is_local = true) {
if ((ID *)v3d->camera == old_id) {
v3d->camera = (Object *)new_id;
if (!new_id) {
/* 3D view might be inactive, in that case needs to use slink->regionbase */
ListBase *regionbase = (slink == sa->spacedata.first) ? &sa->regionbase : &slink->regionbase;
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = is_local ? ((RegionView3D *)ar->regiondata)->localvd : ar->regiondata;
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
/* Values in local-view aren't used, see: T52663 */
if (is_local == false) {
/* Skip 'v3d->defmaterial', it's not library data. */
if ((ID *)v3d->ob_centre == old_id) {
v3d->ob_centre = (Object *)new_id;
/* Otherwise, bonename may remain valid... We could be smart and check this, too? */
if (new_id == NULL) {
v3d->ob_centre_bone[0] = '\0';
}
}
}
if (is_local) {
break;
}
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_view3d(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype view3d");
ARegionType *art;
st->spaceid = SPACE_VIEW3D;
strncpy(st->name, "View3D", BKE_ST_MAXNAME);
st->new = view3d_new;
st->free = view3d_free;
st->init = view3d_init;
st->listener = space_view3d_listener;
st->duplicate = view3d_duplicate;
st->operatortypes = view3d_operatortypes;
st->keymap = view3d_keymap;
st->dropboxes = view3d_dropboxes;
st->manipulators = view3d_widgets;
st->context = view3d_context;
st->id_remap = view3d_id_remap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d main region");
art->regionid = RGN_TYPE_WINDOW;
art->keymapflag = ED_KEYMAP_GPENCIL;
art->draw = view3d_main_region_draw;
art->init = view3d_main_region_init;
art->exit = view3d_main_region_exit;
art->free = view3d_main_region_free;
art->duplicate = view3d_main_region_duplicate;
art->listener = view3d_main_region_listener;
art->message_subscribe = view3d_main_region_message_subscribe;
art->cursor = view3d_main_region_cursor;
art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */
BLI_addhead(&st->regiontypes, art);
/* regions: listview/buttons */
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d buttons region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = 180; /* XXX */
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = view3d_buttons_region_listener;
art->init = view3d_buttons_region_init;
art->draw = view3d_buttons_region_draw;
BLI_addhead(&st->regiontypes, art);
view3d_buttons_register(art);
/* regions: tool(bar) */
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tools region");
art->regionid = RGN_TYPE_TOOLS;
art->prefsizex = 160; /* XXX */
art->prefsizey = 50; /* XXX */
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = view3d_buttons_region_listener;
art->init = view3d_tools_region_init;
art->draw = view3d_tools_region_draw;
BLI_addhead(&st->regiontypes, art);
#if 0
/* unfinished still */
view3d_toolshelf_register(art);
#endif
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d header region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->listener = view3d_header_region_listener;
art->init = view3d_header_region_init;
art->draw = view3d_header_region_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}