
This was a disabled part of the top-bar merge (code by @Severin) The only change made is to move to redo UI into a popover.
1498 lines
40 KiB
C
1498 lines
40 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_view3d/space_view3d.c
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* \ingroup spview3d
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_icons.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_workspace.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "GPU_framebuffer.h"
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#include "GPU_material.h"
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#include "GPU_viewport.h"
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#include "GPU_matrix.h"
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#include "DRW_engine.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_message.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "RNA_access.h"
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#include "UI_resources.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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#endif
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#include "DEG_depsgraph.h"
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#include "view3d_intern.h" /* own include */
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/* ******************** manage regions ********************* */
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ARegion *view3d_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
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if (ar) return ar;
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/* add subdiv level; after header */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
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/* is error! */
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if (ar == NULL) return NULL;
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arnew = MEM_callocN(sizeof(ARegion), "buttons for view3d");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_UI;
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arnew->alignment = RGN_ALIGN_RIGHT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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ARegion *view3d_has_tools_region(ScrArea *sa)
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{
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ARegion *ar, *artool = NULL, *arhead;
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiontype == RGN_TYPE_TOOLS)
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artool = ar;
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}
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/* tool region hide/unhide also hides props */
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if (artool) {
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return artool;
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}
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if (artool == NULL) {
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/* add subdiv level; after header */
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for (arhead = sa->regionbase.first; arhead; arhead = arhead->next)
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if (arhead->regiontype == RGN_TYPE_HEADER)
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break;
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/* is error! */
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if (arhead == NULL) return NULL;
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artool = MEM_callocN(sizeof(ARegion), "tools for view3d");
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BLI_insertlinkafter(&sa->regionbase, arhead, artool);
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artool->regiontype = RGN_TYPE_TOOLS;
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artool->alignment = RGN_ALIGN_LEFT;
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artool->flag = RGN_FLAG_HIDDEN;
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}
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return artool;
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}
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/* ****************************************************** */
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/* function to always find a regionview3d context inside 3D window */
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RegionView3D *ED_view3d_context_rv3d(bContext *C)
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{
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if (rv3d == NULL) {
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ScrArea *sa = CTX_wm_area(C);
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if (sa && sa->spacetype == SPACE_VIEW3D) {
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ARegion *ar = BKE_area_find_region_active_win(sa);
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if (ar) {
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rv3d = ar->regiondata;
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}
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}
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}
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return rv3d;
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}
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/* ideally would return an rv3d but in some cases the region is needed too
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* so return that, the caller can then access the ar->regiondata */
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bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
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{
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ScrArea *sa = CTX_wm_area(C);
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*r_v3d = NULL;
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*r_ar = NULL;
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if (sa && sa->spacetype == SPACE_VIEW3D) {
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ARegion *ar = CTX_wm_region(C);
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View3D *v3d = (View3D *)sa->spacedata.first;
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if (ar) {
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RegionView3D *rv3d;
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if ((ar->regiontype == RGN_TYPE_WINDOW) && (rv3d = ar->regiondata) && (rv3d->viewlock & RV3D_LOCKED) == 0) {
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*r_v3d = v3d;
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*r_ar = ar;
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return true;
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}
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else {
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ARegion *ar_unlock_user = NULL;
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ARegion *ar_unlock = NULL;
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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/* find the first unlocked rv3d */
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if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
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rv3d = ar->regiondata;
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if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
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ar_unlock = ar;
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if (rv3d->persp == RV3D_PERSP || rv3d->persp == RV3D_CAMOB) {
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ar_unlock_user = ar;
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break;
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}
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}
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}
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}
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/* camera/perspective view get priority when the active region is locked */
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if (ar_unlock_user) {
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*r_v3d = v3d;
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*r_ar = ar_unlock_user;
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return true;
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}
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if (ar_unlock) {
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*r_v3d = v3d;
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*r_ar = ar_unlock;
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return true;
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}
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}
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}
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}
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return false;
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}
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/* Most of the time this isn't needed since you could assume the view matrix was
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* set while drawing, however when functions like mesh_foreachScreenVert are
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* called by selection tools, we can't be sure this object was the last.
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*
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* for example, transparent objects are drawn after editmode and will cause
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* the rv3d mat's to change and break selection.
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*
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* 'ED_view3d_init_mats_rv3d' should be called before
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* view3d_project_short_clip and view3d_project_short_noclip in cases where
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* these functions are not used during draw_object
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*/
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void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d)
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{
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/* local viewmat and persmat, to calculate projections */
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mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
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mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
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/* initializes object space clipping, speeds up clip tests */
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ED_view3d_clipping_local(rv3d, ob->obmat);
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}
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void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
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{
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ED_view3d_init_mats_rv3d(ob, rv3d);
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/* we have to multiply instead of loading viewmatob to make
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* it work with duplis using displists, otherwise it will
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* override the dupli-matrix */
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gpuMultMatrix(ob->obmat);
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}
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#ifdef DEBUG
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/* ensure we correctly initialize */
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void ED_view3d_clear_mats_rv3d(struct RegionView3D *rv3d)
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{
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zero_m4(rv3d->viewmatob);
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zero_m4(rv3d->persmatob);
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}
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void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d)
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{
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BLI_ASSERT_ZERO_M4(rv3d->viewmatob);
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BLI_ASSERT_ZERO_M4(rv3d->persmatob);
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}
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#endif
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void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
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{
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RegionView3D *rv3d = ar->regiondata;
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if (rv3d->render_engine) {
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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RE_engine_free(rv3d->render_engine);
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rv3d->render_engine = NULL;
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}
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}
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void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *sa)
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{
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wmWindowManager *wm = bmain->wm.first;
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if (v3d->drawtype != OB_RENDER) {
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ARegion *ar;
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiondata)
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ED_view3d_stop_render_preview(wm, ar);
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}
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}
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}
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/* ******************** default callbacks for view3d space ***************** */
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static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
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{
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ARegion *ar;
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View3D *v3d;
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RegionView3D *rv3d;
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v3d = MEM_callocN(sizeof(View3D), "initview3d");
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v3d->spacetype = SPACE_VIEW3D;
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v3d->blockscale = 0.7f;
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v3d->lay = v3d->layact = 1;
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if (scene) {
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v3d->lay = v3d->layact = scene->lay;
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v3d->camera = scene->camera;
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}
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v3d->scenelock = true;
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v3d->grid = 1.0f;
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v3d->gridlines = 16;
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v3d->gridsubdiv = 10;
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v3d->drawtype = OB_SOLID;
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v3d->drawtype_lighting = V3D_LIGHTING_STUDIO;
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v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
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v3d->flag = V3D_SELECT_OUTLINE;
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v3d->flag2 = V3D_SHOW_RECONSTRUCTION | V3D_SHOW_GPENCIL;
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v3d->lens = 35.0f;
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v3d->near = 0.01f;
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v3d->far = 1000.0f;
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v3d->twflag |= U.manipulator_flag & V3D_MANIPULATOR_DRAW;
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v3d->around = V3D_AROUND_CENTER_MEAN;
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v3d->bundle_size = 0.2f;
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v3d->bundle_drawtype = OB_PLAINAXES;
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/* stereo */
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v3d->stereo3d_camera = STEREO_3D_ID;
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v3d->stereo3d_flag |= V3D_S3D_DISPPLANE;
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v3d->stereo3d_convergence_alpha = 0.15f;
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v3d->stereo3d_volume_alpha = 0.05f;
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/* header */
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ar = MEM_callocN(sizeof(ARegion), "header for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype = RGN_TYPE_HEADER;
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ar->alignment = RGN_ALIGN_BOTTOM;
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/* tool shelf */
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ar = MEM_callocN(sizeof(ARegion), "toolshelf for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype = RGN_TYPE_TOOLS;
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ar->alignment = RGN_ALIGN_LEFT;
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ar->flag = RGN_FLAG_HIDDEN;
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/* buttons/list view */
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ar = MEM_callocN(sizeof(ARegion), "buttons for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype = RGN_TYPE_UI;
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ar->alignment = RGN_ALIGN_RIGHT;
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ar->flag = RGN_FLAG_HIDDEN;
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/* main region */
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ar = MEM_callocN(sizeof(ARegion), "main region for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype = RGN_TYPE_WINDOW;
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ar->regiondata = MEM_callocN(sizeof(RegionView3D), "region view3d");
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rv3d = ar->regiondata;
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rv3d->viewquat[0] = 1.0f;
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rv3d->persp = RV3D_PERSP;
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rv3d->view = RV3D_VIEW_USER;
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rv3d->dist = 10.0;
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return (SpaceLink *)v3d;
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}
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/* not spacelink itself */
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static void view3d_free(SpaceLink *sl)
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{
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View3D *vd = (View3D *) sl;
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if (vd->localvd) MEM_freeN(vd->localvd);
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if (vd->properties_storage) MEM_freeN(vd->properties_storage);
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/* matcap material, its preview rect gets freed via icons */
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if (vd->defmaterial) {
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if (vd->defmaterial->gpumaterial.first)
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GPU_material_free(&vd->defmaterial->gpumaterial);
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BKE_previewimg_free(&vd->defmaterial->preview);
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MEM_freeN(vd->defmaterial);
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}
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if (vd->fx_settings.ssao)
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MEM_freeN(vd->fx_settings.ssao);
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if (vd->fx_settings.dof)
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MEM_freeN(vd->fx_settings.dof);
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}
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/* spacetype; init callback */
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static void view3d_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
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{
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}
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static SpaceLink *view3d_duplicate(SpaceLink *sl)
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{
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View3D *v3do = (View3D *)sl;
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View3D *v3dn = MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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if (v3dn->localvd) {
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v3dn->localvd = NULL;
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v3dn->properties_storage = NULL;
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v3dn->lay = v3do->localvd->lay & 0xFFFFFF;
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}
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if (v3dn->drawtype == OB_RENDER)
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v3dn->drawtype = OB_SOLID;
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/* copy or clear inside new stuff */
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v3dn->defmaterial = NULL;
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v3dn->properties_storage = NULL;
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if (v3dn->fx_settings.dof)
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v3dn->fx_settings.dof = MEM_dupallocN(v3do->fx_settings.dof);
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if (v3dn->fx_settings.ssao)
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v3dn->fx_settings.ssao = MEM_dupallocN(v3do->fx_settings.ssao);
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return (SpaceLink *)v3dn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void view3d_main_region_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *lb;
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wmKeyMap *keymap;
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if (ar->manipulator_map == NULL) {
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ar->manipulator_map = WM_manipulatormap_new_from_type(
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&(const struct wmManipulatorMapType_Params) {SPACE_VIEW3D, RGN_TYPE_WINDOW});
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}
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WM_manipulatormap_add_handlers(ar, ar->manipulator_map);
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/* object ops. */
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/* important to be before Pose keymap since they can both be enabled at once */
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keymap = WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Weight Paint Vertex Selection", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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/* pose is not modal, operator poll checks for this */
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keymap = WM_keymap_find(wm->defaultconf, "Pose", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Object Mode", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Paint Curve", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Curve", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Image Paint", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Vertex Paint", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Weight Paint", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Sculpt", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Mesh", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Curve", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Armature", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Pose", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Metaball", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Lattice", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Particle", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
/* editfont keymap swallows all... */
|
|
keymap = WM_keymap_find(wm->defaultconf, "Font", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Object Non-modal", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Frames", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
/* own keymap, last so modes can override it */
|
|
keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "3D View", SPACE_VIEW3D, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
/* add drop boxes */
|
|
lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW);
|
|
|
|
WM_event_add_dropbox_handler(&ar->handlers, lb);
|
|
|
|
}
|
|
|
|
static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
|
|
ED_view3d_stop_render_preview(wm, ar);
|
|
|
|
if (rv3d->gpuoffscreen) {
|
|
GPU_offscreen_free(rv3d->gpuoffscreen);
|
|
rv3d->gpuoffscreen = NULL;
|
|
}
|
|
|
|
if (rv3d->viewport) {
|
|
DRW_opengl_context_enable();
|
|
GPU_viewport_free(rv3d->viewport);
|
|
DRW_opengl_context_disable();
|
|
rv3d->viewport = NULL;
|
|
}
|
|
}
|
|
|
|
static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
|
{
|
|
if (drag->type == WM_DRAG_ID) {
|
|
ID *id = drag->poin;
|
|
if (GS(id->name) == ID_OB)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_group_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
|
{
|
|
if (drag->type == WM_DRAG_ID) {
|
|
ID *id = drag->poin;
|
|
if (GS(id->name) == ID_GR)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_mat_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
|
{
|
|
if (drag->type == WM_DRAG_ID) {
|
|
ID *id = drag->poin;
|
|
if (GS(id->name) == ID_MA)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_ima_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
|
{
|
|
if (drag->type == WM_DRAG_ID) {
|
|
ID *id = drag->poin;
|
|
if (GS(id->name) == ID_IM)
|
|
return 1;
|
|
}
|
|
else if (drag->type == WM_DRAG_PATH) {
|
|
if (ELEM(drag->icon, 0, ICON_FILE_IMAGE, ICON_FILE_MOVIE)) /* rule might not work? */
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
|
|
{
|
|
if (event->ctrl)
|
|
return false;
|
|
|
|
if (!ED_view3d_give_base_under_cursor(C, event->mval)) {
|
|
return view3d_ima_drop_poll(C, drag, event);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
|
|
{
|
|
Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
|
|
|
|
/* either holding and ctrl and no object, or dropping to empty */
|
|
if (((base == NULL) && event->ctrl) ||
|
|
((base != NULL) && base->object->type == OB_EMPTY))
|
|
{
|
|
return view3d_ima_drop_poll(C, drag, event);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_ima_mesh_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
|
|
{
|
|
Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
|
|
|
|
if (base && base->object->type == OB_MESH)
|
|
return view3d_ima_drop_poll(C, drag, event);
|
|
return 0;
|
|
}
|
|
|
|
static void view3d_ob_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
ID *id = drag->poin;
|
|
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
|
}
|
|
|
|
static void view3d_group_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
ID *id = drag->poin;
|
|
|
|
drop->opcontext = WM_OP_EXEC_DEFAULT;
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
|
}
|
|
|
|
static void view3d_id_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
ID *id = drag->poin;
|
|
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
|
}
|
|
|
|
static void view3d_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
ID *id = drag->poin;
|
|
|
|
if (id) {
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
|
RNA_struct_property_unset(drop->ptr, "filepath");
|
|
}
|
|
else if (drag->path[0]) {
|
|
RNA_string_set(drop->ptr, "filepath", drag->path);
|
|
RNA_struct_property_unset(drop->ptr, "image");
|
|
}
|
|
}
|
|
|
|
|
|
/* region dropbox definition */
|
|
static void view3d_dropboxes(void)
|
|
{
|
|
ListBase *lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW);
|
|
|
|
WM_dropbox_add(lb, "OBJECT_OT_add_named", view3d_ob_drop_poll, view3d_ob_drop_copy);
|
|
WM_dropbox_add(lb, "OBJECT_OT_drop_named_material", view3d_mat_drop_poll, view3d_id_drop_copy);
|
|
WM_dropbox_add(lb, "MESH_OT_drop_named_image", view3d_ima_mesh_drop_poll, view3d_id_path_drop_copy);
|
|
WM_dropbox_add(lb, "OBJECT_OT_drop_named_image", view3d_ima_empty_drop_poll, view3d_id_path_drop_copy);
|
|
WM_dropbox_add(lb, "VIEW3D_OT_background_image_add", view3d_ima_bg_drop_poll, view3d_id_path_drop_copy);
|
|
WM_dropbox_add(lb, "OBJECT_OT_group_instance_add", view3d_group_drop_poll, view3d_group_drop_copy);
|
|
}
|
|
|
|
static void view3d_widgets(void)
|
|
{
|
|
wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(
|
|
&(const struct wmManipulatorMapType_Params){SPACE_VIEW3D, RGN_TYPE_WINDOW});
|
|
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_spot);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_area);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_target);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_force_field);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera_view);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_empty_image);
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_armature_spline);
|
|
|
|
WM_manipulatorgrouptype_append(TRANSFORM_WGT_manipulator);
|
|
WM_manipulatorgrouptype_append(VIEW3D_WGT_xform_cage);
|
|
|
|
WM_manipulatorgrouptype_append(VIEW3D_WGT_ruler);
|
|
WM_manipulatortype_append(VIEW3D_WT_ruler_item);
|
|
|
|
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_navigate);
|
|
WM_manipulatortype_append(VIEW3D_WT_navigate_rotate);
|
|
}
|
|
|
|
|
|
/* type callback, not region itself */
|
|
static void view3d_main_region_free(ARegion *ar)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
|
|
if (rv3d) {
|
|
if (rv3d->localvd) MEM_freeN(rv3d->localvd);
|
|
if (rv3d->clipbb) MEM_freeN(rv3d->clipbb);
|
|
|
|
if (rv3d->render_engine)
|
|
RE_engine_free(rv3d->render_engine);
|
|
|
|
if (rv3d->depths) {
|
|
if (rv3d->depths->depths) MEM_freeN(rv3d->depths->depths);
|
|
MEM_freeN(rv3d->depths);
|
|
}
|
|
if (rv3d->sms) {
|
|
MEM_freeN(rv3d->sms);
|
|
}
|
|
if (rv3d->gpuoffscreen) {
|
|
GPU_offscreen_free(rv3d->gpuoffscreen);
|
|
}
|
|
if (rv3d->viewport) {
|
|
DRW_opengl_context_enable();
|
|
GPU_viewport_free(rv3d->viewport);
|
|
DRW_opengl_context_disable();
|
|
}
|
|
|
|
MEM_freeN(rv3d);
|
|
ar->regiondata = NULL;
|
|
}
|
|
}
|
|
|
|
/* copy regiondata */
|
|
static void *view3d_main_region_duplicate(void *poin)
|
|
{
|
|
if (poin) {
|
|
RegionView3D *rv3d = poin, *new;
|
|
|
|
new = MEM_dupallocN(rv3d);
|
|
if (rv3d->localvd)
|
|
new->localvd = MEM_dupallocN(rv3d->localvd);
|
|
if (rv3d->clipbb)
|
|
new->clipbb = MEM_dupallocN(rv3d->clipbb);
|
|
|
|
new->depths = NULL;
|
|
new->gpuoffscreen = NULL;
|
|
new->render_engine = NULL;
|
|
new->sms = NULL;
|
|
new->smooth_timer = NULL;
|
|
new->compositor = NULL;
|
|
new->viewport = NULL;
|
|
|
|
return new;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
|
|
{
|
|
wmWindow *win = wmn->wm->winactive;
|
|
unsigned int lay_used = 0;
|
|
|
|
if (!win) return;
|
|
|
|
const bScreen *screen = WM_window_get_active_screen(win);
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
if (sa->spacetype == SPACE_VIEW3D) {
|
|
if (BLI_findindex(&sa->regionbase, ar) != -1) {
|
|
View3D *v3d = sa->spacedata.first;
|
|
v3d->lay_used = lay_used;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void view3d_main_region_listener(
|
|
bScreen *UNUSED(sc), ScrArea *sa, ARegion *ar,
|
|
wmNotifier *wmn, const Scene *scene)
|
|
{
|
|
View3D *v3d = sa->spacedata.first;
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
wmManipulatorMap *mmap = ar->manipulator_map;
|
|
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_WM:
|
|
if (ELEM(wmn->data, ND_UNDO)) {
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
}
|
|
break;
|
|
case NC_ANIMATION:
|
|
switch (wmn->data) {
|
|
case ND_KEYFRAME_PROP:
|
|
case ND_NLA_ACTCHANGE:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_NLA:
|
|
case ND_KEYFRAME:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_ANIMCHAN:
|
|
if (wmn->action == NA_SELECTED)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_SCENE:
|
|
switch (wmn->data) {
|
|
case ND_SCENEBROWSE:
|
|
case ND_LAYER_CONTENT:
|
|
if (wmn->reference)
|
|
view3d_recalc_used_layers(ar, wmn, wmn->reference);
|
|
ED_region_tag_redraw(ar);
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
break;
|
|
case ND_LAYER:
|
|
if (wmn->reference) {
|
|
BKE_screen_view3d_sync(v3d, wmn->reference);
|
|
}
|
|
ED_region_tag_redraw(ar);
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
break;
|
|
case ND_OB_ACTIVE:
|
|
case ND_OB_SELECT:
|
|
DEG_id_tag_update((ID *)&scene->id, DEG_TAG_SELECT_UPDATE);
|
|
ATTR_FALLTHROUGH;
|
|
case ND_FRAME:
|
|
case ND_TRANSFORM:
|
|
case ND_OB_VISIBLE:
|
|
case ND_RENDER_OPTIONS:
|
|
case ND_MARKERS:
|
|
case ND_MODE:
|
|
ED_region_tag_redraw(ar);
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
break;
|
|
case ND_WORLD:
|
|
/* handled by space_view3d_listener() for v3d access */
|
|
break;
|
|
case ND_DRAW_RENDER_VIEWPORT:
|
|
{
|
|
if (v3d->camera && (scene == wmn->reference)) {
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (wmn->action == NA_EDITED)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_OBJECT:
|
|
switch (wmn->data) {
|
|
case ND_BONE_ACTIVE:
|
|
case ND_BONE_SELECT:
|
|
case ND_TRANSFORM:
|
|
case ND_POSE:
|
|
case ND_DRAW:
|
|
case ND_MODIFIER:
|
|
case ND_CONSTRAINT:
|
|
case ND_KEYS:
|
|
case ND_PARTICLE:
|
|
case ND_POINTCACHE:
|
|
case ND_LOD:
|
|
ED_region_tag_redraw(ar);
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
break;
|
|
}
|
|
switch (wmn->action) {
|
|
case NA_ADDED:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_GEOM:
|
|
switch (wmn->data) {
|
|
case ND_SELECT:
|
|
{
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
|
|
ID *ob_data = wmn->reference;
|
|
if (ob_data == NULL) {
|
|
BLI_assert(wmn->window); // Use `WM_event_add_notifier` instead of `WM_main_add_notifier`
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(wmn->window);
|
|
ob_data = OBEDIT_FROM_VIEW_LAYER(view_layer)->data;
|
|
}
|
|
if (ob_data) {
|
|
BLI_assert(OB_DATA_SUPPORT_ID(GS(ob_data->name)));
|
|
/* TODO(sergey): Notifiers shouldn't really be doing DEG tags. */
|
|
DEG_id_tag_update(ob_data, DEG_TAG_SELECT_UPDATE);
|
|
}
|
|
ATTR_FALLTHROUGH;
|
|
}
|
|
case ND_DATA:
|
|
case ND_VERTEX_GROUP:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
switch (wmn->action) {
|
|
case NA_EDITED:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_CAMERA:
|
|
switch (wmn->data) {
|
|
case ND_DRAW_RENDER_VIEWPORT:
|
|
{
|
|
if (v3d->camera && (v3d->camera->data == wmn->reference)) {
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case NC_GROUP:
|
|
/* all group ops for now */
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_BRUSH:
|
|
switch (wmn->action) {
|
|
case NA_EDITED:
|
|
ED_region_tag_redraw_overlay(ar);
|
|
break;
|
|
case NA_SELECTED:
|
|
/* used on brush changes - needed because 3d cursor
|
|
* has to be drawn if clone brush is selected */
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_MATERIAL:
|
|
switch (wmn->data) {
|
|
case ND_SHADING:
|
|
case ND_NODES:
|
|
/* TODO(sergey) This is a bit too much updates, but needed to
|
|
* have proper material drivers update in the viewport.
|
|
*
|
|
* How to solve?
|
|
*/
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_SHADING_DRAW:
|
|
case ND_SHADING_LINKS:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_WORLD:
|
|
switch (wmn->data) {
|
|
case ND_WORLD_DRAW:
|
|
/* handled by space_view3d_listener() for v3d access */
|
|
break;
|
|
case ND_WORLD:
|
|
/* Needed for updating world materials */
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_LAMP:
|
|
switch (wmn->data) {
|
|
case ND_LIGHTING:
|
|
/* TODO(sergey): This is a bit too much, but needed to
|
|
* handle updates from new depsgraph.
|
|
*/
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_LIGHTING_DRAW:
|
|
ED_region_tag_redraw(ar);
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_IMAGE:
|
|
/* this could be more fine grained checks if we had
|
|
* more context than just the region */
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_TEXTURE:
|
|
/* same as above */
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_MOVIECLIP:
|
|
if (wmn->data == ND_DISPLAY || wmn->action == NA_EDITED)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_SPACE:
|
|
if (wmn->data == ND_SPACE_VIEW3D) {
|
|
if (wmn->subtype == NS_VIEW3D_GPU) {
|
|
rv3d->rflag |= RV3D_GPULIGHT_UPDATE;
|
|
}
|
|
ED_region_tag_redraw(ar);
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
}
|
|
break;
|
|
case NC_ID:
|
|
if (wmn->action == NA_RENAME)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_SCREEN:
|
|
switch (wmn->data) {
|
|
case ND_ANIMPLAY:
|
|
case ND_SKETCH:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_LAYOUTBROWSE:
|
|
case ND_LAYOUTDELETE:
|
|
case ND_LAYOUTSET:
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_LAYER:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
case NC_GPENCIL:
|
|
if (wmn->data == ND_DATA || ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void view3d_main_region_message_subscribe(
|
|
const struct bContext *UNUSED(C),
|
|
struct WorkSpace *UNUSED(workspace), struct Scene *scene,
|
|
struct bScreen *UNUSED(screen), struct ScrArea *UNUSED(sa), struct ARegion *ar,
|
|
struct wmMsgBus *mbus)
|
|
{
|
|
/* Developer note: there are many properties that impact 3D view drawing,
|
|
* so instead of subscribing to individual properties, just subscribe to types
|
|
* accepting some redundant redraws.
|
|
*
|
|
* For other space types we might try avoid this, keep the 3D view as an exceptional case! */
|
|
wmMsgParams_RNA msg_key_params = {{{0}}};
|
|
|
|
/* Only subscribe to types. */
|
|
StructRNA *type_array[] = {
|
|
&RNA_Window,
|
|
|
|
/* These object have properties that impact drawing. */
|
|
&RNA_AreaLamp,
|
|
&RNA_Camera,
|
|
&RNA_Lamp,
|
|
&RNA_Speaker,
|
|
&RNA_SunLamp,
|
|
|
|
/* General types the 3D view depends on. */
|
|
&RNA_Object,
|
|
&RNA_UnitSettings, /* grid-floor */
|
|
|
|
&RNA_World,
|
|
};
|
|
|
|
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
|
|
.owner = ar,
|
|
.user_data = ar,
|
|
.notify = ED_region_do_msg_notify_tag_redraw,
|
|
};
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
|
|
msg_key_params.ptr.type = type_array[i];
|
|
WM_msg_subscribe_rna_params(
|
|
mbus,
|
|
&msg_key_params,
|
|
&msg_sub_value_region_tag_redraw,
|
|
__func__);
|
|
}
|
|
|
|
/* Subscribe to a handful of other properties. */
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
|
|
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, engine, &msg_sub_value_region_tag_redraw);
|
|
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_x, &msg_sub_value_region_tag_redraw);
|
|
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_y, &msg_sub_value_region_tag_redraw);
|
|
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, pixel_aspect_x, &msg_sub_value_region_tag_redraw);
|
|
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, pixel_aspect_y, &msg_sub_value_region_tag_redraw);
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, use_border, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
|
|
/* Each engine could be responsible for its own engine data types.
|
|
* For now this is simplest. */
|
|
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE)) {
|
|
extern StructRNA RNA_ViewLayerEngineSettingsEevee;
|
|
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsEevee, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
#ifdef WITH_CLAY_ENGINE
|
|
else if (STREQ(scene->r.engine, RE_engine_id_BLENDER_CLAY)) {
|
|
extern StructRNA RNA_ViewLayerEngineSettingsClay;
|
|
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsClay, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* concept is to retrieve cursor type context-less */
|
|
static void view3d_main_region_cursor(wmWindow *win, ScrArea *UNUSED(sa), ARegion *UNUSED(ar))
|
|
{
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
|
|
if (obedit) {
|
|
WM_cursor_set(win, CURSOR_EDIT);
|
|
}
|
|
else {
|
|
WM_cursor_set(win, CURSOR_STD);
|
|
}
|
|
}
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void view3d_header_region_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
|
|
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
ED_region_header_init(ar);
|
|
}
|
|
|
|
static void view3d_header_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
ED_region_header(C, ar);
|
|
}
|
|
|
|
static void view3d_header_region_listener(
|
|
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
|
|
wmNotifier *wmn, const Scene *UNUSED(scene))
|
|
{
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SCENE:
|
|
switch (wmn->data) {
|
|
case ND_FRAME:
|
|
case ND_OB_ACTIVE:
|
|
case ND_OB_SELECT:
|
|
case ND_OB_VISIBLE:
|
|
case ND_MODE:
|
|
case ND_LAYER:
|
|
case ND_TOOLSETTINGS:
|
|
case ND_LAYER_CONTENT:
|
|
case ND_RENDER_OPTIONS:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_SPACE:
|
|
if (wmn->data == ND_SPACE_VIEW3D)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_GPENCIL:
|
|
if (wmn->data & ND_GPENCIL_EDITMODE)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void view3d_buttons_region_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap;
|
|
|
|
ED_region_panels_init(wm, ar);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
}
|
|
|
|
static void view3d_buttons_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
ED_region_panels(C, ar, NULL, -1, true);
|
|
}
|
|
|
|
static void view3d_buttons_region_listener(
|
|
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
|
|
wmNotifier *wmn, const Scene *UNUSED(scene))
|
|
{
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_ANIMATION:
|
|
switch (wmn->data) {
|
|
case ND_KEYFRAME_PROP:
|
|
case ND_NLA_ACTCHANGE:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_NLA:
|
|
case ND_KEYFRAME:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_SCENE:
|
|
switch (wmn->data) {
|
|
case ND_FRAME:
|
|
case ND_OB_ACTIVE:
|
|
case ND_OB_SELECT:
|
|
case ND_OB_VISIBLE:
|
|
case ND_MODE:
|
|
case ND_LAYER:
|
|
case ND_LAYER_CONTENT:
|
|
case ND_TOOLSETTINGS:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
switch (wmn->action) {
|
|
case NA_EDITED:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_OBJECT:
|
|
switch (wmn->data) {
|
|
case ND_BONE_ACTIVE:
|
|
case ND_BONE_SELECT:
|
|
case ND_TRANSFORM:
|
|
case ND_POSE:
|
|
case ND_DRAW:
|
|
case ND_KEYS:
|
|
case ND_MODIFIER:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_GEOM:
|
|
switch (wmn->data) {
|
|
case ND_DATA:
|
|
case ND_VERTEX_GROUP:
|
|
case ND_SELECT:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
if (wmn->action == NA_EDITED)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_TEXTURE:
|
|
case NC_MATERIAL:
|
|
/* for brush textures */
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_BRUSH:
|
|
/* NA_SELECTED is used on brush changes */
|
|
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED))
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_SPACE:
|
|
if (wmn->data == ND_SPACE_VIEW3D)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_ID:
|
|
if (wmn->action == NA_RENAME)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_GPENCIL:
|
|
if ((wmn->data & (ND_DATA | ND_GPENCIL_EDITMODE)) || (wmn->action == NA_EDITED))
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_IMAGE:
|
|
/* Update for the image layers in texture paint. */
|
|
if (wmn->action == NA_EDITED)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void view3d_tools_region_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap;
|
|
|
|
ED_region_panels_init(wm, ar);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
}
|
|
|
|
static void view3d_tools_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
ED_region_panels(C, ar, CTX_data_mode_string(C), -1, true);
|
|
}
|
|
|
|
/* area (not region) level listener */
|
|
static void space_view3d_listener(
|
|
bScreen *UNUSED(sc), ScrArea *sa, struct wmNotifier *wmn, Scene *UNUSED(scene),
|
|
WorkSpace *UNUSED(workspace))
|
|
{
|
|
View3D *v3d = sa->spacedata.first;
|
|
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SCENE:
|
|
switch (wmn->data) {
|
|
case ND_WORLD:
|
|
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
|
|
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_WORLD:
|
|
switch (wmn->data) {
|
|
case ND_WORLD_DRAW:
|
|
case ND_WORLD:
|
|
if (v3d->flag3 & V3D_SHOW_WORLD)
|
|
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_MATERIAL:
|
|
switch (wmn->data) {
|
|
case ND_NODES:
|
|
if (v3d->drawtype == OB_TEXTURE)
|
|
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *view3d_context_dir[] = {
|
|
"active_base", "active_object", NULL
|
|
};
|
|
|
|
static int view3d_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
{
|
|
/* fallback to the scene layer, allows duplicate and other object operators to run outside the 3d view */
|
|
|
|
if (CTX_data_dir(member)) {
|
|
CTX_data_dir_set(result, view3d_context_dir);
|
|
}
|
|
else if (CTX_data_equals(member, "active_base")) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
if (view_layer->basact) {
|
|
Object *ob = view_layer->basact->object;
|
|
/* if hidden but in edit mode, we still display, can happen with animation */
|
|
if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
|
|
CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "active_object")) {
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
if (view_layer->basact) {
|
|
Object *ob = view_layer->basact->object;
|
|
/* if hidden but in edit mode, we still display, can happen with animation */
|
|
if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
|
|
CTX_data_id_pointer_set(result, &ob->id);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else {
|
|
return 0; /* not found */
|
|
}
|
|
|
|
return -1; /* found but not available */
|
|
}
|
|
|
|
static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_id)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *ar;
|
|
bool is_local = false;
|
|
|
|
if (!ELEM(GS(old_id->name), ID_OB, ID_MA, ID_IM, ID_MC)) {
|
|
return;
|
|
}
|
|
|
|
for (v3d = (View3D *)slink; v3d; v3d = v3d->localvd, is_local = true) {
|
|
if ((ID *)v3d->camera == old_id) {
|
|
v3d->camera = (Object *)new_id;
|
|
if (!new_id) {
|
|
/* 3D view might be inactive, in that case needs to use slink->regionbase */
|
|
ListBase *regionbase = (slink == sa->spacedata.first) ? &sa->regionbase : &slink->regionbase;
|
|
for (ar = regionbase->first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = is_local ? ((RegionView3D *)ar->regiondata)->localvd : ar->regiondata;
|
|
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {
|
|
rv3d->persp = RV3D_PERSP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Values in local-view aren't used, see: T52663 */
|
|
if (is_local == false) {
|
|
/* Skip 'v3d->defmaterial', it's not library data. */
|
|
|
|
if ((ID *)v3d->ob_centre == old_id) {
|
|
v3d->ob_centre = (Object *)new_id;
|
|
/* Otherwise, bonename may remain valid... We could be smart and check this, too? */
|
|
if (new_id == NULL) {
|
|
v3d->ob_centre_bone[0] = '\0';
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_local) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only called once, from space/spacetypes.c */
|
|
void ED_spacetype_view3d(void)
|
|
{
|
|
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype view3d");
|
|
ARegionType *art;
|
|
|
|
st->spaceid = SPACE_VIEW3D;
|
|
strncpy(st->name, "View3D", BKE_ST_MAXNAME);
|
|
|
|
st->new = view3d_new;
|
|
st->free = view3d_free;
|
|
st->init = view3d_init;
|
|
st->listener = space_view3d_listener;
|
|
st->duplicate = view3d_duplicate;
|
|
st->operatortypes = view3d_operatortypes;
|
|
st->keymap = view3d_keymap;
|
|
st->dropboxes = view3d_dropboxes;
|
|
st->manipulators = view3d_widgets;
|
|
st->context = view3d_context;
|
|
st->id_remap = view3d_id_remap;
|
|
|
|
/* regions: main window */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d main region");
|
|
art->regionid = RGN_TYPE_WINDOW;
|
|
art->keymapflag = ED_KEYMAP_GPENCIL;
|
|
art->draw = view3d_main_region_draw;
|
|
art->init = view3d_main_region_init;
|
|
art->exit = view3d_main_region_exit;
|
|
art->free = view3d_main_region_free;
|
|
art->duplicate = view3d_main_region_duplicate;
|
|
art->listener = view3d_main_region_listener;
|
|
art->message_subscribe = view3d_main_region_message_subscribe;
|
|
art->cursor = view3d_main_region_cursor;
|
|
art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: listview/buttons */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d buttons region");
|
|
art->regionid = RGN_TYPE_UI;
|
|
art->prefsizex = 180; /* XXX */
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
art->listener = view3d_buttons_region_listener;
|
|
art->init = view3d_buttons_region_init;
|
|
art->draw = view3d_buttons_region_draw;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
view3d_buttons_register(art);
|
|
|
|
/* regions: tool(bar) */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tools region");
|
|
art->regionid = RGN_TYPE_TOOLS;
|
|
art->prefsizex = 160; /* XXX */
|
|
art->prefsizey = 50; /* XXX */
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
art->listener = view3d_buttons_region_listener;
|
|
art->init = view3d_tools_region_init;
|
|
art->draw = view3d_tools_region_draw;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
#if 0
|
|
/* unfinished still */
|
|
view3d_toolshelf_register(art);
|
|
#endif
|
|
|
|
/* regions: header */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d header region");
|
|
art->regionid = RGN_TYPE_HEADER;
|
|
art->prefsizey = HEADERY;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
|
|
art->listener = view3d_header_region_listener;
|
|
art->init = view3d_header_region_init;
|
|
art->draw = view3d_header_region_draw;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
BKE_spacetype_register(st);
|
|
}
|