Files
blender/source
Mike Erwin b02786ae6b Gawain: use ShaderInterface to manage uniforms
This eliminates tons of glGetUniformLocation calls from the drawing loop. Vast majority of code can keep making the same function calls. They're just faster now!

- Batch_Uniform*
- immUniform*
- gpuBindMatrices
- and others
2017-04-13 01:07:51 -04:00
..
2017-04-11 16:24:59 +02:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00