Files
blender/intern/cycles/kernel/kernels/opencl/kernel_data_init.cl
Brecht Van Lommel e3e16cecc4 Code refactor: remove rng_state buffer and compute hash on the fly.
A little faster on some benchmark scenes, a little slower on others, seems
about performance neutral on average and saves a little memory.
2017-10-04 21:11:14 +02:00

54 lines
2.1 KiB
Common Lisp

/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kernel/kernel_compat_opencl.h"
#include "kernel/split/kernel_split_common.h"
#include "kernel/split/kernel_data_init.h"
__kernel void kernel_ocl_path_trace_data_init(
ccl_global char *kg,
ccl_constant KernelData *data,
ccl_global void *split_data_buffer,
int num_elements,
ccl_global char *ray_state,
KERNEL_BUFFER_PARAMS,
int start_sample,
int end_sample,
int sx, int sy, int sw, int sh, int offset, int stride,
ccl_global int *Queue_index, /* Tracks the number of elements in queues */
int queuesize, /* size (capacity) of the queue */
ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
ccl_global unsigned int *work_pool_wgs, /* Work pool for each work group */
unsigned int num_samples, /* Total number of samples per pixel */
ccl_global float *buffer)
{
kernel_data_init((KernelGlobals*)kg,
data,
split_data_buffer,
num_elements,
ray_state,
KERNEL_BUFFER_ARGS,
start_sample,
end_sample,
sx, sy, sw, sh, offset, stride,
Queue_index,
queuesize,
use_queues_flag,
work_pool_wgs,
num_samples,
buffer);
}