
A little faster on some benchmark scenes, a little slower on others, seems about performance neutral on average and saves a little memory.
54 lines
2.1 KiB
Common Lisp
54 lines
2.1 KiB
Common Lisp
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "kernel/kernel_compat_opencl.h"
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#include "kernel/split/kernel_split_common.h"
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#include "kernel/split/kernel_data_init.h"
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__kernel void kernel_ocl_path_trace_data_init(
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ccl_global char *kg,
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ccl_constant KernelData *data,
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ccl_global void *split_data_buffer,
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int num_elements,
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ccl_global char *ray_state,
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KERNEL_BUFFER_PARAMS,
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int start_sample,
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int end_sample,
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int sx, int sy, int sw, int sh, int offset, int stride,
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ccl_global int *Queue_index, /* Tracks the number of elements in queues */
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int queuesize, /* size (capacity) of the queue */
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ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
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ccl_global unsigned int *work_pool_wgs, /* Work pool for each work group */
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unsigned int num_samples, /* Total number of samples per pixel */
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ccl_global float *buffer)
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{
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kernel_data_init((KernelGlobals*)kg,
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data,
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split_data_buffer,
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num_elements,
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ray_state,
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KERNEL_BUFFER_ARGS,
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start_sample,
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end_sample,
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sx, sy, sw, sh, offset, stride,
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Queue_index,
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queuesize,
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use_queues_flag,
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work_pool_wgs,
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num_samples,
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buffer);
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}
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