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b4a0152e76683dfb170c3e2796e15e1b5b67e2ab
blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Campbell Barton b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
..
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_GLExtensionManager.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
RAS_GLExtensionManager.h
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_ListRasterizer.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
RAS_ListRasterizer.h
doxygen: BGE Network, Physics, Rasterizer
2011-02-22 12:42:55 +00:00
RAS_OpenGLRasterizer.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
RAS_OpenGLRasterizer.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
RAS_VAOpenGLRasterizer.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
RAS_VAOpenGLRasterizer.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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