Files
blender/intern/cycles/util/util_vector.h
Sergey Sharybin b763c34e80 Cycles: Cleanup, silence strict compiler warning
There is one legit place in the code where memcpy was used as an
optimization trick. Was needed for older version of GCC, but now
it should be re-evaluated and checked if it still helps to have
that trick.

In other places it's somewhat lazy programming to zero out all
object members. That is absolutely unsafe, at the moment when
less trivial class is used as a member in that object things
will break.

Other cases were using memcpy into an object which comes from
an external library. We don't control that object, and we can
not guarantee it will always be safe for such memory tricks
and debugging bugs caused by such low level access is far fun.

Ideally we need to use more proper C++, but needs to be done with
big care, including benchmarks of each change, For now do
annoying but simple cast to void*.
2018-06-11 13:02:10 +02:00

345 lines
6.6 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_VECTOR_H__
#define __UTIL_VECTOR_H__
/* Vector */
#include <cassert>
#include <cstring>
#include <vector>
#include "util/util_aligned_malloc.h"
#include "util/util_guarded_allocator.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
/* Vector
*
* Own subclass-ed vestion of std::vector. Subclass is needed because:
*
* - Use own allocator which keeps track of used/peak memory.
*
* - Have method to ensure capacity is re-set to 0.
*/
template<typename value_type,
typename allocator_type = GuardedAllocator<value_type> >
class vector : public std::vector<value_type, allocator_type>
{
public:
/* Default constructor. */
explicit vector() : std::vector<value_type, allocator_type>() { }
/* Fill constructor. */
explicit vector(size_t n, const value_type& val = value_type())
: std::vector<value_type, allocator_type>(n, val) { }
/* Range constructor. */
template <class InputIterator>
vector(InputIterator first, InputIterator last)
: std::vector<value_type, allocator_type>(first, last) { }
/* Copy constructor. */
vector(const vector &x) : std::vector<value_type, allocator_type>(x) { }
void shrink_to_fit(void)
{
#if __cplusplus < 201103L
vector<value_type>().swap(*this);
#else
std::vector<value_type, allocator_type>::shrink_to_fit();
#endif
}
void free_memory(void)
{
std::vector<value_type, allocator_type>::resize(0);
shrink_to_fit();
}
/* Some external API might demand working with std::vector. */
operator std::vector<value_type>()
{
return std::vector<value_type>(this->begin(), this->end());
}
};
/* Array
*
* Simplified version of vector, serving multiple purposes:
* - somewhat faster in that it does not clear memory on resize/alloc,
* this was actually showing up in profiles quite significantly. it
* also does not run any constructors/destructors
* - if this is used, we are not tempted to use inefficient operations
* - aligned allocation for CPU native data types */
template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES>
class array
{
public:
array()
: data_(NULL),
datasize_(0),
capacity_(0)
{}
explicit array(size_t newsize)
{
if(newsize == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(newsize);
datasize_ = newsize;
capacity_ = datasize_;
}
}
array(const array& from)
{
if(from.datasize_ == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(from.datasize_);
memcpy(data_, from.data_, from.datasize_*sizeof(T));
datasize_ = from.datasize_;
capacity_ = datasize_;
}
}
array& operator=(const array& from)
{
if(this != &from) {
resize(from.size());
memcpy((void*)data_, from.data_, datasize_*sizeof(T));
}
return *this;
}
array& operator=(const vector<T>& from)
{
resize(from.size());
if(from.size() > 0) {
memcpy(data_, &from[0], datasize_*sizeof(T));
}
return *this;
}
~array()
{
mem_free(data_, capacity_);
}
bool operator==(const array<T>& other) const
{
if(datasize_ != other.datasize_) {
return false;
}
return memcmp(data_, other.data_, datasize_*sizeof(T)) == 0;
}
bool operator!=(const array<T>& other) const
{
return !(*this == other);
}
void steal_data(array& from)
{
if(this != &from) {
clear();
data_ = from.data_;
datasize_ = from.datasize_;
capacity_ = from.capacity_;
from.data_ = NULL;
from.datasize_ = 0;
from.capacity_ = 0;
}
}
T *steal_pointer()
{
T *ptr = data_;
data_ = NULL;
clear();
return ptr;
}
T* resize(size_t newsize)
{
if(newsize == 0) {
clear();
}
else if(newsize != datasize_) {
if(newsize > capacity_) {
T *newdata = mem_allocate(newsize);
if(newdata == NULL) {
/* Allocation failed, likely out of memory. */
clear();
return NULL;
}
else if(data_ != NULL) {
memcpy((void *)newdata,
data_,
((datasize_ < newsize)? datasize_: newsize)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newsize;
}
datasize_ = newsize;
}
return data_;
}
T* resize(size_t newsize, const T& value)
{
size_t oldsize = size();
resize(newsize);
for(size_t i = oldsize; i < size(); i++) {
data_[i] = value;
}
return data_;
}
void clear()
{
if(data_ != NULL) {
mem_free(data_, capacity_);
data_ = NULL;
}
datasize_ = 0;
capacity_ = 0;
}
size_t empty() const
{
return datasize_ == 0;
}
size_t size() const
{
return datasize_;
}
T* data()
{
return data_;
}
const T* data() const
{
return data_;
}
T& operator[](size_t i) const
{
assert(i < datasize_);
return data_[i];
}
void reserve(size_t newcapacity)
{
if(newcapacity > capacity_) {
T *newdata = mem_allocate(newcapacity);
if(data_ != NULL) {
memcpy(newdata, data_, ((datasize_ < newcapacity)? datasize_: newcapacity)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newcapacity;
}
}
size_t capacity() const
{
return capacity_;
}
// do not use this method unless you are sure the code is not performance critical
void push_back_slow(const T& t)
{
if(capacity_ == datasize_)
{
reserve(datasize_ == 0 ? 1 : (size_t)((datasize_ + 1) * 1.2));
}
data_[datasize_++] = t;
}
void push_back_reserved(const T& t)
{
assert(datasize_ < capacity_);
push_back_slow(t);
}
void append(const array<T>& from)
{
if(from.size()) {
size_t old_size = size();
resize(old_size + from.size());
memcpy(data_ + old_size, from.data(), sizeof(T) * from.size());
}
}
protected:
inline T* mem_allocate(size_t N)
{
if(N == 0) {
return NULL;
}
T *mem = (T*)util_aligned_malloc(sizeof(T)*N, alignment);
if(mem != NULL) {
util_guarded_mem_alloc(sizeof(T)*N);
}
else {
throw std::bad_alloc();
}
return mem;
}
inline void mem_free(T *mem, size_t N)
{
if(mem != NULL) {
util_guarded_mem_free(sizeof(T)*N);
util_aligned_free(mem);
}
}
T *data_;
size_t datasize_;
size_t capacity_;
};
CCL_NAMESPACE_END
#endif /* __UTIL_VECTOR_H__ */