Files
blender/release/scripts/startup/bl_ui/properties_render_layer.py
Tamito Kajiyama b8e68c08cb Further tweaking of the recent UI changes (new layer context), mostly by splitting
the big layers panel in three, and fixing Freestyle's panels poll function to hide
them when Freestyle is disabled.

Patch contribution by Bastien Montagne, thanks!
2012-10-29 23:11:55 +00:00

704 lines
27 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
class RenderLayerButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render_layer"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.render.engine in cls.COMPAT_ENGINES)
class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
bl_label = "Layers"
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
row = layout.row()
row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
row = layout.row()
rl = rd.layers.active
if rl:
row.prop(rl, "name")
row.prop(rd, "use_single_layer", text="", icon_only=True)
class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
bl_label = "Layer"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rl = rd.layers.active
split = layout.split()
col = split.column()
col.prop(scene, "layers", text="Scene")
# col.label(text="")
col.prop(rl, "light_override", text="Light")
col.prop(rl, "material_override", text="Material")
col = split.column()
col.prop(rl, "layers", text="Layer")
col.label(text="Mask Layers:")
col.prop(rl, "layers_zmask", text="")
layout.separator()
layout.label(text="Include:")
split = layout.split()
col = split.column()
col.prop(rl, "use_zmask")
row = col.row()
row.prop(rl, "invert_zmask", text="Negate")
row.active = rl.use_zmask
col.prop(rl, "use_all_z")
col = split.column()
col.prop(rl, "use_solid")
col.prop(rl, "use_halo")
col.prop(rl, "use_ztransp")
col.prop(rl, "use_sky")
col = split.column()
col.prop(rl, "use_edge_enhance")
col.prop(rl, "use_strand")
col.prop(rl, "use_freestyle")
class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
bl_label = "Render Passes"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_pass_type_buttons(self, box, rl, pass_type):
# property names
use_pass_type = "use_pass_" + pass_type
exclude_pass_type = "exclude_" + pass_type
# draw pass type buttons
row = box.row()
row.prop(rl, use_pass_type)
row.prop(rl, exclude_pass_type, text="")
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rl = rd.layers.active
split = layout.split()
col = split.column()
col.prop(rl, "use_pass_combined")
col.prop(rl, "use_pass_z")
col.prop(rl, "use_pass_vector")
col.prop(rl, "use_pass_normal")
col.prop(rl, "use_pass_uv")
col.prop(rl, "use_pass_mist")
col.prop(rl, "use_pass_object_index")
col.prop(rl, "use_pass_material_index")
col.prop(rl, "use_pass_color")
col = split.column()
col.prop(rl, "use_pass_diffuse")
self.draw_pass_type_buttons(col, rl, "specular")
self.draw_pass_type_buttons(col, rl, "shadow")
self.draw_pass_type_buttons(col, rl, "emit")
self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
self.draw_pass_type_buttons(col, rl, "environment")
self.draw_pass_type_buttons(col, rl, "indirect")
self.draw_pass_type_buttons(col, rl, "reflection")
self.draw_pass_type_buttons(col, rl, "refraction")
class RENDER_MT_lineset_specials(Menu):
bl_label = "Lineset Specials"
def draw(self, context):
layout = self.layout
layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
return False
rd = scene.render
rl = rd.layers.active
return rd.use_freestyle and rl
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
layout = self.layout
layout.enabled = rl.use_freestyle
layout.prop(freestyle, "mode", text="Control mode")
col = layout.column()
col.label(text="Edge Detection Options:")
split = col.split()
sub = split.column()
sub.prop(freestyle, "crease_angle")
sub.prop(freestyle, "use_culling")
sub = split.column()
sub.prop(freestyle, "use_smoothness")
sub.prop(freestyle, "use_material_boundaries")
col.prop(freestyle, "use_advanced_options")
# Advanced options are hidden by default to warn new users
if freestyle.use_advanced_options:
split = col.split()
sub = split.column()
sub.enabled = freestyle.use_advanced_options
if freestyle.mode == "SCRIPT":
sub.prop(freestyle, "use_ridges_and_valleys")
sub.prop(freestyle, "sphere_radius")
sub = split.column()
sub.enabled = freestyle.use_advanced_options
if freestyle.mode == "SCRIPT":
sub.prop(freestyle, "use_suggestive_contours")
sub.prop(freestyle, "kr_derivative_epsilon")
if freestyle.mode == "SCRIPT":
split = layout.split()
split.label("Style modules:")
split.operator("scene.freestyle_module_add", text="Add")
for i, module in enumerate(freestyle.modules):
box = layout.box()
box.context_pointer_set("freestyle_module", module)
row = box.row(align=True)
row.prop(module, "use", text="")
row.prop(module, "module_path", text="")
row.operator("scene.freestyle_module_remove", icon='X', text="")
row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
return False
rd = scene.render
rl = rd.layers.active
return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
select_edge_type = "select_" + edge_type
exclude_edge_type = "exclude_" + edge_type
# draw edge type buttons
row = box.row(align=True)
row.prop(lineset, select_edge_type)
sub = row.column()
sub.prop(lineset, exclude_edge_type, text="")
sub.enabled = getattr(lineset, select_edge_type)
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
lineset = freestyle.linesets.active
layout = self.layout
layout.enabled = rl.use_freestyle
split = layout.split()
col = split.column()
row = col.row()
rows = 2
if lineset:
rows = 5
row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
if lineset:
sub.separator()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
#col = split.column()
col.prop(lineset, "name")
col.prop(lineset, "select_by_visibility")
if lineset.select_by_visibility:
sub = col.row(align=True)
sub.prop(lineset, "visibility", expand=True)
if lineset.visibility == "RANGE":
sub = col.row(align=True)
sub.prop(lineset, "qi_start")
sub.prop(lineset, "qi_end")
col.separator() # XXX
col.prop(lineset, "select_by_edge_types")
if lineset.select_by_edge_types:
row = col.row()
row.prop(lineset, "edge_type_negation", expand=True)
row = col.row()
row.prop(lineset, "edge_type_combination", expand=True)
row = col.row()
sub = row.column()
self.draw_edge_type_buttons(sub, lineset, "silhouette")
self.draw_edge_type_buttons(sub, lineset, "border")
self.draw_edge_type_buttons(sub, lineset, "contour")
self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
sub = row.column()
self.draw_edge_type_buttons(sub, lineset, "crease")
self.draw_edge_type_buttons(sub, lineset, "edge_mark")
self.draw_edge_type_buttons(sub, lineset, "external_contour")
self.draw_edge_type_buttons(sub, lineset, "material_boundary")
col.separator() # XXX
col.prop(lineset, "select_by_face_marks")
if lineset.select_by_face_marks:
row = col.row()
row.prop(lineset, "face_mark_negation", expand=True)
row = col.row()
row.prop(lineset, "face_mark_condition", expand=True)
col.separator() # XXX
col.prop(lineset, "select_by_group")
if lineset.select_by_group:
col.prop(lineset, "group")
row = col.row()
row.prop(lineset, "group_negation", expand=True)
col.separator() # XXX
col.prop(lineset, "select_by_image_border")
class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
bl_label = "Freestyle Line Style"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
return False
rd = scene.render
rl = rd.layers.active
return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
def draw_modifier_box_header(self, box, modifier):
row = box.row()
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
icon = "TRIA_DOWN"
else:
icon = "TRIA_RIGHT"
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
row.label(text=modifier.rna_type.name)
row.prop(modifier, "name", text="")
row.prop(modifier, "use", text="")
row.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
sub = row.row(align=True)
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
row.operator("scene.freestyle_modifier_remove", icon='X', text="")
def draw_modifier_common(self, box, modifier):
row = box.row()
row.prop(modifier, "blend", text="")
row.prop(modifier, "influence")
def draw_modifier_color_ramp_common(self, box, modifier, has_range):
box.template_color_ramp(modifier, "color_ramp", expand=True)
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
row = box.row()
row.prop(modifier, "mapping", text="")
sub = row.column()
sub.prop(modifier, "invert")
if modifier.mapping == "CURVE":
sub.enabled = False
box.template_curve_mapping(modifier, "curve")
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
if has_value:
row = box.row(align=True)
row.prop(modifier, "value_min")
row.prop(modifier, "value_max")
def draw_color_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
self.draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == "DISTANCE_FROM_OBJECT":
box.prop(modifier, "target")
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
row = box.row()
row.prop(modifier, "material_attr", text="")
sub = row.column()
sub.prop(modifier, "use_ramp")
if modifier.material_attr in ["DIFF", "SPEC"]:
sub.enabled = True
show_ramp = modifier.use_ramp
else:
sub.enabled = False
show_ramp = True
if show_ramp:
self.draw_modifier_color_ramp_common(box, modifier, False)
def draw_alpha_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
self.draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == "DISTANCE_FROM_OBJECT":
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, False)
def draw_thickness_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == "DISTANCE_FROM_OBJECT":
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == "CALLIGRAPHY":
col = box.column()
col.prop(modifier, "orientation")
col.prop(modifier, "min_thickness")
col.prop(modifier, "max_thickness")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
if modifier.type == "SAMPLING":
box.prop(modifier, "sampling")
elif modifier.type == "BEZIER_CURVE":
box.prop(modifier, "error")
elif modifier.type == "SINUS_DISPLACEMENT":
box.prop(modifier, "wavelength")
box.prop(modifier, "amplitude")
box.prop(modifier, "phase")
elif modifier.type == "SPATIAL_NOISE":
box.prop(modifier, "amplitude")
box.prop(modifier, "scale")
box.prop(modifier, "octaves")
sub = box.row()
sub.prop(modifier, "smooth")
sub.prop(modifier, "pure_random")
elif modifier.type == "PERLIN_NOISE_1D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == "PERLIN_NOISE_2D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == "BACKBONE_STRETCHER":
box.prop(modifier, "backbone_length")
elif modifier.type == "TIP_REMOVER":
box.prop(modifier, "tip_length")
elif modifier.type == "POLYGONIZATION":
box.prop(modifier, "error")
elif modifier.type == "GUIDING_LINES":
box.prop(modifier, "offset")
elif modifier.type == "BLUEPRINT":
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
if modifier.shape in ["CIRCLES", "ELLIPSES"]:
box.prop(modifier, "random_radius")
box.prop(modifier, "random_center")
elif modifier.shape == "SQUARES":
box.prop(modifier, "backbone_length")
box.prop(modifier, "random_backbone")
elif modifier.type == "2D_OFFSET":
row = box.row(align=True)
row.prop(modifier, "start")
row.prop(modifier, "end")
row = box.row(align=True)
row.prop(modifier, "x")
row.prop(modifier, "y")
elif modifier.type == "2D_TRANSFORM":
box.prop(modifier, "pivot")
if modifier.pivot == "PARAM":
box.prop(modifier, "pivot_u")
elif modifier.pivot == "ABSOLUTE":
row = box.row(align=True)
row.prop(modifier, "pivot_x")
row.prop(modifier, "pivot_y")
row = box.row(align=True)
row.prop(modifier, "scale_x")
row.prop(modifier, "scale_y")
box.prop(modifier, "angle")
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
lineset = rl.freestyle_settings.linesets.active
layout = self.layout
layout.enabled = rl.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
row = layout.row(align=True)
row.prop(linestyle, "panel", expand=True)
if linestyle.panel == "STROKES":
# Chaining
col = layout.column()
col.prop(linestyle, "use_chaining", text="Chaining:")
sub = col.column()
sub.enabled = linestyle.use_chaining
sub.prop(linestyle, "chaining", text="")
if linestyle.chaining == "PLAIN":
sub.prop(linestyle, "same_object")
elif linestyle.chaining == "SKETCHY":
subsub = sub.row()
subsub.prop(linestyle, "same_object")
subsub.prop(linestyle, "rounds")
# Splitting
layout.label(text="Splitting:")
row = layout.row()
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_min_angle", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_min_angle
subsub.prop(linestyle, "min_angle")
sub = col.row(align=True)
sub.prop(linestyle, "use_max_angle", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_max_angle
subsub.prop(linestyle, "max_angle")
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_split_length", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_split_length
subsub.prop(linestyle, "split_length", text="2D Length")
col.prop(linestyle, "material_boundary")
# Selection
layout.label(text="Selection:")
row = layout.row()
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_min_length", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_min_length
subsub.prop(linestyle, "min_length")
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_max_length", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_max_length
subsub.prop(linestyle, "max_length")
# Caps
layout.label(text="Caps:")
row = layout.row(align=True)
row.prop(linestyle, "caps", expand=True)
layout.prop(linestyle, "use_dashed_line")
row = layout.row(align=True)
row.enabled = linestyle.use_dashed_line
row.prop(linestyle, "dash1")
row.prop(linestyle, "gap1")
row.prop(linestyle, "dash2")
row.prop(linestyle, "gap2")
row.prop(linestyle, "dash3")
row.prop(linestyle, "gap3")
elif linestyle.panel == "COLOR":
col = layout.column()
col.label(text="Base Color:")
col.prop(linestyle, "color", text="")
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
elif linestyle.panel == "ALPHA":
col = layout.column()
col.label(text="Base Transparency:")
col.prop(linestyle, "alpha")
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
elif linestyle.panel == "THICKNESS":
col = layout.column()
col.label(text="Base Thickness:")
col.prop(linestyle, "thickness")
col = layout.column()
row = col.row()
row.prop(linestyle, "thickness_position", expand=True)
row = col.row()
row.prop(linestyle, "thickness_ratio")
row.enabled = linestyle.thickness_position == "RELATIVE"
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
elif linestyle.panel == "GEOMETRY":
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
elif linestyle.panel == "MISC":
pass
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)