
the big layers panel in three, and fixing Freestyle's panels poll function to hide them when Freestyle is disabled. Patch contribution by Bastien Montagne, thanks!
704 lines
27 KiB
Python
704 lines
27 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel
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class RenderLayerButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render_layer"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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bl_label = "Layers"
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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row = layout.row()
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row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
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row = layout.row()
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rl = rd.layers.active
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if rl:
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row.prop(rl, "name")
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row.prop(rd, "use_single_layer", text="", icon_only=True)
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class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
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bl_label = "Layer"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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split = layout.split()
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col = split.column()
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col.prop(scene, "layers", text="Scene")
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# col.label(text="")
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col.prop(rl, "light_override", text="Light")
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col.prop(rl, "material_override", text="Material")
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col = split.column()
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col.prop(rl, "layers", text="Layer")
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col.label(text="Mask Layers:")
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col.prop(rl, "layers_zmask", text="")
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layout.separator()
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layout.label(text="Include:")
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split = layout.split()
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col = split.column()
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col.prop(rl, "use_zmask")
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row = col.row()
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row.prop(rl, "invert_zmask", text="Negate")
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row.active = rl.use_zmask
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col.prop(rl, "use_all_z")
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col = split.column()
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col.prop(rl, "use_solid")
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col.prop(rl, "use_halo")
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col.prop(rl, "use_ztransp")
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col.prop(rl, "use_sky")
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col = split.column()
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col.prop(rl, "use_edge_enhance")
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col.prop(rl, "use_strand")
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col.prop(rl, "use_freestyle")
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class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
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bl_label = "Render Passes"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_pass_type_buttons(self, box, rl, pass_type):
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# property names
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use_pass_type = "use_pass_" + pass_type
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exclude_pass_type = "exclude_" + pass_type
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# draw pass type buttons
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row = box.row()
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row.prop(rl, use_pass_type)
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row.prop(rl, exclude_pass_type, text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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split = layout.split()
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col = split.column()
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col.prop(rl, "use_pass_combined")
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col.prop(rl, "use_pass_z")
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col.prop(rl, "use_pass_vector")
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col.prop(rl, "use_pass_normal")
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col.prop(rl, "use_pass_uv")
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col.prop(rl, "use_pass_mist")
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col.prop(rl, "use_pass_object_index")
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col.prop(rl, "use_pass_material_index")
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col.prop(rl, "use_pass_color")
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col = split.column()
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col.prop(rl, "use_pass_diffuse")
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self.draw_pass_type_buttons(col, rl, "specular")
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self.draw_pass_type_buttons(col, rl, "shadow")
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self.draw_pass_type_buttons(col, rl, "emit")
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self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
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self.draw_pass_type_buttons(col, rl, "environment")
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self.draw_pass_type_buttons(col, rl, "indirect")
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self.draw_pass_type_buttons(col, rl, "reflection")
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self.draw_pass_type_buttons(col, rl, "refraction")
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class RENDER_MT_lineset_specials(Menu):
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bl_label = "Lineset Specials"
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def draw(self, context):
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layout = self.layout
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layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
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layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
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class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
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bl_label = "Freestyle"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
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return False
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rd = scene.render
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rl = rd.layers.active
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return rd.use_freestyle and rl
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def draw(self, context):
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rd = context.scene.render
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rl = rd.layers.active
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freestyle = rl.freestyle_settings
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layout = self.layout
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layout.enabled = rl.use_freestyle
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layout.prop(freestyle, "mode", text="Control mode")
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col = layout.column()
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col.label(text="Edge Detection Options:")
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split = col.split()
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sub = split.column()
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sub.prop(freestyle, "crease_angle")
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sub.prop(freestyle, "use_culling")
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sub = split.column()
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sub.prop(freestyle, "use_smoothness")
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sub.prop(freestyle, "use_material_boundaries")
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col.prop(freestyle, "use_advanced_options")
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# Advanced options are hidden by default to warn new users
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if freestyle.use_advanced_options:
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split = col.split()
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sub = split.column()
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sub.enabled = freestyle.use_advanced_options
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if freestyle.mode == "SCRIPT":
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sub.prop(freestyle, "use_ridges_and_valleys")
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sub.prop(freestyle, "sphere_radius")
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sub = split.column()
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sub.enabled = freestyle.use_advanced_options
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if freestyle.mode == "SCRIPT":
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sub.prop(freestyle, "use_suggestive_contours")
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sub.prop(freestyle, "kr_derivative_epsilon")
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if freestyle.mode == "SCRIPT":
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split = layout.split()
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split.label("Style modules:")
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split.operator("scene.freestyle_module_add", text="Add")
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for i, module in enumerate(freestyle.modules):
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box = layout.box()
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box.context_pointer_set("freestyle_module", module)
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row = box.row(align=True)
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row.prop(module, "use", text="")
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row.prop(module, "module_path", text="")
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row.operator("scene.freestyle_module_remove", icon='X', text="")
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row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
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row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
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bl_label = "Freestyle Line Set"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
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return False
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rd = scene.render
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rl = rd.layers.active
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return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
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def draw_edge_type_buttons(self, box, lineset, edge_type):
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# property names
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select_edge_type = "select_" + edge_type
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exclude_edge_type = "exclude_" + edge_type
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# draw edge type buttons
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row = box.row(align=True)
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row.prop(lineset, select_edge_type)
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sub = row.column()
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sub.prop(lineset, exclude_edge_type, text="")
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sub.enabled = getattr(lineset, select_edge_type)
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def draw(self, context):
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rd = context.scene.render
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rl = rd.layers.active
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freestyle = rl.freestyle_settings
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lineset = freestyle.linesets.active
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layout = self.layout
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layout.enabled = rl.use_freestyle
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split = layout.split()
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col = split.column()
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row = col.row()
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rows = 2
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if lineset:
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rows = 5
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row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
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sub = row.column()
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subsub = sub.column(align=True)
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subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
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subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
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subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
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if lineset:
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sub.separator()
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subsub = sub.column(align=True)
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subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
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subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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#col = split.column()
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col.prop(lineset, "name")
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col.prop(lineset, "select_by_visibility")
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if lineset.select_by_visibility:
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sub = col.row(align=True)
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sub.prop(lineset, "visibility", expand=True)
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if lineset.visibility == "RANGE":
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sub = col.row(align=True)
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sub.prop(lineset, "qi_start")
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sub.prop(lineset, "qi_end")
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col.separator() # XXX
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col.prop(lineset, "select_by_edge_types")
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if lineset.select_by_edge_types:
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row = col.row()
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row.prop(lineset, "edge_type_negation", expand=True)
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row = col.row()
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row.prop(lineset, "edge_type_combination", expand=True)
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row = col.row()
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sub = row.column()
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self.draw_edge_type_buttons(sub, lineset, "silhouette")
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self.draw_edge_type_buttons(sub, lineset, "border")
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self.draw_edge_type_buttons(sub, lineset, "contour")
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self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
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self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
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sub = row.column()
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self.draw_edge_type_buttons(sub, lineset, "crease")
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self.draw_edge_type_buttons(sub, lineset, "edge_mark")
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self.draw_edge_type_buttons(sub, lineset, "external_contour")
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self.draw_edge_type_buttons(sub, lineset, "material_boundary")
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col.separator() # XXX
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col.prop(lineset, "select_by_face_marks")
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if lineset.select_by_face_marks:
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row = col.row()
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row.prop(lineset, "face_mark_negation", expand=True)
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row = col.row()
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row.prop(lineset, "face_mark_condition", expand=True)
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col.separator() # XXX
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col.prop(lineset, "select_by_group")
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if lineset.select_by_group:
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col.prop(lineset, "group")
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row = col.row()
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row.prop(lineset, "group_negation", expand=True)
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col.separator() # XXX
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col.prop(lineset, "select_by_image_border")
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class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
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bl_label = "Freestyle Line Style"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
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return False
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rd = scene.render
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rl = rd.layers.active
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return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
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def draw_modifier_box_header(self, box, modifier):
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row = box.row()
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row.context_pointer_set("modifier", modifier)
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if modifier.expanded:
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icon = "TRIA_DOWN"
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else:
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icon = "TRIA_RIGHT"
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row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
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row.label(text=modifier.rna_type.name)
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row.prop(modifier, "name", text="")
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row.prop(modifier, "use", text="")
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row.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
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sub = row.row(align=True)
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sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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row.operator("scene.freestyle_modifier_remove", icon='X', text="")
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def draw_modifier_common(self, box, modifier):
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row = box.row()
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row.prop(modifier, "blend", text="")
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row.prop(modifier, "influence")
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def draw_modifier_color_ramp_common(self, box, modifier, has_range):
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box.template_color_ramp(modifier, "color_ramp", expand=True)
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if has_range:
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row = box.row(align=True)
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row.prop(modifier, "range_min")
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row.prop(modifier, "range_max")
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def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
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row = box.row()
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row.prop(modifier, "mapping", text="")
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sub = row.column()
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sub.prop(modifier, "invert")
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if modifier.mapping == "CURVE":
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sub.enabled = False
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box.template_curve_mapping(modifier, "curve")
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if has_range:
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row = box.row(align=True)
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row.prop(modifier, "range_min")
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row.prop(modifier, "range_max")
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if has_value:
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row = box.row(align=True)
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row.prop(modifier, "value_min")
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row.prop(modifier, "value_max")
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def draw_color_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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self.draw_modifier_common(box, modifier)
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if modifier.type == "ALONG_STROKE":
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self.draw_modifier_color_ramp_common(box, modifier, False)
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elif modifier.type == "DISTANCE_FROM_OBJECT":
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box.prop(modifier, "target")
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self.draw_modifier_color_ramp_common(box, modifier, True)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'COLOR'
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prop.name = modifier.name
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elif modifier.type == "DISTANCE_FROM_CAMERA":
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self.draw_modifier_color_ramp_common(box, modifier, True)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'COLOR'
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prop.name = modifier.name
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elif modifier.type == "MATERIAL":
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row = box.row()
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row.prop(modifier, "material_attr", text="")
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sub = row.column()
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sub.prop(modifier, "use_ramp")
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if modifier.material_attr in ["DIFF", "SPEC"]:
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sub.enabled = True
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show_ramp = modifier.use_ramp
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else:
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sub.enabled = False
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show_ramp = True
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if show_ramp:
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self.draw_modifier_color_ramp_common(box, modifier, False)
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def draw_alpha_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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self.draw_modifier_common(box, modifier)
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if modifier.type == "ALONG_STROKE":
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self.draw_modifier_curve_common(box, modifier, False, False)
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elif modifier.type == "DISTANCE_FROM_OBJECT":
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box.prop(modifier, "target")
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self.draw_modifier_curve_common(box, modifier, True, False)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'ALPHA'
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prop.name = modifier.name
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elif modifier.type == "DISTANCE_FROM_CAMERA":
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self.draw_modifier_curve_common(box, modifier, True, False)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'ALPHA'
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prop.name = modifier.name
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elif modifier.type == "MATERIAL":
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box.prop(modifier, "material_attr", text="")
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self.draw_modifier_curve_common(box, modifier, False, False)
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def draw_thickness_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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self.draw_modifier_common(box, modifier)
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if modifier.type == "ALONG_STROKE":
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self.draw_modifier_curve_common(box, modifier, False, True)
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elif modifier.type == "DISTANCE_FROM_OBJECT":
|
|
box.prop(modifier, "target")
|
|
self.draw_modifier_curve_common(box, modifier, True, True)
|
|
prop = box.operator("scene.freestyle_fill_range_by_selection")
|
|
prop.type = 'THICKNESS'
|
|
prop.name = modifier.name
|
|
|
|
elif modifier.type == "DISTANCE_FROM_CAMERA":
|
|
self.draw_modifier_curve_common(box, modifier, True, True)
|
|
prop = box.operator("scene.freestyle_fill_range_by_selection")
|
|
prop.type = 'THICKNESS'
|
|
prop.name = modifier.name
|
|
|
|
elif modifier.type == "MATERIAL":
|
|
box.prop(modifier, "material_attr", text="")
|
|
self.draw_modifier_curve_common(box, modifier, False, True)
|
|
|
|
elif modifier.type == "CALLIGRAPHY":
|
|
col = box.column()
|
|
col.prop(modifier, "orientation")
|
|
col.prop(modifier, "min_thickness")
|
|
col.prop(modifier, "max_thickness")
|
|
|
|
def draw_geometry_modifier(self, context, modifier):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
self.draw_modifier_box_header(col.box(), modifier)
|
|
if modifier.expanded:
|
|
box = col.box()
|
|
|
|
if modifier.type == "SAMPLING":
|
|
box.prop(modifier, "sampling")
|
|
|
|
elif modifier.type == "BEZIER_CURVE":
|
|
box.prop(modifier, "error")
|
|
|
|
elif modifier.type == "SINUS_DISPLACEMENT":
|
|
box.prop(modifier, "wavelength")
|
|
box.prop(modifier, "amplitude")
|
|
box.prop(modifier, "phase")
|
|
|
|
elif modifier.type == "SPATIAL_NOISE":
|
|
box.prop(modifier, "amplitude")
|
|
box.prop(modifier, "scale")
|
|
box.prop(modifier, "octaves")
|
|
sub = box.row()
|
|
sub.prop(modifier, "smooth")
|
|
sub.prop(modifier, "pure_random")
|
|
|
|
elif modifier.type == "PERLIN_NOISE_1D":
|
|
box.prop(modifier, "frequency")
|
|
box.prop(modifier, "amplitude")
|
|
box.prop(modifier, "octaves")
|
|
box.prop(modifier, "angle")
|
|
box.prop(modifier, "seed")
|
|
|
|
elif modifier.type == "PERLIN_NOISE_2D":
|
|
box.prop(modifier, "frequency")
|
|
box.prop(modifier, "amplitude")
|
|
box.prop(modifier, "octaves")
|
|
box.prop(modifier, "angle")
|
|
box.prop(modifier, "seed")
|
|
|
|
elif modifier.type == "BACKBONE_STRETCHER":
|
|
box.prop(modifier, "backbone_length")
|
|
|
|
elif modifier.type == "TIP_REMOVER":
|
|
box.prop(modifier, "tip_length")
|
|
|
|
elif modifier.type == "POLYGONIZATION":
|
|
box.prop(modifier, "error")
|
|
|
|
elif modifier.type == "GUIDING_LINES":
|
|
box.prop(modifier, "offset")
|
|
|
|
elif modifier.type == "BLUEPRINT":
|
|
row = box.row()
|
|
row.prop(modifier, "shape", expand=True)
|
|
box.prop(modifier, "rounds")
|
|
if modifier.shape in ["CIRCLES", "ELLIPSES"]:
|
|
box.prop(modifier, "random_radius")
|
|
box.prop(modifier, "random_center")
|
|
elif modifier.shape == "SQUARES":
|
|
box.prop(modifier, "backbone_length")
|
|
box.prop(modifier, "random_backbone")
|
|
|
|
elif modifier.type == "2D_OFFSET":
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "start")
|
|
row.prop(modifier, "end")
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "x")
|
|
row.prop(modifier, "y")
|
|
|
|
elif modifier.type == "2D_TRANSFORM":
|
|
box.prop(modifier, "pivot")
|
|
if modifier.pivot == "PARAM":
|
|
box.prop(modifier, "pivot_u")
|
|
elif modifier.pivot == "ABSOLUTE":
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "pivot_x")
|
|
row.prop(modifier, "pivot_y")
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "scale_x")
|
|
row.prop(modifier, "scale_y")
|
|
box.prop(modifier, "angle")
|
|
|
|
def draw(self, context):
|
|
rd = context.scene.render
|
|
rl = rd.layers.active
|
|
lineset = rl.freestyle_settings.linesets.active
|
|
|
|
layout = self.layout
|
|
layout.enabled = rl.use_freestyle
|
|
|
|
if lineset is None:
|
|
return
|
|
linestyle = lineset.linestyle
|
|
|
|
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
|
|
row = layout.row(align=True)
|
|
row.prop(linestyle, "panel", expand=True)
|
|
if linestyle.panel == "STROKES":
|
|
# Chaining
|
|
col = layout.column()
|
|
col.prop(linestyle, "use_chaining", text="Chaining:")
|
|
sub = col.column()
|
|
sub.enabled = linestyle.use_chaining
|
|
sub.prop(linestyle, "chaining", text="")
|
|
if linestyle.chaining == "PLAIN":
|
|
sub.prop(linestyle, "same_object")
|
|
elif linestyle.chaining == "SKETCHY":
|
|
subsub = sub.row()
|
|
subsub.prop(linestyle, "same_object")
|
|
subsub.prop(linestyle, "rounds")
|
|
# Splitting
|
|
layout.label(text="Splitting:")
|
|
row = layout.row()
|
|
col = row.column()
|
|
sub = col.row(align=True)
|
|
sub.prop(linestyle, "use_min_angle", text="")
|
|
subsub = sub.row()
|
|
subsub.enabled = linestyle.use_min_angle
|
|
subsub.prop(linestyle, "min_angle")
|
|
sub = col.row(align=True)
|
|
sub.prop(linestyle, "use_max_angle", text="")
|
|
subsub = sub.row()
|
|
subsub.enabled = linestyle.use_max_angle
|
|
subsub.prop(linestyle, "max_angle")
|
|
col = row.column()
|
|
sub = col.row(align=True)
|
|
sub.prop(linestyle, "use_split_length", text="")
|
|
subsub = sub.row()
|
|
subsub.enabled = linestyle.use_split_length
|
|
subsub.prop(linestyle, "split_length", text="2D Length")
|
|
col.prop(linestyle, "material_boundary")
|
|
# Selection
|
|
layout.label(text="Selection:")
|
|
row = layout.row()
|
|
col = row.column()
|
|
sub = col.row(align=True)
|
|
sub.prop(linestyle, "use_min_length", text="")
|
|
subsub = sub.row()
|
|
subsub.enabled = linestyle.use_min_length
|
|
subsub.prop(linestyle, "min_length")
|
|
col = row.column()
|
|
sub = col.row(align=True)
|
|
sub.prop(linestyle, "use_max_length", text="")
|
|
subsub = sub.row()
|
|
subsub.enabled = linestyle.use_max_length
|
|
subsub.prop(linestyle, "max_length")
|
|
# Caps
|
|
layout.label(text="Caps:")
|
|
|
|
row = layout.row(align=True)
|
|
row.prop(linestyle, "caps", expand=True)
|
|
|
|
layout.prop(linestyle, "use_dashed_line")
|
|
row = layout.row(align=True)
|
|
row.enabled = linestyle.use_dashed_line
|
|
row.prop(linestyle, "dash1")
|
|
row.prop(linestyle, "gap1")
|
|
row.prop(linestyle, "dash2")
|
|
row.prop(linestyle, "gap2")
|
|
row.prop(linestyle, "dash3")
|
|
row.prop(linestyle, "gap3")
|
|
|
|
elif linestyle.panel == "COLOR":
|
|
col = layout.column()
|
|
col.label(text="Base Color:")
|
|
col.prop(linestyle, "color", text="")
|
|
col = layout.column()
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.color_modifiers:
|
|
self.draw_color_modifier(context, modifier)
|
|
elif linestyle.panel == "ALPHA":
|
|
col = layout.column()
|
|
col.label(text="Base Transparency:")
|
|
col.prop(linestyle, "alpha")
|
|
col = layout.column()
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.alpha_modifiers:
|
|
self.draw_alpha_modifier(context, modifier)
|
|
elif linestyle.panel == "THICKNESS":
|
|
col = layout.column()
|
|
col.label(text="Base Thickness:")
|
|
col.prop(linestyle, "thickness")
|
|
col = layout.column()
|
|
row = col.row()
|
|
row.prop(linestyle, "thickness_position", expand=True)
|
|
row = col.row()
|
|
row.prop(linestyle, "thickness_ratio")
|
|
row.enabled = linestyle.thickness_position == "RELATIVE"
|
|
col = layout.column()
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.thickness_modifiers:
|
|
self.draw_thickness_modifier(context, modifier)
|
|
elif linestyle.panel == "GEOMETRY":
|
|
col = layout.column()
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.geometry_modifiers:
|
|
self.draw_geometry_modifier(context, modifier)
|
|
elif linestyle.panel == "MISC":
|
|
pass
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|