
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
69 lines
2.0 KiB
C
69 lines
2.0 KiB
C
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License
|
|
*/
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
__device float4 film_map(KernelGlobals *kg, float4 irradiance, int sample)
|
|
{
|
|
float scale = 1.0f/(float)(sample+1);
|
|
float exposure = kernel_data.film.exposure;
|
|
float4 result = irradiance*scale;
|
|
|
|
/* conversion to srgb */
|
|
result.x = color_scene_linear_to_srgb(result.x*exposure);
|
|
result.y = color_scene_linear_to_srgb(result.y*exposure);
|
|
result.z = color_scene_linear_to_srgb(result.z*exposure);
|
|
|
|
/* clamp since alpha might be > 1.0 due to russian roulette */
|
|
result.w = clamp(result.w, 0.0f, 1.0f);
|
|
|
|
return result;
|
|
}
|
|
|
|
__device uchar4 film_float_to_byte(float4 color)
|
|
{
|
|
uchar4 result;
|
|
|
|
/* simple float to byte conversion */
|
|
result.x = (uchar)clamp(color.x*255.0f, 0.0f, 255.0f);
|
|
result.y = (uchar)clamp(color.y*255.0f, 0.0f, 255.0f);
|
|
result.z = (uchar)clamp(color.z*255.0f, 0.0f, 255.0f);
|
|
result.w = (uchar)clamp(color.w*255.0f, 0.0f, 255.0f);
|
|
|
|
return result;
|
|
}
|
|
|
|
__device void kernel_film_tonemap(KernelGlobals *kg,
|
|
__global uchar4 *rgba, __global float *buffer,
|
|
int sample, int x, int y, int offset, int stride)
|
|
{
|
|
/* buffer offset */
|
|
int index = offset + x + y*stride;
|
|
|
|
rgba += index;
|
|
buffer += index*kernel_data.film.pass_stride;
|
|
|
|
/* map colors */
|
|
float4 irradiance = *((__global float4*)buffer);
|
|
float4 float_result = film_map(kg, irradiance, sample);
|
|
uchar4 byte_result = film_float_to_byte(float_result);
|
|
|
|
*rgba = byte_result;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|