
* first working changes to get blenderplayer linking * blenderplayer/ moved into source/ (CMakeLists.txt changed for that too) * added externs for bprogname to gp_ghost, so that it links properly
9 lines
294 B
Python
9 lines
294 B
Python
#!/usr/bin/python
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Import ('env')
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sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
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incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
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env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 115] )
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