Files
blender/intern/cycles/blender/addon/engine.py
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00

71 lines
2.0 KiB
Python

#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
import bpy
def init():
import libcycles_blender as lib
import os.path
lib.init(os.path.dirname(__file__))
def create(engine, data, scene, region = 0, v3d = 0, rv3d = 0):
import libcycles_blender as lib
data = data.as_pointer()
scene = scene.as_pointer()
if region:
region = region.as_pointer()
if v3d:
v3d = v3d.as_pointer()
if rv3d:
rv3d = rv3d.as_pointer()
engine.session = lib.create(engine.as_pointer(), data, scene, region, v3d, rv3d)
def free(engine):
if "session" in dir(engine):
if engine.session:
import libcycles_blender as lib
lib.free(engine.session)
del engine.session
def render(engine):
import libcycles_blender as lib
lib.render(engine.session)
def update(engine, data, scene):
import libcycles_blender as lib
lib.sync(engine.session)
def draw(engine, region, v3d, rv3d):
import libcycles_blender as lib
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
lib.draw(engine.session, v3d, rv3d)
def available_devices():
import libcycles_blender as lib
return lib.available_devices()
def with_osl():
import libcycles_blender as lib
return lib.with_osl()