Files
blender/source/blender/blenkernel
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
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2011-08-28 13:55:59 +00:00
2011-06-15 14:06:25 +00:00
2011-05-01 21:39:13 +00:00
2011-06-05 20:54:04 +00:00
2011-08-28 13:55:59 +00:00
2011-03-12 02:12:02 +00:00
2011-04-29 04:43:36 +00:00