
The fix bit is the split. But since we are using col.separator() left and right we need this as well. I still don't think the separators are the way to go, yet may as well be consistent with the current design in place, thus the extra separator here too.
462 lines
15 KiB
Python
462 lines
15 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, Menu
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from rna_prop_ui import PropertyPanel
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class CameraButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return context.camera and (engine in cls.COMPAT_ENGINES)
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class CAMERA_MT_presets(Menu):
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bl_label = "Camera Presets"
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preset_subdir = "camera"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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draw = Menu.draw_preset
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class SAFE_AREAS_MT_presets(Menu):
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bl_label = "Camera Presets"
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preset_subdir = "safe_areas"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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draw = Menu.draw_preset
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class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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cam = context.camera
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.separator()
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elif cam:
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split.template_ID(space, "pin_id")
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split.separator()
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class DATA_PT_lens(CameraButtonsPanel, Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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cam = context.camera
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layout.prop(cam, "type")
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col = layout.column()
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col.separator()
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if cam.type == 'PERSP':
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col = layout.column()
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if cam.lens_unit == 'MILLIMETERS':
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col.prop(cam, "lens")
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elif cam.lens_unit == 'FOV':
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row.prop(cam, "angle")
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col.prop(cam, "lens_unit")
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elif cam.type == 'ORTHO':
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col.prop(cam, "ortho_scale")
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elif cam.type == 'PANO':
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engine = context.engine
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if engine == 'CYCLES':
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ccam = cam.cycles
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col.prop(ccam, "panorama_type")
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if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
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col.prop(ccam, "fisheye_fov")
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elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
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col.prop(ccam, "fisheye_lens", text="Lens")
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col.prop(ccam, "fisheye_fov")
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elif ccam.panorama_type == 'EQUIRECTANGULAR':
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sub = col.column(align=True)
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sub.prop(ccam, "latitude_min", text="Latitute Min")
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sub.prop(ccam, "latitude_max", text="Max")
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sub = col.column(align=True)
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sub.prop(ccam, "longitude_min", text="Longiture Min")
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sub.prop(ccam, "longitude_max", text="Max")
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elif engine in {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}:
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if cam.lens_unit == 'MILLIMETERS':
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col.prop(cam, "lens")
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elif cam.lens_unit == 'FOV':
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col.prop(cam, "angle")
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col.prop(cam, "lens_unit")
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col = layout.column()
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col.separator()
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sub = col.column(align=True)
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sub.prop(cam, "shift_x", text="Shift X")
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sub.prop(cam, "shift_y", text="Y")
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col.separator()
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sub = col.column(align=True)
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sub.prop(cam, "clip_start", text="Clip Start")
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sub.prop(cam, "clip_end", text="End")
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class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
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bl_label = "Stereoscopy"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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render = context.scene.render
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return (super().poll(context) and render.use_multiview and
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render.views_format == 'STEREO_3D')
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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render = context.scene.render
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st = context.camera.stereo
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cam = context.camera
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is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
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use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
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layout.prop(st, "convergence_mode")
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col = layout.column()
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sub = col.column()
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sub.active = st.convergence_mode != 'PARALLEL'
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sub.prop(st, "convergence_distance")
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col.prop(st, "interocular_distance")
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if is_spherical_stereo:
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col.separator()
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col.prop(st, "use_spherical_stereo")
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sub = col.column()
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sub.active = st.use_spherical_stereo
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sub.prop(st, "use_pole_merge")
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sub = col.column(align=True)
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sub.active = st.use_pole_merge
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sub.prop(st, "pole_merge_angle_from", text="Pole Merge Angle Start")
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sub.prop(st, "pole_merge_angle_to", text="End")
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col = layout.column()
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col.active = not use_spherical_stereo
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col.separator()
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col.prop(st, "pivot")
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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bl_label = "Camera"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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row = layout.row(align=True)
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row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
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row.operator("camera.preset_add", text="", icon='ZOOMIN')
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row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True
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layout.use_property_split = True
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col = layout.column()
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col.prop(cam, "sensor_fit")
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if cam.sensor_fit == 'AUTO':
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col.prop(cam, "sensor_width")
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else:
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sub = col.column(align=True)
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sub.active = cam.sensor_fit == 'HORIZONTAL'
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sub.prop(cam, "sensor_width", text="Width")
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sub = col.column(align=True)
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sub.active = cam.sensor_fit == 'VERTICAL'
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sub.prop(cam, "sensor_height", text="Height")
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class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
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bl_label = "Depth of Field"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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cam = context.camera
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dof_options = cam.gpu_dof
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col = layout.column()
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col.prop(cam, "dof_object", text="Focus on Object")
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sub = col.column()
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sub.active = (cam.dof_object is None)
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sub.prop(cam, "dof_distance", text="Focus Distance")
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col.separator()
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if context.engine == 'BLENDER_EEVEE':
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col = layout.column()
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col.label("Aperture")
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engine = context.engine
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col.prop(dof_options, "fstop")
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col.prop(dof_options, "blades")
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col.prop(dof_options, "rotation")
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col.prop(dof_options, "ratio")
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else:
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hq_support = dof_options.is_hq_supported
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col = layout.column()
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col.label("Viewport")
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sub = col.column()
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sub.active = hq_support
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sub.prop(dof_options, "use_high_quality")
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col.prop(dof_options, "fstop")
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if dof_options.use_high_quality and hq_support:
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col.prop(dof_options, "blades")
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class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
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bl_label = "Background Images"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw_header(self, context):
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cam = context.camera
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self.layout.prop(cam, "show_background_images", text="")
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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use_multiview = context.scene.render.use_multiview
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col = layout.column()
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col.operator("view3d.background_image_add", text="Add Image")
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for i, bg in enumerate(cam.background_images):
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layout.active = cam.show_background_images
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box = layout.box()
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row = box.row(align=True)
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row.prop(bg, "show_expanded", text="", emboss=False)
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if bg.source == 'IMAGE' and bg.image:
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row.prop(bg.image, "name", text="", emboss=False)
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elif bg.source == 'MOVIE_CLIP' and bg.clip:
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row.prop(bg.clip, "name", text="", emboss=False)
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else:
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row.label(text="Not Set")
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if bg.show_background_image:
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row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
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else:
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row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
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row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
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if bg.show_expanded:
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row = box.row()
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row.prop(bg, "source", expand=True)
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has_bg = False
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if bg.source == 'IMAGE':
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row = box.row()
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row.template_ID(bg, "image", open="image.open")
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if bg.image is not None:
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box.template_image(bg, "image", bg.image_user, compact=True)
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has_bg = True
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if use_multiview and bg.view_axis in {'CAMERA', 'ALL'}:
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box.prop(bg.image, "use_multiview")
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column = box.column()
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column.active = bg.image.use_multiview
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column.label(text="Views Format:")
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column.row().prop(bg.image, "views_format", expand=True)
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sub = column.box()
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sub.active = bg.image.views_format == 'STEREO_3D'
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sub.template_image_stereo_3d(bg.image.stereo_3d_format)
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elif bg.source == 'MOVIE_CLIP':
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box.prop(bg, "use_camera_clip")
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column = box.column()
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column.active = not bg.use_camera_clip
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column.template_ID(bg, "clip", open="clip.open")
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if bg.clip:
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column.template_movieclip(bg, "clip", compact=True)
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if bg.use_camera_clip or bg.clip:
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has_bg = True
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column = box.column()
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column.active = has_bg
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column.prop(bg.clip_user, "proxy_render_size", text="")
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column.prop(bg.clip_user, "use_render_undistorted")
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if has_bg:
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col = box.column()
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col.prop(bg, "alpha", slider=True)
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col.row().prop(bg, "draw_depth", expand=True)
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col.row().prop(bg, "frame_method", expand=True)
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box = col.box()
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row = box.row()
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row.prop(bg, "offset")
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row = box.row()
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row.prop(bg, "use_flip_x")
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row.prop(bg, "use_flip_y")
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row = box.row()
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row.prop(bg, "rotation")
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row.prop(bg, "scale")
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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bl_label = "Display"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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cam = context.camera
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split = layout.split()
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split.label()
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split.prop_menu_enum(cam, "show_guide")
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col = layout.column(align=True)
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col.separator()
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col.prop(cam, "draw_size", text="Size")
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col.separator()
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col.prop(cam, "show_passepartout", text="Passepartout")
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sub = col.column()
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sub.active = cam.show_passepartout
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sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
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col.separator()
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col.prop(cam, "show_limits", text="Limits")
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col.prop(cam, "show_mist", text="Mist")
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col.prop(cam, "show_sensor", text="Sensor")
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col.prop(cam, "show_name", text="Name")
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class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
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bl_label = "Safe Areas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw_header(self, context):
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cam = context.camera
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self.layout.prop(cam, "show_safe_areas", text="")
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def draw(self, context):
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layout = self.layout
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safe_data = context.scene.safe_areas
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camera = context.camera
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draw_display_safe_settings(layout, safe_data, camera)
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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_context_path = "object.data"
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_property_type = bpy.types.Camera
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def draw_display_safe_settings(layout, safe_data, settings):
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show_safe_areas = settings.show_safe_areas
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show_safe_center = settings.show_safe_center
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layout.use_property_split = True
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row = layout.row(align=True)
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row.menu("SAFE_AREAS_MT_presets", text=bpy.types.SAFE_AREAS_MT_presets.bl_label)
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row.operator("safe_areas.preset_add", text="", icon='ZOOMIN')
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row.operator("safe_areas.preset_add", text="", icon='ZOOMOUT').remove_active = True
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layout.separator()
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col = layout.column()
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col.active = show_safe_areas
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sub = col.column()
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sub.prop(safe_data, "title", slider=True)
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sub.prop(safe_data, "action", slider=True)
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col.separator()
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col.prop(settings, "show_safe_center", text="Center-Cut Safe Areas")
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sub = col.column()
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sub.active = show_safe_areas and show_safe_center
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sub.prop(safe_data, "title_center", slider=True)
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sub.prop(safe_data, "action_center", slider=True)
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classes = (
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CAMERA_MT_presets,
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SAFE_AREAS_MT_presets,
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DATA_PT_context_camera,
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DATA_PT_lens,
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DATA_PT_camera,
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DATA_PT_camera_stereoscopy,
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DATA_PT_camera_dof,
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DATA_PT_camera_display,
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DATA_PT_camera_safe_areas,
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DATA_PT_camera_background_image,
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DATA_PT_custom_props_camera,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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