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bf4d79c47b9865a75ab0d6bb5649a8edce53a57d
blender/source/gameengine/GamePlayer/ghost
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Hamed Zaghaghi bf4d79c47b Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
2007-11-06 18:39:16 +00:00
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
GPG_Application.cpp
Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
2007-11-06 18:39:16 +00:00
GPG_Application.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp
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GPG_Canvas.h
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GPG_ghost.cpp
This should fix up saving a blender runtime.
2007-08-07 16:34:45 +00:00
GPG_KeyboardDevice.cpp
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GPG_KeyboardDevice.h
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GPG_System.cpp
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GPG_System.h
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Makefile
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SConscript
* compiler command-line fix for scons/win32-mingw
2006-11-06 08:21:53 +00:00
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