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bf4d79c47b9865a75ab0d6bb5649a8edce53a57d
blender/source/gameengine/Network
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Kent Mein 4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
..
LoopBackNetwork
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
TerraplayNetwork
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
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NG_NetworkMessage.cpp
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NG_NetworkMessage.h
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NG_NetworkObject.cpp
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NG_NetworkObject.h
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NG_NetworkScene.cpp
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkScene.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
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