
Improve the quality of current grease pencil strokes adding a new dynamic smooth and subdivision. The level of smooth and subdivide can be adjusted using UI parameters. These options are disabled by default in order to keep the grease pencil stroke compatible with any existing add-on. Both parameters are defined at layer level. Reviewers: aligorith Differential Revision: https://developer.blender.org/D1866
635 lines
18 KiB
C
635 lines
18 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014, Blender Foundation
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/gpencil/gpencil_utils.c
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* \ingroup edgpencil
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <math.h>
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_context.h"
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#include "BKE_gpencil.h"
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#include "BKE_tracking.h"
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#include "WM_api.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_gpencil.h"
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#include "ED_clip.h"
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#include "ED_view3d.h"
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#include "gpencil_intern.h"
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/* ******************************************************** */
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/* Context Wrangling... */
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/* Get pointer to active Grease Pencil datablock, and an RNA-pointer to trace back to whatever owns it,
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* when context info is not available.
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*/
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bGPdata **ED_gpencil_data_get_pointers_direct(ID *screen_id, Scene *scene, ScrArea *sa, Object *ob, PointerRNA *ptr)
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{
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/* if there's an active area, check if the particular editor may
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* have defined any special Grease Pencil context for editing...
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*/
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if (sa) {
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SpaceLink *sl = sa->spacedata.first;
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switch (sa->spacetype) {
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case SPACE_VIEW3D: /* 3D-View */
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{
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BLI_assert(scene && ELEM(scene->toolsettings->gpencil_src,
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GP_TOOL_SOURCE_SCENE, GP_TOOL_SOURCE_OBJECT));
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if (scene->toolsettings->gpencil_src == GP_TOOL_SOURCE_OBJECT) {
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/* legacy behaviour for usage with old addons requiring object-linked to objects */
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/* just in case no active/selected object... */
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if (ob && (ob->flag & SELECT)) {
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/* for now, as long as there's an object, default to using that in 3D-View */
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if (ptr) RNA_id_pointer_create(&ob->id, ptr);
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return &ob->gpd;
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}
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/* else: defaults to scene... */
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}
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else {
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if (ptr) RNA_id_pointer_create(&scene->id, ptr);
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return &scene->gpd;
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}
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break;
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}
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case SPACE_NODE: /* Nodes Editor */
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{
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SpaceNode *snode = (SpaceNode *)sl;
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/* return the GP data for the active node block/node */
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if (snode && snode->nodetree) {
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/* for now, as long as there's an active node tree, default to using that in the Nodes Editor */
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if (ptr) RNA_id_pointer_create(&snode->nodetree->id, ptr);
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return &snode->nodetree->gpd;
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}
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/* even when there is no node-tree, don't allow this to flow to scene */
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return NULL;
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}
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case SPACE_SEQ: /* Sequencer */
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{
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SpaceSeq *sseq = (SpaceSeq *)sl;
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/* for now, Grease Pencil data is associated with the space (actually preview region only) */
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/* XXX our convention for everything else is to link to data though... */
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if (ptr) RNA_pointer_create(screen_id, &RNA_SpaceSequenceEditor, sseq, ptr);
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return &sseq->gpd;
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}
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case SPACE_IMAGE: /* Image/UV Editor */
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{
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SpaceImage *sima = (SpaceImage *)sl;
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/* for now, Grease Pencil data is associated with the space... */
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/* XXX our convention for everything else is to link to data though... */
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if (ptr) RNA_pointer_create(screen_id, &RNA_SpaceImageEditor, sima, ptr);
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return &sima->gpd;
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}
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case SPACE_CLIP: /* Nodes Editor */
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{
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SpaceClip *sc = (SpaceClip *)sl;
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MovieClip *clip = ED_space_clip_get_clip(sc);
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if (clip) {
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if (sc->gpencil_src == SC_GPENCIL_SRC_TRACK) {
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MovieTrackingTrack *track = BKE_tracking_track_get_active(&clip->tracking);
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if (!track)
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return NULL;
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if (ptr)
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RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, ptr);
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return &track->gpd;
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}
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else {
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if (ptr)
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RNA_id_pointer_create(&clip->id, ptr);
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return &clip->gpd;
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}
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}
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break;
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}
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default: /* unsupported space */
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return NULL;
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}
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}
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/* just fall back on the scene's GP data */
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if (ptr) RNA_id_pointer_create((ID *)scene, ptr);
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return (scene) ? &scene->gpd : NULL;
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}
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/* Get pointer to active Grease Pencil datablock, and an RNA-pointer to trace back to whatever owns it */
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bGPdata **ED_gpencil_data_get_pointers(const bContext *C, PointerRNA *ptr)
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{
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ID *screen_id = (ID *)CTX_wm_screen(C);
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Scene *scene = CTX_data_scene(C);
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ScrArea *sa = CTX_wm_area(C);
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Object *ob = CTX_data_active_object(C);
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return ED_gpencil_data_get_pointers_direct(screen_id, scene, sa, ob, ptr);
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}
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/* -------------------------------------------------------- */
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/* Get the active Grease Pencil datablock, when context is not available */
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bGPdata *ED_gpencil_data_get_active_direct(ID *screen_id, Scene *scene, ScrArea *sa, Object *ob)
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{
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bGPdata **gpd_ptr = ED_gpencil_data_get_pointers_direct(screen_id, scene, sa, ob, NULL);
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return (gpd_ptr) ? *(gpd_ptr) : NULL;
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}
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/* Get the active Grease Pencil datablock */
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bGPdata *ED_gpencil_data_get_active(const bContext *C)
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{
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bGPdata **gpd_ptr = ED_gpencil_data_get_pointers(C, NULL);
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return (gpd_ptr) ? *(gpd_ptr) : NULL;
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}
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/* -------------------------------------------------------- */
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// XXX: this should be removed... We really shouldn't duplicate logic like this!
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bGPdata *ED_gpencil_data_get_active_v3d(Scene *scene, View3D *v3d)
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{
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Base *base = scene->basact;
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bGPdata *gpd = NULL;
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/* We have to make sure active object is actually visible and selected, else we must use default scene gpd,
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* to be consistent with ED_gpencil_data_get_active's behavior.
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*/
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if (base && TESTBASE(v3d, base)) {
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gpd = base->object->gpd;
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}
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return gpd ? gpd : scene->gpd;
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}
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/* ******************************************************** */
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/* Keyframe Indicator Checks */
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/* Check whether there's an active GP keyframe on the current frame */
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bool ED_gpencil_has_keyframe_v3d(Scene *scene, Object *ob, int cfra)
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{
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/* just check both for now... */
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// XXX: this could get confusing (e.g. if only on the object, but other places don't show this)
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if (scene->gpd) {
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bGPDlayer *gpl = gpencil_layer_getactive(scene->gpd);
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if (gpl) {
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if (gpl->actframe) {
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// XXX: assumes that frame has been fetched already
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return (gpl->actframe->framenum == cfra);
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}
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else {
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/* XXX: disabled as could be too much of a penalty */
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/* return BKE_gpencil_layer_find_frame(gpl, cfra); */
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}
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}
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}
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if (ob && ob->gpd) {
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bGPDlayer *gpl = gpencil_layer_getactive(ob->gpd);
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if (gpl) {
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if (gpl->actframe) {
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// XXX: assumes that frame has been fetched already
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return (gpl->actframe->framenum == cfra);
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}
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else {
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/* XXX: disabled as could be too much of a penalty */
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/* return BKE_gpencil_layer_find_frame(gpl, cfra); */
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}
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}
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}
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return false;
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}
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/* ******************************************************** */
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/* Poll Callbacks */
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/* poll callback for adding data/layers - special */
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int gp_add_poll(bContext *C)
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{
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/* the base line we have is that we have somewhere to add Grease Pencil data */
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return ED_gpencil_data_get_pointers(C, NULL) != NULL;
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}
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/* poll callback for checking if there is an active layer */
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int gp_active_layer_poll(bContext *C)
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{
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bGPdata *gpd = ED_gpencil_data_get_active(C);
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bGPDlayer *gpl = gpencil_layer_getactive(gpd);
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return (gpl != NULL);
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}
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/* ******************************************************** */
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/* Dynamic Enums of GP Layers */
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/* NOTE: These include an option to create a new layer and use that... */
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/* Just existing layers */
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EnumPropertyItem *ED_gpencil_layers_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
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{
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bGPdata *gpd = CTX_data_gpencil_data(C);
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bGPDlayer *gpl;
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EnumPropertyItem *item = NULL, item_tmp = {0};
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int totitem = 0;
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int i = 0;
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if (ELEM(NULL, C, gpd)) {
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return DummyRNA_DEFAULT_items;
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}
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/* Existing layers */
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for (gpl = gpd->layers.first; gpl; gpl = gpl->next, i++) {
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item_tmp.identifier = gpl->info;
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item_tmp.name = gpl->info;
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item_tmp.value = i;
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if (gpl->flag & GP_LAYER_ACTIVE)
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item_tmp.icon = ICON_GREASEPENCIL;
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else
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item_tmp.icon = ICON_NONE;
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RNA_enum_item_add(&item, &totitem, &item_tmp);
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}
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RNA_enum_item_end(&item, &totitem);
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*r_free = true;
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return item;
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}
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/* Existing + Option to add/use new layer */
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EnumPropertyItem *ED_gpencil_layers_with_new_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
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{
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bGPdata *gpd = CTX_data_gpencil_data(C);
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bGPDlayer *gpl;
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EnumPropertyItem *item = NULL, item_tmp = {0};
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int totitem = 0;
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int i = 0;
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if (ELEM(NULL, C, gpd)) {
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return DummyRNA_DEFAULT_items;
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}
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/* Create new layer */
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/* TODO: have some way of specifying that we don't want this? */
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{
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/* active Keying Set */
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item_tmp.identifier = "__CREATE__";
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item_tmp.name = "New Layer";
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item_tmp.value = -1;
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item_tmp.icon = ICON_ZOOMIN;
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RNA_enum_item_add(&item, &totitem, &item_tmp);
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/* separator */
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RNA_enum_item_add_separator(&item, &totitem);
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}
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/* Existing layers */
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for (gpl = gpd->layers.first, i = 0; gpl; gpl = gpl->next, i++) {
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item_tmp.identifier = gpl->info;
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item_tmp.name = gpl->info;
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item_tmp.value = i;
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if (gpl->flag & GP_LAYER_ACTIVE)
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item_tmp.icon = ICON_GREASEPENCIL;
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else
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item_tmp.icon = ICON_NONE;
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RNA_enum_item_add(&item, &totitem, &item_tmp);
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}
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RNA_enum_item_end(&item, &totitem);
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*r_free = true;
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return item;
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}
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/* ******************************************************** */
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/* Brush Tool Core */
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/* Check if part of stroke occurs within last segment drawn by eraser */
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bool gp_stroke_inside_circle(const int mval[2], const int UNUSED(mvalo[2]),
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int rad, int x0, int y0, int x1, int y1)
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{
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/* simple within-radius check for now */
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const float mval_fl[2] = {mval[0], mval[1]};
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const float screen_co_a[2] = {x0, y0};
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const float screen_co_b[2] = {x1, y1};
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if (edge_inside_circle(mval_fl, rad, screen_co_a, screen_co_b)) {
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return true;
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}
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/* not inside */
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return false;
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}
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/* ******************************************************** */
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/* Stroke Validity Testing */
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/* Check whether given stroke can be edited given the supplied context */
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// XXX: do we need additional flags for screenspace vs dataspace?
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bool ED_gpencil_stroke_can_use_direct(const ScrArea *sa, const bGPDstroke *gps)
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{
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/* sanity check */
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if (ELEM(NULL, sa, gps))
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return false;
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/* filter stroke types by flags + spacetype */
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if (gps->flag & GP_STROKE_3DSPACE) {
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/* 3D strokes - only in 3D view */
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return (sa->spacetype == SPACE_VIEW3D);
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}
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else if (gps->flag & GP_STROKE_2DIMAGE) {
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/* Special "image" strokes - only in Image Editor */
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return (sa->spacetype == SPACE_IMAGE);
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}
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else if (gps->flag & GP_STROKE_2DSPACE) {
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/* 2D strokes (dataspace) - for any 2D view (i.e. everything other than 3D view) */
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return (sa->spacetype != SPACE_VIEW3D);
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}
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else {
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/* view aligned - anything goes */
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return true;
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}
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}
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/* Check whether given stroke can be edited in the current context */
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bool ED_gpencil_stroke_can_use(const bContext *C, const bGPDstroke *gps)
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{
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ScrArea *sa = CTX_wm_area(C);
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return ED_gpencil_stroke_can_use_direct(sa, gps);
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}
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/* ******************************************************** */
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/* Space Conversion */
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/* Init handling for space-conversion function (from passed-in parameters) */
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void gp_point_conversion_init(bContext *C, GP_SpaceConversion *r_gsc)
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{
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ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
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/* zero out the storage (just in case) */
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memset(r_gsc, 0, sizeof(GP_SpaceConversion));
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unit_m4(r_gsc->mat);
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/* store settings */
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r_gsc->sa = sa;
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r_gsc->ar = ar;
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r_gsc->v2d = &ar->v2d;
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/* init region-specific stuff */
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if (sa->spacetype == SPACE_VIEW3D) {
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wmWindow *win = CTX_wm_window(C);
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Scene *scene = CTX_data_scene(C);
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View3D *v3d = (View3D *)CTX_wm_space_data(C);
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RegionView3D *rv3d = ar->regiondata;
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/* init 3d depth buffers */
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view3d_operator_needs_opengl(C);
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view3d_region_operator_needs_opengl(win, ar);
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ED_view3d_autodist_init(scene, ar, v3d, 0);
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/* for camera view set the subrect */
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if (rv3d->persp == RV3D_CAMOB) {
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ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &r_gsc->subrect_data, true); /* no shift */
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r_gsc->subrect = &r_gsc->subrect_data;
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}
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}
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}
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/* Convert Grease Pencil points to screen-space values
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* WARNING: This assumes that the caller has already checked whether the stroke in question can be drawn
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*/
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void gp_point_to_xy(GP_SpaceConversion *gsc, bGPDstroke *gps, bGPDspoint *pt,
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int *r_x, int *r_y)
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{
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ARegion *ar = gsc->ar;
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View2D *v2d = gsc->v2d;
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rctf *subrect = gsc->subrect;
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int xyval[2];
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/* sanity checks */
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BLI_assert(!(gps->flag & GP_STROKE_3DSPACE) || (gsc->sa->spacetype == SPACE_VIEW3D));
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BLI_assert(!(gps->flag & GP_STROKE_2DSPACE) || (gsc->sa->spacetype != SPACE_VIEW3D));
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if (gps->flag & GP_STROKE_3DSPACE) {
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if (ED_view3d_project_int_global(ar, &pt->x, xyval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
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*r_x = xyval[0];
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*r_y = xyval[1];
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}
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else {
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*r_x = V2D_IS_CLIPPED;
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*r_y = V2D_IS_CLIPPED;
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}
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}
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else if (gps->flag & GP_STROKE_2DSPACE) {
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float vec[3] = {pt->x, pt->y, 0.0f};
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mul_m4_v3(gsc->mat, vec);
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UI_view2d_view_to_region_clip(v2d, vec[0], vec[1], r_x, r_y);
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}
|
|
else {
|
|
if (subrect == NULL) {
|
|
/* normal 3D view (or view space) */
|
|
*r_x = (int)(pt->x / 100 * ar->winx);
|
|
*r_y = (int)(pt->y / 100 * ar->winy);
|
|
}
|
|
else {
|
|
/* camera view, use subrect */
|
|
*r_x = (int)((pt->x / 100) * BLI_rctf_size_x(subrect)) + subrect->xmin;
|
|
*r_y = (int)((pt->y / 100) * BLI_rctf_size_y(subrect)) + subrect->ymin;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Project screenspace coordinates to 3D-space
|
|
*
|
|
* \note We include this as a utility function, since the standard method
|
|
* involves quite a few steps, which are invariably always the same
|
|
* for all GPencil operations. So, it's nicer to just centralize these.
|
|
*
|
|
* \warning Assumes that it is getting called in a 3D view only.
|
|
*/
|
|
bool gp_point_xy_to_3d(GP_SpaceConversion *gsc, Scene *scene, const float screen_co[2], float r_out[3])
|
|
{
|
|
View3D *v3d = gsc->sa->spacedata.first;
|
|
RegionView3D *rv3d = gsc->ar->regiondata;
|
|
float *rvec = ED_view3d_cursor3d_get(scene, v3d);
|
|
float ref[3] = {rvec[0], rvec[1], rvec[2]};
|
|
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
|
|
|
|
float mval_f[2], mval_prj[2];
|
|
float dvec[3];
|
|
|
|
copy_v2_v2(mval_f, screen_co);
|
|
|
|
if (ED_view3d_project_float_global(gsc->ar, ref, mval_prj, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
|
|
sub_v2_v2v2(mval_f, mval_prj, mval_f);
|
|
ED_view3d_win_to_delta(gsc->ar, mval_f, dvec, zfac);
|
|
sub_v3_v3v3(r_out, rvec, dvec);
|
|
|
|
return true;
|
|
}
|
|
else {
|
|
zero_v3(r_out);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Apply smooth to stroke point
|
|
* gps Stroke to smooth
|
|
* i Point index
|
|
* inf Smooth factor
|
|
*/
|
|
bool gp_smooth_stroke(bGPDstroke *gps, int i, float inf)
|
|
{
|
|
bGPDspoint *pt = &gps->points[i];
|
|
float sco[3] = { 0.0f };
|
|
|
|
/* Do nothing if not enough points to smooth out */
|
|
if (gps->totpoints <= 2) {
|
|
return false;
|
|
}
|
|
|
|
/* Only affect endpoints by a fraction of the normal strength,
|
|
* to prevent the stroke from shrinking too much
|
|
*/
|
|
if ((i == 0) || (i == gps->totpoints - 1)) {
|
|
inf *= 0.1f;
|
|
}
|
|
|
|
/* Compute smoothed coordinate by taking the ones nearby */
|
|
/* XXX: This is potentially slow, and suffers from accumulation error as earlier points are handled before later ones */
|
|
{
|
|
// XXX: this is hardcoded to look at 2 points on either side of the current one (i.e. 5 items total)
|
|
const int steps = 2;
|
|
const float average_fac = 1.0f / (float)(steps * 2 + 1);
|
|
int step;
|
|
|
|
/* add the point itself */
|
|
madd_v3_v3fl(sco, &pt->x, average_fac);
|
|
|
|
/* n-steps before/after current point */
|
|
// XXX: review how the endpoints are treated by this algorithm
|
|
// XXX: falloff measures should also introduce some weighting variations, so that further-out points get less weight
|
|
for (step = 1; step <= steps; step++) {
|
|
bGPDspoint *pt1, *pt2;
|
|
int before = i - step;
|
|
int after = i + step;
|
|
|
|
CLAMP_MIN(before, 0);
|
|
CLAMP_MAX(after, gps->totpoints - 1);
|
|
|
|
pt1 = &gps->points[before];
|
|
pt2 = &gps->points[after];
|
|
|
|
/* add both these points to the average-sum (s += p[i]/n) */
|
|
madd_v3_v3fl(sco, &pt1->x, average_fac);
|
|
madd_v3_v3fl(sco, &pt2->x, average_fac);
|
|
|
|
}
|
|
}
|
|
|
|
/* Based on influence factor, blend between original and optimal smoothed coordinate */
|
|
interp_v3_v3v3(&pt->x, &pt->x, sco, inf);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* subdivide a stroke
|
|
* gps Stroke data
|
|
* new_totpoints Total number of points
|
|
*/
|
|
void gp_subdivide_stroke(bGPDstroke *gps, const int new_totpoints)
|
|
{
|
|
int i;
|
|
// Subdivide stroke adding a point half way existing points
|
|
bGPDspoint *pt_a;
|
|
bGPDspoint *pt_b;
|
|
bGPDspoint *pt_n;
|
|
|
|
/* Move points to insert subdivision */
|
|
int y = 1;
|
|
for (i = gps->totpoints - 1; i > 0; --i)
|
|
{
|
|
pt_n = &gps->points[i];
|
|
gps->points[new_totpoints - y] = *pt_n;
|
|
y = y + 2;
|
|
}
|
|
/* Create interpolated points */
|
|
for (i = 0; i < new_totpoints - 1; ++i)
|
|
{
|
|
pt_a = &gps->points[i];
|
|
pt_n = &gps->points[i + 1];
|
|
pt_b = &gps->points[i + 2];
|
|
// Interpolate all values
|
|
interp_v3_v3v3(&pt_n->x, &pt_a->x, &pt_b->x, 0.5f);
|
|
pt_n->pressure = interpf(pt_a->pressure, pt_b->pressure, 0.5f);
|
|
pt_n->time = interpf(pt_a->time, pt_b->time, 0.5f);
|
|
|
|
++i; // add to loop to jump next pair
|
|
}
|
|
|
|
gps->totpoints = new_totpoints; // Increase number of points
|
|
|
|
}
|
|
|
|
/* ******************************************************** */
|