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c02f9bc5697cae47da81b9e54e9a3794fefbe499
blender
/
intern
/
itasc
History
Sergey Sharybin
f7263b8b1a
Cleanup: Reduce amount of misleading indentation
...
Was polluting compile output too much.
2016-09-01 12:14:16 +02:00
..
kdl
OS X: remove code for OS X <= 10.5, which is already not supported since 2 years.
2015-12-29 00:27:18 +01:00
Armature.cpp
Code cleanup: warnings
2014-07-20 00:38:52 +10:00
Armature.hpp
Fix various warnings with clang build, and adjust cmake clang warnings flags
2013-02-26 21:58:06 +00:00
Cache.cpp
…
Cache.hpp
…
CMakeLists.txt
CMake: unbundle eigen3
2015-03-19 15:41:41 +11:00
ConstraintSet.cpp
Cleanup: Reduce amount of misleading indentation
2016-09-01 12:14:16 +02:00
ConstraintSet.hpp
…
ControlledObject.cpp
…
ControlledObject.hpp
…
CopyPose.cpp
…
CopyPose.hpp
…
Distance.cpp
Fix [
#31430
] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
2012-06-07 08:16:41 +00:00
Distance.hpp
…
eigen_types.cpp
…
eigen_types.hpp
…
FixedObject.cpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
FixedObject.hpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
MovingFrame.cpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
MovingFrame.hpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
Object.hpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
Scene.cpp
Cleanup: Reduce amount of misleading indentation
2016-09-01 12:14:16 +02:00
Scene.hpp
…
Solver.hpp
…
ublas_types.hpp
…
UncontrolledObject.cpp
…
UncontrolledObject.hpp
…
WDLSSolver.cpp
…
WDLSSolver.hpp
…
WorldObject.cpp
…
WorldObject.hpp
…
WSDLSSolver.cpp
Cleanup: Reduce amount of misleading indentation
2016-09-01 12:14:16 +02:00
WSDLSSolver.hpp
…