
This should really have been done together with API changes, simple usage of grep does the trick to catch most places needing updates.
45 lines
1.4 KiB
Python
45 lines
1.4 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_selectability(self):
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import bpy
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scene = bpy.context.scene
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view_layer = bpy.context.view_layer
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cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
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scene_collection = scene.master_collection.collections.new('collection')
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layer_collection = view_layer.collections.link(scene_collection)
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view_layer.update() # update depsgraph
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scene_collection.objects.link(cube)
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self.assertTrue(layer_collection.enabled)
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self.assertTrue(layer_collection.selectable)
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view_layer.update() # update depsgraph
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cube.select_set(True)
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self.assertTrue(cube.select_get())
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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