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blender/source
Dalai Felinto c39a109dae BGE internal cosmetic changes - Replacing hardcoded values with new defines
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The Rasterizer code was relying in the values defined on TF_ DNA files. I'm working in the recode of TexFace, bringing the options to the material panel and ran into those cases. They are hard to spot and add a lot of the "magic" effect to the code. Hardcoded values are at least easy to spot. We (still) have a few defines duplicated, relying on each other (a flag previously defined in the code is checked later on but using a different define (although with same value. (e.g. TF_BMFONT and RAS_RENDER_3DPOLYGON_TEXT). It's hell =)
I'm adding some comments to help on that.

Things will be revamped anyways, but it's nice to keep the code a bit more coherent before the real feature commit. That's all, thanks for listening.
2011-03-07 19:14:17 +00:00
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2011-03-07 18:05:41 +00:00
2011-01-30 15:29:22 +00:00
2011-01-30 15:29:22 +00:00
2011-02-25 13:25:53 +00:00