Files
blender/source/blender/blenkernel/intern/node.c
Brecht Van Lommel c3e1fce775 Cycles: add Object Info node, with outputs object location, object/material
pass index, and a random number unique to the instance of the object.

This can be useful to give some variation to a single material assigned to
multiple instances, either manually controlled through the object index, based
on the object location, or randomized for each instance. 

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
2012-05-21 12:52:28 +00:00

2130 lines
55 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Bob Holcomb.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/node.c
* \ingroup bke
*/
#if 0 /* pynodes commented for now */
# ifdef WITH_PYTHON
# include <Python.h>
# endif
#endif
#include "MEM_guardedalloc.h"
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_node_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "BLI_string.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_utildefines.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "NOD_socket.h"
#include "NOD_composite.h"
#include "NOD_shader.h"
#include "NOD_texture.h"
bNodeTreeType *ntreeGetType(int type)
{
static bNodeTreeType *types[NUM_NTREE_TYPES];
static int types_init = 1;
if (types_init) {
types[NTREE_SHADER] = &ntreeType_Shader;
types[NTREE_COMPOSIT] = &ntreeType_Composite;
types[NTREE_TEXTURE] = &ntreeType_Texture;
types_init = 0;
}
if (type >= 0 && type < NUM_NTREE_TYPES) {
return types[type];
}
else {
return NULL;
}
}
static bNodeType *node_get_type(bNodeTree *ntree, int type)
{
bNodeType *ntype = ntreeGetType(ntree->type)->node_types.first;
for (; ntype; ntype= ntype->next)
if (ntype->type==type)
return ntype;
return NULL;
}
bNodeType *ntreeGetNodeType(bNodeTree *ntree)
{
return node_get_type(ntree, ntree->nodetype);
}
bNodeSocketType *ntreeGetSocketType(int type)
{
static bNodeSocketType *types[NUM_SOCKET_TYPES]= {NULL};
static int types_init = 1;
if (types_init) {
node_socket_type_init(types);
types_init= 0;
}
if (type < NUM_SOCKET_TYPES) {
return types[type];
}
else {
return NULL;
}
}
void ntreeInitTypes(bNodeTree *ntree)
{
bNode *node, *next;
for (node= ntree->nodes.first; node; node= next) {
next= node->next;
node->typeinfo= node_get_type(ntree, node->type);
if (node->type==NODE_DYNAMIC) {
/* needed info if the pynode script fails now: */
node->storage= ntree;
if (node->id!=NULL) { /* not an empty script node */
node->custom1 = 0;
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
}
// if (node->typeinfo)
// node->typeinfo->initfunc(node);
}
if (node->typeinfo==NULL) {
printf("Error: Node type %s doesn't exist anymore, removed\n", node->name);
nodeFreeNode(ntree, node);
}
}
ntree->init |= NTREE_TYPE_INIT;
}
static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type)
{
bNodeSocket *sock;
sock= MEM_callocN(sizeof(bNodeSocket), "sock");
BLI_strncpy(sock->name, name, NODE_MAXSTR);
sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF);
sock->type= type;
sock->storage = NULL;
sock->default_value = node_socket_make_default_value(type);
node_socket_init_default_value(type, sock->default_value);
return sock;
}
bNodeSocket *nodeAddSocket(bNodeTree *ntree, bNode *node, int in_out, const char *name, int type)
{
bNodeSocket *sock = make_socket(ntree, in_out, name, type);
if (in_out==SOCK_IN)
BLI_addtail(&node->inputs, sock);
else if (in_out==SOCK_OUT)
BLI_addtail(&node->outputs, sock);
node->update |= NODE_UPDATE;
return sock;
}
bNodeSocket *nodeInsertSocket(bNodeTree *ntree, bNode *node, int in_out, bNodeSocket *next_sock, const char *name, int type)
{
bNodeSocket *sock = make_socket(ntree, in_out, name, type);
if (in_out==SOCK_IN)
BLI_insertlinkbefore(&node->inputs, next_sock, sock);
else if (in_out==SOCK_OUT)
BLI_insertlinkbefore(&node->outputs, next_sock, sock);
node->update |= NODE_UPDATE;
return sock;
}
void nodeRemoveSocket(bNodeTree *ntree, bNode *node, bNodeSocket *sock)
{
bNodeLink *link, *next;
for (link= ntree->links.first; link; link= next) {
next= link->next;
if (link->fromsock==sock || link->tosock==sock) {
nodeRemLink(ntree, link);
}
}
/* this is fast, this way we don't need an in_out argument */
BLI_remlink(&node->inputs, sock);
BLI_remlink(&node->outputs, sock);
node_socket_free_default_value(sock->type, sock->default_value);
MEM_freeN(sock);
node->update |= NODE_UPDATE;
}
void nodeRemoveAllSockets(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
bNodeLink *link, *next;
for (link= ntree->links.first; link; link= next) {
next= link->next;
if (link->fromnode==node || link->tonode==node) {
nodeRemLink(ntree, link);
}
}
for (sock=node->inputs.first; sock; sock=sock->next)
node_socket_free_default_value(sock->type, sock->default_value);
BLI_freelistN(&node->inputs);
for (sock=node->outputs.first; sock; sock=sock->next)
node_socket_free_default_value(sock->type, sock->default_value);
BLI_freelistN(&node->outputs);
node->update |= NODE_UPDATE;
}
/* finds a node based on its name */
bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
{
return BLI_findstring(&ntree->nodes, name, offsetof(bNode, name));
}
/* finds a node based on given socket */
int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockindex, int *in_out)
{
bNode *node;
bNodeSocket *tsock;
int index= 0;
for (node= ntree->nodes.first; node; node= node->next) {
for (index=0, tsock= node->inputs.first; tsock; tsock= tsock->next, index++) {
if (tsock==sock) {
if (in_out) *in_out= SOCK_IN;
break;
}
}
if (tsock)
break;
for (index=0, tsock= node->outputs.first; tsock; tsock= tsock->next, index++) {
if (tsock==sock) {
if (in_out) *in_out= SOCK_OUT;
break;
}
}
if (tsock)
break;
}
if (node) {
*nodep= node;
if (sockindex) *sockindex= index;
return 1;
}
*nodep= NULL;
return 0;
}
/* ************** Add stuff ********** */
static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype)
{
bNodeSocketTemplate *sockdef;
/* bNodeSocket *sock; */ /* UNUSED */
if (ntype->inputs) {
sockdef= ntype->inputs;
while (sockdef->type != -1) {
/* sock = */ node_add_input_from_template(ntree, node, sockdef);
sockdef++;
}
}
if (ntype->outputs) {
sockdef= ntype->outputs;
while (sockdef->type != -1) {
/* sock = */ node_add_output_from_template(ntree, node, sockdef);
sockdef++;
}
}
}
/* Find the first available, non-duplicate name for a given node */
void nodeUniqueName(bNodeTree *ntree, bNode *node)
{
BLI_uniquename(&ntree->nodes, node, "Node", '.', offsetof(bNode, name), sizeof(node->name));
}
bNode *nodeAddNode(bNodeTree *ntree, struct bNodeTemplate *ntemp)
{
bNode *node;
bNodeType *ntype;
ntype= node_get_type(ntree, ntemp->type);
if (ntype == NULL) {
printf("nodeAddNodeType() error: '%d' type invalid\n", ntemp->type);
return NULL;
}
/* validity check */
if (!nodeValid(ntree, ntemp))
return NULL;
node= MEM_callocN(sizeof(bNode), "new node");
node->type= ntype->type;
node->typeinfo= ntype;
node->flag= NODE_SELECT|ntype->flag;
node->width= ntype->width;
node->miniwidth= 42.0f;
node->height= ntype->height;
node_add_sockets_from_type(ntree, node, ntype);
/* initialize the node name with the node label */
BLI_strncpy(node->name, nodeLabel(node), NODE_MAXSTR);
nodeUniqueName(ntree, node);
BLI_addtail(&ntree->nodes, node);
if (ntype->initfunc!=NULL)
ntype->initfunc(ntree, node, ntemp);
ntree->update |= NTREE_UPDATE_NODES;
return node;
}
void nodeMakeDynamicType(bNode *node)
{
/* find SH_DYNAMIC_NODE ntype */
bNodeType *ntype= ntreeGetType(NTREE_SHADER)->node_types.first;
while (ntype) {
if (ntype->type==NODE_DYNAMIC)
break;
ntype= ntype->next;
}
/* make own type struct to fill */
if (ntype) {
/*node->typeinfo= MEM_dupallocN(ntype);*/
bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType");
*newtype= *ntype;
BLI_strncpy(newtype->name, ntype->name, sizeof(newtype->name));
node->typeinfo= newtype;
}
}
/* keep socket listorder identical, for copying links */
/* ntree is the target tree */
bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
{
bNode *nnode= MEM_callocN(sizeof(bNode), "dupli node");
bNodeSocket *sock, *oldsock;
*nnode= *node;
nodeUniqueName(ntree, nnode);
BLI_addtail(&ntree->nodes, nnode);
BLI_duplicatelist(&nnode->inputs, &node->inputs);
oldsock= node->inputs.first;
for (sock= nnode->inputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
oldsock->new_sock= sock;
sock->stack_index= 0;
sock->default_value = node_socket_make_default_value(oldsock->type);
node_socket_copy_default_value(oldsock->type, sock->default_value, oldsock->default_value);
/* XXX some compositor node (e.g. image, render layers) still store
* some persistent buffer data here, need to clear this to avoid dangling pointers.
*/
sock->cache = NULL;
}
BLI_duplicatelist(&nnode->outputs, &node->outputs);
oldsock= node->outputs.first;
for (sock= nnode->outputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
oldsock->new_sock= sock;
sock->stack_index= 0;
sock->default_value = node_socket_make_default_value(oldsock->type);
node_socket_copy_default_value(oldsock->type, sock->default_value, oldsock->default_value);
/* XXX some compositor node (e.g. image, render layers) still store
* some persistent buffer data here, need to clear this to avoid dangling pointers.
*/
sock->cache = NULL;
}
/* don't increase node->id users, freenode doesn't decrement either */
if (node->typeinfo->copystoragefunc)
node->typeinfo->copystoragefunc(node, nnode);
node->new_node= nnode;
nnode->new_node= NULL;
nnode->preview= NULL;
ntree->update |= NTREE_UPDATE_NODES;
return nnode;
}
/* also used via rna api, so we check for proper input output direction */
bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock)
{
bNodeSocket *sock;
bNodeLink *link= NULL;
int from= 0, to= 0;
if (fromnode) {
/* test valid input */
for (sock= fromnode->outputs.first; sock; sock= sock->next)
if (sock==fromsock)
break;
if (sock)
from= 1; /* OK */
else {
for (sock= fromnode->inputs.first; sock; sock= sock->next)
if (sock==fromsock)
break;
if (sock)
from= -1; /* OK but flip */
}
}
else {
/* check tree sockets */
for (sock= ntree->inputs.first; sock; sock= sock->next)
if (sock==fromsock)
break;
if (sock)
from= 1; /* OK */
else {
for (sock= ntree->outputs.first; sock; sock= sock->next)
if (sock==fromsock)
break;
if (sock)
from= -1; /* OK but flip */
}
}
if (tonode) {
for (sock= tonode->inputs.first; sock; sock= sock->next)
if (sock==tosock)
break;
if (sock)
to= 1; /* OK */
else {
for (sock= tonode->outputs.first; sock; sock= sock->next)
if (sock==tosock)
break;
if (sock)
to= -1; /* OK but flip */
}
}
else {
/* check tree sockets */
for (sock= ntree->outputs.first; sock; sock= sock->next)
if (sock==tosock)
break;
if (sock)
to= 1; /* OK */
else {
for (sock= ntree->inputs.first; sock; sock= sock->next)
if (sock==tosock)
break;
if (sock)
to= -1; /* OK but flip */
}
}
if (from >= 0 && to >= 0) {
link= MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
link->fromnode= fromnode;
link->fromsock= fromsock;
link->tonode= tonode;
link->tosock= tosock;
}
else if (from <= 0 && to <= 0) {
link= MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
link->fromnode= tonode;
link->fromsock= tosock;
link->tonode= fromnode;
link->tosock= fromsock;
}
ntree->update |= NTREE_UPDATE_LINKS;
return link;
}
void nodeRemLink(bNodeTree *ntree, bNodeLink *link)
{
BLI_remlink(&ntree->links, link);
if (link->tosock)
link->tosock->link= NULL;
MEM_freeN(link);
ntree->update |= NTREE_UPDATE_LINKS;
}
void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
{
bNodeLink *link, *next;
for (link= ntree->links.first; link; link= next) {
next= link->next;
if (link->fromsock==sock || link->tosock==sock) {
nodeRemLink(ntree, link);
}
}
ntree->update |= NTREE_UPDATE_LINKS;
}
void nodeInternalRelink(bNodeTree *ntree, bNode *node)
{
bNodeLink *link, *link_next;
ListBase intlinks;
if (!node->typeinfo->internal_connect)
return;
intlinks = node->typeinfo->internal_connect(ntree, node);
/* store link pointers in output sockets, for efficient lookup */
for (link=intlinks.first; link; link=link->next)
link->tosock->link = link;
/* redirect downstream links */
for (link=ntree->links.first; link; link=link_next) {
link_next = link->next;
/* do we have internal link? */
if (link->fromnode==node) {
if (link->fromsock->link) {
/* get the upstream input link */
bNodeLink *fromlink = link->fromsock->link->fromsock->link;
/* skip the node */
if (fromlink) {
link->fromnode = fromlink->fromnode;
link->fromsock = fromlink->fromsock;
ntree->update |= NTREE_UPDATE_LINKS;
}
else
nodeRemLink(ntree, link);
}
else
nodeRemLink(ntree, link);
}
}
/* remove remaining upstream links */
for (link=ntree->links.first; link; link=link_next) {
link_next = link->next;
if (link->tonode==node)
nodeRemLink(ntree, link);
}
BLI_freelistN(&intlinks);
}
/* transforms node location to area coords */
void nodeSpaceCoords(bNode *node, float *locx, float *locy)
{
if (node->parent) {
nodeSpaceCoords(node->parent, locx, locy);
*locx += node->locx;
*locy += node->locy;
}
else {
*locx = node->locx;
*locy = node->locy;
}
}
void nodeAttachNode(bNode *node, bNode *parent)
{
float parentx, parenty;
node->parent = parent;
/* transform to parent space */
nodeSpaceCoords(parent, &parentx, &parenty);
node->locx -= parentx;
node->locy -= parenty;
}
void nodeDetachNode(struct bNode *node)
{
float parentx, parenty;
if (node->parent) {
/* transform to "global" (area) space */
nodeSpaceCoords(node->parent, &parentx, &parenty);
node->locx += parentx;
node->locy += parenty;
node->parent = NULL;
}
}
bNodeTree *ntreeAddTree(const char *name, int type, int nodetype)
{
bNodeTree *ntree;
bNodeType *ntype;
/* trees are created as local trees if they of compositor, material or texture type,
* node groups and other tree types are created as library data.
*/
if (ELEM3(type, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE) && nodetype==0) {
ntree= MEM_callocN(sizeof(bNodeTree), "new node tree");
*( (short *)ntree->id.name )= ID_NT; /* not "type", as that is ntree->type */
BLI_strncpy(ntree->id.name+2, name, sizeof(ntree->id.name));
}
else
ntree= BKE_libblock_alloc(&G.main->nodetree, ID_NT, name);
ntree->type= type;
ntree->nodetype = nodetype;
ntreeInitTypes(ntree);
ntype = node_get_type(ntree, ntree->nodetype);
if (ntype && ntype->inittreefunc)
ntype->inittreefunc(ntree);
return ntree;
}
/* Warning: this function gets called during some rather unexpected times
* - this gets called when executing compositing updates (for threaded previews)
* - when the nodetree datablock needs to be copied (i.e. when users get copied)
* - for scene duplication use ntreeSwapID() after so we don't have stale pointers.
*/
bNodeTree *ntreeCopyTree(bNodeTree *ntree)
{
bNodeTree *newtree;
bNode *node /*, *nnode */ /* UNUSED */, *last;
bNodeLink *link;
bNodeSocket *gsock, *oldgsock;
if (ntree==NULL) return NULL;
/* is ntree part of library? */
for (newtree=G.main->nodetree.first; newtree; newtree= newtree->id.next)
if (newtree==ntree) break;
if (newtree) {
newtree= BKE_libblock_copy(&ntree->id);
}
else {
newtree= MEM_dupallocN(ntree);
BKE_libblock_copy_data(&newtree->id, &ntree->id, TRUE); /* copy animdata and ID props */
}
id_us_plus((ID *)newtree->gpd);
/* in case a running nodetree is copied */
newtree->execdata= NULL;
newtree->nodes.first= newtree->nodes.last= NULL;
newtree->links.first= newtree->links.last= NULL;
last = ntree->nodes.last;
for (node= ntree->nodes.first; node; node= node->next) {
node->new_node= NULL;
/* nnode= */ nodeCopyNode(newtree, node); /* sets node->new */
/* make sure we don't copy new nodes again! */
if (node==last)
break;
}
/* socket definition for group usage */
BLI_duplicatelist(&newtree->inputs, &ntree->inputs);
for (gsock= newtree->inputs.first, oldgsock= ntree->inputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) {
oldgsock->new_sock= gsock;
gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL);
gsock->default_value = node_socket_make_default_value(oldgsock->type);
node_socket_copy_default_value(oldgsock->type, gsock->default_value, oldgsock->default_value);
}
BLI_duplicatelist(&newtree->outputs, &ntree->outputs);
for (gsock= newtree->outputs.first, oldgsock= ntree->outputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) {
oldgsock->new_sock= gsock;
gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL);
gsock->default_value = node_socket_make_default_value(oldgsock->type);
node_socket_copy_default_value(oldgsock->type, gsock->default_value, oldgsock->default_value);
}
/* copy links */
BLI_duplicatelist(&newtree->links, &ntree->links);
for (link= newtree->links.first; link; link= link->next) {
link->fromnode = (link->fromnode ? link->fromnode->new_node : NULL);
link->fromsock = (link->fromsock ? link->fromsock->new_sock : NULL);
link->tonode = (link->tonode ? link->tonode->new_node : NULL);
link->tosock = (link->tosock ? link->tosock->new_sock : NULL);
/* update the link socket's pointer */
if (link->tosock)
link->tosock->link = link;
}
/* update node->parent pointers */
for (node=newtree->nodes.first; node; node=node->next) {
if (node->parent)
node->parent = node->parent->new_node;
}
return newtree;
}
/* use when duplicating scenes */
void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to)
{
bNode *node;
/* for scene duplication only */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->id==id_from) {
node->id= id_to;
}
}
}
/* *************** preview *********** */
/* if node->preview, then we assume the rect to exist */
void nodeFreePreview(bNode *node)
{
if (node->preview) {
if (node->preview->rect)
MEM_freeN(node->preview->rect);
MEM_freeN(node->preview);
node->preview= NULL;
}
}
static void node_init_preview(bNode *node, int xsize, int ysize)
{
if (node->preview==NULL) {
node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
// printf("added preview %s\n", node->name);
}
/* node previews can get added with variable size this way */
if (xsize==0 || ysize==0)
return;
/* sanity checks & initialize */
if (node->preview->rect) {
if (node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
MEM_freeN(node->preview->rect);
node->preview->rect= NULL;
}
}
if (node->preview->rect==NULL) {
node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(char)*4, "node preview rect");
node->preview->xsize= xsize;
node->preview->ysize= ysize;
}
/* no clear, makes nicer previews */
}
void ntreeInitPreview(bNodeTree *ntree, int xsize, int ysize)
{
bNode *node;
if (ntree==NULL)
return;
for (node= ntree->nodes.first; node; node= node->next) {
if (node->typeinfo->flag & NODE_PREVIEW) /* hrms, check for closed nodes? */
node_init_preview(node, xsize, ysize);
if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
ntreeInitPreview((bNodeTree *)node->id, xsize, ysize);
}
}
static void nodeClearPreview(bNode *node)
{
if (node->preview && node->preview->rect)
memset(node->preview->rect, 0, MEM_allocN_len(node->preview->rect));
}
/* use it to enforce clear */
void ntreeClearPreview(bNodeTree *ntree)
{
bNode *node;
if (ntree==NULL)
return;
for (node= ntree->nodes.first; node; node= node->next) {
if (node->typeinfo->flag & NODE_PREVIEW)
nodeClearPreview(node);
if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
ntreeClearPreview((bNodeTree *)node->id);
}
}
/* hack warning! this function is only used for shader previews, and
* since it gets called multiple times per pixel for Ztransp we only
* add the color once. Preview gets cleared before it starts render though */
void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
{
bNodePreview *preview= node->preview;
if (preview) {
if (x>=0 && y>=0) {
if (x<preview->xsize && y<preview->ysize) {
unsigned char *tar= preview->rect+ 4*((preview->xsize*y) + x);
if (do_manage) {
linearrgb_to_srgb_uchar4(tar, col);
}
else {
rgba_float_to_uchar(tar, col);
}
}
//else printf("prv out bound x y %d %d\n", x, y);
}
//else printf("prv out bound x y %d %d\n", x, y);
}
}
/* ************** Free stuff ********** */
/* goes over entire tree */
void nodeUnlinkNode(bNodeTree *ntree, bNode *node)
{
bNodeLink *link, *next;
bNodeSocket *sock;
ListBase *lb;
for (link= ntree->links.first; link; link= next) {
next= link->next;
if (link->fromnode==node) {
lb= &node->outputs;
if (link->tonode)
link->tonode->update |= NODE_UPDATE;
}
else if (link->tonode==node)
lb= &node->inputs;
else
lb= NULL;
if (lb) {
for (sock= lb->first; sock; sock= sock->next) {
if (link->fromsock==sock || link->tosock==sock)
break;
}
if (sock) {
nodeRemLink(ntree, link);
}
}
}
}
static void node_unlink_attached(bNodeTree *ntree, bNode *parent)
{
bNode *node;
for (node=ntree->nodes.first; node; node=node->next) {
if (node->parent == parent)
nodeDetachNode(node);
}
}
void nodeFreeNode(bNodeTree *ntree, bNode *node)
{
bNodeTreeType *treetype= ntreeGetType(ntree->type);
bNodeSocket *sock, *nextsock;
/* remove all references to this node */
nodeUnlinkNode(ntree, node);
node_unlink_attached(ntree, node);
BLI_remlink(&ntree->nodes, node);
/* since it is called while free database, node->id is undefined */
if (treetype->free_node_cache)
treetype->free_node_cache(ntree, node);
if (node->typeinfo && node->typeinfo->freestoragefunc)
node->typeinfo->freestoragefunc(node);
for (sock=node->inputs.first; sock; sock = nextsock) {
nextsock = sock->next;
node_socket_free_default_value(sock->type, sock->default_value);
MEM_freeN(sock);
}
for (sock=node->outputs.first; sock; sock = nextsock) {
nextsock = sock->next;
node_socket_free_default_value(sock->type, sock->default_value);
MEM_freeN(sock);
}
nodeFreePreview(node);
MEM_freeN(node);
ntree->update |= NTREE_UPDATE_NODES;
}
/* do not free ntree itself here, BKE_libblock_free calls this function too */
void ntreeFreeTree(bNodeTree *ntree)
{
bNode *node, *next;
bNodeSocket *sock;
if (ntree==NULL) return;
/* XXX hack! node trees should not store execution graphs at all.
* This should be removed when old tree types no longer require it.
* Currently the execution data for texture nodes remains in the tree
* after execution, until the node tree is updated or freed.
*/
if (ntree->execdata) {
switch (ntree->type) {
case NTREE_COMPOSIT:
ntreeCompositEndExecTree(ntree->execdata, 1);
break;
case NTREE_SHADER:
ntreeShaderEndExecTree(ntree->execdata, 1);
break;
case NTREE_TEXTURE:
ntreeTexEndExecTree(ntree->execdata, 1);
break;
}
}
BKE_free_animdata((ID *)ntree);
id_us_min((ID *)ntree->gpd);
BLI_freelistN(&ntree->links); /* do first, then unlink_node goes fast */
for (node= ntree->nodes.first; node; node= next) {
next= node->next;
nodeFreeNode(ntree, node);
}
for (sock=ntree->inputs.first; sock; sock=sock->next)
node_socket_free_default_value(sock->type, sock->default_value);
BLI_freelistN(&ntree->inputs);
for (sock=ntree->outputs.first; sock; sock=sock->next)
node_socket_free_default_value(sock->type, sock->default_value);
BLI_freelistN(&ntree->outputs);
}
void ntreeFreeCache(bNodeTree *ntree)
{
bNodeTreeType *treetype;
if (ntree==NULL) return;
treetype= ntreeGetType(ntree->type);
if (treetype->free_cache)
treetype->free_cache(ntree);
}
void ntreeSetOutput(bNodeTree *ntree)
{
bNode *node;
/* find the active outputs, might become tree type dependent handler */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
bNode *tnode;
int output= 0;
/* we need a check for which output node should be tagged like this, below an exception */
if (node->type==CMP_NODE_OUTPUT_FILE)
continue;
/* there is more types having output class, each one is checked */
for (tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
if (tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
if (ntree->type==NTREE_COMPOSIT) {
/* same type, exception for viewer */
if (tnode->type==node->type ||
(ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
if (tnode->flag & NODE_DO_OUTPUT) {
output++;
if (output>1)
tnode->flag &= ~NODE_DO_OUTPUT;
}
}
}
else {
/* same type */
if (tnode->type==node->type) {
if (tnode->flag & NODE_DO_OUTPUT) {
output++;
if (output>1)
tnode->flag &= ~NODE_DO_OUTPUT;
}
}
}
}
}
if (output==0)
node->flag |= NODE_DO_OUTPUT;
}
}
/* here we could recursively set which nodes have to be done,
* might be different for editor or for "real" use... */
}
typedef struct MakeLocalCallData {
ID *group_id;
ID *new_id;
int lib, local;
} MakeLocalCallData;
static void ntreeMakeLocal_CheckLocal(void *calldata, ID *owner_id, bNodeTree *ntree)
{
MakeLocalCallData *cd= (MakeLocalCallData*)calldata;
bNode *node;
/* find if group is in tree */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->id == cd->group_id) {
if (owner_id->lib) cd->lib= 1;
else cd->local= 1;
}
}
}
static void ntreeMakeLocal_LinkNew(void *calldata, ID *owner_id, bNodeTree *ntree)
{
MakeLocalCallData *cd= (MakeLocalCallData*)calldata;
bNode *node;
/* find if group is in tree */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->id == cd->group_id) {
if (owner_id->lib==NULL) {
node->id= cd->new_id;
cd->new_id->us++;
cd->group_id->us--;
}
}
}
}
void ntreeMakeLocal(bNodeTree *ntree)
{
Main *bmain= G.main;
bNodeTreeType *treetype= ntreeGetType(ntree->type);
MakeLocalCallData cd;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if (ntree->id.lib==NULL) return;
if (ntree->id.us==1) {
id_clear_lib_data(bmain, (ID *)ntree);
return;
}
/* now check users of groups... again typedepending, callback... */
cd.group_id = &ntree->id;
cd.new_id = NULL;
cd.local = 0;
cd.lib = 0;
treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_CheckLocal);
/* if all users are local, we simply make tree local */
if (cd.local && cd.lib==0) {
id_clear_lib_data(bmain, (ID *)ntree);
}
else if (cd.local && cd.lib) {
/* this is the mixed case, we copy the tree and assign it to local users */
bNodeTree *newtree= ntreeCopyTree(ntree);
newtree->id.us= 0;
cd.new_id = &newtree->id;
treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_LinkNew);
}
}
int ntreeNodeExists(bNodeTree *ntree, bNode *testnode)
{
bNode *node= ntree->nodes.first;
for (; node; node= node->next)
if (node==testnode)
return 1;
return 0;
}
int ntreeOutputExists(bNode *node, bNodeSocket *testsock)
{
bNodeSocket *sock= node->outputs.first;
for (; sock; sock= sock->next)
if (sock==testsock)
return 1;
return 0;
}
/* returns localized tree for execution in threads */
bNodeTree *ntreeLocalize(bNodeTree *ntree)
{
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
bNodeTree *ltree;
bNode *node;
bAction *action_backup= NULL, *tmpact_backup= NULL;
/* Workaround for copying an action on each render!
* set action to NULL so animdata actions don't get copied */
AnimData *adt= BKE_animdata_from_id(&ntree->id);
if (adt) {
action_backup= adt->action;
tmpact_backup= adt->tmpact;
adt->action= NULL;
adt->tmpact= NULL;
}
/* node copy func */
ltree= ntreeCopyTree(ntree);
if (adt) {
AnimData *ladt= BKE_animdata_from_id(&ltree->id);
adt->action= ladt->action= action_backup;
adt->tmpact= ladt->tmpact= tmpact_backup;
if (action_backup) action_backup->id.us++;
if (tmpact_backup) tmpact_backup->id.us++;
}
/* end animdata uglyness */
/* ensures only a single output node is enabled */
ntreeSetOutput(ntree);
for (node= ntree->nodes.first; node; node= node->next) {
/* store new_node pointer to original */
node->new_node->new_node= node;
}
if (ntreetype->localize)
ntreetype->localize(ltree, ntree);
return ltree;
}
/* sync local composite with real tree */
/* local tree is supposed to be running, be careful moving previews! */
/* is called by jobs manager, outside threads, so it doesnt happen during draw */
void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
{
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
if (ntreetype->local_sync)
ntreetype->local_sync(localtree, ntree);
}
/* merge local tree results back, and free local tree */
/* we have to assume the editor already changed completely */
void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree)
{
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
bNode *lnode;
/* move over the compbufs and previews */
for (lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if (ntreeNodeExists(ntree, lnode->new_node)) {
if (lnode->preview && lnode->preview->rect) {
nodeFreePreview(lnode->new_node);
lnode->new_node->preview= lnode->preview;
lnode->preview= NULL;
}
}
}
if (ntreetype->local_merge)
ntreetype->local_merge(localtree, ntree);
ntreeFreeTree(localtree);
MEM_freeN(localtree);
}
/* ************ find stuff *************** */
int ntreeHasType(bNodeTree *ntree, int type)
{
bNode *node;
if (ntree)
for (node= ntree->nodes.first; node; node= node->next)
if (node->type == type)
return 1;
return 0;
}
bNodeLink *nodeFindLink(bNodeTree *ntree, bNodeSocket *from, bNodeSocket *to)
{
bNodeLink *link;
for (link= ntree->links.first; link; link= link->next) {
if (link->fromsock==from && link->tosock==to)
return link;
if (link->fromsock==to && link->tosock==from) /* hrms? */
return link;
}
return NULL;
}
int nodeCountSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
{
bNodeLink *link;
int tot= 0;
for (link= ntree->links.first; link; link= link->next) {
if (link->fromsock==sock || link->tosock==sock)
tot++;
}
return tot;
}
bNode *nodeGetActive(bNodeTree *ntree)
{
bNode *node;
if (ntree==NULL) return NULL;
for (node= ntree->nodes.first; node; node= node->next)
if (node->flag & NODE_ACTIVE)
break;
return node;
}
/* two active flags, ID nodes have special flag for buttons display */
bNode *nodeGetActiveID(bNodeTree *ntree, short idtype)
{
bNode *node;
if (ntree==NULL) return NULL;
/* check for group edit */
for (node= ntree->nodes.first; node; node= node->next)
if (node->flag & NODE_GROUP_EDIT)
break;
if (node)
ntree= (bNodeTree*)node->id;
/* now find active node with this id */
for (node= ntree->nodes.first; node; node= node->next)
if (node->id && GS(node->id->name)==idtype)
if (node->flag & NODE_ACTIVE_ID)
break;
return node;
}
int nodeSetActiveID(bNodeTree *ntree, short idtype, ID *id)
{
bNode *node;
int ok= FALSE;
if (ntree==NULL) return ok;
/* check for group edit */
for (node= ntree->nodes.first; node; node= node->next)
if (node->flag & NODE_GROUP_EDIT)
break;
if (node)
ntree= (bNodeTree*)node->id;
/* now find active node with this id */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->id && GS(node->id->name)==idtype) {
if (id && ok==FALSE && node->id==id) {
node->flag |= NODE_ACTIVE_ID;
ok= TRUE;
}
else {
node->flag &= ~NODE_ACTIVE_ID;
}
}
}
return ok;
}
/* two active flags, ID nodes have special flag for buttons display */
void nodeClearActiveID(bNodeTree *ntree, short idtype)
{
bNode *node;
if (ntree==NULL) return;
for (node= ntree->nodes.first; node; node= node->next)
if (node->id && GS(node->id->name)==idtype)
node->flag &= ~NODE_ACTIVE_ID;
}
/* two active flags, ID nodes have special flag for buttons display */
void nodeSetActive(bNodeTree *ntree, bNode *node)
{
bNode *tnode;
/* make sure only one node is active, and only one per ID type */
for (tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
tnode->flag &= ~NODE_ACTIVE;
if (node->id && tnode->id) {
if (GS(node->id->name) == GS(tnode->id->name))
tnode->flag &= ~NODE_ACTIVE_ID;
}
if (node->typeinfo->nclass == NODE_CLASS_TEXTURE)
tnode->flag &= ~NODE_ACTIVE_TEXTURE;
}
node->flag |= NODE_ACTIVE;
if (node->id)
node->flag |= NODE_ACTIVE_ID;
if (node->typeinfo->nclass == NODE_CLASS_TEXTURE)
node->flag |= NODE_ACTIVE_TEXTURE;
}
int nodeSocketIsHidden(bNodeSocket *sock)
{
return ((sock->flag & (SOCK_HIDDEN | SOCK_UNAVAIL)) != 0);
}
void nodeSocketSetType(bNodeSocket *sock, int type)
{
int old_type = sock->type;
void *old_default_value = sock->default_value;
sock->type = type;
sock->default_value = node_socket_make_default_value(sock->type);
node_socket_init_default_value(type, sock->default_value);
node_socket_convert_default_value(sock->type, sock->default_value, old_type, old_default_value);
node_socket_free_default_value(old_type, old_default_value);
}
/* ************** dependency stuff *********** */
/* node is guaranteed to be not checked before */
static int node_get_deplist_recurs(bNode *node, bNode ***nsort)
{
bNode *fromnode;
bNodeSocket *sock;
int level = 0xFFF;
node->done = TRUE;
/* check linked nodes */
for (sock= node->inputs.first; sock; sock= sock->next) {
if (sock->link) {
fromnode= sock->link->fromnode;
if (fromnode) {
if (fromnode->done==0)
fromnode->level= node_get_deplist_recurs(fromnode, nsort);
if (fromnode->level <= level)
level = fromnode->level - 1;
}
}
}
/* check parent node */
if (node->parent) {
if (node->parent->done==0)
node->parent->level= node_get_deplist_recurs(node->parent, nsort);
if (node->parent->level <= level)
level = node->parent->level - 1;
}
if (nsort) {
**nsort= node;
(*nsort)++;
}
return level;
}
void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes)
{
bNode *node, **nsort;
*totnodes=0;
/* first clear data */
for (node= ntree->nodes.first; node; node= node->next) {
node->done = FALSE;
(*totnodes)++;
}
if (*totnodes==0) {
*deplist = NULL;
return;
}
nsort= *deplist= MEM_callocN((*totnodes)*sizeof(bNode*), "sorted node array");
/* recursive check */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->done==0) {
node->level= node_get_deplist_recurs(node, &nsort);
}
}
}
/* only updates node->level for detecting cycles links */
static void ntree_update_node_level(bNodeTree *ntree)
{
bNode *node;
/* first clear tag */
for (node= ntree->nodes.first; node; node= node->next) {
node->done = FALSE;
}
/* recursive check */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->done==0) {
node->level= node_get_deplist_recurs(node, NULL);
}
}
}
static void ntree_update_link_pointers(bNodeTree *ntree)
{
bNode *node;
bNodeSocket *sock;
bNodeLink *link;
/* first clear data */
for (node= ntree->nodes.first; node; node= node->next) {
for (sock= node->inputs.first; sock; sock= sock->next) {
sock->link= NULL;
sock->flag &= ~SOCK_IN_USE;
}
for (sock= node->outputs.first; sock; sock= sock->next) {
sock->flag &= ~SOCK_IN_USE;
}
}
for (sock= ntree->inputs.first; sock; sock= sock->next) {
sock->flag &= ~SOCK_IN_USE;
}
for (sock= ntree->outputs.first; sock; sock= sock->next) {
sock->link= NULL;
sock->flag &= ~SOCK_IN_USE;
}
for (link= ntree->links.first; link; link= link->next) {
link->tosock->link= link;
link->fromsock->flag |= SOCK_IN_USE;
link->tosock->flag |= SOCK_IN_USE;
}
}
static void ntree_validate_links(bNodeTree *ntree)
{
bNodeTreeType *ntreetype = ntreeGetType(ntree->type);
bNodeLink *link;
for (link = ntree->links.first; link; link = link->next) {
link->flag |= NODE_LINK_VALID;
if (link->fromnode && link->tonode && link->fromnode->level <= link->tonode->level)
link->flag &= ~NODE_LINK_VALID;
else if (ntreetype->validate_link) {
if (!ntreetype->validate_link(ntree, link))
link->flag &= ~NODE_LINK_VALID;
}
}
}
static void ntree_verify_nodes_cb(void *calldata, struct ID *UNUSED(owner_id), struct bNodeTree *ntree)
{
ID *id= (ID*)calldata;
bNode *node;
for (node=ntree->nodes.first; node; node=node->next)
if (node->typeinfo->verifyfunc)
node->typeinfo->verifyfunc(ntree, node, id);
}
void ntreeVerifyNodes(struct Main *main, struct ID *id)
{
bNodeTreeType *ntreetype;
bNodeTree *ntree;
int n;
for (n=0; n < NUM_NTREE_TYPES; ++n) {
ntreetype= ntreeGetType(n);
if (ntreetype && ntreetype->foreach_nodetree)
ntreetype->foreach_nodetree(main, id, ntree_verify_nodes_cb);
}
for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
ntree_verify_nodes_cb(id, NULL, ntree);
}
void ntreeUpdateTree(bNodeTree *ntree)
{
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
bNode *node;
if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES)) {
/* set the bNodeSocket->link pointers */
ntree_update_link_pointers(ntree);
/* update the node level from link dependencies */
ntree_update_node_level(ntree);
}
/* update individual nodes */
for (node=ntree->nodes.first; node; node=node->next) {
/* node tree update tags override individual node update flags */
if ((node->update & NODE_UPDATE) || (ntree->update & NTREE_UPDATE)) {
if (ntreetype->update_node)
ntreetype->update_node(ntree, node);
else if (node->typeinfo->updatefunc)
node->typeinfo->updatefunc(ntree, node);
}
/* clear update flag */
node->update = 0;
}
/* check link validity */
if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES))
ntree_validate_links(ntree);
/* generic tree update callback */
if (ntreetype->update)
ntreetype->update(ntree);
else {
/* Trees can be associated with a specific node type (i.e. group nodes),
* in that case a tree update function may be defined by that node type.
*/
bNodeType *ntype= node_get_type(ntree, ntree->nodetype);
if (ntype && ntype->updatetreefunc)
ntype->updatetreefunc(ntree);
}
/* XXX hack, should be done by depsgraph!! */
ntreeVerifyNodes(G.main, &ntree->id);
/* clear the update flag */
ntree->update = 0;
}
void nodeUpdate(bNodeTree *ntree, bNode *node)
{
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
if (ntreetype->update_node)
ntreetype->update_node(ntree, node);
else if (node->typeinfo->updatefunc)
node->typeinfo->updatefunc(ntree, node);
/* clear update flag */
node->update = 0;
}
int nodeUpdateID(bNodeTree *ntree, ID *id)
{
bNodeTreeType *ntreetype;
bNode *node;
int change = FALSE;
if (ELEM(NULL, id, ntree))
return change;
ntreetype = ntreeGetType(ntree->type);
if (ntreetype->update_node) {
for (node= ntree->nodes.first; node; node= node->next) {
if (node->id==id) {
change = TRUE;
node->update |= NODE_UPDATE_ID;
ntreetype->update_node(ntree, node);
/* clear update flag */
node->update = 0;
}
}
}
else {
for (node= ntree->nodes.first; node; node= node->next) {
if (node->id==id) {
change = TRUE;
node->update |= NODE_UPDATE_ID;
if (node->typeinfo->updatefunc)
node->typeinfo->updatefunc(ntree, node);
/* clear update flag */
node->update = 0;
}
}
}
return change;
}
/* ************* node type access ********** */
int nodeValid(bNodeTree *ntree, bNodeTemplate *ntemp)
{
bNodeType *ntype= node_get_type(ntree, ntemp->type);
if (ntype) {
if (ntype->validfunc)
return ntype->validfunc(ntree, ntemp);
else
return 1;
}
else
return 0;
}
const char* nodeLabel(bNode *node)
{
if (node->label[0]!='\0')
return node->label;
else if (node->typeinfo->labelfunc)
return node->typeinfo->labelfunc(node);
else
return IFACE_(node->typeinfo->name);
}
struct bNodeTree *nodeGroupEditGet(struct bNode *node)
{
if (node->typeinfo->group_edit_get)
return node->typeinfo->group_edit_get(node);
else
return NULL;
}
struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit)
{
if (node->typeinfo->group_edit_set)
return node->typeinfo->group_edit_set(node, edit);
else if (node->typeinfo->group_edit_get)
return node->typeinfo->group_edit_get(node);
else
return NULL;
}
void nodeGroupEditClear(struct bNode *node)
{
if (node->typeinfo->group_edit_clear)
node->typeinfo->group_edit_clear(node);
}
struct bNodeTemplate nodeMakeTemplate(struct bNode *node)
{
bNodeTemplate ntemp;
if (node->typeinfo->templatefunc)
return node->typeinfo->templatefunc(node);
else {
ntemp.type = node->type;
return ntemp;
}
}
void node_type_base(bNodeTreeType *ttype, bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
memset(ntype, 0, sizeof(bNodeType));
ntype->type = type;
BLI_strncpy(ntype->name, name, sizeof(ntype->name));
ntype->nclass = nclass;
ntype->flag = flag;
/* Default muting stuff. */
if (ttype)
ntype->internal_connect = ttype->internal_connect;
/* default size values */
ntype->width = 140;
ntype->minwidth = 100;
ntype->maxwidth = 320;
ntype->height = 100;
ntype->minheight = 30;
ntype->maxheight = FLT_MAX;
}
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
{
ntype->inputs = inputs;
ntype->outputs = outputs;
}
void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp))
{
ntype->initfunc = initfunc;
}
void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp))
{
ntype->validfunc = validfunc;
}
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
{
ntype->width = width;
ntype->minwidth = minwidth;
if (maxwidth <= minwidth)
ntype->maxwidth = FLT_MAX;
else
ntype->maxwidth = maxwidth;
}
void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *))
{
if (storagename)
BLI_strncpy(ntype->storagename, storagename, sizeof(ntype->storagename));
else
ntype->storagename[0] = '\0';
ntype->copystoragefunc = copystoragefunc;
ntype->freestoragefunc = freestoragefunc;
}
void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *))
{
ntype->labelfunc = labelfunc;
}
void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *))
{
ntype->templatefunc = templatefunc;
}
void node_type_update(struct bNodeType *ntype,
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id))
{
ntype->updatefunc = updatefunc;
ntype->verifyfunc = verifyfunc;
}
void node_type_tree(struct bNodeType *ntype, void (*inittreefunc)(struct bNodeTree *), void (*updatetreefunc)(struct bNodeTree *))
{
ntype->inittreefunc = inittreefunc;
ntype->updatetreefunc = updatetreefunc;
}
void node_type_group_edit(struct bNodeType *ntype,
struct bNodeTree *(*group_edit_get)(struct bNode *node),
struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit),
void (*group_edit_clear)(struct bNode *node))
{
ntype->group_edit_get = group_edit_get;
ntype->group_edit_set = group_edit_set;
ntype->group_edit_clear = group_edit_clear;
}
void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **))
{
ntype->execfunc = execfunc;
}
void node_type_exec_new(struct bNodeType *ntype,
void *(*initexecfunc)(struct bNode *node),
void (*freeexecfunc)(struct bNode *node, void *nodedata),
void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **))
{
ntype->initexecfunc = initexecfunc;
ntype->freeexecfunc = freeexecfunc;
ntype->newexecfunc = newexecfunc;
}
void node_type_internal_connect(bNodeType *ntype, ListBase (*internal_connect)(bNodeTree *, bNode *))
{
ntype->internal_connect = internal_connect;
}
void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out))
{
ntype->gpufunc = gpufunc;
}
void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out))
{
ntype->gpuextfunc = gpuextfunc;
}
void node_type_compatibility(struct bNodeType *ntype, short compatibility)
{
ntype->compatibility = compatibility;
}
static bNodeType *is_nodetype_registered(ListBase *typelist, int type)
{
bNodeType *ntype= typelist->first;
for (;ntype; ntype= ntype->next )
if (ntype->type==type)
return ntype;
return NULL;
}
void nodeRegisterType(bNodeTreeType *ttype, bNodeType *ntype)
{
ListBase *typelist = &(ttype->node_types);
bNodeType *found= is_nodetype_registered(typelist, ntype->type);
if (found==NULL)
BLI_addtail(typelist, ntype);
}
static void registerCompositNodes(bNodeTreeType *ttype)
{
register_node_type_frame(ttype);
register_node_type_cmp_group(ttype);
// register_node_type_cmp_forloop(ttype);
// register_node_type_cmp_whileloop(ttype);
register_node_type_cmp_rlayers(ttype);
register_node_type_cmp_image(ttype);
register_node_type_cmp_texture(ttype);
register_node_type_cmp_value(ttype);
register_node_type_cmp_rgb(ttype);
register_node_type_cmp_curve_time(ttype);
register_node_type_cmp_movieclip(ttype);
register_node_type_cmp_composite(ttype);
register_node_type_cmp_viewer(ttype);
register_node_type_cmp_splitviewer(ttype);
register_node_type_cmp_output_file(ttype);
register_node_type_cmp_view_levels(ttype);
register_node_type_cmp_curve_rgb(ttype);
register_node_type_cmp_mix_rgb(ttype);
register_node_type_cmp_hue_sat(ttype);
register_node_type_cmp_brightcontrast(ttype);
register_node_type_cmp_gamma(ttype);
register_node_type_cmp_invert(ttype);
register_node_type_cmp_alphaover(ttype);
register_node_type_cmp_zcombine(ttype);
register_node_type_cmp_colorbalance(ttype);
register_node_type_cmp_huecorrect(ttype);
register_node_type_cmp_normal(ttype);
register_node_type_cmp_curve_vec(ttype);
register_node_type_cmp_map_value(ttype);
register_node_type_cmp_normalize(ttype);
register_node_type_cmp_filter(ttype);
register_node_type_cmp_blur(ttype);
register_node_type_cmp_dblur(ttype);
register_node_type_cmp_bilateralblur(ttype);
register_node_type_cmp_vecblur(ttype);
register_node_type_cmp_dilateerode(ttype);
register_node_type_cmp_defocus(ttype);
register_node_type_cmp_valtorgb(ttype);
register_node_type_cmp_rgbtobw(ttype);
register_node_type_cmp_setalpha(ttype);
register_node_type_cmp_idmask(ttype);
register_node_type_cmp_math(ttype);
register_node_type_cmp_seprgba(ttype);
register_node_type_cmp_combrgba(ttype);
register_node_type_cmp_sephsva(ttype);
register_node_type_cmp_combhsva(ttype);
register_node_type_cmp_sepyuva(ttype);
register_node_type_cmp_combyuva(ttype);
register_node_type_cmp_sepycca(ttype);
register_node_type_cmp_combycca(ttype);
register_node_type_cmp_premulkey(ttype);
register_node_type_cmp_diff_matte(ttype);
register_node_type_cmp_distance_matte(ttype);
register_node_type_cmp_chroma_matte(ttype);
register_node_type_cmp_color_matte(ttype);
register_node_type_cmp_channel_matte(ttype);
register_node_type_cmp_color_spill(ttype);
register_node_type_cmp_luma_matte(ttype);
register_node_type_cmp_doubleedgemask(ttype);
register_node_type_cmp_translate(ttype);
register_node_type_cmp_rotate(ttype);
register_node_type_cmp_scale(ttype);
register_node_type_cmp_flip(ttype);
register_node_type_cmp_crop(ttype);
register_node_type_cmp_displace(ttype);
register_node_type_cmp_mapuv(ttype);
register_node_type_cmp_glare(ttype);
register_node_type_cmp_tonemap(ttype);
register_node_type_cmp_lensdist(ttype);
register_node_type_cmp_transform(ttype);
register_node_type_cmp_stabilize2d(ttype);
register_node_type_cmp_moviedistortion(ttype);
register_node_type_cmp_colorcorrection(ttype);
register_node_type_cmp_boxmask(ttype);
register_node_type_cmp_ellipsemask(ttype);
register_node_type_cmp_bokehimage(ttype);
register_node_type_cmp_bokehblur(ttype);
register_node_type_cmp_switch(ttype);
}
static void registerShaderNodes(bNodeTreeType *ttype)
{
register_node_type_frame(ttype);
register_node_type_sh_group(ttype);
//register_node_type_sh_forloop(ttype);
//register_node_type_sh_whileloop(ttype);
register_node_type_sh_output(ttype);
register_node_type_sh_material(ttype);
register_node_type_sh_camera(ttype);
register_node_type_sh_gamma(ttype);
register_node_type_sh_brightcontrast(ttype);
register_node_type_sh_value(ttype);
register_node_type_sh_rgb(ttype);
register_node_type_sh_mix_rgb(ttype);
register_node_type_sh_valtorgb(ttype);
register_node_type_sh_rgbtobw(ttype);
register_node_type_sh_texture(ttype);
register_node_type_sh_normal(ttype);
register_node_type_sh_geom(ttype);
register_node_type_sh_mapping(ttype);
register_node_type_sh_curve_vec(ttype);
register_node_type_sh_curve_rgb(ttype);
register_node_type_sh_math(ttype);
register_node_type_sh_vect_math(ttype);
register_node_type_sh_squeeze(ttype);
//register_node_type_sh_dynamic(ttype);
register_node_type_sh_material_ext(ttype);
register_node_type_sh_invert(ttype);
register_node_type_sh_seprgb(ttype);
register_node_type_sh_combrgb(ttype);
register_node_type_sh_hue_sat(ttype);
register_node_type_sh_attribute(ttype);
register_node_type_sh_geometry(ttype);
register_node_type_sh_light_path(ttype);
register_node_type_sh_light_falloff(ttype);
register_node_type_sh_object_info(ttype);
register_node_type_sh_fresnel(ttype);
register_node_type_sh_layer_weight(ttype);
register_node_type_sh_tex_coord(ttype);
register_node_type_sh_background(ttype);
register_node_type_sh_bsdf_diffuse(ttype);
register_node_type_sh_bsdf_glossy(ttype);
register_node_type_sh_bsdf_glass(ttype);
register_node_type_sh_bsdf_translucent(ttype);
register_node_type_sh_bsdf_transparent(ttype);
register_node_type_sh_bsdf_velvet(ttype);
register_node_type_sh_emission(ttype);
register_node_type_sh_holdout(ttype);
//register_node_type_sh_volume_transparent(ttype);
//register_node_type_sh_volume_isotropic(ttype);
register_node_type_sh_mix_shader(ttype);
register_node_type_sh_add_shader(ttype);
register_node_type_sh_output_lamp(ttype);
register_node_type_sh_output_material(ttype);
register_node_type_sh_output_world(ttype);
register_node_type_sh_tex_image(ttype);
register_node_type_sh_tex_environment(ttype);
register_node_type_sh_tex_sky(ttype);
register_node_type_sh_tex_noise(ttype);
register_node_type_sh_tex_wave(ttype);
register_node_type_sh_tex_voronoi(ttype);
register_node_type_sh_tex_musgrave(ttype);
register_node_type_sh_tex_gradient(ttype);
register_node_type_sh_tex_magic(ttype);
register_node_type_sh_tex_checker(ttype);
}
static void registerTextureNodes(bNodeTreeType *ttype)
{
register_node_type_frame(ttype);
register_node_type_tex_group(ttype);
// register_node_type_tex_forloop(ttype);
// register_node_type_tex_whileloop(ttype);
register_node_type_tex_math(ttype);
register_node_type_tex_mix_rgb(ttype);
register_node_type_tex_valtorgb(ttype);
register_node_type_tex_rgbtobw(ttype);
register_node_type_tex_valtonor(ttype);
register_node_type_tex_curve_rgb(ttype);
register_node_type_tex_curve_time(ttype);
register_node_type_tex_invert(ttype);
register_node_type_tex_hue_sat(ttype);
register_node_type_tex_coord(ttype);
register_node_type_tex_distance(ttype);
register_node_type_tex_compose(ttype);
register_node_type_tex_decompose(ttype);
register_node_type_tex_output(ttype);
register_node_type_tex_viewer(ttype);
register_node_type_tex_checker(ttype);
register_node_type_tex_texture(ttype);
register_node_type_tex_bricks(ttype);
register_node_type_tex_image(ttype);
register_node_type_tex_rotate(ttype);
register_node_type_tex_translate(ttype);
register_node_type_tex_scale(ttype);
register_node_type_tex_at(ttype);
register_node_type_tex_proc_voronoi(ttype);
register_node_type_tex_proc_blend(ttype);
register_node_type_tex_proc_magic(ttype);
register_node_type_tex_proc_marble(ttype);
register_node_type_tex_proc_clouds(ttype);
register_node_type_tex_proc_wood(ttype);
register_node_type_tex_proc_musgrave(ttype);
register_node_type_tex_proc_noise(ttype);
register_node_type_tex_proc_stucci(ttype);
register_node_type_tex_proc_distnoise(ttype);
}
static void free_dynamic_typeinfo(bNodeType *ntype)
{
if (ntype->type==NODE_DYNAMIC) {
if (ntype->inputs) {
MEM_freeN(ntype->inputs);
}
if (ntype->outputs) {
MEM_freeN(ntype->outputs);
}
if (ntype->name) {
MEM_freeN((void *)ntype->name);
}
}
}
static void free_typeinfos(ListBase *list)
{
bNodeType *ntype, *next;
for (ntype=list->first; ntype; ntype=next) {
next = ntype->next;
if (ntype->type==NODE_DYNAMIC)
free_dynamic_typeinfo(ntype);
if (ntype->needs_free)
MEM_freeN(ntype);
}
}
void init_nodesystem(void)
{
registerCompositNodes(ntreeGetType(NTREE_COMPOSIT));
registerShaderNodes(ntreeGetType(NTREE_SHADER));
registerTextureNodes(ntreeGetType(NTREE_TEXTURE));
}
void free_nodesystem(void)
{
free_typeinfos(&ntreeGetType(NTREE_COMPOSIT)->node_types);
free_typeinfos(&ntreeGetType(NTREE_SHADER)->node_types);
free_typeinfos(&ntreeGetType(NTREE_TEXTURE)->node_types);
}
/* called from BKE_scene_unlink, when deleting a scene goes over all scenes
* other than the input, checks if they have render layer nodes referencing
* the to-be-deleted scene, and resets them to NULL. */
/* XXX needs to get current scene then! */
void clear_scene_in_nodes(Main *bmain, Scene *sce)
{
Scene *sce1;
bNode *node;
for (sce1= bmain->scene.first; sce1; sce1=sce1->id.next) {
if (sce1!=sce) {
if (sce1->nodetree) {
for (node= sce1->nodetree->nodes.first; node; node= node->next) {
if (node->type==CMP_NODE_R_LAYERS) {
Scene *nodesce= (Scene *)node->id;
if (nodesce==sce) node->id = NULL;
}
}
}
}
}
}