
pass index, and a random number unique to the instance of the object. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
2130 lines
55 KiB
C
2130 lines
55 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
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* All rights reserved.
|
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*
|
|
* The Original Code is: all of this file.
|
|
*
|
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* Contributor(s): Bob Holcomb.
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*
|
|
* ***** END GPL LICENSE BLOCK *****
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*/
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|
|
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/** \file blender/blenkernel/intern/node.c
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* \ingroup bke
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*/
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|
|
|
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#if 0 /* pynodes commented for now */
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# ifdef WITH_PYTHON
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# include <Python.h>
|
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# endif
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|
#endif
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|
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#include "MEM_guardedalloc.h"
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|
|
#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <limits.h>
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|
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_node_types.h"
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|
#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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|
|
|
#include "BLI_string.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_path_util.h"
|
|
#include "BLI_utildefines.h"
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|
|
|
#include "BLF_translation.h"
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|
|
|
#include "BKE_animsys.h"
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#include "BKE_action.h"
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|
#include "BKE_fcurve.h"
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|
#include "BKE_global.h"
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|
#include "BKE_image.h"
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#include "BKE_library.h"
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|
#include "BKE_main.h"
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|
#include "BKE_node.h"
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|
#include "BKE_utildefines.h"
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#include "BKE_utildefines.h"
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|
|
|
#include "RNA_access.h"
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|
|
|
#include "NOD_socket.h"
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#include "NOD_composite.h"
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|
#include "NOD_shader.h"
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#include "NOD_texture.h"
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|
|
|
|
bNodeTreeType *ntreeGetType(int type)
|
|
{
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|
static bNodeTreeType *types[NUM_NTREE_TYPES];
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|
static int types_init = 1;
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|
if (types_init) {
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types[NTREE_SHADER] = &ntreeType_Shader;
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types[NTREE_COMPOSIT] = &ntreeType_Composite;
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types[NTREE_TEXTURE] = &ntreeType_Texture;
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types_init = 0;
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|
}
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|
|
|
if (type >= 0 && type < NUM_NTREE_TYPES) {
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return types[type];
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|
}
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|
else {
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|
return NULL;
|
|
}
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|
}
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|
|
|
static bNodeType *node_get_type(bNodeTree *ntree, int type)
|
|
{
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|
bNodeType *ntype = ntreeGetType(ntree->type)->node_types.first;
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|
for (; ntype; ntype= ntype->next)
|
|
if (ntype->type==type)
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return ntype;
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|
|
|
return NULL;
|
|
}
|
|
|
|
bNodeType *ntreeGetNodeType(bNodeTree *ntree)
|
|
{
|
|
return node_get_type(ntree, ntree->nodetype);
|
|
}
|
|
|
|
bNodeSocketType *ntreeGetSocketType(int type)
|
|
{
|
|
static bNodeSocketType *types[NUM_SOCKET_TYPES]= {NULL};
|
|
static int types_init = 1;
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|
|
|
if (types_init) {
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node_socket_type_init(types);
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types_init= 0;
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|
}
|
|
|
|
if (type < NUM_SOCKET_TYPES) {
|
|
return types[type];
|
|
}
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|
else {
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|
return NULL;
|
|
}
|
|
}
|
|
|
|
void ntreeInitTypes(bNodeTree *ntree)
|
|
{
|
|
bNode *node, *next;
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|
|
|
for (node= ntree->nodes.first; node; node= next) {
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next= node->next;
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|
|
|
node->typeinfo= node_get_type(ntree, node->type);
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|
|
|
if (node->type==NODE_DYNAMIC) {
|
|
/* needed info if the pynode script fails now: */
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|
node->storage= ntree;
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|
if (node->id!=NULL) { /* not an empty script node */
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|
node->custom1 = 0;
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|
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
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|
}
|
|
// if (node->typeinfo)
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|
// node->typeinfo->initfunc(node);
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|
}
|
|
|
|
if (node->typeinfo==NULL) {
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printf("Error: Node type %s doesn't exist anymore, removed\n", node->name);
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|
nodeFreeNode(ntree, node);
|
|
}
|
|
}
|
|
|
|
ntree->init |= NTREE_TYPE_INIT;
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|
}
|
|
|
|
static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type)
|
|
{
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|
bNodeSocket *sock;
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|
|
|
sock= MEM_callocN(sizeof(bNodeSocket), "sock");
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|
|
|
BLI_strncpy(sock->name, name, NODE_MAXSTR);
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|
sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF);
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|
sock->type= type;
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|
sock->storage = NULL;
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|
|
|
sock->default_value = node_socket_make_default_value(type);
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node_socket_init_default_value(type, sock->default_value);
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|
|
|
return sock;
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|
}
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|
|
|
bNodeSocket *nodeAddSocket(bNodeTree *ntree, bNode *node, int in_out, const char *name, int type)
|
|
{
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|
bNodeSocket *sock = make_socket(ntree, in_out, name, type);
|
|
if (in_out==SOCK_IN)
|
|
BLI_addtail(&node->inputs, sock);
|
|
else if (in_out==SOCK_OUT)
|
|
BLI_addtail(&node->outputs, sock);
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|
|
node->update |= NODE_UPDATE;
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|
|
|
return sock;
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|
}
|
|
|
|
bNodeSocket *nodeInsertSocket(bNodeTree *ntree, bNode *node, int in_out, bNodeSocket *next_sock, const char *name, int type)
|
|
{
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|
bNodeSocket *sock = make_socket(ntree, in_out, name, type);
|
|
if (in_out==SOCK_IN)
|
|
BLI_insertlinkbefore(&node->inputs, next_sock, sock);
|
|
else if (in_out==SOCK_OUT)
|
|
BLI_insertlinkbefore(&node->outputs, next_sock, sock);
|
|
|
|
node->update |= NODE_UPDATE;
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|
|
|
return sock;
|
|
}
|
|
|
|
void nodeRemoveSocket(bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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|
{
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|
bNodeLink *link, *next;
|
|
|
|
for (link= ntree->links.first; link; link= next) {
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|
next= link->next;
|
|
if (link->fromsock==sock || link->tosock==sock) {
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|
nodeRemLink(ntree, link);
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|
}
|
|
}
|
|
|
|
/* this is fast, this way we don't need an in_out argument */
|
|
BLI_remlink(&node->inputs, sock);
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|
BLI_remlink(&node->outputs, sock);
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|
|
|
node_socket_free_default_value(sock->type, sock->default_value);
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|
MEM_freeN(sock);
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|
|
node->update |= NODE_UPDATE;
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|
}
|
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|
|
void nodeRemoveAllSockets(bNodeTree *ntree, bNode *node)
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|
{
|
|
bNodeSocket *sock;
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|
bNodeLink *link, *next;
|
|
|
|
for (link= ntree->links.first; link; link= next) {
|
|
next= link->next;
|
|
if (link->fromnode==node || link->tonode==node) {
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
}
|
|
|
|
for (sock=node->inputs.first; sock; sock=sock->next)
|
|
node_socket_free_default_value(sock->type, sock->default_value);
|
|
BLI_freelistN(&node->inputs);
|
|
for (sock=node->outputs.first; sock; sock=sock->next)
|
|
node_socket_free_default_value(sock->type, sock->default_value);
|
|
BLI_freelistN(&node->outputs);
|
|
|
|
node->update |= NODE_UPDATE;
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|
}
|
|
|
|
/* finds a node based on its name */
|
|
bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
|
|
{
|
|
return BLI_findstring(&ntree->nodes, name, offsetof(bNode, name));
|
|
}
|
|
|
|
/* finds a node based on given socket */
|
|
int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockindex, int *in_out)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *tsock;
|
|
int index= 0;
|
|
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
for (index=0, tsock= node->inputs.first; tsock; tsock= tsock->next, index++) {
|
|
if (tsock==sock) {
|
|
if (in_out) *in_out= SOCK_IN;
|
|
break;
|
|
}
|
|
}
|
|
if (tsock)
|
|
break;
|
|
for (index=0, tsock= node->outputs.first; tsock; tsock= tsock->next, index++) {
|
|
if (tsock==sock) {
|
|
if (in_out) *in_out= SOCK_OUT;
|
|
break;
|
|
}
|
|
}
|
|
if (tsock)
|
|
break;
|
|
}
|
|
|
|
if (node) {
|
|
*nodep= node;
|
|
if (sockindex) *sockindex= index;
|
|
return 1;
|
|
}
|
|
|
|
*nodep= NULL;
|
|
return 0;
|
|
}
|
|
|
|
/* ************** Add stuff ********** */
|
|
static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype)
|
|
{
|
|
bNodeSocketTemplate *sockdef;
|
|
/* bNodeSocket *sock; */ /* UNUSED */
|
|
|
|
if (ntype->inputs) {
|
|
sockdef= ntype->inputs;
|
|
while (sockdef->type != -1) {
|
|
/* sock = */ node_add_input_from_template(ntree, node, sockdef);
|
|
|
|
sockdef++;
|
|
}
|
|
}
|
|
if (ntype->outputs) {
|
|
sockdef= ntype->outputs;
|
|
while (sockdef->type != -1) {
|
|
/* sock = */ node_add_output_from_template(ntree, node, sockdef);
|
|
|
|
sockdef++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Find the first available, non-duplicate name for a given node */
|
|
void nodeUniqueName(bNodeTree *ntree, bNode *node)
|
|
{
|
|
BLI_uniquename(&ntree->nodes, node, "Node", '.', offsetof(bNode, name), sizeof(node->name));
|
|
}
|
|
|
|
bNode *nodeAddNode(bNodeTree *ntree, struct bNodeTemplate *ntemp)
|
|
{
|
|
bNode *node;
|
|
bNodeType *ntype;
|
|
|
|
ntype= node_get_type(ntree, ntemp->type);
|
|
if (ntype == NULL) {
|
|
printf("nodeAddNodeType() error: '%d' type invalid\n", ntemp->type);
|
|
return NULL;
|
|
}
|
|
/* validity check */
|
|
if (!nodeValid(ntree, ntemp))
|
|
return NULL;
|
|
|
|
node= MEM_callocN(sizeof(bNode), "new node");
|
|
node->type= ntype->type;
|
|
node->typeinfo= ntype;
|
|
node->flag= NODE_SELECT|ntype->flag;
|
|
node->width= ntype->width;
|
|
node->miniwidth= 42.0f;
|
|
node->height= ntype->height;
|
|
|
|
node_add_sockets_from_type(ntree, node, ntype);
|
|
|
|
/* initialize the node name with the node label */
|
|
BLI_strncpy(node->name, nodeLabel(node), NODE_MAXSTR);
|
|
nodeUniqueName(ntree, node);
|
|
|
|
BLI_addtail(&ntree->nodes, node);
|
|
|
|
if (ntype->initfunc!=NULL)
|
|
ntype->initfunc(ntree, node, ntemp);
|
|
|
|
ntree->update |= NTREE_UPDATE_NODES;
|
|
|
|
return node;
|
|
}
|
|
|
|
void nodeMakeDynamicType(bNode *node)
|
|
{
|
|
/* find SH_DYNAMIC_NODE ntype */
|
|
bNodeType *ntype= ntreeGetType(NTREE_SHADER)->node_types.first;
|
|
while (ntype) {
|
|
if (ntype->type==NODE_DYNAMIC)
|
|
break;
|
|
ntype= ntype->next;
|
|
}
|
|
|
|
/* make own type struct to fill */
|
|
if (ntype) {
|
|
/*node->typeinfo= MEM_dupallocN(ntype);*/
|
|
bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType");
|
|
*newtype= *ntype;
|
|
BLI_strncpy(newtype->name, ntype->name, sizeof(newtype->name));
|
|
node->typeinfo= newtype;
|
|
}
|
|
}
|
|
|
|
/* keep socket listorder identical, for copying links */
|
|
/* ntree is the target tree */
|
|
bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
|
|
{
|
|
bNode *nnode= MEM_callocN(sizeof(bNode), "dupli node");
|
|
bNodeSocket *sock, *oldsock;
|
|
|
|
*nnode= *node;
|
|
nodeUniqueName(ntree, nnode);
|
|
|
|
BLI_addtail(&ntree->nodes, nnode);
|
|
|
|
BLI_duplicatelist(&nnode->inputs, &node->inputs);
|
|
oldsock= node->inputs.first;
|
|
for (sock= nnode->inputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
|
|
oldsock->new_sock= sock;
|
|
sock->stack_index= 0;
|
|
|
|
sock->default_value = node_socket_make_default_value(oldsock->type);
|
|
node_socket_copy_default_value(oldsock->type, sock->default_value, oldsock->default_value);
|
|
|
|
/* XXX some compositor node (e.g. image, render layers) still store
|
|
* some persistent buffer data here, need to clear this to avoid dangling pointers.
|
|
*/
|
|
sock->cache = NULL;
|
|
}
|
|
|
|
BLI_duplicatelist(&nnode->outputs, &node->outputs);
|
|
oldsock= node->outputs.first;
|
|
for (sock= nnode->outputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
|
|
oldsock->new_sock= sock;
|
|
sock->stack_index= 0;
|
|
|
|
sock->default_value = node_socket_make_default_value(oldsock->type);
|
|
node_socket_copy_default_value(oldsock->type, sock->default_value, oldsock->default_value);
|
|
|
|
/* XXX some compositor node (e.g. image, render layers) still store
|
|
* some persistent buffer data here, need to clear this to avoid dangling pointers.
|
|
*/
|
|
sock->cache = NULL;
|
|
}
|
|
|
|
/* don't increase node->id users, freenode doesn't decrement either */
|
|
|
|
if (node->typeinfo->copystoragefunc)
|
|
node->typeinfo->copystoragefunc(node, nnode);
|
|
|
|
node->new_node= nnode;
|
|
nnode->new_node= NULL;
|
|
nnode->preview= NULL;
|
|
|
|
ntree->update |= NTREE_UPDATE_NODES;
|
|
|
|
return nnode;
|
|
}
|
|
|
|
/* also used via rna api, so we check for proper input output direction */
|
|
bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock)
|
|
{
|
|
bNodeSocket *sock;
|
|
bNodeLink *link= NULL;
|
|
int from= 0, to= 0;
|
|
|
|
if (fromnode) {
|
|
/* test valid input */
|
|
for (sock= fromnode->outputs.first; sock; sock= sock->next)
|
|
if (sock==fromsock)
|
|
break;
|
|
if (sock)
|
|
from= 1; /* OK */
|
|
else {
|
|
for (sock= fromnode->inputs.first; sock; sock= sock->next)
|
|
if (sock==fromsock)
|
|
break;
|
|
if (sock)
|
|
from= -1; /* OK but flip */
|
|
}
|
|
}
|
|
else {
|
|
/* check tree sockets */
|
|
for (sock= ntree->inputs.first; sock; sock= sock->next)
|
|
if (sock==fromsock)
|
|
break;
|
|
if (sock)
|
|
from= 1; /* OK */
|
|
else {
|
|
for (sock= ntree->outputs.first; sock; sock= sock->next)
|
|
if (sock==fromsock)
|
|
break;
|
|
if (sock)
|
|
from= -1; /* OK but flip */
|
|
}
|
|
}
|
|
if (tonode) {
|
|
for (sock= tonode->inputs.first; sock; sock= sock->next)
|
|
if (sock==tosock)
|
|
break;
|
|
if (sock)
|
|
to= 1; /* OK */
|
|
else {
|
|
for (sock= tonode->outputs.first; sock; sock= sock->next)
|
|
if (sock==tosock)
|
|
break;
|
|
if (sock)
|
|
to= -1; /* OK but flip */
|
|
}
|
|
}
|
|
else {
|
|
/* check tree sockets */
|
|
for (sock= ntree->outputs.first; sock; sock= sock->next)
|
|
if (sock==tosock)
|
|
break;
|
|
if (sock)
|
|
to= 1; /* OK */
|
|
else {
|
|
for (sock= ntree->inputs.first; sock; sock= sock->next)
|
|
if (sock==tosock)
|
|
break;
|
|
if (sock)
|
|
to= -1; /* OK but flip */
|
|
}
|
|
}
|
|
|
|
if (from >= 0 && to >= 0) {
|
|
link= MEM_callocN(sizeof(bNodeLink), "link");
|
|
BLI_addtail(&ntree->links, link);
|
|
link->fromnode= fromnode;
|
|
link->fromsock= fromsock;
|
|
link->tonode= tonode;
|
|
link->tosock= tosock;
|
|
}
|
|
else if (from <= 0 && to <= 0) {
|
|
link= MEM_callocN(sizeof(bNodeLink), "link");
|
|
BLI_addtail(&ntree->links, link);
|
|
link->fromnode= tonode;
|
|
link->fromsock= tosock;
|
|
link->tonode= fromnode;
|
|
link->tosock= fromsock;
|
|
}
|
|
|
|
ntree->update |= NTREE_UPDATE_LINKS;
|
|
|
|
return link;
|
|
}
|
|
|
|
void nodeRemLink(bNodeTree *ntree, bNodeLink *link)
|
|
{
|
|
BLI_remlink(&ntree->links, link);
|
|
if (link->tosock)
|
|
link->tosock->link= NULL;
|
|
MEM_freeN(link);
|
|
|
|
ntree->update |= NTREE_UPDATE_LINKS;
|
|
}
|
|
|
|
void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
|
|
{
|
|
bNodeLink *link, *next;
|
|
|
|
for (link= ntree->links.first; link; link= next) {
|
|
next= link->next;
|
|
if (link->fromsock==sock || link->tosock==sock) {
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
}
|
|
|
|
ntree->update |= NTREE_UPDATE_LINKS;
|
|
}
|
|
|
|
void nodeInternalRelink(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeLink *link, *link_next;
|
|
ListBase intlinks;
|
|
|
|
if (!node->typeinfo->internal_connect)
|
|
return;
|
|
|
|
intlinks = node->typeinfo->internal_connect(ntree, node);
|
|
|
|
/* store link pointers in output sockets, for efficient lookup */
|
|
for (link=intlinks.first; link; link=link->next)
|
|
link->tosock->link = link;
|
|
|
|
/* redirect downstream links */
|
|
for (link=ntree->links.first; link; link=link_next) {
|
|
link_next = link->next;
|
|
|
|
/* do we have internal link? */
|
|
if (link->fromnode==node) {
|
|
if (link->fromsock->link) {
|
|
/* get the upstream input link */
|
|
bNodeLink *fromlink = link->fromsock->link->fromsock->link;
|
|
/* skip the node */
|
|
if (fromlink) {
|
|
link->fromnode = fromlink->fromnode;
|
|
link->fromsock = fromlink->fromsock;
|
|
|
|
ntree->update |= NTREE_UPDATE_LINKS;
|
|
}
|
|
else
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
else
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
}
|
|
|
|
/* remove remaining upstream links */
|
|
for (link=ntree->links.first; link; link=link_next) {
|
|
link_next = link->next;
|
|
|
|
if (link->tonode==node)
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
|
|
BLI_freelistN(&intlinks);
|
|
}
|
|
|
|
/* transforms node location to area coords */
|
|
void nodeSpaceCoords(bNode *node, float *locx, float *locy)
|
|
{
|
|
if (node->parent) {
|
|
nodeSpaceCoords(node->parent, locx, locy);
|
|
*locx += node->locx;
|
|
*locy += node->locy;
|
|
}
|
|
else {
|
|
*locx = node->locx;
|
|
*locy = node->locy;
|
|
}
|
|
}
|
|
|
|
void nodeAttachNode(bNode *node, bNode *parent)
|
|
{
|
|
float parentx, parenty;
|
|
|
|
node->parent = parent;
|
|
/* transform to parent space */
|
|
nodeSpaceCoords(parent, &parentx, &parenty);
|
|
node->locx -= parentx;
|
|
node->locy -= parenty;
|
|
}
|
|
|
|
void nodeDetachNode(struct bNode *node)
|
|
{
|
|
float parentx, parenty;
|
|
|
|
if (node->parent) {
|
|
/* transform to "global" (area) space */
|
|
nodeSpaceCoords(node->parent, &parentx, &parenty);
|
|
node->locx += parentx;
|
|
node->locy += parenty;
|
|
node->parent = NULL;
|
|
}
|
|
}
|
|
|
|
bNodeTree *ntreeAddTree(const char *name, int type, int nodetype)
|
|
{
|
|
bNodeTree *ntree;
|
|
bNodeType *ntype;
|
|
|
|
/* trees are created as local trees if they of compositor, material or texture type,
|
|
* node groups and other tree types are created as library data.
|
|
*/
|
|
if (ELEM3(type, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE) && nodetype==0) {
|
|
ntree= MEM_callocN(sizeof(bNodeTree), "new node tree");
|
|
*( (short *)ntree->id.name )= ID_NT; /* not "type", as that is ntree->type */
|
|
BLI_strncpy(ntree->id.name+2, name, sizeof(ntree->id.name));
|
|
}
|
|
else
|
|
ntree= BKE_libblock_alloc(&G.main->nodetree, ID_NT, name);
|
|
|
|
ntree->type= type;
|
|
ntree->nodetype = nodetype;
|
|
|
|
ntreeInitTypes(ntree);
|
|
|
|
ntype = node_get_type(ntree, ntree->nodetype);
|
|
if (ntype && ntype->inittreefunc)
|
|
ntype->inittreefunc(ntree);
|
|
|
|
return ntree;
|
|
}
|
|
|
|
/* Warning: this function gets called during some rather unexpected times
|
|
* - this gets called when executing compositing updates (for threaded previews)
|
|
* - when the nodetree datablock needs to be copied (i.e. when users get copied)
|
|
* - for scene duplication use ntreeSwapID() after so we don't have stale pointers.
|
|
*/
|
|
bNodeTree *ntreeCopyTree(bNodeTree *ntree)
|
|
{
|
|
bNodeTree *newtree;
|
|
bNode *node /*, *nnode */ /* UNUSED */, *last;
|
|
bNodeLink *link;
|
|
bNodeSocket *gsock, *oldgsock;
|
|
|
|
if (ntree==NULL) return NULL;
|
|
|
|
/* is ntree part of library? */
|
|
for (newtree=G.main->nodetree.first; newtree; newtree= newtree->id.next)
|
|
if (newtree==ntree) break;
|
|
if (newtree) {
|
|
newtree= BKE_libblock_copy(&ntree->id);
|
|
}
|
|
else {
|
|
newtree= MEM_dupallocN(ntree);
|
|
BKE_libblock_copy_data(&newtree->id, &ntree->id, TRUE); /* copy animdata and ID props */
|
|
}
|
|
|
|
id_us_plus((ID *)newtree->gpd);
|
|
|
|
/* in case a running nodetree is copied */
|
|
newtree->execdata= NULL;
|
|
|
|
newtree->nodes.first= newtree->nodes.last= NULL;
|
|
newtree->links.first= newtree->links.last= NULL;
|
|
|
|
last = ntree->nodes.last;
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
node->new_node= NULL;
|
|
/* nnode= */ nodeCopyNode(newtree, node); /* sets node->new */
|
|
|
|
/* make sure we don't copy new nodes again! */
|
|
if (node==last)
|
|
break;
|
|
}
|
|
|
|
/* socket definition for group usage */
|
|
BLI_duplicatelist(&newtree->inputs, &ntree->inputs);
|
|
for (gsock= newtree->inputs.first, oldgsock= ntree->inputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) {
|
|
oldgsock->new_sock= gsock;
|
|
gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL);
|
|
gsock->default_value = node_socket_make_default_value(oldgsock->type);
|
|
node_socket_copy_default_value(oldgsock->type, gsock->default_value, oldgsock->default_value);
|
|
}
|
|
BLI_duplicatelist(&newtree->outputs, &ntree->outputs);
|
|
for (gsock= newtree->outputs.first, oldgsock= ntree->outputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) {
|
|
oldgsock->new_sock= gsock;
|
|
gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL);
|
|
gsock->default_value = node_socket_make_default_value(oldgsock->type);
|
|
node_socket_copy_default_value(oldgsock->type, gsock->default_value, oldgsock->default_value);
|
|
}
|
|
|
|
/* copy links */
|
|
BLI_duplicatelist(&newtree->links, &ntree->links);
|
|
for (link= newtree->links.first; link; link= link->next) {
|
|
link->fromnode = (link->fromnode ? link->fromnode->new_node : NULL);
|
|
link->fromsock = (link->fromsock ? link->fromsock->new_sock : NULL);
|
|
link->tonode = (link->tonode ? link->tonode->new_node : NULL);
|
|
link->tosock = (link->tosock ? link->tosock->new_sock : NULL);
|
|
/* update the link socket's pointer */
|
|
if (link->tosock)
|
|
link->tosock->link = link;
|
|
}
|
|
|
|
/* update node->parent pointers */
|
|
for (node=newtree->nodes.first; node; node=node->next) {
|
|
if (node->parent)
|
|
node->parent = node->parent->new_node;
|
|
}
|
|
|
|
return newtree;
|
|
}
|
|
|
|
/* use when duplicating scenes */
|
|
void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to)
|
|
{
|
|
bNode *node;
|
|
/* for scene duplication only */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->id==id_from) {
|
|
node->id= id_to;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* *************** preview *********** */
|
|
/* if node->preview, then we assume the rect to exist */
|
|
|
|
void nodeFreePreview(bNode *node)
|
|
{
|
|
if (node->preview) {
|
|
if (node->preview->rect)
|
|
MEM_freeN(node->preview->rect);
|
|
MEM_freeN(node->preview);
|
|
node->preview= NULL;
|
|
}
|
|
}
|
|
|
|
static void node_init_preview(bNode *node, int xsize, int ysize)
|
|
{
|
|
|
|
if (node->preview==NULL) {
|
|
node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
|
|
// printf("added preview %s\n", node->name);
|
|
}
|
|
|
|
/* node previews can get added with variable size this way */
|
|
if (xsize==0 || ysize==0)
|
|
return;
|
|
|
|
/* sanity checks & initialize */
|
|
if (node->preview->rect) {
|
|
if (node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
|
|
MEM_freeN(node->preview->rect);
|
|
node->preview->rect= NULL;
|
|
}
|
|
}
|
|
|
|
if (node->preview->rect==NULL) {
|
|
node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(char)*4, "node preview rect");
|
|
node->preview->xsize= xsize;
|
|
node->preview->ysize= ysize;
|
|
}
|
|
/* no clear, makes nicer previews */
|
|
}
|
|
|
|
void ntreeInitPreview(bNodeTree *ntree, int xsize, int ysize)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ntree==NULL)
|
|
return;
|
|
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->typeinfo->flag & NODE_PREVIEW) /* hrms, check for closed nodes? */
|
|
node_init_preview(node, xsize, ysize);
|
|
if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
|
|
ntreeInitPreview((bNodeTree *)node->id, xsize, ysize);
|
|
}
|
|
}
|
|
|
|
static void nodeClearPreview(bNode *node)
|
|
{
|
|
if (node->preview && node->preview->rect)
|
|
memset(node->preview->rect, 0, MEM_allocN_len(node->preview->rect));
|
|
}
|
|
|
|
/* use it to enforce clear */
|
|
void ntreeClearPreview(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ntree==NULL)
|
|
return;
|
|
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->typeinfo->flag & NODE_PREVIEW)
|
|
nodeClearPreview(node);
|
|
if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
|
|
ntreeClearPreview((bNodeTree *)node->id);
|
|
}
|
|
}
|
|
|
|
/* hack warning! this function is only used for shader previews, and
|
|
* since it gets called multiple times per pixel for Ztransp we only
|
|
* add the color once. Preview gets cleared before it starts render though */
|
|
void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
|
|
{
|
|
bNodePreview *preview= node->preview;
|
|
if (preview) {
|
|
if (x>=0 && y>=0) {
|
|
if (x<preview->xsize && y<preview->ysize) {
|
|
unsigned char *tar= preview->rect+ 4*((preview->xsize*y) + x);
|
|
|
|
if (do_manage) {
|
|
linearrgb_to_srgb_uchar4(tar, col);
|
|
}
|
|
else {
|
|
rgba_float_to_uchar(tar, col);
|
|
}
|
|
}
|
|
//else printf("prv out bound x y %d %d\n", x, y);
|
|
}
|
|
//else printf("prv out bound x y %d %d\n", x, y);
|
|
}
|
|
}
|
|
|
|
/* ************** Free stuff ********** */
|
|
|
|
/* goes over entire tree */
|
|
void nodeUnlinkNode(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeLink *link, *next;
|
|
bNodeSocket *sock;
|
|
ListBase *lb;
|
|
|
|
for (link= ntree->links.first; link; link= next) {
|
|
next= link->next;
|
|
|
|
if (link->fromnode==node) {
|
|
lb= &node->outputs;
|
|
if (link->tonode)
|
|
link->tonode->update |= NODE_UPDATE;
|
|
}
|
|
else if (link->tonode==node)
|
|
lb= &node->inputs;
|
|
else
|
|
lb= NULL;
|
|
|
|
if (lb) {
|
|
for (sock= lb->first; sock; sock= sock->next) {
|
|
if (link->fromsock==sock || link->tosock==sock)
|
|
break;
|
|
}
|
|
if (sock) {
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void node_unlink_attached(bNodeTree *ntree, bNode *parent)
|
|
{
|
|
bNode *node;
|
|
for (node=ntree->nodes.first; node; node=node->next) {
|
|
if (node->parent == parent)
|
|
nodeDetachNode(node);
|
|
}
|
|
}
|
|
|
|
void nodeFreeNode(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeTreeType *treetype= ntreeGetType(ntree->type);
|
|
bNodeSocket *sock, *nextsock;
|
|
|
|
/* remove all references to this node */
|
|
nodeUnlinkNode(ntree, node);
|
|
node_unlink_attached(ntree, node);
|
|
|
|
BLI_remlink(&ntree->nodes, node);
|
|
|
|
/* since it is called while free database, node->id is undefined */
|
|
|
|
if (treetype->free_node_cache)
|
|
treetype->free_node_cache(ntree, node);
|
|
|
|
if (node->typeinfo && node->typeinfo->freestoragefunc)
|
|
node->typeinfo->freestoragefunc(node);
|
|
|
|
for (sock=node->inputs.first; sock; sock = nextsock) {
|
|
nextsock = sock->next;
|
|
node_socket_free_default_value(sock->type, sock->default_value);
|
|
MEM_freeN(sock);
|
|
}
|
|
for (sock=node->outputs.first; sock; sock = nextsock) {
|
|
nextsock = sock->next;
|
|
node_socket_free_default_value(sock->type, sock->default_value);
|
|
MEM_freeN(sock);
|
|
}
|
|
|
|
nodeFreePreview(node);
|
|
|
|
MEM_freeN(node);
|
|
|
|
ntree->update |= NTREE_UPDATE_NODES;
|
|
}
|
|
|
|
/* do not free ntree itself here, BKE_libblock_free calls this function too */
|
|
void ntreeFreeTree(bNodeTree *ntree)
|
|
{
|
|
bNode *node, *next;
|
|
bNodeSocket *sock;
|
|
|
|
if (ntree==NULL) return;
|
|
|
|
/* XXX hack! node trees should not store execution graphs at all.
|
|
* This should be removed when old tree types no longer require it.
|
|
* Currently the execution data for texture nodes remains in the tree
|
|
* after execution, until the node tree is updated or freed.
|
|
*/
|
|
if (ntree->execdata) {
|
|
switch (ntree->type) {
|
|
case NTREE_COMPOSIT:
|
|
ntreeCompositEndExecTree(ntree->execdata, 1);
|
|
break;
|
|
case NTREE_SHADER:
|
|
ntreeShaderEndExecTree(ntree->execdata, 1);
|
|
break;
|
|
case NTREE_TEXTURE:
|
|
ntreeTexEndExecTree(ntree->execdata, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
BKE_free_animdata((ID *)ntree);
|
|
|
|
id_us_min((ID *)ntree->gpd);
|
|
|
|
BLI_freelistN(&ntree->links); /* do first, then unlink_node goes fast */
|
|
|
|
for (node= ntree->nodes.first; node; node= next) {
|
|
next= node->next;
|
|
nodeFreeNode(ntree, node);
|
|
}
|
|
|
|
for (sock=ntree->inputs.first; sock; sock=sock->next)
|
|
node_socket_free_default_value(sock->type, sock->default_value);
|
|
BLI_freelistN(&ntree->inputs);
|
|
for (sock=ntree->outputs.first; sock; sock=sock->next)
|
|
node_socket_free_default_value(sock->type, sock->default_value);
|
|
BLI_freelistN(&ntree->outputs);
|
|
}
|
|
|
|
void ntreeFreeCache(bNodeTree *ntree)
|
|
{
|
|
bNodeTreeType *treetype;
|
|
|
|
if (ntree==NULL) return;
|
|
|
|
treetype= ntreeGetType(ntree->type);
|
|
if (treetype->free_cache)
|
|
treetype->free_cache(ntree);
|
|
}
|
|
|
|
void ntreeSetOutput(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
/* find the active outputs, might become tree type dependent handler */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
bNode *tnode;
|
|
int output= 0;
|
|
|
|
/* we need a check for which output node should be tagged like this, below an exception */
|
|
if (node->type==CMP_NODE_OUTPUT_FILE)
|
|
continue;
|
|
|
|
/* there is more types having output class, each one is checked */
|
|
for (tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
|
|
if (tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
|
|
if (ntree->type==NTREE_COMPOSIT) {
|
|
|
|
/* same type, exception for viewer */
|
|
if (tnode->type==node->type ||
|
|
(ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
|
|
ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
|
|
if (tnode->flag & NODE_DO_OUTPUT) {
|
|
output++;
|
|
if (output>1)
|
|
tnode->flag &= ~NODE_DO_OUTPUT;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* same type */
|
|
if (tnode->type==node->type) {
|
|
if (tnode->flag & NODE_DO_OUTPUT) {
|
|
output++;
|
|
if (output>1)
|
|
tnode->flag &= ~NODE_DO_OUTPUT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (output==0)
|
|
node->flag |= NODE_DO_OUTPUT;
|
|
}
|
|
}
|
|
|
|
/* here we could recursively set which nodes have to be done,
|
|
* might be different for editor or for "real" use... */
|
|
}
|
|
|
|
typedef struct MakeLocalCallData {
|
|
ID *group_id;
|
|
ID *new_id;
|
|
int lib, local;
|
|
} MakeLocalCallData;
|
|
|
|
static void ntreeMakeLocal_CheckLocal(void *calldata, ID *owner_id, bNodeTree *ntree)
|
|
{
|
|
MakeLocalCallData *cd= (MakeLocalCallData*)calldata;
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->id == cd->group_id) {
|
|
if (owner_id->lib) cd->lib= 1;
|
|
else cd->local= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ntreeMakeLocal_LinkNew(void *calldata, ID *owner_id, bNodeTree *ntree)
|
|
{
|
|
MakeLocalCallData *cd= (MakeLocalCallData*)calldata;
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->id == cd->group_id) {
|
|
if (owner_id->lib==NULL) {
|
|
node->id= cd->new_id;
|
|
cd->new_id->us++;
|
|
cd->group_id->us--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ntreeMakeLocal(bNodeTree *ntree)
|
|
{
|
|
Main *bmain= G.main;
|
|
bNodeTreeType *treetype= ntreeGetType(ntree->type);
|
|
MakeLocalCallData cd;
|
|
|
|
/* - only lib users: do nothing
|
|
* - only local users: set flag
|
|
* - mixed: make copy
|
|
*/
|
|
|
|
if (ntree->id.lib==NULL) return;
|
|
if (ntree->id.us==1) {
|
|
id_clear_lib_data(bmain, (ID *)ntree);
|
|
return;
|
|
}
|
|
|
|
/* now check users of groups... again typedepending, callback... */
|
|
cd.group_id = &ntree->id;
|
|
cd.new_id = NULL;
|
|
cd.local = 0;
|
|
cd.lib = 0;
|
|
|
|
treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_CheckLocal);
|
|
|
|
/* if all users are local, we simply make tree local */
|
|
if (cd.local && cd.lib==0) {
|
|
id_clear_lib_data(bmain, (ID *)ntree);
|
|
}
|
|
else if (cd.local && cd.lib) {
|
|
/* this is the mixed case, we copy the tree and assign it to local users */
|
|
bNodeTree *newtree= ntreeCopyTree(ntree);
|
|
|
|
newtree->id.us= 0;
|
|
|
|
|
|
cd.new_id = &newtree->id;
|
|
treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_LinkNew);
|
|
}
|
|
}
|
|
|
|
int ntreeNodeExists(bNodeTree *ntree, bNode *testnode)
|
|
{
|
|
bNode *node= ntree->nodes.first;
|
|
for (; node; node= node->next)
|
|
if (node==testnode)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int ntreeOutputExists(bNode *node, bNodeSocket *testsock)
|
|
{
|
|
bNodeSocket *sock= node->outputs.first;
|
|
for (; sock; sock= sock->next)
|
|
if (sock==testsock)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
/* returns localized tree for execution in threads */
|
|
bNodeTree *ntreeLocalize(bNodeTree *ntree)
|
|
{
|
|
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
|
|
|
|
bNodeTree *ltree;
|
|
bNode *node;
|
|
|
|
bAction *action_backup= NULL, *tmpact_backup= NULL;
|
|
|
|
/* Workaround for copying an action on each render!
|
|
* set action to NULL so animdata actions don't get copied */
|
|
AnimData *adt= BKE_animdata_from_id(&ntree->id);
|
|
|
|
if (adt) {
|
|
action_backup= adt->action;
|
|
tmpact_backup= adt->tmpact;
|
|
|
|
adt->action= NULL;
|
|
adt->tmpact= NULL;
|
|
}
|
|
|
|
/* node copy func */
|
|
ltree= ntreeCopyTree(ntree);
|
|
|
|
if (adt) {
|
|
AnimData *ladt= BKE_animdata_from_id(<ree->id);
|
|
|
|
adt->action= ladt->action= action_backup;
|
|
adt->tmpact= ladt->tmpact= tmpact_backup;
|
|
|
|
if (action_backup) action_backup->id.us++;
|
|
if (tmpact_backup) tmpact_backup->id.us++;
|
|
|
|
}
|
|
/* end animdata uglyness */
|
|
|
|
/* ensures only a single output node is enabled */
|
|
ntreeSetOutput(ntree);
|
|
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
/* store new_node pointer to original */
|
|
node->new_node->new_node= node;
|
|
}
|
|
|
|
if (ntreetype->localize)
|
|
ntreetype->localize(ltree, ntree);
|
|
|
|
return ltree;
|
|
}
|
|
|
|
/* sync local composite with real tree */
|
|
/* local tree is supposed to be running, be careful moving previews! */
|
|
/* is called by jobs manager, outside threads, so it doesnt happen during draw */
|
|
void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
|
|
{
|
|
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
|
|
|
|
if (ntreetype->local_sync)
|
|
ntreetype->local_sync(localtree, ntree);
|
|
}
|
|
|
|
/* merge local tree results back, and free local tree */
|
|
/* we have to assume the editor already changed completely */
|
|
void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree)
|
|
{
|
|
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
|
|
bNode *lnode;
|
|
|
|
/* move over the compbufs and previews */
|
|
for (lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
|
|
if (ntreeNodeExists(ntree, lnode->new_node)) {
|
|
if (lnode->preview && lnode->preview->rect) {
|
|
nodeFreePreview(lnode->new_node);
|
|
lnode->new_node->preview= lnode->preview;
|
|
lnode->preview= NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ntreetype->local_merge)
|
|
ntreetype->local_merge(localtree, ntree);
|
|
|
|
ntreeFreeTree(localtree);
|
|
MEM_freeN(localtree);
|
|
}
|
|
|
|
/* ************ find stuff *************** */
|
|
|
|
int ntreeHasType(bNodeTree *ntree, int type)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ntree)
|
|
for (node= ntree->nodes.first; node; node= node->next)
|
|
if (node->type == type)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
bNodeLink *nodeFindLink(bNodeTree *ntree, bNodeSocket *from, bNodeSocket *to)
|
|
{
|
|
bNodeLink *link;
|
|
|
|
for (link= ntree->links.first; link; link= link->next) {
|
|
if (link->fromsock==from && link->tosock==to)
|
|
return link;
|
|
if (link->fromsock==to && link->tosock==from) /* hrms? */
|
|
return link;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int nodeCountSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
|
|
{
|
|
bNodeLink *link;
|
|
int tot= 0;
|
|
|
|
for (link= ntree->links.first; link; link= link->next) {
|
|
if (link->fromsock==sock || link->tosock==sock)
|
|
tot++;
|
|
}
|
|
return tot;
|
|
}
|
|
|
|
bNode *nodeGetActive(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ntree==NULL) return NULL;
|
|
|
|
for (node= ntree->nodes.first; node; node= node->next)
|
|
if (node->flag & NODE_ACTIVE)
|
|
break;
|
|
return node;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
bNode *nodeGetActiveID(bNodeTree *ntree, short idtype)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ntree==NULL) return NULL;
|
|
|
|
/* check for group edit */
|
|
for (node= ntree->nodes.first; node; node= node->next)
|
|
if (node->flag & NODE_GROUP_EDIT)
|
|
break;
|
|
|
|
if (node)
|
|
ntree= (bNodeTree*)node->id;
|
|
|
|
/* now find active node with this id */
|
|
for (node= ntree->nodes.first; node; node= node->next)
|
|
if (node->id && GS(node->id->name)==idtype)
|
|
if (node->flag & NODE_ACTIVE_ID)
|
|
break;
|
|
|
|
return node;
|
|
}
|
|
|
|
int nodeSetActiveID(bNodeTree *ntree, short idtype, ID *id)
|
|
{
|
|
bNode *node;
|
|
int ok= FALSE;
|
|
|
|
if (ntree==NULL) return ok;
|
|
|
|
/* check for group edit */
|
|
for (node= ntree->nodes.first; node; node= node->next)
|
|
if (node->flag & NODE_GROUP_EDIT)
|
|
break;
|
|
|
|
if (node)
|
|
ntree= (bNodeTree*)node->id;
|
|
|
|
/* now find active node with this id */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->id && GS(node->id->name)==idtype) {
|
|
if (id && ok==FALSE && node->id==id) {
|
|
node->flag |= NODE_ACTIVE_ID;
|
|
ok= TRUE;
|
|
}
|
|
else {
|
|
node->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
void nodeClearActiveID(bNodeTree *ntree, short idtype)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ntree==NULL) return;
|
|
|
|
for (node= ntree->nodes.first; node; node= node->next)
|
|
if (node->id && GS(node->id->name)==idtype)
|
|
node->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
void nodeSetActive(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNode *tnode;
|
|
|
|
/* make sure only one node is active, and only one per ID type */
|
|
for (tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
|
|
tnode->flag &= ~NODE_ACTIVE;
|
|
|
|
if (node->id && tnode->id) {
|
|
if (GS(node->id->name) == GS(tnode->id->name))
|
|
tnode->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
if (node->typeinfo->nclass == NODE_CLASS_TEXTURE)
|
|
tnode->flag &= ~NODE_ACTIVE_TEXTURE;
|
|
}
|
|
|
|
node->flag |= NODE_ACTIVE;
|
|
if (node->id)
|
|
node->flag |= NODE_ACTIVE_ID;
|
|
if (node->typeinfo->nclass == NODE_CLASS_TEXTURE)
|
|
node->flag |= NODE_ACTIVE_TEXTURE;
|
|
}
|
|
|
|
int nodeSocketIsHidden(bNodeSocket *sock)
|
|
{
|
|
return ((sock->flag & (SOCK_HIDDEN | SOCK_UNAVAIL)) != 0);
|
|
}
|
|
|
|
void nodeSocketSetType(bNodeSocket *sock, int type)
|
|
{
|
|
int old_type = sock->type;
|
|
void *old_default_value = sock->default_value;
|
|
|
|
sock->type = type;
|
|
|
|
sock->default_value = node_socket_make_default_value(sock->type);
|
|
node_socket_init_default_value(type, sock->default_value);
|
|
node_socket_convert_default_value(sock->type, sock->default_value, old_type, old_default_value);
|
|
node_socket_free_default_value(old_type, old_default_value);
|
|
}
|
|
|
|
/* ************** dependency stuff *********** */
|
|
|
|
/* node is guaranteed to be not checked before */
|
|
static int node_get_deplist_recurs(bNode *node, bNode ***nsort)
|
|
{
|
|
bNode *fromnode;
|
|
bNodeSocket *sock;
|
|
int level = 0xFFF;
|
|
|
|
node->done = TRUE;
|
|
|
|
/* check linked nodes */
|
|
for (sock= node->inputs.first; sock; sock= sock->next) {
|
|
if (sock->link) {
|
|
fromnode= sock->link->fromnode;
|
|
if (fromnode) {
|
|
if (fromnode->done==0)
|
|
fromnode->level= node_get_deplist_recurs(fromnode, nsort);
|
|
if (fromnode->level <= level)
|
|
level = fromnode->level - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* check parent node */
|
|
if (node->parent) {
|
|
if (node->parent->done==0)
|
|
node->parent->level= node_get_deplist_recurs(node->parent, nsort);
|
|
if (node->parent->level <= level)
|
|
level = node->parent->level - 1;
|
|
}
|
|
|
|
if (nsort) {
|
|
**nsort= node;
|
|
(*nsort)++;
|
|
}
|
|
|
|
return level;
|
|
}
|
|
|
|
void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes)
|
|
{
|
|
bNode *node, **nsort;
|
|
|
|
*totnodes=0;
|
|
|
|
/* first clear data */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
node->done = FALSE;
|
|
(*totnodes)++;
|
|
}
|
|
if (*totnodes==0) {
|
|
*deplist = NULL;
|
|
return;
|
|
}
|
|
|
|
nsort= *deplist= MEM_callocN((*totnodes)*sizeof(bNode*), "sorted node array");
|
|
|
|
/* recursive check */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->done==0) {
|
|
node->level= node_get_deplist_recurs(node, &nsort);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only updates node->level for detecting cycles links */
|
|
static void ntree_update_node_level(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
/* first clear tag */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
node->done = FALSE;
|
|
}
|
|
|
|
/* recursive check */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->done==0) {
|
|
node->level= node_get_deplist_recurs(node, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ntree_update_link_pointers(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
bNodeLink *link;
|
|
|
|
/* first clear data */
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
for (sock= node->inputs.first; sock; sock= sock->next) {
|
|
sock->link= NULL;
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
}
|
|
for (sock= node->outputs.first; sock; sock= sock->next) {
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
}
|
|
}
|
|
for (sock= ntree->inputs.first; sock; sock= sock->next) {
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
}
|
|
for (sock= ntree->outputs.first; sock; sock= sock->next) {
|
|
sock->link= NULL;
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
}
|
|
|
|
for (link= ntree->links.first; link; link= link->next) {
|
|
link->tosock->link= link;
|
|
|
|
link->fromsock->flag |= SOCK_IN_USE;
|
|
link->tosock->flag |= SOCK_IN_USE;
|
|
}
|
|
}
|
|
|
|
static void ntree_validate_links(bNodeTree *ntree)
|
|
{
|
|
bNodeTreeType *ntreetype = ntreeGetType(ntree->type);
|
|
bNodeLink *link;
|
|
|
|
for (link = ntree->links.first; link; link = link->next) {
|
|
link->flag |= NODE_LINK_VALID;
|
|
if (link->fromnode && link->tonode && link->fromnode->level <= link->tonode->level)
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
else if (ntreetype->validate_link) {
|
|
if (!ntreetype->validate_link(ntree, link))
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ntree_verify_nodes_cb(void *calldata, struct ID *UNUSED(owner_id), struct bNodeTree *ntree)
|
|
{
|
|
ID *id= (ID*)calldata;
|
|
bNode *node;
|
|
|
|
for (node=ntree->nodes.first; node; node=node->next)
|
|
if (node->typeinfo->verifyfunc)
|
|
node->typeinfo->verifyfunc(ntree, node, id);
|
|
}
|
|
|
|
void ntreeVerifyNodes(struct Main *main, struct ID *id)
|
|
{
|
|
bNodeTreeType *ntreetype;
|
|
bNodeTree *ntree;
|
|
int n;
|
|
|
|
for (n=0; n < NUM_NTREE_TYPES; ++n) {
|
|
ntreetype= ntreeGetType(n);
|
|
if (ntreetype && ntreetype->foreach_nodetree)
|
|
ntreetype->foreach_nodetree(main, id, ntree_verify_nodes_cb);
|
|
}
|
|
for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
|
|
ntree_verify_nodes_cb(id, NULL, ntree);
|
|
}
|
|
|
|
void ntreeUpdateTree(bNodeTree *ntree)
|
|
{
|
|
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
|
|
bNode *node;
|
|
|
|
if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES)) {
|
|
/* set the bNodeSocket->link pointers */
|
|
ntree_update_link_pointers(ntree);
|
|
|
|
/* update the node level from link dependencies */
|
|
ntree_update_node_level(ntree);
|
|
}
|
|
|
|
/* update individual nodes */
|
|
for (node=ntree->nodes.first; node; node=node->next) {
|
|
/* node tree update tags override individual node update flags */
|
|
if ((node->update & NODE_UPDATE) || (ntree->update & NTREE_UPDATE)) {
|
|
if (ntreetype->update_node)
|
|
ntreetype->update_node(ntree, node);
|
|
else if (node->typeinfo->updatefunc)
|
|
node->typeinfo->updatefunc(ntree, node);
|
|
}
|
|
/* clear update flag */
|
|
node->update = 0;
|
|
}
|
|
|
|
/* check link validity */
|
|
if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES))
|
|
ntree_validate_links(ntree);
|
|
|
|
/* generic tree update callback */
|
|
if (ntreetype->update)
|
|
ntreetype->update(ntree);
|
|
else {
|
|
/* Trees can be associated with a specific node type (i.e. group nodes),
|
|
* in that case a tree update function may be defined by that node type.
|
|
*/
|
|
bNodeType *ntype= node_get_type(ntree, ntree->nodetype);
|
|
if (ntype && ntype->updatetreefunc)
|
|
ntype->updatetreefunc(ntree);
|
|
}
|
|
|
|
/* XXX hack, should be done by depsgraph!! */
|
|
ntreeVerifyNodes(G.main, &ntree->id);
|
|
|
|
/* clear the update flag */
|
|
ntree->update = 0;
|
|
}
|
|
|
|
void nodeUpdate(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
|
|
|
|
if (ntreetype->update_node)
|
|
ntreetype->update_node(ntree, node);
|
|
else if (node->typeinfo->updatefunc)
|
|
node->typeinfo->updatefunc(ntree, node);
|
|
/* clear update flag */
|
|
node->update = 0;
|
|
}
|
|
|
|
int nodeUpdateID(bNodeTree *ntree, ID *id)
|
|
{
|
|
bNodeTreeType *ntreetype;
|
|
bNode *node;
|
|
int change = FALSE;
|
|
|
|
if (ELEM(NULL, id, ntree))
|
|
return change;
|
|
|
|
ntreetype = ntreeGetType(ntree->type);
|
|
|
|
if (ntreetype->update_node) {
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->id==id) {
|
|
change = TRUE;
|
|
node->update |= NODE_UPDATE_ID;
|
|
ntreetype->update_node(ntree, node);
|
|
/* clear update flag */
|
|
node->update = 0;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (node= ntree->nodes.first; node; node= node->next) {
|
|
if (node->id==id) {
|
|
change = TRUE;
|
|
node->update |= NODE_UPDATE_ID;
|
|
if (node->typeinfo->updatefunc)
|
|
node->typeinfo->updatefunc(ntree, node);
|
|
/* clear update flag */
|
|
node->update = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
/* ************* node type access ********** */
|
|
|
|
int nodeValid(bNodeTree *ntree, bNodeTemplate *ntemp)
|
|
{
|
|
bNodeType *ntype= node_get_type(ntree, ntemp->type);
|
|
if (ntype) {
|
|
if (ntype->validfunc)
|
|
return ntype->validfunc(ntree, ntemp);
|
|
else
|
|
return 1;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
const char* nodeLabel(bNode *node)
|
|
{
|
|
if (node->label[0]!='\0')
|
|
return node->label;
|
|
else if (node->typeinfo->labelfunc)
|
|
return node->typeinfo->labelfunc(node);
|
|
else
|
|
return IFACE_(node->typeinfo->name);
|
|
}
|
|
|
|
struct bNodeTree *nodeGroupEditGet(struct bNode *node)
|
|
{
|
|
if (node->typeinfo->group_edit_get)
|
|
return node->typeinfo->group_edit_get(node);
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit)
|
|
{
|
|
if (node->typeinfo->group_edit_set)
|
|
return node->typeinfo->group_edit_set(node, edit);
|
|
else if (node->typeinfo->group_edit_get)
|
|
return node->typeinfo->group_edit_get(node);
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void nodeGroupEditClear(struct bNode *node)
|
|
{
|
|
if (node->typeinfo->group_edit_clear)
|
|
node->typeinfo->group_edit_clear(node);
|
|
}
|
|
|
|
struct bNodeTemplate nodeMakeTemplate(struct bNode *node)
|
|
{
|
|
bNodeTemplate ntemp;
|
|
if (node->typeinfo->templatefunc)
|
|
return node->typeinfo->templatefunc(node);
|
|
else {
|
|
ntemp.type = node->type;
|
|
return ntemp;
|
|
}
|
|
}
|
|
|
|
void node_type_base(bNodeTreeType *ttype, bNodeType *ntype, int type, const char *name, short nclass, short flag)
|
|
{
|
|
memset(ntype, 0, sizeof(bNodeType));
|
|
|
|
ntype->type = type;
|
|
BLI_strncpy(ntype->name, name, sizeof(ntype->name));
|
|
ntype->nclass = nclass;
|
|
ntype->flag = flag;
|
|
|
|
/* Default muting stuff. */
|
|
if (ttype)
|
|
ntype->internal_connect = ttype->internal_connect;
|
|
|
|
/* default size values */
|
|
ntype->width = 140;
|
|
ntype->minwidth = 100;
|
|
ntype->maxwidth = 320;
|
|
ntype->height = 100;
|
|
ntype->minheight = 30;
|
|
ntype->maxheight = FLT_MAX;
|
|
}
|
|
|
|
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
|
|
{
|
|
ntype->inputs = inputs;
|
|
ntype->outputs = outputs;
|
|
}
|
|
|
|
void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp))
|
|
{
|
|
ntype->initfunc = initfunc;
|
|
}
|
|
|
|
void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp))
|
|
{
|
|
ntype->validfunc = validfunc;
|
|
}
|
|
|
|
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
|
|
{
|
|
ntype->width = width;
|
|
ntype->minwidth = minwidth;
|
|
if (maxwidth <= minwidth)
|
|
ntype->maxwidth = FLT_MAX;
|
|
else
|
|
ntype->maxwidth = maxwidth;
|
|
}
|
|
|
|
void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *))
|
|
{
|
|
if (storagename)
|
|
BLI_strncpy(ntype->storagename, storagename, sizeof(ntype->storagename));
|
|
else
|
|
ntype->storagename[0] = '\0';
|
|
ntype->copystoragefunc = copystoragefunc;
|
|
ntype->freestoragefunc = freestoragefunc;
|
|
}
|
|
|
|
void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *))
|
|
{
|
|
ntype->labelfunc = labelfunc;
|
|
}
|
|
|
|
void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *))
|
|
{
|
|
ntype->templatefunc = templatefunc;
|
|
}
|
|
|
|
void node_type_update(struct bNodeType *ntype,
|
|
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
|
|
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id))
|
|
{
|
|
ntype->updatefunc = updatefunc;
|
|
ntype->verifyfunc = verifyfunc;
|
|
}
|
|
|
|
void node_type_tree(struct bNodeType *ntype, void (*inittreefunc)(struct bNodeTree *), void (*updatetreefunc)(struct bNodeTree *))
|
|
{
|
|
ntype->inittreefunc = inittreefunc;
|
|
ntype->updatetreefunc = updatetreefunc;
|
|
}
|
|
|
|
void node_type_group_edit(struct bNodeType *ntype,
|
|
struct bNodeTree *(*group_edit_get)(struct bNode *node),
|
|
struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit),
|
|
void (*group_edit_clear)(struct bNode *node))
|
|
{
|
|
ntype->group_edit_get = group_edit_get;
|
|
ntype->group_edit_set = group_edit_set;
|
|
ntype->group_edit_clear = group_edit_clear;
|
|
}
|
|
|
|
void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **))
|
|
{
|
|
ntype->execfunc = execfunc;
|
|
}
|
|
|
|
void node_type_exec_new(struct bNodeType *ntype,
|
|
void *(*initexecfunc)(struct bNode *node),
|
|
void (*freeexecfunc)(struct bNode *node, void *nodedata),
|
|
void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **))
|
|
{
|
|
ntype->initexecfunc = initexecfunc;
|
|
ntype->freeexecfunc = freeexecfunc;
|
|
ntype->newexecfunc = newexecfunc;
|
|
}
|
|
|
|
void node_type_internal_connect(bNodeType *ntype, ListBase (*internal_connect)(bNodeTree *, bNode *))
|
|
{
|
|
ntype->internal_connect = internal_connect;
|
|
}
|
|
|
|
void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out))
|
|
{
|
|
ntype->gpufunc = gpufunc;
|
|
}
|
|
|
|
void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out))
|
|
{
|
|
ntype->gpuextfunc = gpuextfunc;
|
|
}
|
|
|
|
void node_type_compatibility(struct bNodeType *ntype, short compatibility)
|
|
{
|
|
ntype->compatibility = compatibility;
|
|
}
|
|
|
|
static bNodeType *is_nodetype_registered(ListBase *typelist, int type)
|
|
{
|
|
bNodeType *ntype= typelist->first;
|
|
|
|
for (;ntype; ntype= ntype->next )
|
|
if (ntype->type==type)
|
|
return ntype;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void nodeRegisterType(bNodeTreeType *ttype, bNodeType *ntype)
|
|
{
|
|
ListBase *typelist = &(ttype->node_types);
|
|
bNodeType *found= is_nodetype_registered(typelist, ntype->type);
|
|
|
|
if (found==NULL)
|
|
BLI_addtail(typelist, ntype);
|
|
}
|
|
|
|
static void registerCompositNodes(bNodeTreeType *ttype)
|
|
{
|
|
register_node_type_frame(ttype);
|
|
|
|
register_node_type_cmp_group(ttype);
|
|
// register_node_type_cmp_forloop(ttype);
|
|
// register_node_type_cmp_whileloop(ttype);
|
|
|
|
register_node_type_cmp_rlayers(ttype);
|
|
register_node_type_cmp_image(ttype);
|
|
register_node_type_cmp_texture(ttype);
|
|
register_node_type_cmp_value(ttype);
|
|
register_node_type_cmp_rgb(ttype);
|
|
register_node_type_cmp_curve_time(ttype);
|
|
register_node_type_cmp_movieclip(ttype);
|
|
|
|
register_node_type_cmp_composite(ttype);
|
|
register_node_type_cmp_viewer(ttype);
|
|
register_node_type_cmp_splitviewer(ttype);
|
|
register_node_type_cmp_output_file(ttype);
|
|
register_node_type_cmp_view_levels(ttype);
|
|
|
|
register_node_type_cmp_curve_rgb(ttype);
|
|
register_node_type_cmp_mix_rgb(ttype);
|
|
register_node_type_cmp_hue_sat(ttype);
|
|
register_node_type_cmp_brightcontrast(ttype);
|
|
register_node_type_cmp_gamma(ttype);
|
|
register_node_type_cmp_invert(ttype);
|
|
register_node_type_cmp_alphaover(ttype);
|
|
register_node_type_cmp_zcombine(ttype);
|
|
register_node_type_cmp_colorbalance(ttype);
|
|
register_node_type_cmp_huecorrect(ttype);
|
|
|
|
register_node_type_cmp_normal(ttype);
|
|
register_node_type_cmp_curve_vec(ttype);
|
|
register_node_type_cmp_map_value(ttype);
|
|
register_node_type_cmp_normalize(ttype);
|
|
|
|
register_node_type_cmp_filter(ttype);
|
|
register_node_type_cmp_blur(ttype);
|
|
register_node_type_cmp_dblur(ttype);
|
|
register_node_type_cmp_bilateralblur(ttype);
|
|
register_node_type_cmp_vecblur(ttype);
|
|
register_node_type_cmp_dilateerode(ttype);
|
|
register_node_type_cmp_defocus(ttype);
|
|
|
|
register_node_type_cmp_valtorgb(ttype);
|
|
register_node_type_cmp_rgbtobw(ttype);
|
|
register_node_type_cmp_setalpha(ttype);
|
|
register_node_type_cmp_idmask(ttype);
|
|
register_node_type_cmp_math(ttype);
|
|
register_node_type_cmp_seprgba(ttype);
|
|
register_node_type_cmp_combrgba(ttype);
|
|
register_node_type_cmp_sephsva(ttype);
|
|
register_node_type_cmp_combhsva(ttype);
|
|
register_node_type_cmp_sepyuva(ttype);
|
|
register_node_type_cmp_combyuva(ttype);
|
|
register_node_type_cmp_sepycca(ttype);
|
|
register_node_type_cmp_combycca(ttype);
|
|
register_node_type_cmp_premulkey(ttype);
|
|
|
|
register_node_type_cmp_diff_matte(ttype);
|
|
register_node_type_cmp_distance_matte(ttype);
|
|
register_node_type_cmp_chroma_matte(ttype);
|
|
register_node_type_cmp_color_matte(ttype);
|
|
register_node_type_cmp_channel_matte(ttype);
|
|
register_node_type_cmp_color_spill(ttype);
|
|
register_node_type_cmp_luma_matte(ttype);
|
|
register_node_type_cmp_doubleedgemask(ttype);
|
|
|
|
register_node_type_cmp_translate(ttype);
|
|
register_node_type_cmp_rotate(ttype);
|
|
register_node_type_cmp_scale(ttype);
|
|
register_node_type_cmp_flip(ttype);
|
|
register_node_type_cmp_crop(ttype);
|
|
register_node_type_cmp_displace(ttype);
|
|
register_node_type_cmp_mapuv(ttype);
|
|
register_node_type_cmp_glare(ttype);
|
|
register_node_type_cmp_tonemap(ttype);
|
|
register_node_type_cmp_lensdist(ttype);
|
|
register_node_type_cmp_transform(ttype);
|
|
register_node_type_cmp_stabilize2d(ttype);
|
|
register_node_type_cmp_moviedistortion(ttype);
|
|
|
|
register_node_type_cmp_colorcorrection(ttype);
|
|
register_node_type_cmp_boxmask(ttype);
|
|
register_node_type_cmp_ellipsemask(ttype);
|
|
register_node_type_cmp_bokehimage(ttype);
|
|
register_node_type_cmp_bokehblur(ttype);
|
|
register_node_type_cmp_switch(ttype);
|
|
}
|
|
|
|
static void registerShaderNodes(bNodeTreeType *ttype)
|
|
{
|
|
register_node_type_frame(ttype);
|
|
|
|
register_node_type_sh_group(ttype);
|
|
//register_node_type_sh_forloop(ttype);
|
|
//register_node_type_sh_whileloop(ttype);
|
|
|
|
register_node_type_sh_output(ttype);
|
|
register_node_type_sh_material(ttype);
|
|
register_node_type_sh_camera(ttype);
|
|
register_node_type_sh_gamma(ttype);
|
|
register_node_type_sh_brightcontrast(ttype);
|
|
register_node_type_sh_value(ttype);
|
|
register_node_type_sh_rgb(ttype);
|
|
register_node_type_sh_mix_rgb(ttype);
|
|
register_node_type_sh_valtorgb(ttype);
|
|
register_node_type_sh_rgbtobw(ttype);
|
|
register_node_type_sh_texture(ttype);
|
|
register_node_type_sh_normal(ttype);
|
|
register_node_type_sh_geom(ttype);
|
|
register_node_type_sh_mapping(ttype);
|
|
register_node_type_sh_curve_vec(ttype);
|
|
register_node_type_sh_curve_rgb(ttype);
|
|
register_node_type_sh_math(ttype);
|
|
register_node_type_sh_vect_math(ttype);
|
|
register_node_type_sh_squeeze(ttype);
|
|
//register_node_type_sh_dynamic(ttype);
|
|
register_node_type_sh_material_ext(ttype);
|
|
register_node_type_sh_invert(ttype);
|
|
register_node_type_sh_seprgb(ttype);
|
|
register_node_type_sh_combrgb(ttype);
|
|
register_node_type_sh_hue_sat(ttype);
|
|
|
|
register_node_type_sh_attribute(ttype);
|
|
register_node_type_sh_geometry(ttype);
|
|
register_node_type_sh_light_path(ttype);
|
|
register_node_type_sh_light_falloff(ttype);
|
|
register_node_type_sh_object_info(ttype);
|
|
register_node_type_sh_fresnel(ttype);
|
|
register_node_type_sh_layer_weight(ttype);
|
|
register_node_type_sh_tex_coord(ttype);
|
|
|
|
register_node_type_sh_background(ttype);
|
|
register_node_type_sh_bsdf_diffuse(ttype);
|
|
register_node_type_sh_bsdf_glossy(ttype);
|
|
register_node_type_sh_bsdf_glass(ttype);
|
|
register_node_type_sh_bsdf_translucent(ttype);
|
|
register_node_type_sh_bsdf_transparent(ttype);
|
|
register_node_type_sh_bsdf_velvet(ttype);
|
|
register_node_type_sh_emission(ttype);
|
|
register_node_type_sh_holdout(ttype);
|
|
//register_node_type_sh_volume_transparent(ttype);
|
|
//register_node_type_sh_volume_isotropic(ttype);
|
|
register_node_type_sh_mix_shader(ttype);
|
|
register_node_type_sh_add_shader(ttype);
|
|
|
|
register_node_type_sh_output_lamp(ttype);
|
|
register_node_type_sh_output_material(ttype);
|
|
register_node_type_sh_output_world(ttype);
|
|
|
|
register_node_type_sh_tex_image(ttype);
|
|
register_node_type_sh_tex_environment(ttype);
|
|
register_node_type_sh_tex_sky(ttype);
|
|
register_node_type_sh_tex_noise(ttype);
|
|
register_node_type_sh_tex_wave(ttype);
|
|
register_node_type_sh_tex_voronoi(ttype);
|
|
register_node_type_sh_tex_musgrave(ttype);
|
|
register_node_type_sh_tex_gradient(ttype);
|
|
register_node_type_sh_tex_magic(ttype);
|
|
register_node_type_sh_tex_checker(ttype);
|
|
}
|
|
|
|
static void registerTextureNodes(bNodeTreeType *ttype)
|
|
{
|
|
register_node_type_frame(ttype);
|
|
|
|
register_node_type_tex_group(ttype);
|
|
// register_node_type_tex_forloop(ttype);
|
|
// register_node_type_tex_whileloop(ttype);
|
|
|
|
register_node_type_tex_math(ttype);
|
|
register_node_type_tex_mix_rgb(ttype);
|
|
register_node_type_tex_valtorgb(ttype);
|
|
register_node_type_tex_rgbtobw(ttype);
|
|
register_node_type_tex_valtonor(ttype);
|
|
register_node_type_tex_curve_rgb(ttype);
|
|
register_node_type_tex_curve_time(ttype);
|
|
register_node_type_tex_invert(ttype);
|
|
register_node_type_tex_hue_sat(ttype);
|
|
register_node_type_tex_coord(ttype);
|
|
register_node_type_tex_distance(ttype);
|
|
register_node_type_tex_compose(ttype);
|
|
register_node_type_tex_decompose(ttype);
|
|
|
|
register_node_type_tex_output(ttype);
|
|
register_node_type_tex_viewer(ttype);
|
|
|
|
register_node_type_tex_checker(ttype);
|
|
register_node_type_tex_texture(ttype);
|
|
register_node_type_tex_bricks(ttype);
|
|
register_node_type_tex_image(ttype);
|
|
|
|
register_node_type_tex_rotate(ttype);
|
|
register_node_type_tex_translate(ttype);
|
|
register_node_type_tex_scale(ttype);
|
|
register_node_type_tex_at(ttype);
|
|
|
|
register_node_type_tex_proc_voronoi(ttype);
|
|
register_node_type_tex_proc_blend(ttype);
|
|
register_node_type_tex_proc_magic(ttype);
|
|
register_node_type_tex_proc_marble(ttype);
|
|
register_node_type_tex_proc_clouds(ttype);
|
|
register_node_type_tex_proc_wood(ttype);
|
|
register_node_type_tex_proc_musgrave(ttype);
|
|
register_node_type_tex_proc_noise(ttype);
|
|
register_node_type_tex_proc_stucci(ttype);
|
|
register_node_type_tex_proc_distnoise(ttype);
|
|
}
|
|
|
|
static void free_dynamic_typeinfo(bNodeType *ntype)
|
|
{
|
|
if (ntype->type==NODE_DYNAMIC) {
|
|
if (ntype->inputs) {
|
|
MEM_freeN(ntype->inputs);
|
|
}
|
|
if (ntype->outputs) {
|
|
MEM_freeN(ntype->outputs);
|
|
}
|
|
if (ntype->name) {
|
|
MEM_freeN((void *)ntype->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void free_typeinfos(ListBase *list)
|
|
{
|
|
bNodeType *ntype, *next;
|
|
for (ntype=list->first; ntype; ntype=next) {
|
|
next = ntype->next;
|
|
|
|
if (ntype->type==NODE_DYNAMIC)
|
|
free_dynamic_typeinfo(ntype);
|
|
|
|
if (ntype->needs_free)
|
|
MEM_freeN(ntype);
|
|
}
|
|
}
|
|
|
|
void init_nodesystem(void)
|
|
{
|
|
registerCompositNodes(ntreeGetType(NTREE_COMPOSIT));
|
|
registerShaderNodes(ntreeGetType(NTREE_SHADER));
|
|
registerTextureNodes(ntreeGetType(NTREE_TEXTURE));
|
|
}
|
|
|
|
void free_nodesystem(void)
|
|
{
|
|
free_typeinfos(&ntreeGetType(NTREE_COMPOSIT)->node_types);
|
|
free_typeinfos(&ntreeGetType(NTREE_SHADER)->node_types);
|
|
free_typeinfos(&ntreeGetType(NTREE_TEXTURE)->node_types);
|
|
}
|
|
|
|
/* called from BKE_scene_unlink, when deleting a scene goes over all scenes
|
|
* other than the input, checks if they have render layer nodes referencing
|
|
* the to-be-deleted scene, and resets them to NULL. */
|
|
|
|
/* XXX needs to get current scene then! */
|
|
void clear_scene_in_nodes(Main *bmain, Scene *sce)
|
|
{
|
|
Scene *sce1;
|
|
bNode *node;
|
|
|
|
for (sce1= bmain->scene.first; sce1; sce1=sce1->id.next) {
|
|
if (sce1!=sce) {
|
|
if (sce1->nodetree) {
|
|
for (node= sce1->nodetree->nodes.first; node; node= node->next) {
|
|
if (node->type==CMP_NODE_R_LAYERS) {
|
|
Scene *nodesce= (Scene *)node->id;
|
|
|
|
if (nodesce==sce) node->id = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|