Files
blender/intern/cycles/kernel/osl/osl_services.cpp
2019-05-01 21:41:07 +10:00

1439 lines
43 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* TODO(sergey): There is a bit of headers dependency hell going on
* here, so for now we just put here. In the future it might be better
* to have dedicated file for such tweaks.
*/
#if (defined(__GNUC__) && !defined(__clang__)) && defined(NDEBUG)
# pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
# pragma GCC diagnostic ignored "-Wuninitialized"
#endif
#include <string.h>
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "kernel/osl/osl_closures.h"
#include "kernel/osl/osl_globals.h"
#include "kernel/osl/osl_services.h"
#include "kernel/osl/osl_shader.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_string.h"
#include "kernel/kernel_compat_cpu.h"
#include "kernel/split/kernel_split_data_types.h"
#include "kernel/kernel_globals.h"
#include "kernel/kernel_color.h"
#include "kernel/kernel_random.h"
#include "kernel/kernel_projection.h"
#include "kernel/kernel_differential.h"
#include "kernel/kernel_montecarlo.h"
#include "kernel/kernel_camera.h"
#include "kernel/kernels/cpu/kernel_cpu_image.h"
#include "kernel/geom/geom.h"
#include "kernel/bvh/bvh.h"
#include "kernel/kernel_projection.h"
#include "kernel/kernel_accumulate.h"
#include "kernel/kernel_shader.h"
#ifdef WITH_PTEX
# include <Ptexture.h>
#endif
CCL_NAMESPACE_BEGIN
/* RenderServices implementation */
static void copy_matrix(OSL::Matrix44 &m, const Transform &tfm)
{
ProjectionTransform t = projection_transpose(ProjectionTransform(tfm));
memcpy((void *)&m, &t, sizeof(m));
}
static void copy_matrix(OSL::Matrix44 &m, const ProjectionTransform &tfm)
{
ProjectionTransform t = projection_transpose(tfm);
memcpy((void *)&m, &t, sizeof(m));
}
/* static ustrings */
ustring OSLRenderServices::u_distance("distance");
ustring OSLRenderServices::u_index("index");
ustring OSLRenderServices::u_world("world");
ustring OSLRenderServices::u_camera("camera");
ustring OSLRenderServices::u_screen("screen");
ustring OSLRenderServices::u_raster("raster");
ustring OSLRenderServices::u_ndc("NDC");
ustring OSLRenderServices::u_object_location("object:location");
ustring OSLRenderServices::u_object_index("object:index");
ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
ustring OSLRenderServices::u_material_index("material:index");
ustring OSLRenderServices::u_object_random("object:random");
ustring OSLRenderServices::u_particle_index("particle:index");
ustring OSLRenderServices::u_particle_random("particle:random");
ustring OSLRenderServices::u_particle_age("particle:age");
ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
ustring OSLRenderServices::u_particle_location("particle:location");
ustring OSLRenderServices::u_particle_rotation("particle:rotation");
ustring OSLRenderServices::u_particle_size("particle:size");
ustring OSLRenderServices::u_particle_velocity("particle:velocity");
ustring OSLRenderServices::u_particle_angular_velocity("particle:angular_velocity");
ustring OSLRenderServices::u_geom_numpolyvertices("geom:numpolyvertices");
ustring OSLRenderServices::u_geom_trianglevertices("geom:trianglevertices");
ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
ustring OSLRenderServices::u_geom_name("geom:name");
ustring OSLRenderServices::u_geom_undisplaced("geom:undisplaced");
ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
ustring OSLRenderServices::u_is_curve("geom:is_curve");
ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
ustring OSLRenderServices::u_curve_random("geom:curve_random");
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
ustring OSLRenderServices::u_path_diffuse_depth("path:diffuse_depth");
ustring OSLRenderServices::u_path_glossy_depth("path:glossy_depth");
ustring OSLRenderServices::u_path_transparent_depth("path:transparent_depth");
ustring OSLRenderServices::u_path_transmission_depth("path:transmission_depth");
ustring OSLRenderServices::u_trace("trace");
ustring OSLRenderServices::u_hit("hit");
ustring OSLRenderServices::u_hitdist("hitdist");
ustring OSLRenderServices::u_N("N");
ustring OSLRenderServices::u_Ng("Ng");
ustring OSLRenderServices::u_P("P");
ustring OSLRenderServices::u_I("I");
ustring OSLRenderServices::u_u("u");
ustring OSLRenderServices::u_v("v");
ustring OSLRenderServices::u_empty;
ustring OSLRenderServices::u_at_bevel("@bevel");
ustring OSLRenderServices::u_at_ao("@ao");
OSLRenderServices::OSLRenderServices()
{
kernel_globals = NULL;
osl_ts = NULL;
#ifdef WITH_PTEX
size_t maxmem = 16384 * 1024;
ptex_cache = PtexCache::create(0, maxmem);
#endif
}
OSLRenderServices::~OSLRenderServices()
{
if (osl_ts) {
VLOG(2) << "OSL texture system stats:\n" << osl_ts->getstats();
}
#ifdef WITH_PTEX
ptex_cache->release();
#endif
}
void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_, OSL::TextureSystem *osl_ts_)
{
kernel_globals = kernel_globals_;
osl_ts = osl_ts_;
}
bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
OSL::TransformationPtr xform,
float time)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
KernelGlobals *kg = sd->osl_globals;
int object = sd->object;
if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform tfm;
if (time == sd->time)
tfm = sd->ob_tfm;
else
tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
#else
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
copy_matrix(result, tfm);
return true;
}
else if (sd->type == PRIMITIVE_LAMP) {
copy_matrix(result, sd->ob_tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
OSL::TransformationPtr xform,
float time)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
KernelGlobals *kg = sd->osl_globals;
int object = sd->object;
if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform itfm;
if (time == sd->time)
itfm = sd->ob_itfm;
else
object_fetch_transform_motion_test(kg, object, time, &itfm);
#else
Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
copy_matrix(result, itfm);
return true;
}
else if (sd->type == PRIMITIVE_LAMP) {
copy_matrix(result, sd->ob_itfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
ustring from,
float time)
{
KernelGlobals *kg = kernel_globals;
if (from == u_ndc) {
copy_matrix(result, kernel_data.cam.ndctoworld);
return true;
}
else if (from == u_raster) {
copy_matrix(result, kernel_data.cam.rastertoworld);
return true;
}
else if (from == u_screen) {
copy_matrix(result, kernel_data.cam.screentoworld);
return true;
}
else if (from == u_camera) {
copy_matrix(result, kernel_data.cam.cameratoworld);
return true;
}
else if (from == u_world) {
result.makeIdentity();
return true;
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
ustring to,
float time)
{
KernelGlobals *kg = kernel_globals;
if (to == u_ndc) {
copy_matrix(result, kernel_data.cam.worldtondc);
return true;
}
else if (to == u_raster) {
copy_matrix(result, kernel_data.cam.worldtoraster);
return true;
}
else if (to == u_screen) {
copy_matrix(result, kernel_data.cam.worldtoscreen);
return true;
}
else if (to == u_camera) {
copy_matrix(result, kernel_data.cam.worldtocamera);
return true;
}
else if (to == u_world) {
result.makeIdentity();
return true;
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
OSL::TransformationPtr xform)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
int object = sd->object;
if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_tfm;
#else
KernelGlobals *kg = sd->osl_globals;
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
copy_matrix(result, tfm);
return true;
}
else if (sd->type == PRIMITIVE_LAMP) {
copy_matrix(result, sd->ob_tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
OSL::TransformationPtr xform)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
int object = sd->object;
if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_itfm;
#else
KernelGlobals *kg = sd->osl_globals;
Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
copy_matrix(result, tfm);
return true;
}
else if (sd->type == PRIMITIVE_LAMP) {
copy_matrix(result, sd->ob_itfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from)
{
KernelGlobals *kg = kernel_globals;
if (from == u_ndc) {
copy_matrix(result, kernel_data.cam.ndctoworld);
return true;
}
else if (from == u_raster) {
copy_matrix(result, kernel_data.cam.rastertoworld);
return true;
}
else if (from == u_screen) {
copy_matrix(result, kernel_data.cam.screentoworld);
return true;
}
else if (from == u_camera) {
copy_matrix(result, kernel_data.cam.cameratoworld);
return true;
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
OSL::Matrix44 &result,
ustring to)
{
KernelGlobals *kg = kernel_globals;
if (to == u_ndc) {
copy_matrix(result, kernel_data.cam.worldtondc);
return true;
}
else if (to == u_raster) {
copy_matrix(result, kernel_data.cam.worldtoraster);
return true;
}
else if (to == u_screen) {
copy_matrix(result, kernel_data.cam.worldtoscreen);
return true;
}
else if (to == u_camera) {
copy_matrix(result, kernel_data.cam.worldtocamera);
return true;
}
return false;
}
bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg,
bool derivatives,
ustring object,
TypeDesc type,
ustring name,
int index,
void *val)
{
return false;
}
static bool set_attribute_float2(float2 f[3], TypeDesc type, bool derivatives, void *val)
{
if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
float *fval = (float *)val;
fval[0] = f[0].x;
fval[1] = f[0].y;
fval[2] = 0.0f;
if (derivatives) {
fval[3] = f[1].x;
fval[4] = f[1].y;
fval[5] = 0.0f;
fval[6] = f[2].x;
fval[7] = f[2].y;
fval[8] = 0.0f;
}
return true;
}
else if (type == TypeDesc::TypeFloat) {
float *fval = (float *)val;
fval[0] = average(f[0]);
if (derivatives) {
fval[1] = average(f[1]);
fval[2] = average(f[2]);
}
return true;
}
return false;
}
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
{
if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
float *fval = (float *)val;
fval[0] = f[0].x;
fval[1] = f[0].y;
fval[2] = f[0].z;
if (derivatives) {
fval[3] = f[1].x;
fval[4] = f[1].y;
fval[5] = f[1].z;
fval[6] = f[2].x;
fval[7] = f[2].y;
fval[8] = f[2].z;
}
return true;
}
else if (type == TypeDesc::TypeFloat) {
float *fval = (float *)val;
fval[0] = average(f[0]);
if (derivatives) {
fval[1] = average(f[1]);
fval[2] = average(f[2]);
}
return true;
}
return false;
}
static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void *val)
{
float3 fv[3];
fv[0] = f;
fv[1] = make_float3(0.0f, 0.0f, 0.0f);
fv[2] = make_float3(0.0f, 0.0f, 0.0f);
return set_attribute_float3(fv, type, derivatives, val);
}
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
{
if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
float *fval = (float *)val;
fval[0] = f[0];
fval[1] = f[1];
fval[2] = f[2];
if (derivatives) {
fval[3] = f[1];
fval[4] = f[1];
fval[5] = f[1];
fval[6] = f[2];
fval[7] = f[2];
fval[8] = f[2];
}
return true;
}
else if (type == TypeDesc::TypeFloat) {
float *fval = (float *)val;
fval[0] = f[0];
if (derivatives) {
fval[1] = f[1];
fval[2] = f[2];
}
return true;
}
return false;
}
static bool set_attribute_float(float f, TypeDesc type, bool derivatives, void *val)
{
float fv[3];
fv[0] = f;
fv[1] = 0.0f;
fv[2] = 0.0f;
return set_attribute_float(fv, type, derivatives, val);
}
static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
{
if (type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
int *ival = (int *)val;
ival[0] = i;
if (derivatives) {
ival[1] = 0;
ival[2] = 0;
}
return true;
}
return false;
}
static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
{
if (type.basetype == TypeDesc::STRING && type.aggregate == TypeDesc::SCALAR &&
type.arraylen == 0) {
ustring *sval = (ustring *)val;
sval[0] = str;
if (derivatives) {
sval[1] = OSLRenderServices::u_empty;
sval[2] = OSLRenderServices::u_empty;
}
return true;
}
return false;
}
static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
{
if (type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
float *fval = (float *)val;
fval[0] = P[0].x;
fval[1] = P[0].y;
fval[2] = P[0].z;
fval[3] = P[1].x;
fval[4] = P[1].y;
fval[5] = P[1].z;
fval[6] = P[2].x;
fval[7] = P[2].y;
fval[8] = P[2].z;
if (type.arraylen > 3)
memset(fval + 3 * 3, 0, sizeof(float) * 3 * (type.arraylen - 3));
if (derivatives)
memset(fval + type.arraylen * 3, 0, sizeof(float) * 2 * 3 * type.arraylen);
return true;
}
return false;
}
static bool set_attribute_matrix(const Transform &tfm, TypeDesc type, void *val)
{
if (type == TypeDesc::TypeMatrix) {
copy_matrix(*(OSL::Matrix44 *)val, tfm);
return true;
}
return false;
}
static bool get_primitive_attribute(KernelGlobals *kg,
const ShaderData *sd,
const OSLGlobals::Attribute &attr,
const TypeDesc &type,
bool derivatives,
void *val)
{
if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
float3 fval[3];
fval[0] = primitive_attribute_float3(
kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float3(fval, type, derivatives, val);
}
else if (attr.type == TypeFloat2) {
float2 fval[2];
fval[0] = primitive_attribute_float2(
kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float2(fval, type, derivatives, val);
}
else if (attr.type == TypeDesc::TypeFloat) {
float fval[3];
fval[0] = primitive_attribute_float(
kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float(fval, type, derivatives, val);
}
else {
return false;
}
}
static bool get_mesh_attribute(KernelGlobals *kg,
const ShaderData *sd,
const OSLGlobals::Attribute &attr,
const TypeDesc &type,
bool derivatives,
void *val)
{
if (attr.type == TypeDesc::TypeMatrix) {
Transform tfm = primitive_attribute_matrix(kg, sd, attr.desc);
return set_attribute_matrix(tfm, type, val);
}
else {
return false;
}
}
static void get_object_attribute(const OSLGlobals::Attribute &attr, bool derivatives, void *val)
{
size_t datasize = attr.value.datasize();
memcpy(val, attr.value.data(), datasize);
if (derivatives)
memset((char *)val + datasize, 0, datasize * 2);
}
bool OSLRenderServices::get_object_standard_attribute(
KernelGlobals *kg, ShaderData *sd, ustring name, TypeDesc type, bool derivatives, void *val)
{
/* todo: turn this into hash table? */
/* Object Attributes */
if (name == u_object_location) {
float3 f = object_location(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_object_index) {
float f = object_pass_id(kg, sd->object);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_geom_dupli_generated) {
float3 f = object_dupli_generated(kg, sd->object);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_geom_dupli_uv) {
float3 f = object_dupli_uv(kg, sd->object);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_material_index) {
float f = shader_pass_id(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_object_random) {
float f = object_random_number(kg, sd->object);
return set_attribute_float(f, type, derivatives, val);
}
/* Particle Attributes */
else if (name == u_particle_index) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_index(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_random) {
int particle_id = object_particle_id(kg, sd->object);
float f = hash_int_01(particle_index(kg, particle_id));
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_age) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_age(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_lifetime) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_lifetime(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_location) {
int particle_id = object_particle_id(kg, sd->object);
float3 f = particle_location(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
#if 0 /* unsupported */
else if (name == u_particle_rotation) {
int particle_id = object_particle_id(kg, sd->object);
float4 f = particle_rotation(kg, particle_id);
return set_attribute_float4(f, type, derivatives, val);
}
#endif
else if (name == u_particle_size) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_size(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_velocity) {
int particle_id = object_particle_id(kg, sd->object);
float3 f = particle_velocity(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_particle_angular_velocity) {
int particle_id = object_particle_id(kg, sd->object);
float3 f = particle_angular_velocity(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
/* Geometry Attributes */
else if (name == u_geom_numpolyvertices) {
return set_attribute_int(3, type, derivatives, val);
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices) &&
sd->type & PRIMITIVE_ALL_TRIANGLE) {
float3 P[3];
if (sd->type & PRIMITIVE_TRIANGLE)
triangle_vertices(kg, sd->prim, P);
else
motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &P[0]);
object_position_transform(kg, sd, &P[1]);
object_position_transform(kg, sd, &P[2]);
}
return set_attribute_float3_3(P, type, derivatives, val);
}
else if (name == u_geom_name) {
ustring object_name = kg->osl->object_names[sd->object];
return set_attribute_string(object_name, type, derivatives, val);
}
else if (name == u_is_smooth) {
float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
return set_attribute_float(f, type, derivatives, val);
}
/* Hair Attributes */
else if (name == u_is_curve) {
float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_thickness) {
float f = curve_thickness(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_tangent_normal) {
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
else
return false;
}
bool OSLRenderServices::get_background_attribute(
KernelGlobals *kg, ShaderData *sd, ustring name, TypeDesc type, bool derivatives, void *val)
{
if (name == u_path_ray_length) {
/* Ray Length */
float f = sd->ray_length;
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_path_ray_depth) {
/* Ray Depth */
PathState *state = sd->osl_path_state;
int f = state->bounce;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_diffuse_depth) {
/* Diffuse Ray Depth */
PathState *state = sd->osl_path_state;
int f = state->diffuse_bounce;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_glossy_depth) {
/* Glossy Ray Depth */
PathState *state = sd->osl_path_state;
int f = state->glossy_bounce;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_transmission_depth) {
/* Transmission Ray Depth */
PathState *state = sd->osl_path_state;
int f = state->transmission_bounce;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_transparent_depth) {
/* Transparent Ray Depth */
PathState *state = sd->osl_path_state;
int f = state->transparent_bounce;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_transmission_depth) {
/* Transmission Ray Depth */
PathState *state = sd->osl_path_state;
int f = state->transmission_bounce;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_ndc) {
/* NDC coordinates with special exception for otho */
OSLThreadData *tdata = kg->osl_tdata;
OSL::ShaderGlobals *globals = &tdata->globals;
float3 ndc[3];
if ((globals->raytype & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE &&
kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
if (derivatives) {
ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx) - ndc[0];
ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy) - ndc[0];
}
}
else {
ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
if (derivatives) {
ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
}
}
return set_attribute_float3(ndc, type, derivatives, val);
}
else
return false;
}
bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg,
bool derivatives,
ustring object_name,
TypeDesc type,
ustring name,
void *val)
{
if (sg == NULL || sg->renderstate == NULL)
return false;
ShaderData *sd = (ShaderData *)(sg->renderstate);
return get_attribute(sd, derivatives, object_name, type, name, val);
}
bool OSLRenderServices::get_attribute(
ShaderData *sd, bool derivatives, ustring object_name, TypeDesc type, ustring name, void *val)
{
KernelGlobals *kg = sd->osl_globals;
int prim_type = 0;
int object;
/* lookup of attribute on another object */
if (object_name != u_empty) {
OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
if (it == kg->osl->object_name_map.end())
return false;
object = it->second;
}
else {
object = sd->object;
prim_type = attribute_primitive_type(kg, sd);
if (object == OBJECT_NONE)
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
/* find attribute on object */
object = object * ATTR_PRIM_TYPES + prim_type;
OSLGlobals::AttributeMap &attribute_map = kg->osl->attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
if (it != attribute_map.end()) {
const OSLGlobals::Attribute &attr = it->second;
if (attr.desc.element != ATTR_ELEMENT_OBJECT) {
/* triangle and vertex attributes */
if (get_primitive_attribute(kg, sd, attr, type, derivatives, val))
return true;
else
return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
}
else {
/* object attribute */
get_object_attribute(attr, derivatives, val);
return true;
}
}
else {
/* not found in attribute, check standard object info */
bool is_std_object_attribute = get_object_standard_attribute(
kg, sd, name, type, derivatives, val);
if (is_std_object_attribute)
return true;
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
return false;
}
bool OSLRenderServices::get_userdata(
bool derivatives, ustring name, TypeDesc type, OSL::ShaderGlobals *sg, void *val)
{
return false; /* disabled by lockgeom */
}
TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename)
{
if (filename.length() && filename[0] == '@') {
/* Dummy, we don't use texture handles for builtin textures but need
* to tell the OSL runtime optimizer that this is a valid texture. */
return NULL;
}
else {
return texturesys()->get_texture_handle(filename);
}
}
bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
{
return texturesys()->good(texture_handle);
}
bool OSLRenderServices::texture(ustring filename,
TextureHandle *texture_handle,
TexturePerthread *texture_thread_info,
TextureOpt &options,
OSL::ShaderGlobals *sg,
float s,
float t,
float dsdx,
float dtdx,
float dsdy,
float dtdy,
int nchannels,
float *result,
float *dresultds,
float *dresultdt,
ustring *errormessage)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
if (texture_thread_info == NULL) {
OSLThreadData *tdata = kg->osl_tdata;
texture_thread_info = tdata->oiio_thread_info;
}
#ifdef WITH_PTEX
/* todo: this is just a quick hack, only works with particular files and options */
if (string_endswith(filename.string(), ".ptx")) {
float2 uv;
int faceid;
if (!primitive_ptex(kg, sd, &uv, &faceid))
return false;
float u = uv.x;
float v = uv.y;
float dudx = 0.0f;
float dvdx = 0.0f;
float dudy = 0.0f;
float dvdy = 0.0f;
Ptex::String error;
PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
if (!r) {
// std::cerr << error.c_str() << std::endl;
return false;
}
bool mipmaplerp = false;
float sharpness = 1.0f;
PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
for (int c = r->numChannels(); c < nchannels; c++)
result[c] = result[0];
return true;
}
#endif
bool status = false;
if (filename.length() && filename[0] == '@') {
if (filename == u_at_bevel) {
/* Bevel shader hack. */
if (nchannels >= 3) {
PathState *state = sd->osl_path_state;
int num_samples = (int)s;
float radius = t;
float3 N = svm_bevel(kg, sd, state, radius, num_samples);
result[0] = N.x;
result[1] = N.y;
result[2] = N.z;
status = true;
}
}
else if (filename == u_at_ao) {
/* AO shader hack. */
PathState *state = sd->osl_path_state;
int num_samples = (int)s;
float radius = t;
float3 N = make_float3(dsdx, dtdx, dsdy);
int flags = 0;
if ((int)dtdy) {
flags |= NODE_AO_INSIDE;
}
if ((int)options.sblur) {
flags |= NODE_AO_ONLY_LOCAL;
}
if ((int)options.tblur) {
flags |= NODE_AO_GLOBAL_RADIUS;
}
result[0] = svm_ao(kg, sd, N, state, radius, num_samples, flags);
status = true;
}
else if (filename[1] == 'l') {
/* IES light. */
int slot = atoi(filename.c_str() + 2);
result[0] = kernel_ies_interp(kg, slot, s, t);
status = true;
}
else {
/* Packed texture. */
int slot = atoi(filename.c_str() + 2);
float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
result[0] = rgba[0];
if (nchannels > 1)
result[1] = rgba[1];
if (nchannels > 2)
result[2] = rgba[2];
if (nchannels > 3)
result[3] = rgba[3];
status = true;
}
}
else {
if (texture_handle != NULL) {
status = ts->texture(texture_handle,
texture_thread_info,
options,
s,
t,
dsdx,
dtdx,
dsdy,
dtdy,
nchannels,
result,
dresultds,
dresultdt);
}
else {
status = ts->texture(filename,
options,
s,
t,
dsdx,
dtdx,
dsdy,
dtdy,
nchannels,
result,
dresultds,
dresultdt);
}
}
if (!status) {
if (nchannels == 3 || nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
if (nchannels == 4)
result[3] = 1.0f;
}
/* This might be slow, but prevents error messages leak and
* other nasty stuff happening.
*/
string err = ts->geterror();
(void)err;
}
return status;
}
bool OSLRenderServices::texture3d(ustring filename,
TextureHandle *texture_handle,
TexturePerthread *texture_thread_info,
TextureOpt &options,
OSL::ShaderGlobals *sg,
const OSL::Vec3 &P,
const OSL::Vec3 &dPdx,
const OSL::Vec3 &dPdy,
const OSL::Vec3 &dPdz,
int nchannels,
float *result,
float *dresultds,
float *dresultdt,
float *dresultdr,
ustring *errormessage)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
if (texture_thread_info == NULL) {
OSLThreadData *tdata = kg->osl_tdata;
texture_thread_info = tdata->oiio_thread_info;
}
bool status;
if (filename.length() && filename[0] == '@') {
int slot = atoi(filename.c_str() + 1);
float4 rgba = kernel_tex_image_interp_3d(kg, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
result[0] = rgba[0];
if (nchannels > 1)
result[1] = rgba[1];
if (nchannels > 2)
result[2] = rgba[2];
if (nchannels > 3)
result[3] = rgba[3];
status = true;
}
else {
if (texture_handle != NULL) {
status = ts->texture3d(texture_handle,
texture_thread_info,
options,
P,
dPdx,
dPdy,
dPdz,
nchannels,
result,
dresultds,
dresultdt,
dresultdr);
}
else {
status = ts->texture3d(filename,
options,
P,
dPdx,
dPdy,
dPdz,
nchannels,
result,
dresultds,
dresultdt,
dresultdr);
}
}
if (!status) {
if (nchannels == 3 || nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
if (nchannels == 4)
result[3] = 1.0f;
}
/* This might be slow, but prevents error messages leak and
* other nasty stuff happening.
*/
string err = ts->geterror();
(void)err;
}
return status;
}
bool OSLRenderServices::environment(ustring filename,
TextureHandle *th,
TexturePerthread *thread_info,
TextureOpt &options,
OSL::ShaderGlobals *sg,
const OSL::Vec3 &R,
const OSL::Vec3 &dRdx,
const OSL::Vec3 &dRdy,
int nchannels,
float *result,
float *dresultds,
float *dresultdt,
ustring *errormessage)
{
OSL::TextureSystem *ts = osl_ts;
if (thread_info == NULL) {
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
OSLThreadData *tdata = kg->osl_tdata;
thread_info = tdata->oiio_thread_info;
}
if (th == NULL) {
th = ts->get_texture_handle(filename, thread_info);
}
bool status = ts->environment(
th, thread_info, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
if (!status) {
if (nchannels == 3 || nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
if (nchannels == 4)
result[3] = 1.0f;
}
}
return status;
}
bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
ustring filename,
TextureHandle *th,
int subimage,
ustring dataname,
TypeDesc datatype,
void *data)
{
OSL::TextureSystem *ts = osl_ts;
if (filename.length() && filename[0] == '@') {
/* Special builtin textures. */
return false;
}
else {
return ts->get_texture_info(filename, subimage, dataname, datatype, data);
}
}
int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg,
ustring filename,
const OSL::Vec3 &center,
float radius,
int max_points,
bool sort,
size_t *out_indices,
float *out_distances,
int derivs_offset)
{
return 0;
}
int OSLRenderServices::pointcloud_get(OSL::ShaderGlobals *sg,
ustring filename,
size_t *indices,
int count,
ustring attr_name,
TypeDesc attr_type,
void *out_data)
{
return 0;
}
bool OSLRenderServices::pointcloud_write(OSL::ShaderGlobals *sg,
ustring filename,
const OSL::Vec3 &pos,
int nattribs,
const ustring *names,
const TypeDesc *types,
const void **data)
{
return false;
}
bool OSLRenderServices::trace(TraceOpt &options,
OSL::ShaderGlobals *sg,
const OSL::Vec3 &P,
const OSL::Vec3 &dPdx,
const OSL::Vec3 &dPdy,
const OSL::Vec3 &R,
const OSL::Vec3 &dRdx,
const OSL::Vec3 &dRdy)
{
/* todo: options.shader support, maybe options.traceset */
ShaderData *sd = (ShaderData *)(sg->renderstate);
/* setup ray */
Ray ray;
ray.P = TO_FLOAT3(P);
ray.D = TO_FLOAT3(R);
ray.t = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
ray.time = sd->time;
if (options.mindist == 0.0f) {
/* avoid self-intersections */
if (ray.P == sd->P) {
bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
ray.P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
}
}
else {
/* offset for minimum distance */
ray.P += options.mindist * ray.D;
}
/* ray differentials */
ray.dP.dx = TO_FLOAT3(dPdx);
ray.dP.dy = TO_FLOAT3(dPdy);
ray.dD.dx = TO_FLOAT3(dRdx);
ray.dD.dy = TO_FLOAT3(dRdy);
/* allocate trace data */
OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
tracedata->ray = ray;
tracedata->setup = false;
tracedata->init = true;
tracedata->sd.osl_globals = sd->osl_globals;
/* Raytrace, leaving out shadow opaque to avoid early exit. */
uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE;
return scene_intersect(sd->osl_globals, ray, visibility, &tracedata->isect);
}
bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
ustring source,
ustring name,
TypeDesc type,
void *val,
bool derivatives)
{
OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
if (source == u_trace && tracedata->init) {
if (name == u_hit) {
return set_attribute_int((tracedata->isect.prim != PRIM_NONE), type, derivatives, val);
}
else if (tracedata->isect.prim != PRIM_NONE) {
if (name == u_hitdist) {
float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
return set_attribute_float(f, type, derivatives, val);
}
else {
ShaderData *sd = &tracedata->sd;
KernelGlobals *kg = sd->osl_globals;
if (!tracedata->setup) {
/* lazy shader data setup */
shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray);
tracedata->setup = true;
}
if (name == u_N) {
return set_attribute_float3(sd->N, type, derivatives, val);
}
else if (name == u_Ng) {
return set_attribute_float3(sd->Ng, type, derivatives, val);
}
else if (name == u_P) {
float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_I) {
float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_u) {
float f[3] = {sd->u, sd->du.dx, sd->du.dy};
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_v) {
float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
return set_attribute_float(f, type, derivatives, val);
}
return get_attribute(sd, derivatives, u_empty, type, name, val);
}
}
}
return false;
}
CCL_NAMESPACE_END