
With this it is possible to select any number of assets in the Asset
Browser and drag them into catalogs. The assets will be moved to that
catalog then. However, this will only work in the "Current File" asset
library, since that is the only library that allows changing assets,
which is what's done here.
While dragging assets over the tree row, a tooltip is shown explaining
what's going to happen.
In preparation to this, the new UI tree-view API was already extended
with custom drop support, see 4ee2d9df42
.
----
Changes here to the `wmDrag` code were needed to support dragging multiple
assets. Some of it is considered temporary because a) a proper #AssetHandle
design should replace some ugly parts of this patch and b) the multi-item
support in `wmDrag` isn't that great yet. The entire API will have to be
written anyway (see D4071).
Maniphest Tasks: T91573
Differential Revision: https://developer.blender.org/D12713
Reviewed by: Sybren Stüvel
758 lines
21 KiB
C
758 lines
21 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup wm
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*
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* Our own drag-and-drop, drag state and drop boxes.
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*/
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#include <string.h>
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLT_translation.h"
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#include "BLI_blenlib.h"
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#include "BLI_math_color.h"
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#include "BIF_glutil.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BLO_readfile.h"
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#include "ED_asset.h"
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#include "GPU_shader.h"
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#include "GPU_state.h"
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#include "GPU_viewport.h"
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#include "IMB_imbuf_types.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_event_system.h"
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/* ****************************************************** */
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static ListBase dropboxes = {NULL, NULL};
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static void wm_drag_free_asset_data(wmDragAsset **asset_data);
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/* drop box maps are stored global for now */
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/* these are part of blender's UI/space specs, and not like keymaps */
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/* when editors become configurable, they can add own dropbox definitions */
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typedef struct wmDropBoxMap {
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struct wmDropBoxMap *next, *prev;
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ListBase dropboxes;
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short spaceid, regionid;
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char idname[KMAP_MAX_NAME];
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} wmDropBoxMap;
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/* spaceid/regionid is zero for window drop maps */
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ListBase *WM_dropboxmap_find(const char *idname, int spaceid, int regionid)
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{
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LISTBASE_FOREACH (wmDropBoxMap *, dm, &dropboxes) {
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if (dm->spaceid == spaceid && dm->regionid == regionid) {
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if (STREQLEN(idname, dm->idname, KMAP_MAX_NAME)) {
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return &dm->dropboxes;
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}
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}
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}
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wmDropBoxMap *dm = MEM_callocN(sizeof(struct wmDropBoxMap), "dropmap list");
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BLI_strncpy(dm->idname, idname, KMAP_MAX_NAME);
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dm->spaceid = spaceid;
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dm->regionid = regionid;
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BLI_addtail(&dropboxes, dm);
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return &dm->dropboxes;
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}
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wmDropBox *WM_dropbox_add(ListBase *lb,
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const char *idname,
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bool (*poll)(bContext *, wmDrag *, const wmEvent *),
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void (*copy)(wmDrag *, wmDropBox *),
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void (*cancel)(struct Main *, wmDrag *, wmDropBox *),
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WMDropboxTooltipFunc tooltip)
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{
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wmDropBox *drop = MEM_callocN(sizeof(wmDropBox), "wmDropBox");
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drop->poll = poll;
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drop->copy = copy;
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drop->cancel = cancel;
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drop->tooltip = tooltip;
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drop->ot = WM_operatortype_find(idname, 0);
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drop->opcontext = WM_OP_INVOKE_DEFAULT;
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if (drop->ot == NULL) {
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MEM_freeN(drop);
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printf("Error: dropbox with unknown operator: %s\n", idname);
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return NULL;
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}
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WM_operator_properties_alloc(&(drop->ptr), &(drop->properties), idname);
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BLI_addtail(lb, drop);
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return drop;
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}
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void wm_dropbox_free(void)
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{
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LISTBASE_FOREACH (wmDropBoxMap *, dm, &dropboxes) {
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LISTBASE_FOREACH (wmDropBox *, drop, &dm->dropboxes) {
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if (drop->ptr) {
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WM_operator_properties_free(drop->ptr);
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MEM_freeN(drop->ptr);
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}
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}
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BLI_freelistN(&dm->dropboxes);
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}
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BLI_freelistN(&dropboxes);
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}
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/* *********************************** */
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/* note that the pointer should be valid allocated and not on stack */
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wmDrag *WM_event_start_drag(
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struct bContext *C, int icon, int type, void *poin, double value, unsigned int flags)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wmDrag *drag = MEM_callocN(sizeof(struct wmDrag), "new drag");
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/* Keep track of future multi-touch drag too, add a mouse-pointer id or so. */
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/* if multiple drags are added, they're drawn as list */
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BLI_addtail(&wm->drags, drag);
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drag->flags = flags;
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drag->icon = icon;
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drag->type = type;
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switch (type) {
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case WM_DRAG_PATH:
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BLI_strncpy(drag->path, poin, FILE_MAX);
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/* As the path is being copied, free it immediately as `drag` won't "own" the data. */
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if (flags & WM_DRAG_FREE_DATA) {
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MEM_freeN(poin);
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}
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break;
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case WM_DRAG_ID:
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if (poin) {
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WM_drag_add_local_ID(drag, poin, NULL);
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}
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break;
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case WM_DRAG_ASSET:
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/* Move ownership of poin to wmDrag. */
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drag->poin = poin;
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drag->flags |= WM_DRAG_FREE_DATA;
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break;
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/* The asset-list case is special: We get multiple assets from context and attach them to the
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* drag item. */
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case WM_DRAG_ASSET_LIST: {
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const AssetLibraryReference *asset_library = CTX_wm_asset_library_ref(C);
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ListBase asset_file_links = CTX_data_collection_get(C, "selected_asset_files");
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LISTBASE_FOREACH (const CollectionPointerLink *, link, &asset_file_links) {
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const FileDirEntry *asset_file = link->ptr.data;
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const AssetHandle asset_handle = {asset_file};
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WM_drag_add_asset_list_item(drag, C, asset_library, &asset_handle);
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}
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BLI_freelistN(&asset_file_links);
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break;
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}
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default:
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drag->poin = poin;
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break;
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}
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drag->value = value;
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return drag;
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}
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void WM_event_drag_image(wmDrag *drag, ImBuf *imb, float scale, int sx, int sy)
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{
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drag->imb = imb;
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drag->scale = scale;
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drag->sx = sx;
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drag->sy = sy;
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}
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void WM_drag_data_free(int dragtype, void *poin)
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{
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/* Don't require all the callers to have a NULL-check, just allow passing NULL. */
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if (!poin) {
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return;
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}
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/* Not too nice, could become a callback. */
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if (dragtype == WM_DRAG_ASSET) {
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wmDragAsset *asset_data = poin;
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wm_drag_free_asset_data(&asset_data);
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}
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else {
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MEM_freeN(poin);
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}
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}
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void WM_drag_free(wmDrag *drag)
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{
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if (drag->flags & WM_DRAG_FREE_DATA) {
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WM_drag_data_free(drag->type, drag->poin);
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}
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BLI_freelistN(&drag->ids);
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LISTBASE_FOREACH_MUTABLE (wmDragAssetListItem *, asset_item, &drag->asset_items) {
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if (asset_item->is_external) {
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wm_drag_free_asset_data(&asset_item->asset_data.external_info);
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}
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BLI_freelinkN(&drag->asset_items, asset_item);
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}
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MEM_freeN(drag);
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}
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void WM_drag_free_list(struct ListBase *lb)
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{
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wmDrag *drag;
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while ((drag = BLI_pophead(lb))) {
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WM_drag_free(drag);
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}
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}
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static char *dropbox_tooltip(bContext *C, wmDrag *drag, const wmEvent *event, wmDropBox *drop)
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{
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char *tooltip = NULL;
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if (drop->tooltip) {
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tooltip = drop->tooltip(C, drag, event, drop);
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}
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if (!tooltip) {
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tooltip = BLI_strdup(WM_operatortype_name(drop->ot, drop->ptr));
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}
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/* XXX Doing translation here might not be ideal, but later we have no more
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* access to ot (and hence op context)... */
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return tooltip;
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}
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static wmDropBox *dropbox_active(bContext *C,
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ListBase *handlers,
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wmDrag *drag,
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const wmEvent *event)
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{
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LISTBASE_FOREACH (wmEventHandler *, handler_base, handlers) {
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if (handler_base->type == WM_HANDLER_TYPE_DROPBOX) {
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wmEventHandler_Dropbox *handler = (wmEventHandler_Dropbox *)handler_base;
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if (handler->dropboxes) {
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LISTBASE_FOREACH (wmDropBox *, drop, handler->dropboxes) {
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if (drop->poll(C, drag, event) &&
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WM_operator_poll_context(C, drop->ot, drop->opcontext)) {
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return drop;
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}
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}
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}
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}
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}
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return NULL;
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}
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/* return active operator tooltip/name when mouse is in box */
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static char *wm_dropbox_active(bContext *C, wmDrag *drag, const wmEvent *event)
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{
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wmWindow *win = CTX_wm_window(C);
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wmDropBox *drop = dropbox_active(C, &win->handlers, drag, event);
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if (!drop) {
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ScrArea *area = CTX_wm_area(C);
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drop = dropbox_active(C, &area->handlers, drag, event);
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}
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if (!drop) {
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ARegion *region = CTX_wm_region(C);
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drop = dropbox_active(C, ®ion->handlers, drag, event);
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}
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if (drop) {
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return dropbox_tooltip(C, drag, event, drop);
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}
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return NULL;
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}
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static void wm_drop_operator_options(bContext *C, wmDrag *drag, const wmEvent *event)
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{
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wmWindow *win = CTX_wm_window(C);
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const int winsize_x = WM_window_pixels_x(win);
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const int winsize_y = WM_window_pixels_y(win);
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/* for multiwin drags, we only do this if mouse inside */
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if (event->x < 0 || event->y < 0 || event->x > winsize_x || event->y > winsize_y) {
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return;
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}
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drag->tooltip[0] = 0;
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/* check buttons (XXX todo rna and value) */
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if (UI_but_active_drop_name(C)) {
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BLI_strncpy(drag->tooltip, IFACE_("Paste name"), sizeof(drag->tooltip));
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}
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else {
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char *tooltip = wm_dropbox_active(C, drag, event);
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if (tooltip) {
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BLI_strncpy(drag->tooltip, tooltip, sizeof(drag->tooltip));
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MEM_freeN(tooltip);
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// WM_cursor_modal_set(win, WM_CURSOR_COPY);
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}
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// else
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// WM_cursor_modal_restore(win);
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/* unsure about cursor type, feels to be too much */
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}
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}
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/* called in inner handler loop, region context */
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void wm_drags_check_ops(bContext *C, const wmEvent *event)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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LISTBASE_FOREACH (wmDrag *, drag, &wm->drags) {
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wm_drop_operator_options(C, drag, event);
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}
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}
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/* ************** IDs ***************** */
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void WM_drag_add_local_ID(wmDrag *drag, ID *id, ID *from_parent)
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{
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/* Don't drag the same ID twice. */
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LISTBASE_FOREACH (wmDragID *, drag_id, &drag->ids) {
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if (drag_id->id == id) {
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if (drag_id->from_parent == NULL) {
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drag_id->from_parent = from_parent;
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}
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return;
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}
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if (GS(drag_id->id->name) != GS(id->name)) {
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BLI_assert_msg(0, "All dragged IDs must have the same type");
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return;
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}
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}
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/* Add to list. */
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wmDragID *drag_id = MEM_callocN(sizeof(wmDragID), __func__);
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drag_id->id = id;
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drag_id->from_parent = from_parent;
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BLI_addtail(&drag->ids, drag_id);
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}
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ID *WM_drag_get_local_ID(const wmDrag *drag, short idcode)
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{
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if (drag->type != WM_DRAG_ID) {
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return NULL;
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}
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wmDragID *drag_id = drag->ids.first;
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if (!drag_id) {
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return NULL;
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}
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ID *id = drag_id->id;
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return (idcode == 0 || GS(id->name) == idcode) ? id : NULL;
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}
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ID *WM_drag_get_local_ID_from_event(const wmEvent *event, short idcode)
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{
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if (event->custom != EVT_DATA_DRAGDROP) {
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return NULL;
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}
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ListBase *lb = event->customdata;
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return WM_drag_get_local_ID(lb->first, idcode);
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}
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/**
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* Check if the drag data is either a local ID or an external ID asset of type \a idcode.
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*/
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bool WM_drag_is_ID_type(const wmDrag *drag, int idcode)
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{
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return WM_drag_get_local_ID(drag, idcode) || WM_drag_get_asset_data(drag, idcode);
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}
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/**
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* \note: Does not store \a asset in any way, so it's fine to pass a temporary.
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*/
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wmDragAsset *WM_drag_create_asset_data(const AssetHandle *asset, const char *path, int import_type)
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{
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wmDragAsset *asset_drag = MEM_mallocN(sizeof(*asset_drag), "wmDragAsset");
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BLI_strncpy(asset_drag->name, ED_asset_handle_get_name(asset), sizeof(asset_drag->name));
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asset_drag->path = path;
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asset_drag->id_type = ED_asset_handle_get_id_type(asset);
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asset_drag->import_type = import_type;
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return asset_drag;
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}
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static void wm_drag_free_asset_data(wmDragAsset **asset_data)
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{
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MEM_freeN((char *)(*asset_data)->path);
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MEM_SAFE_FREE(*asset_data);
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}
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wmDragAsset *WM_drag_get_asset_data(const wmDrag *drag, int idcode)
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{
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if (drag->type != WM_DRAG_ASSET) {
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return NULL;
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}
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wmDragAsset *asset_drag = drag->poin;
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return (ELEM(idcode, 0, asset_drag->id_type)) ? asset_drag : NULL;
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}
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static ID *wm_drag_asset_id_import(wmDragAsset *asset_drag)
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{
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const char *name = asset_drag->name;
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ID_Type idtype = asset_drag->id_type;
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/* FIXME: Link/Append should happens in the operator called at the end of drop process, not from
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* here. */
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Main *bmain = CTX_data_main(asset_drag->evil_C);
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Scene *scene = CTX_data_scene(asset_drag->evil_C);
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ViewLayer *view_layer = CTX_data_view_layer(asset_drag->evil_C);
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View3D *view3d = CTX_wm_view3d(asset_drag->evil_C);
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switch ((eFileAssetImportType)asset_drag->import_type) {
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case FILE_ASSET_IMPORT_LINK:
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return WM_file_link_datablock(bmain,
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scene,
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view_layer,
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view3d,
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asset_drag->path,
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idtype,
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name,
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FILE_ACTIVE_COLLECTION);
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case FILE_ASSET_IMPORT_APPEND:
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return WM_file_append_datablock(bmain,
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scene,
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view_layer,
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view3d,
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asset_drag->path,
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idtype,
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name,
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BLO_LIBLINK_APPEND_RECURSIVE | FILE_ACTIVE_COLLECTION);
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case FILE_ASSET_IMPORT_APPEND_REUSE:
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return WM_file_append_datablock(G_MAIN,
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scene,
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view_layer,
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view3d,
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asset_drag->path,
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idtype,
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name,
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BLO_LIBLINK_APPEND_RECURSIVE | FILE_ACTIVE_COLLECTION |
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BLO_LIBLINK_APPEND_LOCAL_ID_REUSE);
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}
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BLI_assert_unreachable();
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return NULL;
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}
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/**
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* When dragging a local ID, return that. Otherwise, if dragging an asset-handle, link or append
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* that depending on what was chosen by the drag-box (currently append only in fact).
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*
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* Use #WM_drag_free_imported_drag_ID() as cancel callback of the drop-box, so that the asset
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* import is rolled back if the drop operator fails.
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*/
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|
ID *WM_drag_get_local_ID_or_import_from_asset(const wmDrag *drag, int idcode)
|
|
{
|
|
if (!ELEM(drag->type, WM_DRAG_ASSET, WM_DRAG_ID)) {
|
|
return NULL;
|
|
}
|
|
|
|
if (drag->type == WM_DRAG_ID) {
|
|
return WM_drag_get_local_ID(drag, idcode);
|
|
}
|
|
|
|
wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, idcode);
|
|
if (!asset_drag) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Link/append the asset. */
|
|
return wm_drag_asset_id_import(asset_drag);
|
|
}
|
|
|
|
/**
|
|
* \brief Free asset ID imported for canceled drop.
|
|
*
|
|
* If the asset was imported (linked/appended) using #WM_drag_get_local_ID_or_import_from_asset()`
|
|
* (typically via a #wmDropBox.copy() callback), we want the ID to be removed again if the drop
|
|
* operator cancels.
|
|
* This is for use as #wmDropBox.cancel() callback.
|
|
*/
|
|
void WM_drag_free_imported_drag_ID(struct Main *bmain, wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
if (drag->type != WM_DRAG_ASSET) {
|
|
return;
|
|
}
|
|
|
|
wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
|
|
if (!asset_drag) {
|
|
return;
|
|
}
|
|
|
|
/* Get name from property, not asset data - it may have changed after importing to ensure
|
|
* uniqueness (name is assumed to be set from the imported ID name). */
|
|
char name[MAX_ID_NAME - 2];
|
|
RNA_string_get(drop->ptr, "name", name);
|
|
if (!name[0]) {
|
|
return;
|
|
}
|
|
|
|
ID *id = BKE_libblock_find_name(bmain, asset_drag->id_type, name);
|
|
if (id) {
|
|
BKE_id_delete(bmain, id);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \note: Does not store \a asset in any way, so it's fine to pass a temporary.
|
|
*/
|
|
void WM_drag_add_asset_list_item(
|
|
wmDrag *drag,
|
|
/* Context only needed for the hack in #ED_asset_handle_get_full_library_path(). */
|
|
const bContext *C,
|
|
const AssetLibraryReference *asset_library_ref,
|
|
const AssetHandle *asset)
|
|
{
|
|
if (drag->type != WM_DRAG_ASSET_LIST) {
|
|
return;
|
|
}
|
|
|
|
/* No guarantee that the same asset isn't added twice. */
|
|
|
|
/* Add to list. */
|
|
wmDragAssetListItem *drag_asset = MEM_callocN(sizeof(*drag_asset), __func__);
|
|
ID *local_id = ED_asset_handle_get_local_id(asset);
|
|
if (local_id) {
|
|
drag_asset->is_external = false;
|
|
drag_asset->asset_data.local_id = local_id;
|
|
}
|
|
else {
|
|
char asset_blend_path[FILE_MAX_LIBEXTRA];
|
|
ED_asset_handle_get_full_library_path(C, asset_library_ref, asset, asset_blend_path);
|
|
drag_asset->is_external = true;
|
|
drag_asset->asset_data.external_info = WM_drag_create_asset_data(
|
|
asset, BLI_strdup(asset_blend_path), FILE_ASSET_IMPORT_APPEND);
|
|
}
|
|
BLI_addtail(&drag->asset_items, drag_asset);
|
|
}
|
|
|
|
const ListBase *WM_drag_asset_list_get(const wmDrag *drag)
|
|
{
|
|
if (drag->type != WM_DRAG_ASSET_LIST) {
|
|
return NULL;
|
|
}
|
|
|
|
return &drag->asset_items;
|
|
}
|
|
|
|
/* ************** draw ***************** */
|
|
|
|
static void wm_drop_operator_draw(const char *name, int x, int y)
|
|
{
|
|
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
|
|
|
|
/* Use the theme settings from tooltips. */
|
|
const bTheme *btheme = UI_GetTheme();
|
|
const uiWidgetColors *wcol = &btheme->tui.wcol_tooltip;
|
|
|
|
float col_fg[4], col_bg[4];
|
|
rgba_uchar_to_float(col_fg, wcol->text);
|
|
rgba_uchar_to_float(col_bg, wcol->inner);
|
|
|
|
UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, col_fg, col_bg);
|
|
}
|
|
|
|
const char *WM_drag_get_item_name(wmDrag *drag)
|
|
{
|
|
switch (drag->type) {
|
|
case WM_DRAG_ID: {
|
|
ID *id = WM_drag_get_local_ID(drag, 0);
|
|
bool single = (BLI_listbase_count_at_most(&drag->ids, 2) == 1);
|
|
|
|
if (single) {
|
|
return id->name + 2;
|
|
}
|
|
if (id) {
|
|
return BKE_idtype_idcode_to_name_plural(GS(id->name));
|
|
}
|
|
break;
|
|
}
|
|
case WM_DRAG_ASSET: {
|
|
const wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
|
|
return asset_drag->name;
|
|
}
|
|
case WM_DRAG_PATH:
|
|
case WM_DRAG_NAME:
|
|
return drag->path;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
static void drag_rect_minmax(rcti *rect, int x1, int y1, int x2, int y2)
|
|
{
|
|
if (rect->xmin > x1) {
|
|
rect->xmin = x1;
|
|
}
|
|
if (rect->xmax < x2) {
|
|
rect->xmax = x2;
|
|
}
|
|
if (rect->ymin > y1) {
|
|
rect->ymin = y1;
|
|
}
|
|
if (rect->ymax < y2) {
|
|
rect->ymax = y2;
|
|
}
|
|
}
|
|
|
|
/* called in wm_draw.c */
|
|
/* if rect set, do not draw */
|
|
void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
|
|
{
|
|
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
const int winsize_y = WM_window_pixels_y(win);
|
|
|
|
int cursorx = win->eventstate->x;
|
|
int cursory = win->eventstate->y;
|
|
if (rect) {
|
|
rect->xmin = rect->xmax = cursorx;
|
|
rect->ymin = rect->ymax = cursory;
|
|
}
|
|
|
|
/* Should we support multi-line drag draws? Maybe not, more types mixed won't work well. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
LISTBASE_FOREACH (wmDrag *, drag, &wm->drags) {
|
|
const uchar text_col[] = {255, 255, 255, 255};
|
|
int iconsize = UI_DPI_ICON_SIZE;
|
|
int padding = 4 * UI_DPI_FAC;
|
|
|
|
/* image or icon */
|
|
int x, y;
|
|
if (drag->imb) {
|
|
x = cursorx - drag->sx / 2;
|
|
y = cursory - drag->sy / 2;
|
|
|
|
if (rect) {
|
|
drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy);
|
|
}
|
|
else {
|
|
float col[4] = {1.0f, 1.0f, 1.0f, 0.65f}; /* this blends texture */
|
|
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
|
|
immDrawPixelsTexScaled(&state,
|
|
x,
|
|
y,
|
|
drag->imb->x,
|
|
drag->imb->y,
|
|
GPU_RGBA8,
|
|
false,
|
|
drag->imb->rect,
|
|
drag->scale,
|
|
drag->scale,
|
|
1.0f,
|
|
1.0f,
|
|
col);
|
|
}
|
|
}
|
|
else {
|
|
x = cursorx - 2 * padding;
|
|
y = cursory - 2 * UI_DPI_FAC;
|
|
|
|
if (rect) {
|
|
drag_rect_minmax(rect, x, y, x + iconsize, y + iconsize);
|
|
}
|
|
else {
|
|
UI_icon_draw_ex(x, y, drag->icon, U.inv_dpi_fac, 0.8, 0.0f, text_col, false);
|
|
}
|
|
}
|
|
|
|
/* item name */
|
|
if (drag->imb) {
|
|
x = cursorx - drag->sx / 2;
|
|
y = cursory - drag->sy / 2 - iconsize;
|
|
}
|
|
else {
|
|
x = cursorx + 10 * UI_DPI_FAC;
|
|
y = cursory + 1 * UI_DPI_FAC;
|
|
}
|
|
|
|
if (rect) {
|
|
int w = UI_fontstyle_string_width(fstyle, WM_drag_get_item_name(drag));
|
|
drag_rect_minmax(rect, x, y, x + w, y + iconsize);
|
|
}
|
|
else {
|
|
UI_fontstyle_draw_simple(fstyle, x, y, WM_drag_get_item_name(drag), text_col);
|
|
}
|
|
|
|
/* operator name with roundbox */
|
|
if (drag->tooltip[0]) {
|
|
if (drag->imb) {
|
|
x = cursorx - drag->sx / 2;
|
|
|
|
if (cursory + drag->sy / 2 + padding + iconsize < winsize_y) {
|
|
y = cursory + drag->sy / 2 + padding;
|
|
}
|
|
else {
|
|
y = cursory - drag->sy / 2 - padding - iconsize - padding - iconsize;
|
|
}
|
|
}
|
|
else {
|
|
x = cursorx - 2 * padding;
|
|
|
|
if (cursory + iconsize + iconsize < winsize_y) {
|
|
y = (cursory + iconsize) + padding;
|
|
}
|
|
else {
|
|
y = (cursory - iconsize) - padding;
|
|
}
|
|
}
|
|
|
|
if (rect) {
|
|
int w = UI_fontstyle_string_width(fstyle, WM_drag_get_item_name(drag));
|
|
drag_rect_minmax(rect, x, y, x + w, y + iconsize);
|
|
}
|
|
else {
|
|
wm_drop_operator_draw(drag->tooltip, x, y);
|
|
}
|
|
}
|
|
}
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|