Files
blender/intern/cycles/graph/node.cpp
Brecht Van Lommel 0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00

905 lines
24 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "graph/node.h"
#include "graph/node_type.h"
#include "util/util_foreach.h"
#include "util/util_md5.h"
#include "util/util_param.h"
#include "util/util_transform.h"
CCL_NAMESPACE_BEGIN
/* Node Type */
NodeOwner::~NodeOwner()
{
}
Node::Node(const NodeType *type_, ustring name_) : name(name_), type(type_)
{
assert(type);
owner = nullptr;
tag_modified();
/* assign non-empty name, convenient for debugging */
if (name.empty()) {
name = type->name;
}
/* initialize default values */
foreach (const SocketType &socket, type->inputs) {
set_default_value(socket);
}
}
Node::~Node()
{
}
#ifndef NDEBUG
static bool is_socket_float3(const SocketType &socket)
{
return socket.type == SocketType::COLOR || socket.type == SocketType::POINT ||
socket.type == SocketType::VECTOR || socket.type == SocketType::NORMAL;
}
static bool is_socket_array_float3(const SocketType &socket)
{
return socket.type == SocketType::COLOR_ARRAY || socket.type == SocketType::POINT_ARRAY ||
socket.type == SocketType::VECTOR_ARRAY || socket.type == SocketType::NORMAL_ARRAY;
}
#endif
/* set values */
void Node::set(const SocketType &input, bool value)
{
assert(input.type == SocketType::BOOLEAN);
set_if_different(input, value);
}
void Node::set(const SocketType &input, int value)
{
assert((input.type == SocketType::INT || input.type == SocketType::ENUM));
set_if_different(input, value);
}
void Node::set(const SocketType &input, uint value)
{
assert(input.type == SocketType::UINT);
set_if_different(input, value);
}
void Node::set(const SocketType &input, float value)
{
assert(input.type == SocketType::FLOAT);
set_if_different(input, value);
}
void Node::set(const SocketType &input, float2 value)
{
assert(input.type == SocketType::POINT2);
set_if_different(input, value);
}
void Node::set(const SocketType &input, float3 value)
{
assert(is_socket_float3(input));
set_if_different(input, value);
}
void Node::set(const SocketType &input, const char *value)
{
set(input, ustring(value));
}
void Node::set(const SocketType &input, ustring value)
{
if (input.type == SocketType::STRING) {
set_if_different(input, value);
}
else if (input.type == SocketType::ENUM) {
const NodeEnum &enm = *input.enum_values;
if (enm.exists(value)) {
set_if_different(input, enm[value]);
}
else {
assert(0);
}
}
else {
assert(0);
}
}
void Node::set(const SocketType &input, const Transform &value)
{
assert(input.type == SocketType::TRANSFORM);
set_if_different(input, value);
}
void Node::set(const SocketType &input, Node *value)
{
assert(input.type == SocketType::NODE);
set_if_different(input, value);
}
/* set array values */
void Node::set(const SocketType &input, array<bool> &value)
{
assert(input.type == SocketType::BOOLEAN_ARRAY);
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<int> &value)
{
assert(input.type == SocketType::INT_ARRAY);
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<float> &value)
{
assert(input.type == SocketType::FLOAT_ARRAY);
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<float2> &value)
{
assert(input.type == SocketType::POINT2_ARRAY);
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<float3> &value)
{
assert(is_socket_array_float3(input));
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<ustring> &value)
{
assert(input.type == SocketType::STRING_ARRAY);
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<Transform> &value)
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
set_if_different(input, value);
}
void Node::set(const SocketType &input, array<Node *> &value)
{
assert(input.type == SocketType::NODE_ARRAY);
set_if_different(input, value);
}
/* get values */
bool Node::get_bool(const SocketType &input) const
{
assert(input.type == SocketType::BOOLEAN);
return get_socket_value<bool>(this, input);
}
int Node::get_int(const SocketType &input) const
{
assert(input.type == SocketType::INT || input.type == SocketType::ENUM);
return get_socket_value<int>(this, input);
}
uint Node::get_uint(const SocketType &input) const
{
assert(input.type == SocketType::UINT);
return get_socket_value<uint>(this, input);
}
float Node::get_float(const SocketType &input) const
{
assert(input.type == SocketType::FLOAT);
return get_socket_value<float>(this, input);
}
float2 Node::get_float2(const SocketType &input) const
{
assert(input.type == SocketType::POINT2);
return get_socket_value<float2>(this, input);
}
float3 Node::get_float3(const SocketType &input) const
{
assert(is_socket_float3(input));
return get_socket_value<float3>(this, input);
}
ustring Node::get_string(const SocketType &input) const
{
if (input.type == SocketType::STRING) {
return get_socket_value<ustring>(this, input);
}
else if (input.type == SocketType::ENUM) {
const NodeEnum &enm = *input.enum_values;
int intvalue = get_socket_value<int>(this, input);
return (enm.exists(intvalue)) ? enm[intvalue] : ustring();
}
else {
assert(0);
return ustring();
}
}
Transform Node::get_transform(const SocketType &input) const
{
assert(input.type == SocketType::TRANSFORM);
return get_socket_value<Transform>(this, input);
}
Node *Node::get_node(const SocketType &input) const
{
assert(input.type == SocketType::NODE);
return get_socket_value<Node *>(this, input);
}
/* get array values */
const array<bool> &Node::get_bool_array(const SocketType &input) const
{
assert(input.type == SocketType::BOOLEAN_ARRAY);
return get_socket_value<array<bool>>(this, input);
}
const array<int> &Node::get_int_array(const SocketType &input) const
{
assert(input.type == SocketType::INT_ARRAY);
return get_socket_value<array<int>>(this, input);
}
const array<float> &Node::get_float_array(const SocketType &input) const
{
assert(input.type == SocketType::FLOAT_ARRAY);
return get_socket_value<array<float>>(this, input);
}
const array<float2> &Node::get_float2_array(const SocketType &input) const
{
assert(input.type == SocketType::POINT2_ARRAY);
return get_socket_value<array<float2>>(this, input);
}
const array<float3> &Node::get_float3_array(const SocketType &input) const
{
assert(is_socket_array_float3(input));
return get_socket_value<array<float3>>(this, input);
}
const array<ustring> &Node::get_string_array(const SocketType &input) const
{
assert(input.type == SocketType::STRING_ARRAY);
return get_socket_value<array<ustring>>(this, input);
}
const array<Transform> &Node::get_transform_array(const SocketType &input) const
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
return get_socket_value<array<Transform>>(this, input);
}
const array<Node *> &Node::get_node_array(const SocketType &input) const
{
assert(input.type == SocketType::NODE_ARRAY);
return get_socket_value<array<Node *>>(this, input);
}
/* generic value operations */
bool Node::has_default_value(const SocketType &input) const
{
const void *src = input.default_value;
void *dst = &get_socket_value<char>(this, input);
return memcmp(dst, src, input.size()) == 0;
}
void Node::set_default_value(const SocketType &socket)
{
const void *src = socket.default_value;
void *dst = ((char *)this) + socket.struct_offset;
if (socket.size() > 0) {
memcpy(dst, src, socket.size());
}
}
template<typename T>
static void copy_array(const Node *node,
const SocketType &socket,
const Node *other,
const SocketType &other_socket)
{
const array<T> *src = (const array<T> *)(((char *)other) + other_socket.struct_offset);
array<T> *dst = (array<T> *)(((char *)node) + socket.struct_offset);
*dst = *src;
}
void Node::copy_value(const SocketType &socket, const Node &other, const SocketType &other_socket)
{
assert(socket.type == other_socket.type);
if (socket.is_array()) {
switch (socket.type) {
case SocketType::BOOLEAN_ARRAY:
copy_array<bool>(this, socket, &other, other_socket);
break;
case SocketType::FLOAT_ARRAY:
copy_array<float>(this, socket, &other, other_socket);
break;
case SocketType::INT_ARRAY:
copy_array<int>(this, socket, &other, other_socket);
break;
case SocketType::COLOR_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::VECTOR_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::POINT_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::NORMAL_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::POINT2_ARRAY:
copy_array<float2>(this, socket, &other, other_socket);
break;
case SocketType::STRING_ARRAY:
copy_array<ustring>(this, socket, &other, other_socket);
break;
case SocketType::TRANSFORM_ARRAY:
copy_array<Transform>(this, socket, &other, other_socket);
break;
case SocketType::NODE_ARRAY: {
copy_array<void *>(this, socket, &other, other_socket);
array<Node *> &node_array = get_socket_value<array<Node *>>(this, socket);
for (Node *node : node_array) {
node->reference();
}
break;
}
default:
assert(0);
break;
}
}
else {
const void *src = ((char *)&other) + other_socket.struct_offset;
void *dst = ((char *)this) + socket.struct_offset;
memcpy(dst, src, socket.size());
if (socket.type == SocketType::NODE) {
Node *node = get_socket_value<Node *>(this, socket);
if (node) {
node->reference();
}
}
}
}
void Node::set_value(const SocketType &socket, const Node &other, const SocketType &other_socket)
{
assert(socket.type == other_socket.type);
(void)other_socket;
if (socket.is_array()) {
switch (socket.type) {
case SocketType::BOOLEAN_ARRAY:
set(socket, get_socket_value<array<bool>>(&other, socket));
break;
case SocketType::FLOAT_ARRAY:
set(socket, get_socket_value<array<float>>(&other, socket));
break;
case SocketType::INT_ARRAY:
set(socket, get_socket_value<array<int>>(&other, socket));
break;
case SocketType::COLOR_ARRAY:
case SocketType::VECTOR_ARRAY:
case SocketType::POINT_ARRAY:
case SocketType::NORMAL_ARRAY:
set(socket, get_socket_value<array<float3>>(&other, socket));
break;
case SocketType::POINT2_ARRAY:
set(socket, get_socket_value<array<float2>>(&other, socket));
break;
case SocketType::STRING_ARRAY:
set(socket, get_socket_value<array<ustring>>(&other, socket));
break;
case SocketType::TRANSFORM_ARRAY:
set(socket, get_socket_value<array<Transform>>(&other, socket));
break;
case SocketType::NODE_ARRAY:
set(socket, get_socket_value<array<Node *>>(&other, socket));
break;
default:
assert(0);
break;
}
}
else {
switch (socket.type) {
case SocketType::BOOLEAN:
set(socket, get_socket_value<bool>(&other, socket));
break;
case SocketType::FLOAT:
set(socket, get_socket_value<float>(&other, socket));
break;
case SocketType::INT:
set(socket, get_socket_value<int>(&other, socket));
break;
case SocketType::UINT:
set(socket, get_socket_value<uint>(&other, socket));
break;
case SocketType::COLOR:
case SocketType::VECTOR:
case SocketType::POINT:
case SocketType::NORMAL:
set(socket, get_socket_value<float3>(&other, socket));
break;
case SocketType::POINT2:
set(socket, get_socket_value<float2>(&other, socket));
break;
case SocketType::STRING:
set(socket, get_socket_value<ustring>(&other, socket));
break;
case SocketType::ENUM:
set(socket, get_socket_value<int>(&other, socket));
break;
case SocketType::TRANSFORM:
set(socket, get_socket_value<Transform>(&other, socket));
break;
case SocketType::NODE:
set(socket, get_socket_value<Node *>(&other, socket));
break;
default:
assert(0);
break;
}
}
}
template<typename T>
static bool is_array_equal(const Node *node, const Node *other, const SocketType &socket)
{
const array<T> *a = (const array<T> *)(((char *)node) + socket.struct_offset);
const array<T> *b = (const array<T> *)(((char *)other) + socket.struct_offset);
return *a == *b;
}
template<typename T>
static bool is_value_equal(const Node *node, const Node *other, const SocketType &socket)
{
const T *a = (const T *)(((char *)node) + socket.struct_offset);
const T *b = (const T *)(((char *)other) + socket.struct_offset);
return *a == *b;
}
bool Node::equals_value(const Node &other, const SocketType &socket) const
{
switch (socket.type) {
case SocketType::BOOLEAN:
return is_value_equal<bool>(this, &other, socket);
case SocketType::FLOAT:
return is_value_equal<float>(this, &other, socket);
case SocketType::INT:
return is_value_equal<int>(this, &other, socket);
case SocketType::UINT:
return is_value_equal<uint>(this, &other, socket);
case SocketType::COLOR:
return is_value_equal<float3>(this, &other, socket);
case SocketType::VECTOR:
return is_value_equal<float3>(this, &other, socket);
case SocketType::POINT:
return is_value_equal<float3>(this, &other, socket);
case SocketType::NORMAL:
return is_value_equal<float3>(this, &other, socket);
case SocketType::POINT2:
return is_value_equal<float2>(this, &other, socket);
case SocketType::CLOSURE:
return true;
case SocketType::STRING:
return is_value_equal<ustring>(this, &other, socket);
case SocketType::ENUM:
return is_value_equal<int>(this, &other, socket);
case SocketType::TRANSFORM:
return is_value_equal<Transform>(this, &other, socket);
case SocketType::NODE:
return is_value_equal<void *>(this, &other, socket);
case SocketType::BOOLEAN_ARRAY:
return is_array_equal<bool>(this, &other, socket);
case SocketType::FLOAT_ARRAY:
return is_array_equal<float>(this, &other, socket);
case SocketType::INT_ARRAY:
return is_array_equal<int>(this, &other, socket);
case SocketType::COLOR_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::VECTOR_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::POINT_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::NORMAL_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::POINT2_ARRAY:
return is_array_equal<float2>(this, &other, socket);
case SocketType::STRING_ARRAY:
return is_array_equal<ustring>(this, &other, socket);
case SocketType::TRANSFORM_ARRAY:
return is_array_equal<Transform>(this, &other, socket);
case SocketType::NODE_ARRAY:
return is_array_equal<void *>(this, &other, socket);
case SocketType::UNDEFINED:
return true;
}
return true;
}
/* equals */
bool Node::equals(const Node &other) const
{
assert(type == other.type);
foreach (const SocketType &socket, type->inputs) {
if (!equals_value(other, socket))
return false;
}
return true;
}
/* Hash */
namespace {
template<typename T> void value_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
md5.append(((uint8_t *)node) + socket.struct_offset, socket.size());
}
void float3_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
/* Don't compare 4th element used for padding. */
md5.append(((uint8_t *)node) + socket.struct_offset, sizeof(float) * 3);
}
template<typename T> void array_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
const array<T> &a = *(const array<T> *)(((char *)node) + socket.struct_offset);
for (size_t i = 0; i < a.size(); i++) {
md5.append((uint8_t *)&a[i], sizeof(T));
}
}
void float3_array_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
/* Don't compare 4th element used for padding. */
const array<float3> &a = *(const array<float3> *)(((char *)node) + socket.struct_offset);
for (size_t i = 0; i < a.size(); i++) {
md5.append((uint8_t *)&a[i], sizeof(float) * 3);
}
}
} // namespace
void Node::hash(MD5Hash &md5)
{
md5.append(type->name.string());
foreach (const SocketType &socket, type->inputs) {
md5.append(socket.name.string());
switch (socket.type) {
case SocketType::BOOLEAN:
value_hash<bool>(this, socket, md5);
break;
case SocketType::FLOAT:
value_hash<float>(this, socket, md5);
break;
case SocketType::INT:
value_hash<int>(this, socket, md5);
break;
case SocketType::UINT:
value_hash<uint>(this, socket, md5);
break;
case SocketType::COLOR:
float3_hash(this, socket, md5);
break;
case SocketType::VECTOR:
float3_hash(this, socket, md5);
break;
case SocketType::POINT:
float3_hash(this, socket, md5);
break;
case SocketType::NORMAL:
float3_hash(this, socket, md5);
break;
case SocketType::POINT2:
value_hash<float2>(this, socket, md5);
break;
case SocketType::CLOSURE:
break;
case SocketType::STRING:
value_hash<ustring>(this, socket, md5);
break;
case SocketType::ENUM:
value_hash<int>(this, socket, md5);
break;
case SocketType::TRANSFORM:
value_hash<Transform>(this, socket, md5);
break;
case SocketType::NODE:
value_hash<void *>(this, socket, md5);
break;
case SocketType::BOOLEAN_ARRAY:
array_hash<bool>(this, socket, md5);
break;
case SocketType::FLOAT_ARRAY:
array_hash<float>(this, socket, md5);
break;
case SocketType::INT_ARRAY:
array_hash<int>(this, socket, md5);
break;
case SocketType::COLOR_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::VECTOR_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::POINT_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::NORMAL_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::POINT2_ARRAY:
array_hash<float2>(this, socket, md5);
break;
case SocketType::STRING_ARRAY:
array_hash<ustring>(this, socket, md5);
break;
case SocketType::TRANSFORM_ARRAY:
array_hash<Transform>(this, socket, md5);
break;
case SocketType::NODE_ARRAY:
array_hash<void *>(this, socket, md5);
break;
case SocketType::UNDEFINED:
break;
}
}
}
namespace {
template<typename T> size_t array_size_in_bytes(const Node *node, const SocketType &socket)
{
const array<T> &a = *(const array<T> *)(((char *)node) + socket.struct_offset);
return a.size() * sizeof(T);
}
} // namespace
size_t Node::get_total_size_in_bytes() const
{
size_t total_size = 0;
foreach (const SocketType &socket, type->inputs) {
switch (socket.type) {
case SocketType::BOOLEAN:
case SocketType::FLOAT:
case SocketType::INT:
case SocketType::UINT:
case SocketType::COLOR:
case SocketType::VECTOR:
case SocketType::POINT:
case SocketType::NORMAL:
case SocketType::POINT2:
case SocketType::CLOSURE:
case SocketType::STRING:
case SocketType::ENUM:
case SocketType::TRANSFORM:
case SocketType::NODE:
total_size += socket.size();
break;
case SocketType::BOOLEAN_ARRAY:
total_size += array_size_in_bytes<bool>(this, socket);
break;
case SocketType::FLOAT_ARRAY:
total_size += array_size_in_bytes<float>(this, socket);
break;
case SocketType::INT_ARRAY:
total_size += array_size_in_bytes<int>(this, socket);
break;
case SocketType::COLOR_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::VECTOR_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::POINT_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::NORMAL_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::POINT2_ARRAY:
total_size += array_size_in_bytes<float2>(this, socket);
break;
case SocketType::STRING_ARRAY:
total_size += array_size_in_bytes<ustring>(this, socket);
break;
case SocketType::TRANSFORM_ARRAY:
total_size += array_size_in_bytes<Transform>(this, socket);
break;
case SocketType::NODE_ARRAY:
total_size += array_size_in_bytes<void *>(this, socket);
break;
case SocketType::UNDEFINED:
break;
}
}
return total_size;
}
bool Node::is_a(const NodeType *type_)
{
for (const NodeType *base = type; base; base = base->base) {
if (base == type_) {
return true;
}
}
return false;
}
const NodeOwner *Node::get_owner() const
{
return owner;
}
void Node::set_owner(const NodeOwner *owner_)
{
assert(owner_);
owner = owner_;
}
void Node::dereference_all_used_nodes()
{
foreach (const SocketType &socket, type->inputs) {
if (socket.type == SocketType::NODE) {
Node *node = get_socket_value<Node *>(this, socket);
if (node) {
node->dereference();
}
}
else if (socket.type == SocketType::NODE_ARRAY) {
const array<Node *> &nodes = get_socket_value<array<Node *>>(this, socket);
for (Node *node : nodes) {
node->dereference();
}
}
}
}
bool Node::socket_is_modified(const SocketType &input) const
{
return (socket_modified & input.modified_flag_bit) != 0;
}
bool Node::is_modified() const
{
return socket_modified != 0;
}
void Node::tag_modified()
{
socket_modified = ~0ull;
}
void Node::clear_modified()
{
socket_modified = 0;
}
template<typename T> void Node::set_if_different(const SocketType &input, T value)
{
if (get_socket_value<T>(this, input) == value) {
return;
}
get_socket_value<T>(this, input) = value;
socket_modified |= input.modified_flag_bit;
}
void Node::set_if_different(const SocketType &input, Node *value)
{
if (get_socket_value<Node *>(this, input) == value) {
return;
}
Node *old_node = get_socket_value<Node *>(this, input);
if (old_node) {
old_node->dereference();
}
if (value) {
value->reference();
}
get_socket_value<Node *>(this, input) = value;
socket_modified |= input.modified_flag_bit;
}
template<typename T> void Node::set_if_different(const SocketType &input, array<T> &value)
{
if (!socket_is_modified(input)) {
if (get_socket_value<array<T>>(this, input) == value) {
return;
}
}
get_socket_value<array<T>>(this, input).steal_data(value);
socket_modified |= input.modified_flag_bit;
}
void Node::set_if_different(const SocketType &input, array<Node *> &value)
{
if (!socket_is_modified(input)) {
if (get_socket_value<array<Node *>>(this, input) == value) {
return;
}
}
array<Node *> &old_nodes = get_socket_value<array<Node *>>(this, input);
for (Node *old_node : old_nodes) {
old_node->dereference();
}
for (Node *new_node : value) {
new_node->reference();
}
get_socket_value<array<Node *>>(this, input).steal_data(value);
socket_modified |= input.modified_flag_bit;
}
void Node::print_modified_sockets() const
{
printf("Node : %s\n", name.c_str());
for (auto &socket : type->inputs) {
if (socket_is_modified(socket)) {
printf("-- socket modified : %s\n", socket.name.c_str());
}
}
}
CCL_NAMESPACE_END