
Internal change needed for template support. Loading the user preferences first so it's possible for preferences to control startup behavior. In general it's useful to load preferences before data-files, so we know security settings for eg.
1296 lines
34 KiB
C
1296 lines
34 KiB
C
/*
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||
* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||
* GNU General Public License for more details.
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||
*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_preview.c
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* \ingroup edrend
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*/
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/* global includes */
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLO_readfile.h"
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#include "DNA_world_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_appdir.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_image.h"
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#include "BKE_icons.h"
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#include "BKE_lamp.h"
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#include "BKE_library.h"
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#include "BKE_library_remap.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_scene.h"
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#include "BKE_texture.h"
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#include "BKE_world.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "RE_pipeline.h"
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#include "RE_engine.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_datafiles.h"
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#include "ED_render.h"
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#ifndef NDEBUG
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/* Used for database init assert(). */
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# include "BLI_threads.h"
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#endif
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ImBuf *get_brush_icon(Brush *brush)
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{
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static const int flags = IB_rect | IB_multilayer | IB_metadata;
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char path[FILE_MAX];
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const char *folder;
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if (!(brush->icon_imbuf)) {
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if (brush->flag & BRUSH_CUSTOM_ICON) {
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if (brush->icon_filepath[0]) {
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// first use the path directly to try and load the file
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BLI_strncpy(path, brush->icon_filepath, sizeof(brush->icon_filepath));
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BLI_path_abs(path, G.main->name);
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/* use default colorspaces for brushes */
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brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
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// otherwise lets try to find it in other directories
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if (!(brush->icon_imbuf)) {
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folder = BKE_appdir_folder_id(BLENDER_DATAFILES, "brushicons");
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BLI_make_file_string(G.main->name, path, folder, brush->icon_filepath);
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if (path[0]) {
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/* use fefault color spaces */
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brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
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}
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}
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if (brush->icon_imbuf)
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BKE_icon_changed(BKE_icon_id_ensure(&brush->id));
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}
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}
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}
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if (!(brush->icon_imbuf))
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brush->id.icon_id = 0;
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return brush->icon_imbuf;
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}
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typedef struct ShaderPreview {
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/* from wmJob */
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void *owner;
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short *stop, *do_update;
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Scene *scene;
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ID *id;
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ID *parent;
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MTex *slot;
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/* datablocks with nodes need full copy during preview render, glsl uses it too */
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Material *matcopy;
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Tex *texcopy;
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Lamp *lampcopy;
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World *worldcopy;
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float col[4]; /* active object color */
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int sizex, sizey;
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unsigned int *pr_rect;
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int pr_method;
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Main *bmain;
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Main *pr_main;
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} ShaderPreview;
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typedef struct IconPreviewSize {
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struct IconPreviewSize *next, *prev;
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int sizex, sizey;
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unsigned int *rect;
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} IconPreviewSize;
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typedef struct IconPreview {
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Main *bmain;
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Scene *scene;
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void *owner;
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ID *id;
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ListBase sizes;
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} IconPreview;
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/* *************************** Preview for buttons *********************** */
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static Main *G_pr_main = NULL;
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static Main *G_pr_main_cycles = NULL;
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#ifndef WITH_HEADLESS
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static Main *load_main_from_memory(const void *blend, int blend_size)
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{
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const int fileflags = G.fileflags;
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Main *bmain = NULL;
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BlendFileData *bfd;
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G.fileflags |= G_FILE_NO_UI;
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bfd = BLO_read_from_memory(blend, blend_size, NULL, 0);
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if (bfd) {
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bmain = bfd->main;
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MEM_freeN(bfd);
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}
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G.fileflags = fileflags;
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return bmain;
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}
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#endif
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void ED_preview_ensure_dbase(void)
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{
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#ifndef WITH_HEADLESS
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static bool base_initialized = false;
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BLI_assert(BLI_thread_is_main());
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if (!base_initialized) {
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G_pr_main = load_main_from_memory(datatoc_preview_blend, datatoc_preview_blend_size);
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G_pr_main_cycles = load_main_from_memory(datatoc_preview_cycles_blend, datatoc_preview_cycles_blend_size);
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base_initialized = true;
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}
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#endif
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}
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static bool check_engine_supports_textures(Scene *scene)
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{
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RenderEngineType *type = RE_engines_find(scene->r.engine);
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return type->flag & RE_USE_TEXTURE_PREVIEW;
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}
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void ED_preview_free_dbase(void)
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{
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if (G_pr_main)
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BKE_main_free(G_pr_main);
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if (G_pr_main_cycles)
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BKE_main_free(G_pr_main_cycles);
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}
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static int preview_mat_has_sss(Material *mat, bNodeTree *ntree)
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{
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if (mat) {
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if (mat->sss_flag & MA_DIFF_SSS)
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return 1;
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if (mat->nodetree)
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if (preview_mat_has_sss(NULL, mat->nodetree))
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return 1;
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}
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else if (ntree) {
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bNode *node;
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->type == NODE_GROUP && node->id) {
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if (preview_mat_has_sss(NULL, (bNodeTree *)node->id))
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return 1;
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}
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else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
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mat = (Material *)node->id;
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if (mat->sss_flag & MA_DIFF_SSS)
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return 1;
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}
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}
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}
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return 0;
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}
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static Scene *preview_get_scene(Main *pr_main)
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{
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if (pr_main == NULL) return NULL;
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return pr_main->scene.first;
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}
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/* call this with a pointer to initialize preview scene */
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/* call this with NULL to restore assigned ID pointers in preview scene */
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static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
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{
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Scene *sce;
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Base *base;
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Main *pr_main = sp->pr_main;
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memcpy(pr_main->name, bmain->name, sizeof(pr_main->name));
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sce = preview_get_scene(pr_main);
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if (sce) {
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/* this flag tells render to not execute depsgraph or ipos etc */
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sce->r.scemode |= R_BUTS_PREVIEW;
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/* set world always back, is used now */
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sce->world = pr_main->world.first;
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/* now: exposure copy */
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if (scene->world) {
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sce->world->exp = scene->world->exp;
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sce->world->range = scene->world->range;
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}
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sce->r.color_mgt_flag = scene->r.color_mgt_flag;
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BKE_color_managed_display_settings_copy(&sce->display_settings, &scene->display_settings);
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BKE_color_managed_view_settings_free(&sce->view_settings);
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BKE_color_managed_view_settings_copy(&sce->view_settings, &scene->view_settings);
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/* prevent overhead for small renders and icons (32) */
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if (id && sp->sizex < 40) {
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sce->r.tilex = sce->r.tiley = 64;
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}
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else {
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sce->r.tilex = sce->r.xsch / 4;
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sce->r.tiley = sce->r.ysch / 4;
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}
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if ((id && sp->pr_method == PR_ICON_RENDER) && id_type != ID_WO)
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sce->r.alphamode = R_ALPHAPREMUL;
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else
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sce->r.alphamode = R_ADDSKY;
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sce->r.cfra = scene->r.cfra;
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if (id_type == ID_TE && !check_engine_supports_textures(scene)) {
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/* Force blender internal for texture icons and nodes render,
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* seems commonly used render engines does not support
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* such kind of rendering.
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*/
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BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
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}
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else {
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BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
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}
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if (id_type == ID_MA) {
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Material *mat = NULL, *origmat = (Material *)id;
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if (origmat) {
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/* work on a copy */
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mat = localize_material(origmat);
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sp->matcopy = mat;
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BLI_addtail(&pr_main->mat, mat);
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if (!BKE_scene_use_new_shading_nodes(scene)) {
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init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
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end_render_material(mat);
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/* un-useful option */
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if (sp->pr_method == PR_ICON_RENDER)
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mat->shade_flag &= ~MA_OBCOLOR;
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/* turn on raytracing if needed */
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if (mat->mode_l & MA_RAYMIRROR)
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sce->r.mode |= R_RAYTRACE;
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if (mat->material_type == MA_TYPE_VOLUME)
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sce->r.mode |= R_RAYTRACE;
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if ((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
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sce->r.mode |= R_RAYTRACE;
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if (preview_mat_has_sss(mat, NULL))
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sce->r.mode |= R_SSS;
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/* turn off fake shadows if needed */
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/* this only works in a specific case where the preview.blend contains
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* an object starting with 'c' which has a material linked to it (not the obdata)
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* and that material has a fake shadow texture in the active texture slot */
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for (base = sce->base.first; base; base = base->next) {
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if (base->object->id.name[2] == 'c') {
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Material *shadmat = give_current_material(base->object, base->object->actcol);
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if (shadmat) {
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if (mat->mode2 & MA_CASTSHADOW) shadmat->septex = 0;
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else shadmat->septex |= 1;
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}
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}
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}
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/* turn off bounce lights for volume,
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* doesn't make much visual difference and slows it down too */
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for (base = sce->base.first; base; base = base->next) {
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if (base->object->type == OB_LAMP) {
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||
/* if doesn't match 'Lamp.002' --> main key light */
|
||
if (!STREQ(base->object->id.name + 2, "Lamp.002")) {
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if (mat->material_type == MA_TYPE_VOLUME)
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base->object->restrictflag |= OB_RESTRICT_RENDER;
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else
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base->object->restrictflag &= ~OB_RESTRICT_RENDER;
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||
}
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||
}
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||
}
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||
}
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else {
|
||
/* use current scene world to light sphere */
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if (mat->pr_type == MA_SPHERE_A)
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sce->world = scene->world;
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||
}
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if (sp->pr_method == PR_ICON_RENDER) {
|
||
if (mat->material_type == MA_TYPE_HALO) {
|
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sce->lay = 1 << MA_FLAT;
|
||
}
|
||
else {
|
||
sce->lay = 1 << MA_SPHERE_A;
|
||
|
||
/* same as above, use current scene world to light sphere */
|
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if (BKE_scene_use_new_shading_nodes(scene))
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sce->world = scene->world;
|
||
}
|
||
}
|
||
else {
|
||
sce->lay = 1 << mat->pr_type;
|
||
if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
||
/* two previews, they get copied by wmJob */
|
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BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true);
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BKE_node_preview_init_tree(origmat->nodetree, sp->sizex, sp->sizey, true);
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS);
|
||
|
||
}
|
||
|
||
for (base = sce->base.first; base; base = base->next) {
|
||
if (base->object->id.name[2] == 'p') {
|
||
/* copy over object color, in case material uses it */
|
||
copy_v4_v4(base->object->col, sp->col);
|
||
|
||
if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) {
|
||
/* don't use assign_material, it changed mat->id.us, which shows in the UI */
|
||
Material ***matar = give_matarar(base->object);
|
||
int actcol = max_ii(base->object->actcol - 1, 0);
|
||
|
||
if (matar && actcol < base->object->totcol)
|
||
(*matar)[actcol] = mat;
|
||
}
|
||
else if (base->object->type == OB_LAMP) {
|
||
base->object->restrictflag &= ~OB_RESTRICT_RENDER;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else if (id_type == ID_TE) {
|
||
Tex *tex = NULL, *origtex = (Tex *)id;
|
||
|
||
if (origtex) {
|
||
tex = BKE_texture_localize(origtex);
|
||
sp->texcopy = tex;
|
||
BLI_addtail(&pr_main->tex, tex);
|
||
}
|
||
sce->lay = 1 << MA_TEXTURE;
|
||
|
||
for (base = sce->base.first; base; base = base->next) {
|
||
if (base->object->id.name[2] == 't') {
|
||
Material *mat = give_current_material(base->object, base->object->actcol);
|
||
if (mat && mat->mtex[0]) {
|
||
mat->mtex[0]->tex = tex;
|
||
|
||
if (tex && sp->slot)
|
||
mat->mtex[0]->which_output = sp->slot->which_output;
|
||
|
||
mat->mtex[0]->mapto &= ~MAP_ALPHA;
|
||
mat->alpha = 1.0f;
|
||
|
||
/* show alpha in this case */
|
||
if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) {
|
||
if (!(tex && tex->type == TEX_IMAGE && (tex->imaflag & (TEX_USEALPHA | TEX_CALCALPHA)) == 0)) {
|
||
mat->mtex[0]->mapto |= MAP_ALPHA;
|
||
mat->alpha = 0.0f;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
||
/* two previews, they get copied by wmJob */
|
||
BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, true);
|
||
BKE_node_preview_init_tree(tex->nodetree, sp->sizex, sp->sizey, true);
|
||
}
|
||
}
|
||
else if (id_type == ID_LA) {
|
||
Lamp *la = NULL, *origla = (Lamp *)id;
|
||
|
||
/* work on a copy */
|
||
if (origla) {
|
||
la = localize_lamp(origla);
|
||
sp->lampcopy = la;
|
||
BLI_addtail(&pr_main->lamp, la);
|
||
}
|
||
|
||
sce->lay = 1 << MA_LAMP;
|
||
|
||
if (!BKE_scene_use_new_shading_nodes(scene)) {
|
||
if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
|
||
sce->lay = 1 << MA_ATMOS;
|
||
sce->world = scene->world;
|
||
sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2);
|
||
}
|
||
else {
|
||
sce->world = NULL;
|
||
sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2);
|
||
}
|
||
}
|
||
|
||
for (base = sce->base.first; base; base = base->next) {
|
||
if (base->object->id.name[2] == 'p') {
|
||
if (base->object->type == OB_LAMP)
|
||
base->object->data = la;
|
||
}
|
||
}
|
||
|
||
if (la && la->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
||
/* two previews, they get copied by wmJob */
|
||
BKE_node_preview_init_tree(origla->nodetree, sp->sizex, sp->sizey, true);
|
||
BKE_node_preview_init_tree(la->nodetree, sp->sizex, sp->sizey, true);
|
||
}
|
||
}
|
||
else if (id_type == ID_WO) {
|
||
World *wrld = NULL, *origwrld = (World *)id;
|
||
|
||
if (origwrld) {
|
||
wrld = localize_world(origwrld);
|
||
sp->worldcopy = wrld;
|
||
BLI_addtail(&pr_main->world, wrld);
|
||
}
|
||
|
||
sce->lay = 1 << MA_SKY;
|
||
sce->world = wrld;
|
||
|
||
if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
||
/* two previews, they get copied by wmJob */
|
||
BKE_node_preview_init_tree(wrld->nodetree, sp->sizex, sp->sizey, true);
|
||
BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, true);
|
||
}
|
||
}
|
||
|
||
return sce;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
/* new UI convention: draw is in pixel space already. */
|
||
/* uses UI_BTYPE_ROUNDBOX button in block to get the rect */
|
||
static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, rcti *newrect)
|
||
{
|
||
Render *re;
|
||
RenderView *rv;
|
||
RenderResult rres;
|
||
char name[32];
|
||
int offx = 0;
|
||
int newx = BLI_rcti_size_x(rect);
|
||
int newy = BLI_rcti_size_y(rect);
|
||
bool ok = false;
|
||
|
||
if (!split || first) sprintf(name, "Preview %p", (void *)sa);
|
||
else sprintf(name, "SecondPreview %p", (void *)sa);
|
||
|
||
if (split) {
|
||
if (first) {
|
||
offx = 0;
|
||
newx = newx / 2;
|
||
}
|
||
else {
|
||
offx = newx / 2;
|
||
newx = newx - newx / 2;
|
||
}
|
||
}
|
||
|
||
/* test if something rendered ok */
|
||
re = RE_GetRender(name);
|
||
|
||
if (re == NULL)
|
||
return false;
|
||
|
||
RE_AcquireResultImageViews(re, &rres);
|
||
|
||
if (!BLI_listbase_is_empty(&rres.views)) {
|
||
/* material preview only needs monoscopy (view 0) */
|
||
rv = RE_RenderViewGetById(&rres, 0);
|
||
}
|
||
else {
|
||
/* possible the job clears the views but we're still drawing T45496 */
|
||
rv = NULL;
|
||
}
|
||
|
||
if (rv && rv->rectf) {
|
||
|
||
if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) {
|
||
|
||
newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);
|
||
newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);
|
||
|
||
if (rres.rectx && rres.recty) {
|
||
unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
|
||
float fx = rect->xmin + offx;
|
||
float fy = rect->ymin;
|
||
|
||
/* material preview only needs monoscopy (view 0) */
|
||
if (re)
|
||
RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);
|
||
|
||
glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
|
||
|
||
MEM_freeN(rect_byte);
|
||
|
||
ok = 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
RE_ReleaseResultImageViews(re, &rres);
|
||
|
||
return ok;
|
||
}
|
||
|
||
void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, rcti *rect)
|
||
{
|
||
if (idp) {
|
||
wmWindowManager *wm = CTX_wm_manager(C);
|
||
ScrArea *sa = CTX_wm_area(C);
|
||
ID *id = (ID *)idp;
|
||
ID *parent = (ID *)parentp;
|
||
MTex *slot = (MTex *)slotp;
|
||
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
||
ShaderPreview *sp = WM_jobs_customdata(wm, sa);
|
||
rcti newrect;
|
||
int ok;
|
||
int newx = BLI_rcti_size_x(rect);
|
||
int newy = BLI_rcti_size_y(rect);
|
||
|
||
newrect.xmin = rect->xmin;
|
||
newrect.xmax = rect->xmin;
|
||
newrect.ymin = rect->ymin;
|
||
newrect.ymax = rect->ymin;
|
||
|
||
if (parent) {
|
||
ok = ed_preview_draw_rect(sa, 1, 1, rect, &newrect);
|
||
ok &= ed_preview_draw_rect(sa, 1, 0, rect, &newrect);
|
||
}
|
||
else
|
||
ok = ed_preview_draw_rect(sa, 0, 0, rect, &newrect);
|
||
|
||
if (ok)
|
||
*rect = newrect;
|
||
|
||
/* start a new preview render job if signalled through sbuts->preview,
|
||
* if no render result was found and no preview render job is running,
|
||
* or if the job is running and the size of preview changed */
|
||
if ((sbuts != NULL && sbuts->preview) ||
|
||
(!ok && !WM_jobs_test(wm, sa, WM_JOB_TYPE_RENDER_PREVIEW)) ||
|
||
(sp && (ABS(sp->sizex - newx) >= 2 || ABS(sp->sizey - newy) > 2)))
|
||
{
|
||
if (sbuts != NULL) {
|
||
sbuts->preview = 0;
|
||
}
|
||
ED_preview_shader_job(C, sa, id, parent, slot, newx, newy, PR_BUTS_RENDER);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* **************************** new shader preview system ****************** */
|
||
|
||
/* inside thread, called by renderer, sets job update value */
|
||
static void shader_preview_update(void *spv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
|
||
{
|
||
ShaderPreview *sp = spv;
|
||
|
||
*(sp->do_update) = true;
|
||
}
|
||
|
||
/* called by renderer, checks job value */
|
||
static int shader_preview_break(void *spv)
|
||
{
|
||
ShaderPreview *sp = spv;
|
||
|
||
return *(sp->stop);
|
||
}
|
||
|
||
/* outside thread, called before redraw notifiers, it moves finished preview over */
|
||
static void shader_preview_updatejob(void *spv)
|
||
{
|
||
ShaderPreview *sp = spv;
|
||
|
||
if (sp->id) {
|
||
if (sp->pr_method == PR_NODE_RENDER) {
|
||
if (GS(sp->id->name) == ID_MA) {
|
||
Material *mat = (Material *)sp->id;
|
||
|
||
if (sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
|
||
ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
|
||
}
|
||
else if (GS(sp->id->name) == ID_TE) {
|
||
Tex *tex = (Tex *)sp->id;
|
||
|
||
if (sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
|
||
ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
|
||
}
|
||
else if (GS(sp->id->name) == ID_WO) {
|
||
World *wrld = (World *)sp->id;
|
||
|
||
if (sp->worldcopy && wrld->nodetree && sp->worldcopy->nodetree)
|
||
ntreeLocalSync(sp->worldcopy->nodetree, wrld->nodetree);
|
||
}
|
||
else if (GS(sp->id->name) == ID_LA) {
|
||
Lamp *la = (Lamp *)sp->id;
|
||
|
||
if (sp->lampcopy && la->nodetree && sp->lampcopy->nodetree)
|
||
ntreeLocalSync(sp->lampcopy->nodetree, la->nodetree);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first)
|
||
{
|
||
Render *re;
|
||
Scene *sce;
|
||
float oldlens;
|
||
short idtype = GS(id->name);
|
||
char name[32];
|
||
int sizex;
|
||
Main *pr_main = sp->pr_main;
|
||
|
||
/* in case of split preview, use border render */
|
||
if (split) {
|
||
if (first) sizex = sp->sizex / 2;
|
||
else sizex = sp->sizex - sp->sizex / 2;
|
||
}
|
||
else {
|
||
sizex = sp->sizex;
|
||
}
|
||
|
||
/* we have to set preview variables first */
|
||
sce = preview_get_scene(pr_main);
|
||
if (sce) {
|
||
sce->r.xsch = sizex;
|
||
sce->r.ysch = sp->sizey;
|
||
sce->r.size = 100;
|
||
}
|
||
|
||
/* get the stuff from the builtin preview dbase */
|
||
sce = preview_prepare_scene(sp->bmain, sp->scene, id, idtype, sp);
|
||
if (sce == NULL) return;
|
||
|
||
if (!split || first) sprintf(name, "Preview %p", sp->owner);
|
||
else sprintf(name, "SecondPreview %p", sp->owner);
|
||
re = RE_GetRender(name);
|
||
|
||
/* full refreshed render from first tile */
|
||
if (re == NULL)
|
||
re = RE_NewRender(name);
|
||
|
||
/* sce->r gets copied in RE_InitState! */
|
||
sce->r.scemode &= ~(R_MATNODE_PREVIEW | R_TEXNODE_PREVIEW);
|
||
sce->r.scemode &= ~R_NO_IMAGE_LOAD;
|
||
|
||
if (sp->pr_method == PR_ICON_RENDER) {
|
||
sce->r.scemode |= R_NO_IMAGE_LOAD;
|
||
sce->r.mode |= R_OSA;
|
||
}
|
||
else if (sp->pr_method == PR_NODE_RENDER) {
|
||
if (idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW;
|
||
else if (idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW;
|
||
sce->r.mode &= ~R_OSA;
|
||
}
|
||
else { /* PR_BUTS_RENDER */
|
||
sce->r.mode |= R_OSA;
|
||
}
|
||
|
||
|
||
/* callbacs are cleared on GetRender() */
|
||
if (ELEM(sp->pr_method, PR_BUTS_RENDER, PR_NODE_RENDER)) {
|
||
RE_display_update_cb(re, sp, shader_preview_update);
|
||
}
|
||
/* set this for all previews, default is react to G.is_break still */
|
||
RE_test_break_cb(re, sp, shader_preview_break);
|
||
|
||
/* lens adjust */
|
||
oldlens = ((Camera *)sce->camera->data)->lens;
|
||
if (sizex > sp->sizey)
|
||
((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex;
|
||
|
||
/* entire cycle for render engine */
|
||
RE_PreviewRender(re, pr_main, sce);
|
||
|
||
((Camera *)sce->camera->data)->lens = oldlens;
|
||
|
||
/* handle results */
|
||
if (sp->pr_method == PR_ICON_RENDER) {
|
||
// char *rct= (char *)(sp->pr_rect + 32*16 + 16);
|
||
|
||
if (sp->pr_rect)
|
||
RE_ResultGet32(re, sp->pr_rect);
|
||
}
|
||
|
||
/* unassign the pointers, reset vars */
|
||
preview_prepare_scene(sp->bmain, sp->scene, NULL, GS(id->name), sp);
|
||
|
||
/* XXX bad exception, end-exec is not being called in render, because it uses local main */
|
||
// if (idtype == ID_TE) {
|
||
// Tex *tex= (Tex *)id;
|
||
// if (tex->use_nodes && tex->nodetree)
|
||
// ntreeEndExecTree(tex->nodetree);
|
||
// }
|
||
|
||
}
|
||
|
||
/* runs inside thread for material and icons */
|
||
static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
|
||
{
|
||
ShaderPreview *sp = customdata;
|
||
|
||
sp->stop = stop;
|
||
sp->do_update = do_update;
|
||
|
||
if (sp->parent) {
|
||
shader_preview_render(sp, sp->id, 1, 1);
|
||
shader_preview_render(sp, sp->parent, 1, 0);
|
||
}
|
||
else
|
||
shader_preview_render(sp, sp->id, 0, 0);
|
||
|
||
*do_update = true;
|
||
}
|
||
|
||
static void shader_preview_free(void *customdata)
|
||
{
|
||
ShaderPreview *sp = customdata;
|
||
Main *pr_main = sp->pr_main;
|
||
|
||
if (sp->matcopy) {
|
||
struct IDProperty *properties;
|
||
|
||
/* node previews */
|
||
shader_preview_updatejob(sp);
|
||
|
||
/* get rid of copied material */
|
||
BLI_remlink(&pr_main->mat, sp->matcopy);
|
||
|
||
BKE_material_free(sp->matcopy);
|
||
|
||
properties = IDP_GetProperties((ID *)sp->matcopy, false);
|
||
if (properties) {
|
||
IDP_FreeProperty(properties);
|
||
MEM_freeN(properties);
|
||
}
|
||
MEM_freeN(sp->matcopy);
|
||
}
|
||
if (sp->texcopy) {
|
||
struct IDProperty *properties;
|
||
/* node previews */
|
||
shader_preview_updatejob(sp);
|
||
|
||
/* get rid of copied texture */
|
||
BLI_remlink(&pr_main->tex, sp->texcopy);
|
||
BKE_texture_free(sp->texcopy);
|
||
|
||
properties = IDP_GetProperties((ID *)sp->texcopy, false);
|
||
if (properties) {
|
||
IDP_FreeProperty(properties);
|
||
MEM_freeN(properties);
|
||
}
|
||
MEM_freeN(sp->texcopy);
|
||
}
|
||
if (sp->worldcopy) {
|
||
struct IDProperty *properties;
|
||
/* node previews */
|
||
shader_preview_updatejob(sp);
|
||
|
||
/* get rid of copied world */
|
||
BLI_remlink(&pr_main->world, sp->worldcopy);
|
||
BKE_world_free(sp->worldcopy);
|
||
|
||
properties = IDP_GetProperties((ID *)sp->worldcopy, false);
|
||
if (properties) {
|
||
IDP_FreeProperty(properties);
|
||
MEM_freeN(properties);
|
||
}
|
||
MEM_freeN(sp->worldcopy);
|
||
}
|
||
if (sp->lampcopy) {
|
||
struct IDProperty *properties;
|
||
/* node previews */
|
||
shader_preview_updatejob(sp);
|
||
|
||
/* get rid of copied lamp */
|
||
BLI_remlink(&pr_main->lamp, sp->lampcopy);
|
||
BKE_lamp_free(sp->lampcopy);
|
||
|
||
properties = IDP_GetProperties((ID *)sp->lampcopy, false);
|
||
if (properties) {
|
||
IDP_FreeProperty(properties);
|
||
MEM_freeN(properties);
|
||
}
|
||
MEM_freeN(sp->lampcopy);
|
||
}
|
||
|
||
MEM_freeN(sp);
|
||
}
|
||
|
||
/* ************************* icon preview ********************** */
|
||
|
||
static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
|
||
{
|
||
struct ImBuf *ima;
|
||
unsigned int *drect, *srect;
|
||
float scaledx, scaledy;
|
||
short ex, ey, dx, dy;
|
||
|
||
/* paranoia test */
|
||
if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL))
|
||
return;
|
||
|
||
/* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
|
||
ima = IMB_dupImBuf(ibuf);
|
||
|
||
if (!ima)
|
||
return;
|
||
|
||
if (ima->x > ima->y) {
|
||
scaledx = (float)w;
|
||
scaledy = ( (float)ima->y / (float)ima->x) * (float)w;
|
||
}
|
||
else {
|
||
scaledx = ( (float)ima->x / (float)ima->y) * (float)h;
|
||
scaledy = (float)h;
|
||
}
|
||
|
||
ex = (short)scaledx;
|
||
ey = (short)scaledy;
|
||
|
||
dx = (w - ex) / 2;
|
||
dy = (h - ey) / 2;
|
||
|
||
IMB_scalefastImBuf(ima, ex, ey);
|
||
|
||
/* if needed, convert to 32 bits */
|
||
if (ima->rect == NULL)
|
||
IMB_rect_from_float(ima);
|
||
|
||
srect = ima->rect;
|
||
drect = rect;
|
||
|
||
drect += dy * w + dx;
|
||
for (; ey > 0; ey--) {
|
||
memcpy(drect, srect, ex * sizeof(int));
|
||
drect += w;
|
||
srect += ima->x;
|
||
}
|
||
|
||
IMB_freeImBuf(ima);
|
||
}
|
||
|
||
static void set_alpha(char *cp, int sizex, int sizey, char alpha)
|
||
{
|
||
int a, size = sizex * sizey;
|
||
|
||
for (a = 0; a < size; a++, cp += 4)
|
||
cp[3] = alpha;
|
||
}
|
||
|
||
static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
|
||
{
|
||
ShaderPreview *sp = customdata;
|
||
|
||
if (sp->pr_method == PR_ICON_DEFERRED) {
|
||
PreviewImage *prv = sp->owner;
|
||
ImBuf *thumb;
|
||
char *deferred_data = PRV_DEFERRED_DATA(prv);
|
||
int source = deferred_data[0];
|
||
char *path = &deferred_data[1];
|
||
|
||
// printf("generating deferred %d×%d preview for %s\n", sp->sizex, sp->sizey, path);
|
||
|
||
thumb = IMB_thumb_manage(path, THB_LARGE, source);
|
||
|
||
if (thumb) {
|
||
/* PreviewImage assumes premultiplied alhpa... */
|
||
IMB_premultiply_alpha(thumb);
|
||
|
||
icon_copy_rect(thumb, sp->sizex, sp->sizey, sp->pr_rect);
|
||
IMB_freeImBuf(thumb);
|
||
}
|
||
}
|
||
else {
|
||
ID *id = sp->id;
|
||
short idtype = GS(id->name);
|
||
|
||
if (idtype == ID_IM) {
|
||
Image *ima = (Image *)id;
|
||
ImBuf *ibuf = NULL;
|
||
ImageUser iuser = {NULL};
|
||
|
||
/* ima->ok is zero when Image cannot load */
|
||
if (ima == NULL || ima->ok == 0)
|
||
return;
|
||
|
||
/* setup dummy image user */
|
||
iuser.ok = iuser.framenr = 1;
|
||
iuser.scene = sp->scene;
|
||
|
||
/* elubie: this needs to be changed: here image is always loaded if not
|
||
* already there. Very expensive for large images. Need to find a way to
|
||
* only get existing ibuf */
|
||
ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
|
||
if (ibuf == NULL || ibuf->rect == NULL) {
|
||
BKE_image_release_ibuf(ima, ibuf, NULL);
|
||
return;
|
||
}
|
||
|
||
icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
|
||
|
||
*do_update = true;
|
||
|
||
BKE_image_release_ibuf(ima, ibuf, NULL);
|
||
}
|
||
else if (idtype == ID_BR) {
|
||
Brush *br = (Brush *)id;
|
||
|
||
br->icon_imbuf = get_brush_icon(br);
|
||
|
||
memset(sp->pr_rect, 0x88, sp->sizex * sp->sizey * sizeof(unsigned int));
|
||
|
||
if (!(br->icon_imbuf) || !(br->icon_imbuf->rect))
|
||
return;
|
||
|
||
icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect);
|
||
|
||
*do_update = true;
|
||
}
|
||
else {
|
||
/* re-use shader job */
|
||
shader_preview_startjob(customdata, stop, do_update);
|
||
|
||
/* world is rendered with alpha=0, so it wasn't displayed
|
||
* this could be render option for sky to, for later */
|
||
if (idtype == ID_WO) {
|
||
set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
|
||
}
|
||
else if (idtype == ID_MA) {
|
||
Material *ma = (Material *)id;
|
||
|
||
if (ma->material_type == MA_TYPE_HALO)
|
||
set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* use same function for icon & shader, so the job manager
|
||
* does not run two of them at the same time. */
|
||
|
||
static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
|
||
{
|
||
ShaderPreview *sp = customdata;
|
||
|
||
if (ELEM(sp->pr_method, PR_ICON_RENDER, PR_ICON_DEFERRED))
|
||
icon_preview_startjob(customdata, stop, do_update);
|
||
else
|
||
shader_preview_startjob(customdata, stop, do_update);
|
||
}
|
||
|
||
/* exported functions */
|
||
|
||
static void icon_preview_add_size(IconPreview *ip, unsigned int *rect, int sizex, int sizey)
|
||
{
|
||
IconPreviewSize *cur_size = ip->sizes.first, *new_size;
|
||
|
||
while (cur_size) {
|
||
if (cur_size->sizex == sizex && cur_size->sizey == sizey) {
|
||
/* requested size is already in list, no need to add it again */
|
||
return;
|
||
}
|
||
|
||
cur_size = cur_size->next;
|
||
}
|
||
|
||
new_size = MEM_callocN(sizeof(IconPreviewSize), "IconPreviewSize");
|
||
new_size->sizex = sizex;
|
||
new_size->sizey = sizey;
|
||
new_size->rect = rect;
|
||
|
||
BLI_addtail(&ip->sizes, new_size);
|
||
}
|
||
|
||
static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short *do_update, float *progress)
|
||
{
|
||
IconPreview *ip = (IconPreview *)customdata;
|
||
IconPreviewSize *cur_size;
|
||
const bool use_new_shading = BKE_scene_use_new_shading_nodes(ip->scene);
|
||
|
||
for (cur_size = ip->sizes.first; cur_size; cur_size = cur_size->next) {
|
||
PreviewImage *prv = ip->owner;
|
||
|
||
if (prv->tag & PRV_TAG_DEFFERED_DELETE) {
|
||
/* Non-thread-protected reading is not an issue here. */
|
||
continue;
|
||
}
|
||
|
||
ShaderPreview *sp = MEM_callocN(sizeof(ShaderPreview), "Icon ShaderPreview");
|
||
const bool is_render = !(prv->tag & PRV_TAG_DEFFERED);
|
||
|
||
/* construct shader preview from image size and previewcustomdata */
|
||
sp->scene = ip->scene;
|
||
sp->owner = ip->owner;
|
||
sp->sizex = cur_size->sizex;
|
||
sp->sizey = cur_size->sizey;
|
||
sp->pr_method = is_render ? PR_ICON_RENDER : PR_ICON_DEFERRED;
|
||
sp->pr_rect = cur_size->rect;
|
||
sp->id = ip->id;
|
||
sp->bmain = ip->bmain;
|
||
|
||
if (is_render) {
|
||
BLI_assert(ip->id);
|
||
if (use_new_shading) {
|
||
/* texture icon rendering is hardcoded to use BI,
|
||
* so don't even think of using cycle's bmain for
|
||
* texture icons
|
||
*/
|
||
if (GS(ip->id->name) != ID_TE)
|
||
sp->pr_main = G_pr_main_cycles;
|
||
else
|
||
sp->pr_main = G_pr_main;
|
||
}
|
||
else {
|
||
sp->pr_main = G_pr_main;
|
||
}
|
||
}
|
||
|
||
common_preview_startjob(sp, stop, do_update, progress);
|
||
shader_preview_free(sp);
|
||
}
|
||
}
|
||
|
||
static void icon_preview_endjob(void *customdata)
|
||
{
|
||
IconPreview *ip = customdata;
|
||
|
||
if (ip->id) {
|
||
|
||
if (GS(ip->id->name) == ID_BR)
|
||
WM_main_add_notifier(NC_BRUSH | NA_EDITED, ip->id);
|
||
#if 0
|
||
if (GS(ip->id->name) == ID_MA) {
|
||
Material *ma = (Material *)ip->id;
|
||
PreviewImage *prv_img = ma->preview;
|
||
int i;
|
||
|
||
/* signal to gpu texture */
|
||
for (i = 0; i < NUM_ICON_SIZES; ++i) {
|
||
if (prv_img->gputexture[i]) {
|
||
GPU_texture_free(prv_img->gputexture[i]);
|
||
prv_img->gputexture[i] = NULL;
|
||
WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, ip->id);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
if (ip->owner) {
|
||
PreviewImage *prv_img = ip->owner;
|
||
prv_img->tag &= ~PRV_TAG_DEFFERED_RENDERING;
|
||
if (prv_img->tag & PRV_TAG_DEFFERED_DELETE) {
|
||
BLI_assert(prv_img->tag & PRV_TAG_DEFFERED);
|
||
BKE_previewimg_cached_release_pointer(prv_img);
|
||
}
|
||
}
|
||
}
|
||
|
||
static void icon_preview_free(void *customdata)
|
||
{
|
||
IconPreview *ip = (IconPreview *)customdata;
|
||
|
||
BLI_freelistN(&ip->sizes);
|
||
MEM_freeN(ip);
|
||
}
|
||
|
||
void ED_preview_icon_render(Main *bmain, Scene *scene, ID *id, unsigned int *rect, int sizex, int sizey)
|
||
{
|
||
IconPreview ip = {NULL};
|
||
short stop = false, update = false;
|
||
float progress = 0.0f;
|
||
|
||
ED_preview_ensure_dbase();
|
||
|
||
ip.bmain = bmain;
|
||
ip.scene = scene;
|
||
ip.owner = id;
|
||
ip.id = id;
|
||
|
||
icon_preview_add_size(&ip, rect, sizex, sizey);
|
||
|
||
icon_preview_startjob_all_sizes(&ip, &stop, &update, &progress);
|
||
|
||
icon_preview_endjob(&ip);
|
||
|
||
BLI_freelistN(&ip.sizes);
|
||
}
|
||
|
||
void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *rect, int sizex, int sizey)
|
||
{
|
||
wmJob *wm_job;
|
||
IconPreview *ip, *old_ip;
|
||
|
||
ED_preview_ensure_dbase();
|
||
|
||
/* suspended start means it starts after 1 timer step, see WM_jobs_timer below */
|
||
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Icon Preview",
|
||
WM_JOB_EXCL_RENDER | WM_JOB_SUSPEND, WM_JOB_TYPE_RENDER_PREVIEW);
|
||
|
||
ip = MEM_callocN(sizeof(IconPreview), "icon preview");
|
||
|
||
/* render all resolutions from suspended job too */
|
||
old_ip = WM_jobs_customdata_get(wm_job);
|
||
if (old_ip)
|
||
BLI_movelisttolist(&ip->sizes, &old_ip->sizes);
|
||
|
||
/* customdata for preview thread */
|
||
ip->bmain = CTX_data_main(C);
|
||
ip->scene = CTX_data_scene(C);
|
||
ip->owner = owner;
|
||
ip->id = id;
|
||
|
||
icon_preview_add_size(ip, rect, sizex, sizey);
|
||
|
||
/* Special threading hack: warn main code that this preview is being rendered and cannot be freed... */
|
||
{
|
||
PreviewImage *prv_img = owner;
|
||
if (prv_img->tag & PRV_TAG_DEFFERED) {
|
||
prv_img->tag |= PRV_TAG_DEFFERED_RENDERING;
|
||
}
|
||
}
|
||
|
||
/* setup job */
|
||
WM_jobs_customdata_set(wm_job, ip, icon_preview_free);
|
||
WM_jobs_timer(wm_job, 0.1, NC_WINDOW, NC_WINDOW);
|
||
WM_jobs_callbacks(wm_job, icon_preview_startjob_all_sizes, NULL, NULL, icon_preview_endjob);
|
||
|
||
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
||
}
|
||
|
||
void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey, int method)
|
||
{
|
||
Object *ob = CTX_data_active_object(C);
|
||
wmJob *wm_job;
|
||
ShaderPreview *sp;
|
||
Scene *scene = CTX_data_scene(C);
|
||
short id_type = GS(id->name);
|
||
bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
|
||
|
||
/* Only texture node preview is supported with Cycles. */
|
||
if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
|
||
return;
|
||
}
|
||
|
||
ED_preview_ensure_dbase();
|
||
|
||
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
|
||
WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
|
||
sp = MEM_callocN(sizeof(ShaderPreview), "shader preview");
|
||
|
||
/* customdata for preview thread */
|
||
sp->scene = scene;
|
||
sp->owner = owner;
|
||
sp->sizex = sizex;
|
||
sp->sizey = sizey;
|
||
sp->pr_method = method;
|
||
sp->id = id;
|
||
sp->parent = parent;
|
||
sp->slot = slot;
|
||
sp->bmain = CTX_data_main(C);
|
||
|
||
/* hardcoded preview .blend for cycles/internal, this should be solved
|
||
* once with custom preview .blend path for external engines */
|
||
if ((method != PR_NODE_RENDER) && id_type != ID_TE && use_new_shading) {
|
||
sp->pr_main = G_pr_main_cycles;
|
||
}
|
||
else {
|
||
sp->pr_main = G_pr_main;
|
||
}
|
||
|
||
if (ob && ob->totcol) copy_v4_v4(sp->col, ob->col);
|
||
else sp->col[0] = sp->col[1] = sp->col[2] = sp->col[3] = 1.0f;
|
||
|
||
/* setup job */
|
||
WM_jobs_customdata_set(wm_job, sp, shader_preview_free);
|
||
WM_jobs_timer(wm_job, 0.1, NC_MATERIAL, NC_MATERIAL);
|
||
WM_jobs_callbacks(wm_job, common_preview_startjob, NULL, shader_preview_updatejob, NULL);
|
||
|
||
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
||
}
|
||
|
||
void ED_preview_kill_jobs(wmWindowManager *wm, Main *bmain)
|
||
{
|
||
if (wm)
|
||
WM_jobs_kill(wm, NULL, common_preview_startjob);
|
||
|
||
ED_viewport_render_kill_jobs(wm, bmain, false);
|
||
}
|
||
|