
FSAA sample files in EXR format are no longer always updated (after some changes between 2.73 and 2.74 releases), and the reported bug was caused by old samples from a previous frame that were being merged by mistake. The present revision addresses the documented issue by entirely skipping the rendering of auto-generated scenes when there are no Freestyle strokes to render, which suppresses sample merging of the render layers that were not rendered.
1123 lines
27 KiB
C++
1123 lines
27 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/application/Controller.cpp
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* \ingroup freestyle
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*/
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extern "C" {
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#include <Python.h>
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}
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#include <string>
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#include <fstream>
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#include <float.h>
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#include "AppView.h"
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#include "AppCanvas.h"
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#include "AppConfig.h"
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#include "Controller.h"
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#include "../image/Image.h"
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#include "../scene_graph/NodeDrawingStyle.h"
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#include "../scene_graph/NodeShape.h"
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#include "../scene_graph/NodeTransform.h"
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#include "../scene_graph/NodeSceneRenderLayer.h"
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#include "../scene_graph/ScenePrettyPrinter.h"
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#include "../scene_graph/VertexRep.h"
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#include "../stroke/PSStrokeRenderer.h"
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#include "../stroke/TextStrokeRenderer.h"
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#include "../stroke/StrokeTesselator.h"
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#include "../stroke/StyleModule.h"
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#include "../system/StringUtils.h"
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#include "../system/PythonInterpreter.h"
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#include "../view_map/SteerableViewMap.h"
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#include "../view_map/ViewMap.h"
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#include "../view_map/ViewMapIO.h"
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#include "../view_map/ViewMapTesselator.h"
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#include "../winged_edge/Curvature.h"
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#include "../winged_edge/WEdge.h"
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#include "../winged_edge/WingedEdgeBuilder.h"
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#include "../winged_edge/WXEdgeBuilder.h"
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#include "../blender_interface/BlenderFileLoader.h"
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#include "../blender_interface/BlenderStrokeRenderer.h"
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#include "../blender_interface/BlenderStyleModule.h"
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#include "BKE_global.h"
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#include "BLI_utildefines.h"
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#include "BLI_path_util.h"
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#include "DNA_freestyle_types.h"
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#include "FRS_freestyle.h"
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namespace Freestyle {
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Controller::Controller()
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{
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const string sep(Config::DIR_SEP.c_str());
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#if 0
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const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep +
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Config::OPTIONS_CURRENT_DIRS_FILE;
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_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
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#endif
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_RootNode = new NodeGroup;
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_RootNode->addRef();
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#if 0
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_SilhouetteNode = NULL;
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_ProjectedSilhouette = NULL;
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_VisibleProjectedSilhouette = NULL;
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_DebugNode = new NodeGroup;
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_DebugNode->addRef();
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#endif
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_winged_edge = NULL;
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_pView = NULL;
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_pRenderMonitor = NULL;
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_edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
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_ProgressBar = new ProgressBar;
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_SceneNumFaces = 0;
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#if 0
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_minEdgeSize = DBL_MAX;
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#endif
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_EPSILON = 1.0e-6;
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_bboxDiag = 0;
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_ViewMap = 0;
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_Canvas = 0;
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_VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
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//_VisibilityAlgo = ViewMapBuilder::ray_casting;
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_Canvas = new AppCanvas;
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_inter = new PythonInterpreter();
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_EnableViewMapCache = false;
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_EnableQI = true;
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_EnableFaceSmoothness = false;
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_ComputeRidges = true;
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_ComputeSteerableViewMap = false;
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_ComputeSuggestive = true;
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_ComputeMaterialBoundaries = true;
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_sphereRadius = 1.0;
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_creaseAngle = 134.43;
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prevSceneHash = -1.0;
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init_options();
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}
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Controller::~Controller()
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{
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if (NULL != _RootNode) {
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int ref = _RootNode->destroy();
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if (0 == ref)
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delete _RootNode;
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}
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#if 0
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if (NULL != _SilhouetteNode) {
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int ref = _SilhouetteNode->destroy();
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if (0 == ref)
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delete _SilhouetteNode;
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}
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if (NULL != _DebugNode) {
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int ref = _DebugNode->destroy();
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if (0 == ref)
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delete _DebugNode;
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}
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#endif
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if (_winged_edge) {
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delete _winged_edge;
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_winged_edge = NULL;
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}
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if (0 != _ViewMap) {
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delete _ViewMap;
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_ViewMap = 0;
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}
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if (0 != _Canvas) {
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delete _Canvas;
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_Canvas = 0;
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}
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if (_inter) {
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delete _inter;
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_inter = NULL;
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}
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if (_ProgressBar) {
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delete _ProgressBar;
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_ProgressBar = NULL;
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}
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//delete _current_dirs;
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}
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void Controller::setView(AppView *iView)
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{
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if (NULL == iView)
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return;
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_pView = iView;
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_Canvas->setViewer(_pView);
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}
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void Controller::setRenderMonitor(RenderMonitor *iRenderMonitor)
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{
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_pRenderMonitor = iRenderMonitor;
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}
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void Controller::setPassDiffuse(float *buf, int width, int height)
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{
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AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
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BLI_assert(app_canvas != 0);
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app_canvas->setPassDiffuse(buf, width, height);
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}
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void Controller::setPassZ(float *buf, int width, int height)
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{
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AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
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BLI_assert(app_canvas != 0);
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app_canvas->setPassZ(buf, width, height);
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}
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void Controller::setContext(bContext *C)
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{
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PythonInterpreter *py_inter = dynamic_cast<PythonInterpreter*>(_inter);
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py_inter->setContext(C);
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}
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bool Controller::hitViewMapCache()
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{
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if (!_EnableViewMapCache) {
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return false;
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}
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if (sceneHashFunc.match()) {
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return (NULL != _ViewMap);
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}
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sceneHashFunc.store();
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return false;
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}
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int Controller::LoadMesh(Render *re, SceneRenderLayer *srl)
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{
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BlenderFileLoader loader(re, srl);
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loader.setRenderMonitor(_pRenderMonitor);
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_Chrono.start();
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NodeGroup *blenderScene = loader.Load();
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if (blenderScene == NULL) {
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Cannot load scene" << endl;
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}
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return 1;
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}
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if (blenderScene->numberOfChildren() < 1) {
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Empty scene" << endl;
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}
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blenderScene->destroy();
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delete blenderScene;
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return 1;
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}
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real duration = _Chrono.stop();
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Scene loaded" << endl;
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printf("Mesh cleaning : %lf\n", duration);
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printf("View map cache : %s\n", _EnableViewMapCache ? "enabled" : "disabled");
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}
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_SceneNumFaces += loader.numFacesRead();
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#if 0
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if (loader.minEdgeSize() < _minEdgeSize) {
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_minEdgeSize = loader.minEdgeSize();
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}
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#endif
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#if 0 // DEBUG
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ScenePrettyPrinter spp;
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blenderScene->accept(spp);
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#endif
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_RootNode->AddChild(blenderScene);
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_RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
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_pView->setModel(_RootNode);
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//_pView->FitBBox();
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if (_pRenderMonitor->testBreak())
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return 0;
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if (_EnableViewMapCache) {
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NodeCamera *cam;
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if (g_freestyle.proj[3][3] != 0.0)
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cam = new NodeOrthographicCamera;
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else
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cam = new NodePerspectiveCamera;
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double proj[16];
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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proj[i * 4 + j] = g_freestyle.proj[i][j];
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}
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}
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cam->setProjectionMatrix(proj);
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_RootNode->AddChild(cam);
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_RootNode->AddChild(new NodeSceneRenderLayer(*re->scene, *srl));
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sceneHashFunc.reset();
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//blenderScene->accept(sceneHashFunc);
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_RootNode->accept(sceneHashFunc);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Scene hash : " << sceneHashFunc.toString() << endl;
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}
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if (hitViewMapCache()) {
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ClearRootNode();
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return 0;
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}
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else {
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delete _ViewMap;
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_ViewMap = NULL;
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}
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}
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_Chrono.start();
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WXEdgeBuilder wx_builder;
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wx_builder.setRenderMonitor(_pRenderMonitor);
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blenderScene->accept(wx_builder);
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_winged_edge = wx_builder.getWingedEdge();
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duration = _Chrono.stop();
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if (G.debug & G_DEBUG_FREESTYLE) {
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printf("WEdge building : %lf\n", duration);
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}
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#if 0
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_pView->setDebug(_DebugNode);
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// delete stuff
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if (0 != ws_builder) {
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delete ws_builder;
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ws_builder = 0;
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}
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soc QFileInfo qfi(iFileName);
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soc string basename((const char*)qfi.fileName().toAscii().data());
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char cleaned[FILE_MAX];
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BLI_strncpy(cleaned, iFileName, FILE_MAX);
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BLI_cleanup_file(NULL, cleaned);
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string basename = string(cleaned);
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#endif
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_ListOfModels.push_back("Blender_models");
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_Scene3dBBox = _RootNode->bbox();
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_bboxDiag = (_RootNode->bbox().getMax() - _RootNode->bbox().getMin()).norm();
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Triangles nb : " << _SceneNumFaces << " imported, " <<
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_winged_edge->getNumFaces() << " retained" << endl;
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cout << "Bounding Box : " << _bboxDiag << endl;
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}
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ClearRootNode();
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_SceneNumFaces = _winged_edge->getNumFaces();
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if (_SceneNumFaces == 0) {
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DeleteWingedEdge();
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return 1;
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}
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return 0;
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}
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void Controller::CloseFile()
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{
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WShape::setCurrentId(0);
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_ListOfModels.clear();
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// We deallocate the memory:
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ClearRootNode();
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DeleteWingedEdge();
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DeleteViewMap();
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// clears the canvas
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_Canvas->Clear();
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// soc: reset passes
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setPassDiffuse(NULL, 0, 0);
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setPassZ(NULL, 0, 0);
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}
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void Controller::ClearRootNode()
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{
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_pView->DetachModel();
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if (NULL != _RootNode) {
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int ref = _RootNode->destroy();
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if (0 == ref)
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_RootNode->addRef();
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_RootNode->clearBBox();
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}
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}
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void Controller::DeleteWingedEdge()
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{
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if (_winged_edge) {
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delete _winged_edge;
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_winged_edge = NULL;
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}
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// clears the grid
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_Grid.clear();
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_Scene3dBBox.clear();
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_SceneNumFaces = 0;
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#if 0
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_minEdgeSize = DBL_MAX;
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#endif
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}
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void Controller::DeleteViewMap(bool freeCache)
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{
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#if 0
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_pView->DetachSilhouette();
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if (NULL != _SilhouetteNode) {
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int ref = _SilhouetteNode->destroy();
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if (0 == ref) {
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delete _SilhouetteNode;
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_SilhouetteNode = NULL;
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}
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}
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if (NULL != _ProjectedSilhouette) {
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int ref = _ProjectedSilhouette->destroy();
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if (0 == ref) {
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delete _ProjectedSilhouette;
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_ProjectedSilhouette = NULL;
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}
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}
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if (NULL != _VisibleProjectedSilhouette) {
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int ref = _VisibleProjectedSilhouette->destroy();
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if (0 == ref) {
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delete _VisibleProjectedSilhouette;
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_VisibleProjectedSilhouette = NULL;
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}
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}
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_pView->DetachDebug();
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if (NULL != _DebugNode) {
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int ref = _DebugNode->destroy();
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if (0 == ref)
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_DebugNode->addRef();
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}
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#endif
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if (NULL != _ViewMap) {
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if (freeCache || !_EnableViewMapCache) {
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delete _ViewMap;
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_ViewMap = NULL;
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prevSceneHash = -1.0;
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}
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else {
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_ViewMap->Clean();
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}
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}
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}
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void Controller::ComputeViewMap()
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{
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if (!_ListOfModels.size())
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return;
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DeleteViewMap(true);
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// retrieve the 3D viewpoint and transformations information
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//----------------------------------------------------------
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// Save the viewpoint context at the view level in order
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// to be able to restore it later:
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// Restore the context of view:
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// we need to perform all these operations while the
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// 3D context is on.
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Vec3f vp(UNPACK3(g_freestyle.viewpoint));
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "mv" << endl;
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}
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#endif
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real mv[4][4];
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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mv[i][j] = g_freestyle.mv[i][j];
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << mv[i][j] << " ";
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}
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#endif
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}
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << endl;
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}
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#endif
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}
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\nproj" << endl;
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}
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#endif
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real proj[4][4];
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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proj[i][j] = g_freestyle.proj[i][j];
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << proj[i][j] << " ";
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}
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#endif
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}
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << endl;
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}
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#endif
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}
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int viewport[4];
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for (int i = 0; i < 4; i++)
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viewport[i] = g_freestyle.viewport[i];
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
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}
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#endif
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// Flag the WXEdge structure for silhouette edge detection:
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//----------------------------------------------------------
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\n=== Detecting silhouette edges ===" << endl;
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}
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_Chrono.start();
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edgeDetector.setViewpoint(vp);
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edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
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edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
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edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
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edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
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edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness);
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edgeDetector.setCreaseAngle(_creaseAngle);
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edgeDetector.setSphereRadius(_sphereRadius);
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edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
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edgeDetector.setRenderMonitor(_pRenderMonitor);
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edgeDetector.processShapes(*_winged_edge);
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real duration = _Chrono.stop();
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if (G.debug & G_DEBUG_FREESTYLE) {
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printf("Feature lines : %lf\n", duration);
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}
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if (_pRenderMonitor->testBreak())
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return;
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// Builds the view map structure from the flagged WSEdge structure:
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//----------------------------------------------------------
|
|
ViewMapBuilder vmBuilder;
|
|
vmBuilder.setEnableQI(_EnableQI);
|
|
vmBuilder.setViewpoint(vp);
|
|
vmBuilder.setTransform(mv, proj, viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
|
|
vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
|
|
vmBuilder.setGrid(&_Grid);
|
|
vmBuilder.setRenderMonitor(_pRenderMonitor);
|
|
|
|
#if 0
|
|
// Builds a tesselated form of the silhouette for display purpose:
|
|
//---------------------------------------------------------------
|
|
ViewMapTesselator3D sTesselator3d;
|
|
ViewMapTesselator2D sTesselator2d;
|
|
sTesselator2d.setNature(_edgeTesselationNature);
|
|
sTesselator3d.setNature(_edgeTesselationNature);
|
|
#endif
|
|
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "\n=== Building the view map ===" << endl;
|
|
}
|
|
_Chrono.start();
|
|
// Build View Map
|
|
_ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _Scene3dBBox, _SceneNumFaces);
|
|
_ViewMap->setScene3dBBox(_Scene3dBBox);
|
|
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size());
|
|
}
|
|
|
|
#if 0
|
|
// Tesselate the 3D edges:
|
|
_SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
|
|
_SilhouetteNode->addRef();
|
|
|
|
// Tesselate 2D edges
|
|
_ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
|
|
_ProjectedSilhouette->addRef();
|
|
#endif
|
|
|
|
duration = _Chrono.stop();
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
printf("ViewMap building : %lf\n", duration);
|
|
}
|
|
|
|
#if 0
|
|
_pView->AddSilhouette(_SilhouetteNode);
|
|
_pView->AddSilhouette(_WRoot);
|
|
_pView->Add2DSilhouette(_ProjectedSilhouette);
|
|
_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
|
|
_pView->AddDebug(_DebugNode);
|
|
#endif
|
|
|
|
// Draw the steerable density map:
|
|
//--------------------------------
|
|
if (_ComputeSteerableViewMap) {
|
|
ComputeSteerableViewMap();
|
|
}
|
|
// Reset Style modules modification flags
|
|
resetModified(true);
|
|
|
|
DeleteWingedEdge();
|
|
}
|
|
|
|
void Controller::ComputeSteerableViewMap()
|
|
{
|
|
#if 0 //soc
|
|
if ((!_Canvas) || (!_ViewMap))
|
|
return;
|
|
|
|
// Build 4 nodes containing the edges in the 4 directions
|
|
NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
|
|
unsigned i;
|
|
real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
|
|
for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
|
|
ng[i] = new NodeGroup;
|
|
}
|
|
NodeShape *completeNS = new NodeShape;
|
|
completeNS->material().setDiffuse(c,c,c,1);
|
|
ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
|
|
SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
svm->Reset();
|
|
|
|
ViewMap::fedges_container& fedges = _ViewMap->FEdges();
|
|
LineRep * fRep;
|
|
NodeShape *ns;
|
|
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end();
|
|
f != fend;
|
|
++f)
|
|
{
|
|
if ((*f)->viewedge()->qi() != 0)
|
|
continue;
|
|
fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d());
|
|
completeNS->AddRep(fRep); // add to the complete map anyway
|
|
double *oweights = svm->AddFEdge(*f);
|
|
for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) {
|
|
ns = new NodeShape;
|
|
double wc = oweights[i]*c;
|
|
if (oweights[i] == 0)
|
|
continue;
|
|
ns->material().setDiffuse(wc, wc, wc, 1);
|
|
ns->AddRep(fRep);
|
|
ng[i]->AddChild(ns);
|
|
}
|
|
}
|
|
|
|
GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
|
|
//#ifdef WIN32
|
|
QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
|
|
QPixmap pm;
|
|
QImage qimg;
|
|
for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
|
|
offscreenBuffer.AddNode(ng[i]);
|
|
#if 0
|
|
img[i] = new GrayImage(_pView->width(), _pView->height());
|
|
offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
|
|
#endif
|
|
pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
|
|
|
|
if (pm.isNull()) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
|
|
}
|
|
}
|
|
//pm.save(QString("steerable") + QString::number(i) + QString(".bmp"), "BMP");
|
|
// FIXME!! Lost of time !
|
|
qimg = pm.toImage();
|
|
// FIXME !! again!
|
|
img[i] = new GrayImage(_pView->width(), _pView->height());
|
|
for (unsigned int y = 0; y < img[i]->height(); ++y) {
|
|
for (unsigned int x = 0; x < img[i]->width(); ++x) {
|
|
//img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)) / 255.0f);
|
|
img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)));
|
|
//float c = qGray(qimg.pixel(x, y));
|
|
//img[i]->setPixel(x, y, qGray(qimg.pixel(x, y)));
|
|
}
|
|
}
|
|
offscreenBuffer.DetachNode(ng[i]);
|
|
ng[i]->destroy();
|
|
delete ng[i];
|
|
// check
|
|
#if 0
|
|
qimg = QImage(_pView->width(), _pView->height(), 32);
|
|
for (unsigned int y = 0; y < img[i]->height(); ++y) {
|
|
for (unsigned int x = 0; x < img[i]->width(); ++x) {
|
|
float v = img[i]->pixel(x, y);
|
|
qimg.setPixel(x, y, qRgb(v, v, v));
|
|
}
|
|
}
|
|
qimg.save(QString("newsteerable") + QString::number(i) + QString(".bmp"), "BMP");
|
|
#endif
|
|
}
|
|
|
|
|
|
svm->buildImagesPyramids(img, false, 0, 1.0f);
|
|
#endif
|
|
}
|
|
|
|
void Controller::saveSteerableViewMapImages()
|
|
{
|
|
SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
if (!svm) {
|
|
cerr << "the Steerable ViewMap has not been computed yet" << endl;
|
|
return;
|
|
}
|
|
svm->saveSteerableViewMap();
|
|
}
|
|
|
|
void Controller::toggleVisibilityAlgo()
|
|
{
|
|
if (_VisibilityAlgo == ViewMapBuilder::ray_casting) {
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
|
|
}
|
|
else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
|
|
}
|
|
else {
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting;
|
|
}
|
|
}
|
|
|
|
void Controller::setVisibilityAlgo(int algo)
|
|
{
|
|
switch (algo) {
|
|
case FREESTYLE_ALGO_REGULAR:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting;
|
|
break;
|
|
case FREESTYLE_ALGO_FAST:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
|
|
break;
|
|
case FREESTYLE_ALGO_VERYFAST:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
|
|
break;
|
|
case FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_traditional;
|
|
break;
|
|
case FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
|
|
break;
|
|
case FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_cumulative;
|
|
break;
|
|
case FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE:
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_cumulative;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int Controller::getVisibilityAlgo()
|
|
{
|
|
switch (_VisibilityAlgo) {
|
|
case ViewMapBuilder::ray_casting:
|
|
return FREESTYLE_ALGO_REGULAR;
|
|
case ViewMapBuilder::ray_casting_fast:
|
|
return FREESTYLE_ALGO_FAST;
|
|
case ViewMapBuilder::ray_casting_very_fast:
|
|
return FREESTYLE_ALGO_VERYFAST;
|
|
case ViewMapBuilder::ray_casting_culled_adaptive_traditional:
|
|
return FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL;
|
|
case ViewMapBuilder::ray_casting_adaptive_traditional:
|
|
return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
|
|
case ViewMapBuilder::ray_casting_culled_adaptive_cumulative:
|
|
return FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE;
|
|
case ViewMapBuilder::ray_casting_adaptive_cumulative:
|
|
return FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE;
|
|
}
|
|
|
|
// ray_casting_adaptive_traditional is the most exact replacement
|
|
// for legacy code
|
|
return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
|
|
}
|
|
|
|
void Controller::setViewMapCache(bool iBool)
|
|
{
|
|
_EnableViewMapCache = iBool;
|
|
}
|
|
|
|
bool Controller::getViewMapCache() const
|
|
{
|
|
return _EnableViewMapCache;
|
|
}
|
|
|
|
void Controller::setQuantitativeInvisibility(bool iBool)
|
|
{
|
|
_EnableQI = iBool;
|
|
}
|
|
|
|
bool Controller::getQuantitativeInvisibility() const
|
|
{
|
|
return _EnableQI;
|
|
}
|
|
|
|
void Controller::setFaceSmoothness(bool iBool)
|
|
{
|
|
_EnableFaceSmoothness = iBool;
|
|
}
|
|
|
|
bool Controller::getFaceSmoothness() const
|
|
{
|
|
return _EnableFaceSmoothness;
|
|
}
|
|
|
|
void Controller::setComputeRidgesAndValleysFlag(bool iBool)
|
|
{
|
|
_ComputeRidges = iBool;
|
|
}
|
|
|
|
bool Controller::getComputeRidgesAndValleysFlag() const
|
|
{
|
|
return _ComputeRidges;
|
|
}
|
|
|
|
void Controller::setComputeSuggestiveContoursFlag(bool b)
|
|
{
|
|
_ComputeSuggestive = b;
|
|
}
|
|
|
|
bool Controller::getComputeSuggestiveContoursFlag() const
|
|
{
|
|
return _ComputeSuggestive;
|
|
}
|
|
|
|
void Controller::setComputeMaterialBoundariesFlag(bool b)
|
|
{
|
|
_ComputeMaterialBoundaries = b;
|
|
}
|
|
|
|
bool Controller::getComputeMaterialBoundariesFlag() const
|
|
{
|
|
return _ComputeMaterialBoundaries;
|
|
}
|
|
|
|
void Controller::setComputeSteerableViewMapFlag(bool iBool)
|
|
{
|
|
_ComputeSteerableViewMap = iBool;
|
|
}
|
|
|
|
bool Controller::getComputeSteerableViewMapFlag() const
|
|
{
|
|
return _ComputeSteerableViewMap;
|
|
}
|
|
|
|
int Controller::DrawStrokes()
|
|
{
|
|
if (_ViewMap == 0)
|
|
return 0;
|
|
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "\n=== Stroke drawing ===" << endl;
|
|
}
|
|
_Chrono.start();
|
|
_Canvas->Draw();
|
|
real d = _Chrono.stop();
|
|
int strokeCount = _Canvas->getStrokeCount();
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Strokes generation : " << d << endl;
|
|
cout << "Stroke count : " << strokeCount << endl;
|
|
}
|
|
resetModified();
|
|
DeleteViewMap();
|
|
return strokeCount;
|
|
}
|
|
|
|
void Controller::ResetRenderCount()
|
|
{
|
|
_render_count = 0;
|
|
}
|
|
|
|
Render *Controller::RenderStrokes(Render *re, bool render)
|
|
{
|
|
int totmesh = 0;
|
|
_Chrono.start();
|
|
BlenderStrokeRenderer *blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
|
|
if (render) {
|
|
_Canvas->Render(blenderRenderer);
|
|
totmesh = blenderRenderer->GenerateScene();
|
|
}
|
|
real d = _Chrono.stop();
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Temporary scene generation: " << d << endl;
|
|
}
|
|
_Chrono.start();
|
|
Render *freestyle_render = blenderRenderer->RenderScene(re, render);
|
|
d = _Chrono.stop();
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Stroke rendering : " << d << endl;
|
|
|
|
uintptr_t mem_in_use = MEM_get_memory_in_use();
|
|
uintptr_t mmap_in_use = MEM_get_mapped_memory_in_use();
|
|
uintptr_t peak_memory = MEM_get_peak_memory();
|
|
|
|
float megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
|
|
float mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
|
|
float megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
|
|
|
|
printf("%d objs, %d verts, %d faces, mem %.2fM (%.2fM, peak %.2fM)\n",
|
|
totmesh, freestyle_render->i.totvert, freestyle_render->i.totface,
|
|
megs_used_memory, mmap_used_memory, megs_peak_memory);
|
|
}
|
|
delete blenderRenderer;
|
|
|
|
return freestyle_render;
|
|
}
|
|
|
|
void Controller::InsertStyleModule(unsigned index, const char *iFileName)
|
|
{
|
|
if (!BLI_testextensie(iFileName, ".py")) {
|
|
cerr << "Error: Cannot load \"" << string(iFileName) << "\", unknown extension" << endl;
|
|
return;
|
|
}
|
|
|
|
StyleModule *sm = new StyleModule(iFileName, _inter);
|
|
_Canvas->InsertStyleModule(index, sm);
|
|
}
|
|
|
|
void Controller::InsertStyleModule(unsigned index, const char *iName, const char *iBuffer)
|
|
{
|
|
StyleModule *sm = new BufferedStyleModule(iBuffer, iName, _inter);
|
|
_Canvas->InsertStyleModule(index, sm);
|
|
}
|
|
|
|
void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
|
|
{
|
|
StyleModule *sm = new BlenderStyleModule(iText, iName, _inter);
|
|
_Canvas->InsertStyleModule(index, sm);
|
|
}
|
|
|
|
void Controller::AddStyleModule(const char * /*iFileName*/)
|
|
{
|
|
//_pStyleWindow->Add(iFileName);
|
|
}
|
|
|
|
void Controller::RemoveStyleModule(unsigned index)
|
|
{
|
|
_Canvas->RemoveStyleModule(index);
|
|
}
|
|
|
|
void Controller::Clear()
|
|
{
|
|
_Canvas->Clear();
|
|
}
|
|
|
|
void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
|
|
{
|
|
StyleModule *sm = new StyleModule(iFileName, _inter);
|
|
_Canvas->ReplaceStyleModule(index, sm);
|
|
}
|
|
|
|
void Controller::SwapStyleModules(unsigned i1, unsigned i2)
|
|
{
|
|
_Canvas->SwapStyleModules(i1, i2);
|
|
}
|
|
|
|
void Controller::toggleLayer(unsigned index, bool iDisplay)
|
|
{
|
|
_Canvas->setVisible(index, iDisplay);
|
|
}
|
|
|
|
void Controller::setModified(unsigned index, bool iMod)
|
|
{
|
|
//_pStyleWindow->setModified(index, iMod);
|
|
_Canvas->setModified(index, iMod);
|
|
updateCausalStyleModules(index + 1);
|
|
}
|
|
|
|
void Controller::updateCausalStyleModules(unsigned index)
|
|
{
|
|
vector<unsigned> vec;
|
|
_Canvas->causalStyleModules(vec, index);
|
|
for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
|
|
//_pStyleWindow->setModified(*it, true);
|
|
_Canvas->setModified(*it, true);
|
|
}
|
|
}
|
|
|
|
void Controller::resetModified(bool iMod)
|
|
{
|
|
//_pStyleWindow->resetModified(iMod);
|
|
_Canvas->resetModified(iMod);
|
|
}
|
|
|
|
NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end)
|
|
{
|
|
ViewMapTesselator2D tesselator2D;
|
|
FrsMaterial mat;
|
|
mat.setDiffuse(1, 1, 0.3, 1);
|
|
tesselator2D.setFrsMaterial(mat);
|
|
|
|
return (tesselator2D.Tesselate(vedges_begin, vedges_end));
|
|
}
|
|
|
|
void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
|
|
{
|
|
_edgeTesselationNature ^= (iNature);
|
|
ComputeViewMap();
|
|
}
|
|
|
|
void Controller::setModelsDir(const string& /*dir*/)
|
|
{
|
|
//_current_dirs->setValue("models/dir", dir);
|
|
}
|
|
|
|
string Controller::getModelsDir() const
|
|
{
|
|
string dir = ".";
|
|
//_current_dirs->getValue("models/dir", dir);
|
|
return dir;
|
|
}
|
|
|
|
void Controller::setModulesDir(const string& /*dir*/)
|
|
{
|
|
//_current_dirs->setValue("modules/dir", dir);
|
|
}
|
|
|
|
string Controller::getModulesDir() const
|
|
{
|
|
string dir = ".";
|
|
//_current_dirs->getValue("modules/dir", dir);
|
|
return dir;
|
|
}
|
|
|
|
void Controller::resetInterpreter()
|
|
{
|
|
if (_inter)
|
|
_inter->reset();
|
|
}
|
|
|
|
|
|
void Controller::displayDensityCurves(int x, int y)
|
|
{
|
|
SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
if (!svm)
|
|
return;
|
|
|
|
unsigned int i, j;
|
|
typedef vector<Vec3r> densityCurve;
|
|
vector<densityCurve> curves(svm->getNumberOfOrientations() + 1);
|
|
vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
|
|
|
|
// collect the curves values
|
|
unsigned nbCurves = svm->getNumberOfOrientations() + 1;
|
|
unsigned nbPoints = svm->getNumberOfPyramidLevels();
|
|
if (!nbPoints)
|
|
return;
|
|
|
|
// build the density/nbLevels curves for each orientation
|
|
for (i = 0; i < nbCurves; ++i) {
|
|
for (j = 0; j < nbPoints; ++j) {
|
|
curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
|
|
}
|
|
}
|
|
// build the density/nbOrientations curves for each level
|
|
for (i = 0; i < nbPoints; ++i) {
|
|
for (j = 0; j < nbCurves; ++j) {
|
|
curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
|
|
}
|
|
}
|
|
|
|
// display the curves
|
|
#if 0
|
|
for (i = 0; i < nbCurves; ++i)
|
|
_pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
|
|
for (i = 1; i <= 8; ++i)
|
|
_pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i],
|
|
"orientation", "density");
|
|
_pDensityCurvesWindow->show();
|
|
#endif
|
|
}
|
|
|
|
void Controller::init_options()
|
|
{
|
|
// from AppOptionsWindow.cpp
|
|
// Default init options
|
|
|
|
Config::Path * cpath = Config::Path::getInstance();
|
|
|
|
// Directories
|
|
ViewMapIO::Options::setModelsPath(cpath->getModelsPath());
|
|
TextureManager::Options::setPatternsPath(cpath->getPatternsPath());
|
|
TextureManager::Options::setBrushesPath(cpath->getModelsPath());
|
|
|
|
// ViewMap Format
|
|
ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
|
|
ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
|
|
setComputeSteerableViewMapFlag(false);
|
|
|
|
// Visibility
|
|
setQuantitativeInvisibility(true);
|
|
|
|
// soc: initialize canvas
|
|
_Canvas->init();
|
|
|
|
// soc: initialize passes
|
|
setPassDiffuse(NULL, 0, 0);
|
|
setPassZ(NULL, 0, 0);
|
|
}
|
|
|
|
} /* namespace Freestyle */
|