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c9b4585618ea72f61c4671d4734c9e48b6ce6745
blender
/
source
/
gameengine
/
Rasterizer
/
RAS_OpenGLRasterizer
History
Kester Maddock
c9b4585618
Switch to using floats instead of shorts for normal data - they're supposed to be faster.
...
Also use shorts instead of ints for the index data, since index arrays are limited anyhow.
2004-06-30 13:41:19 +00:00
..
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.h
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_OpenGLRasterizer.cpp
Switch to using floats instead of shorts for normal data - they're supposed to be faster.
2004-06-30 13:41:19 +00:00
RAS_OpenGLRasterizer.h
Use const for SetProjectionMatrix
2004-05-16 12:55:21 +00:00
RAS_VAOpenGLRasterizer.cpp
Switch to using floats instead of shorts for normal data - they're supposed to be faster.
2004-06-30 13:41:19 +00:00
RAS_VAOpenGLRasterizer.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00