Files
blender/intern/cycles/kernel/svm/svm_attribute.h
Brecht Van Lommel 0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00

344 lines
11 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(const KernelGlobals *kg,
ShaderData *sd,
uint4 node,
NodeAttributeOutputType *type,
uint *out_offset)
{
*out_offset = node.z;
*type = (NodeAttributeOutputType)node.w;
AttributeDescriptor desc;
if (sd->object != OBJECT_NONE) {
desc = find_attribute(kg, sd, node.y);
if (desc.offset == ATTR_STD_NOT_FOUND) {
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)node.w;
}
}
else {
/* background */
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)node.w;
}
return desc;
}
template<uint node_feature_mask>
ccl_device_noinline void svm_node_attr(const KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
if (KERNEL_NODES_FEATURE(VOLUME)) {
/* Volumes
* NOTE: moving this into its own node type might help improve performance. */
if (primitive_is_volume_attribute(sd, desc)) {
const float4 value = volume_attribute_float4(kg, sd, desc);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
const float f = volume_attribute_value_to_float(value);
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
const float3 f = volume_attribute_value_to_float3(value);
stack_store_float3(stack, out_offset, f);
}
else {
const float f = volume_attribute_value_to_alpha(value);
stack_store_float(stack, out_offset, f);
}
return;
}
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P;
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface. */
if (desc.type == NODE_ATTR_FLOAT) {
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f));
}
else {
stack_store_float(stack, out_offset, f.w);
}
}
else {
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
ccl_device_noinline void svm_node_attr_bump_dx(const KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P + sd->dP.dx;
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dx);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dx;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dx.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dx;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dx));
}
else {
stack_store_float(stack, out_offset, f.w + dx.w);
}
}
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dx));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dx);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
ccl_device_noinline void svm_node_attr_bump_dy(const KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P + sd->dP.dy;
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dy);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dy;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dy.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dy;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dy));
}
else {
stack_store_float(stack, out_offset, f.w + dy.w);
}
}
else {
float3 dy;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dy));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dy);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
CCL_NAMESPACE_END