Files
blender/intern/cycles/util/util_debug.cpp
Brian Savery 044a77352f Cycles: add HIP device support for AMD GPUs
NOTE: this feature is not ready for user testing, and not yet enabled in daily
builds. It is being merged now for easier collaboration on development.

HIP is a heterogenous compute interface allowing C++ code to be executed on
GPUs similar to CUDA. It is intended to bring back AMD GPU rendering support
on Windows and Linux.

https://github.com/ROCm-Developer-Tools/HIP.

As of the time of writing, it should compile and run on Linux with existing
HIP compilers and driver runtimes. Publicly available compilers and drivers
for Windows will come later.

See task T91571 for more details on the current status and work remaining
to be done.

Credits:

Sayak Biswas (AMD)
Arya Rafii (AMD)
Brian Savery (AMD)

Differential Revision: https://developer.blender.org/D12578
2021-09-28 19:18:55 +02:00

125 lines
3.0 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/util_debug.h"
#include <stdlib.h>
#include "bvh/bvh_params.h"
#include "util/util_logging.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN
DebugFlags::CPU::CPU()
: avx2(true), avx(true), sse41(true), sse3(true), sse2(true), bvh_layout(BVH_LAYOUT_AUTO)
{
reset();
}
void DebugFlags::CPU::reset()
{
#define STRINGIFY(x) #x
#define CHECK_CPU_FLAGS(flag, env) \
do { \
flag = (getenv(env) == NULL); \
if (!flag) { \
VLOG(1) << "Disabling " << STRINGIFY(flag) << " instruction set."; \
} \
} while (0)
CHECK_CPU_FLAGS(avx2, "CYCLES_CPU_NO_AVX2");
CHECK_CPU_FLAGS(avx, "CYCLES_CPU_NO_AVX");
CHECK_CPU_FLAGS(sse41, "CYCLES_CPU_NO_SSE41");
CHECK_CPU_FLAGS(sse3, "CYCLES_CPU_NO_SSE3");
CHECK_CPU_FLAGS(sse2, "CYCLES_CPU_NO_SSE2");
#undef STRINGIFY
#undef CHECK_CPU_FLAGS
bvh_layout = BVH_LAYOUT_AUTO;
}
DebugFlags::CUDA::CUDA() : adaptive_compile(false)
{
reset();
}
DebugFlags::HIP::HIP() : adaptive_compile(false)
{
reset();
}
void DebugFlags::CUDA::reset()
{
if (getenv("CYCLES_CUDA_ADAPTIVE_COMPILE") != NULL)
adaptive_compile = true;
}
void DebugFlags::HIP::reset()
{
if (getenv("CYCLES_HIP_ADAPTIVE_COMPILE") != NULL)
adaptive_compile = true;
}
DebugFlags::OptiX::OptiX()
{
reset();
}
void DebugFlags::OptiX::reset()
{
use_debug = false;
}
DebugFlags::DebugFlags() : viewport_static_bvh(false), running_inside_blender(false)
{
/* Nothing for now. */
}
void DebugFlags::reset()
{
viewport_static_bvh = false;
cpu.reset();
cuda.reset();
optix.reset();
}
std::ostream &operator<<(std::ostream &os, DebugFlagsConstRef debug_flags)
{
os << "CPU flags:\n"
<< " AVX2 : " << string_from_bool(debug_flags.cpu.avx2) << "\n"
<< " AVX : " << string_from_bool(debug_flags.cpu.avx) << "\n"
<< " SSE4.1 : " << string_from_bool(debug_flags.cpu.sse41) << "\n"
<< " SSE3 : " << string_from_bool(debug_flags.cpu.sse3) << "\n"
<< " SSE2 : " << string_from_bool(debug_flags.cpu.sse2) << "\n"
<< " BVH layout : " << bvh_layout_name(debug_flags.cpu.bvh_layout) << "\n";
os << "CUDA flags:\n"
<< " Adaptive Compile : " << string_from_bool(debug_flags.cuda.adaptive_compile) << "\n";
os << "OptiX flags:\n"
<< " Debug : " << string_from_bool(debug_flags.optix.use_debug) << "\n";
os << "HIP flags:\n"
<< " HIP streams : " << string_from_bool(debug_flags.hip.adaptive_compile) << "\n";
return os;
}
CCL_NAMESPACE_END