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cbbf6bfe25adc83ec7112c2f8ad5748263f910ab
blender
/
source
/
gameengine
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SceneGraph
History
Mitchell Stokes
411a49445f
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
2013-08-03 05:01:57 +00:00
..
CMakeLists.txt
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
SG_BBox.cpp
…
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
…
SG_DList.h
…
SG_IObject.cpp
…
SG_IObject.h
style cleanup:
2013-03-26 07:29:01 +00:00
SG_Node.cpp
…
SG_Node.h
…
SG_ParentRelation.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
SG_QList.h
…
SG_Spatial.cpp
…
SG_Spatial.h
…
SG_Tree.cpp
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
2013-08-03 05:01:57 +00:00
SG_Tree.h
…