84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor:
|
|
* Jeroen Bakker
|
|
* Monique Dewanchand
|
|
*/
|
|
|
|
#ifndef _COM_Socket_h
|
|
#define _COM_Socket_h
|
|
|
|
#include <vector>
|
|
#include "BKE_text.h"
|
|
#include <string>
|
|
#include "DNA_node_types.h"
|
|
#include "COM_defines.h"
|
|
|
|
using namespace std;
|
|
class SocketConnection;
|
|
class NodeBase;
|
|
|
|
/**
|
|
* @brief Base class for InputSocket and OutputSocket.
|
|
*
|
|
* A socket are the points on an node where the user can make a connection between.
|
|
* Sockets are always part of a node or an operation.
|
|
*
|
|
* @see InputSocket
|
|
* @see OutputSocket
|
|
* @see SocketConnection - a connection between an InputSocket and an OutputSocket
|
|
* @ingroup Model
|
|
*/
|
|
class Socket {
|
|
private:
|
|
/**
|
|
* Reference to the node where this Socket belongs to
|
|
*/
|
|
NodeBase *node;
|
|
|
|
/**
|
|
* the datatype of this socket. Is used for automatically data transformation.
|
|
* @section data-conversion
|
|
*/
|
|
DataType datatype;
|
|
|
|
bNodeSocket *editorSocket;
|
|
public:
|
|
Socket(DataType datatype);
|
|
|
|
DataType getDataType() const;
|
|
void setNode(NodeBase *node);
|
|
NodeBase *getNode() const;
|
|
|
|
|
|
const virtual int isConnected() const;
|
|
int isInputSocket() const;
|
|
int isOutputSocket() const;
|
|
virtual void determineResolution(int resolution[], unsigned int preferredResolution[]) {}
|
|
|
|
void setEditorSocket(bNodeSocket *editorSocket) { this->editorSocket = editorSocket; }
|
|
bNodeSocket *getbNodeSocket() const { return this->editorSocket; }
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("COM:Socket")
|
|
#endif
|
|
};
|
|
|
|
|
|
#endif
|