
It is handy when doing some roto work and it's required to blur some mask or overaly before alpha-overing it on top of the footage. Quite straightforward option with the only limitation that variable size blur is not supported. Reviewers: campbellbarton Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D1663
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_BlurBaseOperation_h
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#define _COM_BlurBaseOperation_h
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#include "COM_NodeOperation.h"
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#include "COM_QualityStepHelper.h"
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#define MAX_GAUSSTAB_RADIUS 30000
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#ifdef __SSE2__
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# include <emmintrin.h>
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#endif
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class BlurBaseOperation : public NodeOperation, public QualityStepHelper {
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private:
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protected:
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BlurBaseOperation(DataType data_type);
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float *make_gausstab(float rad, int size);
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#ifdef __SSE2__
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__m128 *convert_gausstab_sse(const float *gaustab, int size);
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#endif
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float *make_dist_fac_inverse(float rad, int size, int falloff);
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void updateSize();
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/**
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* Cached reference to the inputProgram
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*/
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SocketReader *m_inputProgram;
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SocketReader *m_inputSize;
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NodeBlurData m_data;
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float m_size;
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bool m_sizeavailable;
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bool m_extend_bounds;
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public:
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/**
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* Initialize the execution
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*/
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void initExecution();
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/**
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* Deinitialize the execution
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*/
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void deinitExecution();
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void setData(const NodeBlurData *data);
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void setSize(float size) { this->m_size = size; this->m_sizeavailable = true; }
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void setExtendBounds(bool extend_bounds) { this->m_extend_bounds = extend_bounds; }
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void determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2]);
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};
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#endif
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