Files
blender/source/blender/compositor/operations/COM_BlurBaseOperation.h
Sergey Sharybin cc55f97da9 Compositor: Add option to extend image bounds when blurring
It is handy when doing some roto work and it's required to blur some
mask or overaly before alpha-overing it on top of the footage.

Quite straightforward option with the only limitation that variable
size blur is not supported.

Reviewers: campbellbarton

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D1663
2016-01-14 16:13:55 +05:00

81 lines
2.0 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_BlurBaseOperation_h
#define _COM_BlurBaseOperation_h
#include "COM_NodeOperation.h"
#include "COM_QualityStepHelper.h"
#define MAX_GAUSSTAB_RADIUS 30000
#ifdef __SSE2__
# include <emmintrin.h>
#endif
class BlurBaseOperation : public NodeOperation, public QualityStepHelper {
private:
protected:
BlurBaseOperation(DataType data_type);
float *make_gausstab(float rad, int size);
#ifdef __SSE2__
__m128 *convert_gausstab_sse(const float *gaustab, int size);
#endif
float *make_dist_fac_inverse(float rad, int size, int falloff);
void updateSize();
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputProgram;
SocketReader *m_inputSize;
NodeBlurData m_data;
float m_size;
bool m_sizeavailable;
bool m_extend_bounds;
public:
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void setData(const NodeBlurData *data);
void setSize(float size) { this->m_size = size; this->m_sizeavailable = true; }
void setExtendBounds(bool extend_bounds) { this->m_extend_bounds = extend_bounds; }
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]);
};
#endif