Files
blender/source/blender/editors/mesh/editmesh_add_gizmo.c
Campbell Barton cd16004132 WM: rename files, manipulator -> gizmo
Edit doxy files and header guards only.
2018-07-14 23:16:34 +02:00

427 lines
12 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editmesh_add_gizmo.c
* \ingroup edmesh
*
* Creation manipulators.
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "ED_gizmo_library.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "ED_view3d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "BLT_translation.h"
#include "mesh_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Helper Functions
* \{ */
/**
* When we place a shape, pick a plane.
*
* We may base this choice on context,
* for now pick the "ground" based on the 3D cursor's dominant plane pointing down relative to the view.
*/
static void calc_initial_placement_point_from_view(
bContext *C, const float mval[2],
float r_location[3], float r_rotation[3][3])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
bool use_mouse_project = true; /* TODO: make optional */
float cursor_matrix[4][4];
float orient_matrix[3][3];
ED_view3d_cursor3d_calc_mat4(scene, v3d, cursor_matrix);
float dots[3] = {
dot_v3v3(rv3d->viewinv[2], cursor_matrix[0]),
dot_v3v3(rv3d->viewinv[2], cursor_matrix[1]),
dot_v3v3(rv3d->viewinv[2], cursor_matrix[2]),
};
const int axis = axis_dominant_v3_single(dots);
copy_v3_v3(orient_matrix[0], cursor_matrix[(axis + 1) % 3]);
copy_v3_v3(orient_matrix[1], cursor_matrix[(axis + 2) % 3]);
copy_v3_v3(orient_matrix[2], cursor_matrix[axis]);
if (dot_v3v3(rv3d->viewinv[2], orient_matrix[2]) < 0.0f) {
negate_v3(orient_matrix[2]);
}
if (is_negative_m3(orient_matrix)) {
swap_v3_v3(orient_matrix[0], orient_matrix[1]);
}
if (use_mouse_project) {
float ray_co[3], ray_no[3];
if (ED_view3d_win_to_ray(
CTX_data_depsgraph(C),
ar, v3d, mval,
ray_co, ray_no, false))
{
float plane[4];
plane_from_point_normal_v3(plane, cursor_matrix[3], orient_matrix[2]);
float lambda;
if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, true)) {
madd_v3_v3v3fl(r_location, ray_co, ray_no, lambda);
copy_m3_m3(r_rotation, orient_matrix);
return;
}
}
}
/* fallback */
copy_v3_v3(r_location, cursor_matrix[3]);
copy_m3_m3(r_rotation, orient_matrix);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Placement Manipulator
* \{ */
typedef struct ManipulatorPlacementGroup {
struct wmManipulator *cage;
struct {
bContext *context;
wmOperator *op;
PropertyRNA *prop_matrix;
} data;
} ManipulatorPlacementGroup;
/**
* \warning Calling redo from property updates is not great.
* This is needed because changing the RNA doesn't cause a redo
* and we're not using operator UI which does just this.
*/
static void manipulator_placement_exec(ManipulatorPlacementGroup *man)
{
wmOperator *op = man->data.op;
if (op == WM_operator_last_redo((bContext *)man->data.context)) {
ED_undo_operator_repeat((bContext *)man->data.context, op);
}
}
static void manipulator_mesh_placement_update_from_op(ManipulatorPlacementGroup *man)
{
wmOperator *op = man->data.op;
UNUSED_VARS(op);
/* For now don't read back from the operator. */
#if 0
RNA_property_float_get_array(op->ptr, man->data.prop_matrix, &man->cage->matrix_offset[0][0]);
#endif
}
/* translate callbacks */
static void manipulator_placement_prop_matrix_get(
const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
void *value_p)
{
ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata;
wmOperator *op = man->data.op;
float *value = value_p;
BLI_assert(mpr_prop->type->array_length == 16);
UNUSED_VARS_NDEBUG(mpr_prop);
if (value_p != man->cage->matrix_offset) {
mul_m4_m4m4(value_p, man->cage->matrix_basis, man->cage->matrix_offset);
RNA_property_float_get_array(op->ptr, man->data.prop_matrix, value);
}
}
static void manipulator_placement_prop_matrix_set(
const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
const void *value)
{
ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata;
wmOperator *op = man->data.op;
BLI_assert(mpr_prop->type->array_length == 16);
UNUSED_VARS_NDEBUG(mpr_prop);
float mat[4][4];
mul_m4_m4m4(mat, man->cage->matrix_basis, value);
if (is_negative_m4(mat)) {
negate_mat3_m4(mat);
}
RNA_property_float_set_array(op->ptr, man->data.prop_matrix, &mat[0][0]);
manipulator_placement_exec(man);
}
static bool manipulator_mesh_placement_poll(const bContext *C, wmManipulatorGroupType *wgt)
{
wmOperator *op = WM_operator_last_redo(C);
if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) {
WM_manipulator_group_type_unlink_delayed_ptr(wgt);
return false;
}
return true;
}
static void manipulator_mesh_placement_modal_from_setup(
const bContext *C, wmManipulatorGroup *mgroup)
{
ManipulatorPlacementGroup *man = mgroup->customdata;
/* Initial size. */
{
wmManipulator *mpr = man->cage;
zero_m4(mpr->matrix_offset);
/* TODO: support zero scaled matrix in 'MANIPULATOR_WT_cage_3d'. */
mpr->matrix_offset[0][0] = 0.01;
mpr->matrix_offset[1][1] = 0.01;
mpr->matrix_offset[2][2] = 0.01;
mpr->matrix_offset[3][3] = 1.0f;
}
/* Start off dragging. */
{
wmWindow *win = CTX_wm_window(C);
ARegion *ar = CTX_wm_region(C);
wmManipulator *mpr = man->cage;
{
float mat3[3][3];
float location[3];
calc_initial_placement_point_from_view(
(bContext *)C, (float[2]){
win->eventstate->x - ar->winrct.xmin,
win->eventstate->y - ar->winrct.ymin,
},
location, mat3);
copy_m4_m3(mpr->matrix_basis, mat3);
copy_v3_v3(mpr->matrix_basis[3], location);
}
if (1) {
wmManipulatorMap *mmap = mgroup->parent_mmap;
WM_manipulator_modal_set_from_setup(
mmap, (bContext *)C, man->cage, ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, win->eventstate);
}
}
}
static void manipulator_mesh_placement_setup(const bContext *C, wmManipulatorGroup *mgroup)
{
wmOperator *op = WM_operator_last_redo(C);
if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) {
return;
}
struct ManipulatorPlacementGroup *man = MEM_callocN(sizeof(ManipulatorPlacementGroup), __func__);
mgroup->customdata = man;
const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_3d", true);
man->cage = WM_manipulator_new_ptr(wt_cage, mgroup, NULL);
UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->cage->color);
RNA_enum_set(man->cage->ptr, "transform",
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE |
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE |
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED);
WM_manipulator_set_flag(man->cage, WM_MANIPULATOR_DRAW_VALUE, true);
man->data.context = (bContext *)C;
man->data.op = op;
man->data.prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
manipulator_mesh_placement_update_from_op(man);
/* Setup property callbacks */
{
WM_manipulator_target_property_def_func(
man->cage, "matrix",
&(const struct wmManipulatorPropertyFnParams) {
.value_get_fn = manipulator_placement_prop_matrix_get,
.value_set_fn = manipulator_placement_prop_matrix_set,
.range_get_fn = NULL,
.user_data = NULL,
});
}
manipulator_mesh_placement_modal_from_setup(C, mgroup);
}
static void manipulator_mesh_placement_draw_prepare(
const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
{
ManipulatorPlacementGroup *man = mgroup->customdata;
if (man->data.op->next) {
man->data.op = WM_operator_last_redo((bContext *)man->data.context);
}
manipulator_mesh_placement_update_from_op(man);
}
static void MESH_WGT_add_bounds(struct wmManipulatorGroupType *wgt)
{
wgt->name = "Mesh Add Bounds";
wgt->idname = "MESH_WGT_add_bounds";
wgt->flag = WM_MANIPULATORGROUPTYPE_3D;
wgt->mmap_params.spaceid = SPACE_VIEW3D;
wgt->mmap_params.regionid = RGN_TYPE_WINDOW;
wgt->poll = manipulator_mesh_placement_poll;
wgt->setup = manipulator_mesh_placement_setup;
wgt->draw_prepare = manipulator_mesh_placement_draw_prepare;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Cube Manipulator-Operator
*
* For now we use a separate operator to add a cube,
* we can try to merge then however they are invoked differently
* and share the same BMesh creation code.
* \{ */
static int add_primitive_cube_manipulator_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
float matrix[4][4];
/* Get the matrix that defines the cube bounds (as set by the manipulator cage). */
{
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
invert_m4_m4(obedit->imat, obedit->obmat);
mul_m4_m4m4(matrix, obedit->imat, matrix);
}
else {
/* For the first update the widget may not set the matrix. */
return OPERATOR_FINISHED;
}
}
const bool calc_uvs = RNA_boolean_get(op->ptr, "calc_uvs");
if (calc_uvs) {
ED_mesh_uv_texture_ensure(obedit->data, NULL);
}
if (!EDBM_op_call_and_selectf(
em, op, "verts.out", false,
"create_cube matrix=%m4 size=%f calc_uvs=%b",
matrix, 1.0f, calc_uvs))
{
return OPERATOR_CANCELLED;
}
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
EDBM_update_generic(em, true, true);
return OPERATOR_FINISHED;
}
static int add_primitive_cube_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
View3D *v3d = CTX_wm_view3d(C);
int ret = add_primitive_cube_manipulator_exec(C, op);
if (ret & OPERATOR_FINISHED) {
/* Setup manipulators */
if (v3d && ((v3d->mpr_flag & V3D_MANIPULATOR_HIDE) == 0)) {
ARegion *ar = CTX_wm_region(C);
wmManipulatorMap *mmap = ar->manipulator_map;
wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find("MESH_WGT_add_bounds", false);
wmManipulatorGroup *mgroup = WM_manipulatormap_group_find_ptr(mmap, wgt);
if (mgroup != NULL) {
ManipulatorPlacementGroup *man = mgroup->customdata;
man->data.op = op;
manipulator_mesh_placement_modal_from_setup(C, mgroup);
}
else {
WM_manipulator_group_type_ensure_ptr(wgt);
}
}
}
return ret;
}
void MESH_OT_primitive_cube_add_manipulator(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Cube";
ot->description = "Construct a cube mesh";
ot->idname = "MESH_OT_primitive_cube_add_manipulator";
/* api callbacks */
ot->invoke = add_primitive_cube_manipulator_invoke;
ot->exec = add_primitive_cube_manipulator_exec;
ot->poll = ED_operator_editmesh_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_mesh_props(ot);
ED_object_add_generic_props(ot, true);
/* hidden props */
PropertyRNA *prop = RNA_def_float_matrix(ot->srna, "matrix", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
WM_manipulatorgrouptype_append(MESH_WGT_add_bounds);
}
/** \} */