Files
blender/source/blender/blenkernel/intern/pbvh_bmesh.c
Brecht Van Lommel cdb8736f83 Fix #36930: dynamic topology sculpting with masks gave bad results:
* The mask was not subdivided properly on splitting edges, which gave interesting
  but definitely wrong fractal-like borders around masks.

* Edge splitting was only done where the mask was < 50%, with the reasoning that
  you can't do a 50% topology update. But this gives an ugly border in the mesh.
  The mask should already make the brush move the vertices only 50%, which means
  that topology updates will also happen less frequent, that should be enough.
2013-10-04 13:40:21 +00:00

1566 lines
43 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/pbvh_bmesh.c
* \ingroup bli
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_buffer.h"
#include "BLI_ghash.h"
#include "BLI_heap.h"
#include "BLI_math.h"
#include "BKE_ccg.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "GPU_buffers.h"
#include "bmesh.h"
#include "pbvh_intern.h"
#include <assert.h>
/****************************** Building ******************************/
/* Update node data after splitting */
static void pbvh_bmesh_node_finalize(PBVH *bvh, int node_index)
{
GHashIterator gh_iter;
PBVHNode *n = &bvh->nodes[node_index];
/* Create vert hash sets */
n->bm_unique_verts = BLI_gset_ptr_new("bm_unique_verts");
n->bm_other_verts = BLI_gset_ptr_new("bm_other_verts");
BB_reset(&n->vb);
GHASH_ITER (gh_iter, n->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
BMLoop *l_iter;
BMLoop *l_first;
BMVert *v;
void *node_val = SET_INT_IN_POINTER(node_index);
/* Update ownership of faces */
BLI_ghash_insert(bvh->bm_face_to_node, f, node_val);
/* Update vertices */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
v = l_iter->v;
if (!BLI_gset_haskey(n->bm_unique_verts, v)) {
if (BLI_ghash_haskey(bvh->bm_vert_to_node, v)) {
BLI_gset_reinsert(n->bm_other_verts, v, NULL);
}
else {
BLI_gset_insert(n->bm_unique_verts, v);
BLI_ghash_insert(bvh->bm_vert_to_node, v, node_val);
}
}
/* Update node bounding box */
BB_expand(&n->vb, v->co);
} while ((l_iter = l_iter->next) != l_first);
}
BLI_assert(n->vb.bmin[0] <= n->vb.bmax[0] &&
n->vb.bmin[1] <= n->vb.bmax[1] &&
n->vb.bmin[2] <= n->vb.bmax[2]);
n->orig_vb = n->vb;
/* Build GPU buffers */
if (!G.background) {
int smooth = bvh->flags & PBVH_DYNTOPO_SMOOTH_SHADING;
n->draw_buffers = GPU_build_bmesh_buffers(smooth);
n->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
}
}
/* Recursively split the node if it exceeds the leaf_limit */
static void pbvh_bmesh_node_split(PBVH *bvh, GHash *prim_bbc, int node_index)
{
GHash *empty, *other;
GHashIterator gh_iter;
GSetIterator gs_iter;
PBVHNode *n, *c1, *c2;
BB cb;
float mid;
int axis, children;
n = &bvh->nodes[node_index];
if (BLI_ghash_size(n->bm_faces) <= bvh->leaf_limit) {
/* Node limit not exceeded */
pbvh_bmesh_node_finalize(bvh, node_index);
return;
}
/* Calculate bounding box around primitive centroids */
BB_reset(&cb);
GHASH_ITER (gh_iter, n->bm_faces) {
const BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
const BBC *bbc = BLI_ghash_lookup(prim_bbc, f);
BB_expand(&cb, bbc->bcentroid);
}
/* Find widest axis and its midpoint */
axis = BB_widest_axis(&cb);
mid = (cb.bmax[axis] + cb.bmin[axis]) * 0.5f;
/* Add two new child nodes */
children = bvh->totnode;
n->children_offset = children;
pbvh_grow_nodes(bvh, bvh->totnode + 2);
/* Array reallocated, update current node pointer */
n = &bvh->nodes[node_index];
/* Initialize children */
c1 = &bvh->nodes[children];
c2 = &bvh->nodes[children + 1];
c1->flag |= PBVH_Leaf;
c2->flag |= PBVH_Leaf;
c1->bm_faces = BLI_ghash_ptr_new_ex("bm_faces", BLI_ghash_size(n->bm_faces) / 2);
c2->bm_faces = BLI_ghash_ptr_new_ex("bm_faces", BLI_ghash_size(n->bm_faces) / 2);
/* Partition the parent node's faces between the two children */
GHASH_ITER (gh_iter, n->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
const BBC *bbc = BLI_ghash_lookup(prim_bbc, f);
if (bbc->bcentroid[axis] < mid)
BLI_ghash_insert(c1->bm_faces, f, NULL);
else
BLI_ghash_insert(c2->bm_faces, f, NULL);
}
/* Enforce at least one primitive in each node */
empty = NULL;
if (BLI_ghash_size(c1->bm_faces) == 0) {
empty = c1->bm_faces;
other = c2->bm_faces;
}
else if (BLI_ghash_size(c2->bm_faces) == 0) {
empty = c2->bm_faces;
other = c1->bm_faces;
}
if (empty) {
GHASH_ITER (gh_iter, other) {
void *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghash_insert(empty, key, NULL);
BLI_ghash_remove(other, key, NULL, NULL);
break;
}
}
/* Clear this node */
/* Mark this node's unique verts as unclaimed */
if (n->bm_unique_verts) {
GSET_ITER (gs_iter, n->bm_unique_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
BLI_ghash_remove(bvh->bm_vert_to_node, v, NULL, NULL);
}
BLI_gset_free(n->bm_unique_verts, NULL);
}
/* Unclaim faces */
GHASH_ITER (gh_iter, n->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghash_remove(bvh->bm_face_to_node, f, NULL, NULL);
}
BLI_ghash_free(n->bm_faces, NULL, NULL);
if (n->bm_other_verts)
BLI_gset_free(n->bm_other_verts, NULL);
if (n->layer_disp)
MEM_freeN(n->layer_disp);
n->bm_faces = NULL;
n->bm_unique_verts = NULL;
n->bm_other_verts = NULL;
n->layer_disp = NULL;
if (n->draw_buffers) {
GPU_free_buffers(n->draw_buffers);
n->draw_buffers = NULL;
}
n->flag &= ~PBVH_Leaf;
/* Recurse */
c1 = c2 = NULL;
pbvh_bmesh_node_split(bvh, prim_bbc, children);
pbvh_bmesh_node_split(bvh, prim_bbc, children + 1);
/* Array maybe reallocated, update current node pointer */
n = &bvh->nodes[node_index];
/* Update bounding box */
BB_reset(&n->vb);
BB_expand_with_bb(&n->vb, &bvh->nodes[n->children_offset].vb);
BB_expand_with_bb(&n->vb, &bvh->nodes[n->children_offset + 1].vb);
n->orig_vb = n->vb;
}
/* Recursively split the node if it exceeds the leaf_limit */
static int pbvh_bmesh_node_limit_ensure(PBVH *bvh, int node_index)
{
GHash *prim_bbc;
GHash *bm_faces;
int bm_faces_size;
GHashIterator gh_iter;
BBC *bbc_array;
unsigned int i;
bm_faces = bvh->nodes[node_index].bm_faces;
bm_faces_size = BLI_ghash_size(bm_faces);
if (bm_faces_size <= bvh->leaf_limit) {
/* Node limit not exceeded */
return FALSE;
}
/* For each BMFace, store the AABB and AABB centroid */
prim_bbc = BLI_ghash_ptr_new_ex("prim_bbc", bm_faces_size);
bbc_array = MEM_callocN(sizeof(BBC) * bm_faces_size, "BBC");
GHASH_ITER_INDEX (gh_iter, bm_faces, i) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
BBC *bbc = &bbc_array[i];
BMLoop *l_iter;
BMLoop *l_first;
BB_reset((BB *)bbc);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BB_expand((BB *)bbc, l_iter->v->co);
} while ((l_iter = l_iter->next) != l_first);
BBC_update_centroid(bbc);
BLI_ghash_insert(prim_bbc, f, bbc);
}
pbvh_bmesh_node_split(bvh, prim_bbc, node_index);
BLI_ghash_free(prim_bbc, NULL, NULL);
MEM_freeN(bbc_array);
return TRUE;
}
/**********************************************************************/
static PBVHNode *pbvh_bmesh_node_lookup(PBVH *bvh, GHash *map, void *key)
{
int node_index;
BLI_assert(BLI_ghash_haskey(map, key));
node_index = GET_INT_FROM_POINTER(BLI_ghash_lookup(map, key));
BLI_assert(node_index < bvh->totnode);
return &bvh->nodes[node_index];
}
static BMVert *pbvh_bmesh_vert_create(PBVH *bvh, int node_index,
const float co[3],
const BMVert *example)
{
BMVert *v = BM_vert_create(bvh->bm, co, example, BM_CREATE_NOP);
void *val = SET_INT_IN_POINTER(node_index);
BLI_assert((bvh->totnode == 1 || node_index) && node_index <= bvh->totnode);
BLI_gset_insert(bvh->nodes[node_index].bm_unique_verts, v);
BLI_ghash_insert(bvh->bm_vert_to_node, v, val);
/* Log the new vertex */
BM_log_vert_added(bvh->bm, bvh->bm_log, v);
return v;
}
static BMFace *pbvh_bmesh_face_create(PBVH *bvh, int node_index,
BMVert *v_tri[3], BMEdge *e_tri[3],
const BMFace *f_example)
{
BMFace *f;
void *val = SET_INT_IN_POINTER(node_index);
/* ensure we never add existing face */
BLI_assert(BM_face_exists(v_tri, 3, NULL) == false);
f = BM_face_create(bvh->bm, v_tri, e_tri, 3, f_example, BM_CREATE_NOP);
if (!BLI_ghash_haskey(bvh->bm_face_to_node, f)) {
BLI_ghash_insert(bvh->nodes[node_index].bm_faces, f, NULL);
BLI_ghash_insert(bvh->bm_face_to_node, f, val);
/* Log the new face */
BM_log_face_added(bvh->bm_log, f);
}
return f;
}
/* Return the number of faces in 'node' that use vertex 'v' */
static int pbvh_bmesh_node_vert_use_count(PBVH *bvh, PBVHNode *node, BMVert *v)
{
BMIter bm_iter;
BMFace *f;
int count = 0;
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
PBVHNode *f_node;
f_node = pbvh_bmesh_node_lookup(bvh, bvh->bm_face_to_node, f);
if (f_node == node)
count++;
}
return count;
}
/* Return a node that uses vertex 'v' other than its current owner */
static PBVHNode *pbvh_bmesh_vert_other_node_find(PBVH *bvh, BMVert *v)
{
BMIter bm_iter;
BMFace *f;
PBVHNode *current_node;
current_node = pbvh_bmesh_node_lookup(bvh, bvh->bm_vert_to_node, v);
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
PBVHNode *f_node;
f_node = pbvh_bmesh_node_lookup(bvh, bvh->bm_face_to_node, f);
if (f_node != current_node)
return f_node;
}
return NULL;
}
static void pbvh_bmesh_vert_ownership_transfer(PBVH *bvh, PBVHNode *new_owner,
BMVert *v)
{
PBVHNode *current_owner;
current_owner = pbvh_bmesh_node_lookup(bvh, bvh->bm_vert_to_node, v);
BLI_assert(current_owner != new_owner);
/* Remove current ownership */
BLI_gset_remove(current_owner->bm_unique_verts, v, NULL);
/* Set new ownership */
BLI_ghash_reinsert(bvh->bm_vert_to_node, v,
SET_INT_IN_POINTER(new_owner - bvh->nodes), NULL, NULL);
BLI_gset_insert(new_owner->bm_unique_verts, v);
BLI_gset_remove(new_owner->bm_other_verts, v, NULL);
BLI_assert(!BLI_gset_haskey(new_owner->bm_other_verts, v));
}
static void pbvh_bmesh_vert_remove(PBVH *bvh, BMVert *v)
{
PBVHNode *v_node;
BMIter bm_iter;
BMFace *f;
BLI_assert(BLI_ghash_haskey(bvh->bm_vert_to_node, v));
v_node = pbvh_bmesh_node_lookup(bvh, bvh->bm_vert_to_node, v);
BLI_gset_remove(v_node->bm_unique_verts, v, NULL);
BLI_ghash_remove(bvh->bm_vert_to_node, v, NULL, NULL);
/* Have to check each neighboring face's node */
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
PBVHNode *f_node = pbvh_bmesh_node_lookup(bvh, bvh->bm_face_to_node, f);
/* Remove current ownership */
/* Should be handled above by vert_to_node removal, leaving just in case - psy-fi */
//BLI_ghash_remove(f_node->bm_unique_verts, v, NULL, NULL);
BLI_gset_remove(f_node->bm_other_verts, v, NULL);
BLI_assert(!BLI_gset_haskey(f_node->bm_unique_verts, v));
BLI_assert(!BLI_gset_haskey(f_node->bm_other_verts, v));
}
}
static void pbvh_bmesh_face_remove(PBVH *bvh, BMFace *f)
{
PBVHNode *f_node;
BMVert *v;
BMLoop *l_iter;
BMLoop *l_first;
f_node = pbvh_bmesh_node_lookup(bvh, bvh->bm_face_to_node, f);
/* Check if any of this face's vertices need to be removed
* from the node */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
v = l_iter->v;
if (pbvh_bmesh_node_vert_use_count(bvh, f_node, v) == 1) {
if (BLI_gset_haskey(f_node->bm_unique_verts, v)) {
/* Find a different node that uses 'v' */
PBVHNode *new_node;
new_node = pbvh_bmesh_vert_other_node_find(bvh, v);
BLI_assert(new_node || BM_vert_face_count(v) == 1);
if (new_node) {
pbvh_bmesh_vert_ownership_transfer(bvh, new_node, v);
}
}
else {
/* Remove from other verts */
BLI_gset_remove(f_node->bm_other_verts, v, NULL);
}
}
} while ((l_iter = l_iter->next) != l_first);
/* Remove face from node and top level */
BLI_ghash_remove(f_node->bm_faces, f, NULL, NULL);
BLI_ghash_remove(bvh->bm_face_to_node, f, NULL, NULL);
/* Log removed face */
BM_log_face_removed(bvh->bm_log, f);
}
static void pbvh_bmesh_edge_loops(BLI_Buffer *buf, BMEdge *e)
{
/* fast-path for most common case where an edge has 2 faces,
* no need to iterate twice.
* This assumes that the buffer */
BMLoop **data = buf->data;
BLI_assert(buf->alloc_count >= 2);
if (LIKELY(BM_edge_loop_pair(e, &data[0], &data[1]))) {
buf->count = 2;
}
else {
BLI_buffer_resize(buf, BM_edge_face_count(e));
BM_iter_as_array(NULL, BM_LOOPS_OF_EDGE, e, buf->data, buf->count);
}
}
static void pbvh_bmesh_node_drop_orig(PBVHNode *node)
{
if (node->bm_orco)
MEM_freeN(node->bm_orco);
if (node->bm_ortri)
MEM_freeN(node->bm_ortri);
node->bm_orco = NULL;
node->bm_ortri = NULL;
node->bm_tot_ortri = 0;
}
/****************************** EdgeQueue *****************************/
typedef struct {
Heap *heap;
const float *center;
float radius_squared;
float limit_len_squared;
} EdgeQueue;
typedef struct {
EdgeQueue *q;
BLI_mempool *pool;
BMesh *bm;
int cd_vert_mask_offset;
} EdgeQueueContext;
static int edge_queue_tri_in_sphere(const EdgeQueue *q, BMFace *f)
{
BMVert *v_tri[3];
float c[3];
/* Get closest point in triangle to sphere center */
// BM_iter_as_array(NULL, BM_VERTS_OF_FACE, f, (void **)v_tri, 3);
BM_face_as_array_vert_tri(f, v_tri);
closest_on_tri_to_point_v3(c, q->center, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co);
/* Check if triangle intersects the sphere */
return ((len_squared_v3v3(q->center, c) <= q->radius_squared));
}
/* Return true if the vertex mask is less than 1.0, false otherwise */
static bool check_mask(EdgeQueueContext *eq_ctx, BMVert *v)
{
return (BM_ELEM_CD_GET_FLOAT(v, eq_ctx->cd_vert_mask_offset) < 1.0f);
}
static void edge_queue_insert(EdgeQueueContext *eq_ctx, BMEdge *e,
float priority)
{
BMVert **pair;
/* Don't let topology update affect fully masked vertices. This used to
* have a 50% mask cutoff, with the reasoning that you can't do a 50%
* topology update. But this gives an ugly border in the mesh. The mask
* should already make the brush move the vertices only 50%, which means
* that topology updates will also happen less frequent, that should be
* enough. */
if (check_mask(eq_ctx, e->v1) || check_mask(eq_ctx, e->v2)) {
pair = BLI_mempool_alloc(eq_ctx->pool);
pair[0] = e->v1;
pair[1] = e->v2;
BLI_heap_insert(eq_ctx->q->heap, priority, pair);
}
}
static void long_edge_queue_edge_add(EdgeQueueContext *eq_ctx,
BMEdge *e)
{
const float len_sq = BM_edge_calc_length_squared(e);
if (len_sq > eq_ctx->q->limit_len_squared)
edge_queue_insert(eq_ctx, e, 1.0f / len_sq);
}
static void short_edge_queue_edge_add(EdgeQueueContext *eq_ctx,
BMEdge *e)
{
const float len_sq = BM_edge_calc_length_squared(e);
if (len_sq < eq_ctx->q->limit_len_squared)
edge_queue_insert(eq_ctx, e, len_sq);
}
static void long_edge_queue_face_add(EdgeQueueContext *eq_ctx,
BMFace *f)
{
if (edge_queue_tri_in_sphere(eq_ctx->q, f)) {
BMLoop *l_iter;
BMLoop *l_first;
/* Check each edge of the face */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
long_edge_queue_edge_add(eq_ctx, l_iter->e);
} while ((l_iter = l_iter->next) != l_first);
}
}
static void short_edge_queue_face_add(EdgeQueueContext *eq_ctx,
BMFace *f)
{
if (edge_queue_tri_in_sphere(eq_ctx->q, f)) {
BMLoop *l_iter;
BMLoop *l_first;
/* Check each edge of the face */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
short_edge_queue_edge_add(eq_ctx, l_iter->e);
} while ((l_iter = l_iter->next) != l_first);
}
}
/* Create a priority queue containing vertex pairs connected by a long
* edge as defined by PBVH.bm_max_edge_len.
*
* Only nodes marked for topology update are checked, and in those
* nodes only edges used by a face intersecting the (center, radius)
* sphere are checked.
*
* The highest priority (lowest number) is given to the longest edge.
*/
static void long_edge_queue_create(EdgeQueueContext *eq_ctx,
PBVH *bvh, const float center[3],
float radius)
{
int n;
eq_ctx->q->heap = BLI_heap_new();
eq_ctx->q->center = center;
eq_ctx->q->radius_squared = radius * radius;
eq_ctx->q->limit_len_squared = bvh->bm_max_edge_len * bvh->bm_max_edge_len;
for (n = 0; n < bvh->totnode; n++) {
PBVHNode *node = &bvh->nodes[n];
/* Check leaf nodes marked for topology update */
if ((node->flag & PBVH_Leaf) &&
(node->flag & PBVH_UpdateTopology))
{
GHashIterator gh_iter;
/* Check each face */
GHASH_ITER (gh_iter, node->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
long_edge_queue_face_add(eq_ctx, f);
}
}
}
}
/* Create a priority queue containing vertex pairs connected by a
* short edge as defined by PBVH.bm_min_edge_len.
*
* Only nodes marked for topology update are checked, and in those
* nodes only edges used by a face intersecting the (center, radius)
* sphere are checked.
*
* The highest priority (lowest number) is given to the shortest edge.
*/
static void short_edge_queue_create(EdgeQueueContext *eq_ctx,
PBVH *bvh, const float center[3],
float radius)
{
int n;
eq_ctx->q->heap = BLI_heap_new();
eq_ctx->q->center = center;
eq_ctx->q->radius_squared = radius * radius;
eq_ctx->q->limit_len_squared = bvh->bm_min_edge_len * bvh->bm_min_edge_len;
for (n = 0; n < bvh->totnode; n++) {
PBVHNode *node = &bvh->nodes[n];
/* Check leaf nodes marked for topology update */
if ((node->flag & PBVH_Leaf) &&
(node->flag & PBVH_UpdateTopology))
{
GHashIterator gh_iter;
/* Check each face */
GHASH_ITER (gh_iter, node->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
short_edge_queue_face_add(eq_ctx, f);
}
}
}
}
/*************************** Topology update **************************/
static void bm_edges_from_tri(BMesh *bm, BMVert *v_tri[3], BMEdge *e_tri[3])
{
e_tri[0] = BM_edge_create(bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
e_tri[1] = BM_edge_create(bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
e_tri[2] = BM_edge_create(bm, v_tri[2], v_tri[0], NULL, BM_CREATE_NO_DOUBLE);
}
static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh,
BMEdge *e, BLI_Buffer *edge_loops)
{
BMVert *v_new;
float mid[3];
int i, node_index;
const int cd_vert_mask_offset = CustomData_get_offset(&bvh->bm->vdata, CD_PAINT_MASK);
/* Get all faces adjacent to the edge */
pbvh_bmesh_edge_loops(edge_loops, e);
/* Create a new vertex in current node at the edge's midpoint */
mid_v3_v3v3(mid, e->v1->co, e->v2->co);
node_index = GET_INT_FROM_POINTER(BLI_ghash_lookup(bvh->bm_vert_to_node,
e->v1));
v_new = pbvh_bmesh_vert_create(bvh, node_index, mid, e->v1);
/* update paint mask */
if (cd_vert_mask_offset != -1) {
float mask_v1 = BM_ELEM_CD_GET_FLOAT(e->v1, cd_vert_mask_offset);
float mask_v2 = BM_ELEM_CD_GET_FLOAT(e->v2, cd_vert_mask_offset);
float mask_v_new = 0.5f*(mask_v1 + mask_v2);
BM_ELEM_CD_SET_FLOAT(v_new, cd_vert_mask_offset, mask_v_new);
}
/* For each face, add two new triangles and delete the original */
for (i = 0; i < edge_loops->count; i++) {
BMLoop *l_adj = BLI_buffer_at(edge_loops, BMLoop *, i);
BMFace *f_adj = l_adj->f;
BMFace *f_new;
BMVert *v_opp, *v1, *v2;
BMVert *v_tri[3];
BMEdge *e_tri[3];
void *nip;
int ni;
BLI_assert(f_adj->len == 3);
nip = BLI_ghash_lookup(bvh->bm_face_to_node, f_adj);
ni = GET_INT_FROM_POINTER(nip);
/* Ensure node gets redrawn */
bvh->nodes[ni].flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
/* Find the vertex not in the edge */
v_opp = l_adj->prev->v;
/* Get e->v1 and e->v2 in the order they appear in the
* existing face so that the new faces' winding orders
* match */
v1 = l_adj->v;
v2 = l_adj->next->v;
if (ni != node_index && i == 0)
pbvh_bmesh_vert_ownership_transfer(bvh, &bvh->nodes[ni], v_new);
/* Create two new faces */
v_tri[0] = v1;
v_tri[1] = v_new;
v_tri[2] = v_opp;
bm_edges_from_tri(bvh->bm, v_tri, e_tri);
f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
v_tri[0] = v_new;
v_tri[1] = v2;
/* v_tri[2] = v_opp; */ /* unchanged */
e_tri[0] = BM_edge_create(bvh->bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
e_tri[2] = e_tri[1]; /* switched */
e_tri[1] = BM_edge_create(bvh->bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
/* Delete original */
pbvh_bmesh_face_remove(bvh, f_adj);
BM_face_kill(bvh->bm, f_adj);
/* Ensure new vertex is in the node */
if (!BLI_gset_haskey(bvh->nodes[ni].bm_unique_verts, v_new) &&
!BLI_gset_haskey(bvh->nodes[ni].bm_other_verts, v_new))
{
BLI_gset_insert(bvh->nodes[ni].bm_other_verts, v_new);
}
if (BM_vert_edge_count(v_opp) >= 9) {
BMIter bm_iter;
BMEdge *e2;
BM_ITER_ELEM (e2, &bm_iter, v_opp, BM_EDGES_OF_VERT) {
long_edge_queue_edge_add(eq_ctx, e2);
}
}
}
BM_edge_kill(bvh->bm, e);
}
static int pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
BLI_Buffer *edge_loops)
{
int any_subdivided = FALSE;
while (!BLI_heap_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heap_popmin(eq_ctx->q->heap);
BMEdge *e;
/* Check that the edge still exists */
if (!(e = BM_edge_exists(pair[0], pair[1]))) {
BLI_mempool_free(eq_ctx->pool, pair);
continue;
}
BLI_mempool_free(eq_ctx->pool, pair);
pair = NULL;
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
* associated vertices. */
if (!BLI_ghash_haskey(bvh->bm_vert_to_node, e->v1) ||
!BLI_ghash_haskey(bvh->bm_vert_to_node, e->v2))
{
continue;
}
if (BM_edge_calc_length_squared(e) <= eq_ctx->q->limit_len_squared)
continue;
any_subdivided = TRUE;
pbvh_bmesh_split_edge(eq_ctx, bvh, e, edge_loops);
}
return any_subdivided;
}
static void pbvh_bmesh_collapse_edge(PBVH *bvh, BMEdge *e, BMVert *v1,
BMVert *v2, GHash *deleted_verts,
BLI_Buffer *edge_loops,
BLI_Buffer *deleted_faces)
{
BMIter bm_iter;
BMFace *f;
int i;
/* Get all faces adjacent to the edge */
pbvh_bmesh_edge_loops(edge_loops, e);
/* Remove the merge vertex from the PBVH */
pbvh_bmesh_vert_remove(bvh, v2);
/* Remove all faces adjacent to the edge */
for (i = 0; i < edge_loops->count; i++) {
BMLoop *l_adj = BLI_buffer_at(edge_loops, BMLoop *, i);
BMFace *f_adj = l_adj->f;
pbvh_bmesh_face_remove(bvh, f_adj);
BM_face_kill(bvh->bm, f_adj);
}
/* Kill the edge */
BLI_assert(BM_edge_face_count(e) == 0);
BM_edge_kill(bvh->bm, e);
/* For all remaining faces of v2, create a new face that is the
* same except it uses v1 instead of v2 */
/* Note: this could be done with BM_vert_splice(), but that
* requires handling other issues like duplicate edges, so doesn't
* really buy anything. */
deleted_faces->count = 0;
BM_ITER_ELEM (f, &bm_iter, v2, BM_FACES_OF_VERT) {
BMVert *v_tri[3];
BMFace *existing_face;
PBVHNode *n;
int ni;
/* Get vertices, replace use of v2 with v1 */
// BM_iter_as_array(NULL, BM_VERTS_OF_FACE, f, (void **)v_tri, 3);
BM_face_as_array_vert_tri(f, v_tri);
for (i = 0; i < 3; i++) {
if (v_tri[i] == v2) {
v_tri[i] = v1;
}
}
/* Check if a face using these vertices already exists. If so,
* skip adding this face and mark the existing one for
* deletion as well. Prevents extraneous "flaps" from being
* created. */
if (BM_face_exists(v_tri, 3, &existing_face)) {
BLI_assert(existing_face);
BLI_buffer_append(deleted_faces, BMFace *, existing_face);
}
else {
BMEdge *e_tri[3];
n = pbvh_bmesh_node_lookup(bvh, bvh->bm_face_to_node, f);
ni = n - bvh->nodes;
bm_edges_from_tri(bvh->bm, v_tri, e_tri);
pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f);
/* Ensure that v1 is in the new face's node */
if (!BLI_gset_haskey(n->bm_unique_verts, v1) &&
!BLI_gset_haskey(n->bm_other_verts, v1))
{
BLI_gset_insert(n->bm_other_verts, v1);
}
}
BLI_buffer_append(deleted_faces, BMFace *, f);
}
/* Delete the tagged faces */
for (i = 0; i < deleted_faces->count; i++) {
BMFace *f_del = BLI_buffer_at(deleted_faces, BMFace *, i);
BMLoop *l_iter;
BMVert *v_tri[3];
BMEdge *e_tri[3];
int j;
/* Get vertices and edges of face */
BLI_assert(f_del->len == 3);
l_iter = BM_FACE_FIRST_LOOP(f_del);
v_tri[0] = l_iter->v; e_tri[0] = l_iter->e; l_iter = l_iter->next;
v_tri[1] = l_iter->v; e_tri[1] = l_iter->e; l_iter = l_iter->next;
v_tri[2] = l_iter->v; e_tri[2] = l_iter->e;
/* Check if any of the face's vertices are now unused, if so
* remove them from the PBVH */
for (j = 0; j < 3; j++) {
if (v_tri[j] != v2 && BM_vert_face_count(v_tri[j]) == 1) {
BLI_ghash_insert(deleted_verts, v_tri[j], NULL);
pbvh_bmesh_vert_remove(bvh, v_tri[j]);
}
else {
v_tri[j] = NULL;
}
}
/* Remove the face */
pbvh_bmesh_face_remove(bvh, f_del);
BM_face_kill(bvh->bm, f_del);
/* Check if any of the face's edges are now unused by any
* face, if so delete them */
for (j = 0; j < 3; j++) {
if (BM_edge_face_count(e_tri[j]) == 0)
BM_edge_kill(bvh->bm, e_tri[j]);
}
/* Delete unused vertices */
for (j = 0; j < 3; j++) {
if (v_tri[j]) {
BM_log_vert_removed(bvh->bm, bvh->bm_log, v_tri[j]);
BM_vert_kill(bvh->bm, v_tri[j]);
}
}
}
/* Move v1 to the midpoint of v1 and v2 (if v1 still exists, it
* may have been deleted above) */
if (!BLI_ghash_haskey(deleted_verts, v1)) {
BM_log_vert_before_modified(bvh->bm, bvh->bm_log, v1);
mid_v3_v3v3(v1->co, v1->co, v2->co);
}
/* Delete v2 */
BLI_assert(BM_vert_face_count(v2) == 0);
BLI_ghash_insert(deleted_verts, v2, NULL);
BM_log_vert_removed(bvh->bm, bvh->bm_log, v2);
BM_vert_kill(bvh->bm, v2);
}
static int pbvh_bmesh_collapse_short_edges(EdgeQueueContext *eq_ctx,
PBVH *bvh,
BLI_Buffer *edge_loops,
BLI_Buffer *deleted_faces)
{
float min_len_squared = bvh->bm_min_edge_len * bvh->bm_min_edge_len;
GHash *deleted_verts;
int any_collapsed = FALSE;
deleted_verts = BLI_ghash_ptr_new("deleted_verts");
while (!BLI_heap_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heap_popmin(eq_ctx->q->heap);
BMEdge *e;
BMVert *v1, *v2;
v1 = pair[0];
v2 = pair[1];
BLI_mempool_free(eq_ctx->pool, pair);
pair = NULL;
/* Check that the vertices/edge still exist */
if (BLI_ghash_haskey(deleted_verts, v1) ||
BLI_ghash_haskey(deleted_verts, v2) ||
!(e = BM_edge_exists(v1, v2)))
{
continue;
}
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
* associated vertices. */
if (!BLI_ghash_haskey(bvh->bm_vert_to_node, e->v1) ||
!BLI_ghash_haskey(bvh->bm_vert_to_node, e->v2))
{
continue;
}
if (BM_edge_calc_length_squared(e) >= min_len_squared)
continue;
any_collapsed = TRUE;
pbvh_bmesh_collapse_edge(bvh, e, v1, v2,
deleted_verts, edge_loops,
deleted_faces);
}
BLI_ghash_free(deleted_verts, NULL, NULL);
return any_collapsed;
}
/************************* Called from pbvh.c *************************/
int pbvh_bmesh_node_raycast(PBVHNode *node, const float ray_start[3],
const float ray_normal[3], float *dist,
int use_original)
{
GHashIterator gh_iter;
int hit = 0;
if (use_original && node->bm_tot_ortri) {
int i;
for (i = 0; i < node->bm_tot_ortri; i++) {
const int *t = node->bm_ortri[i];
hit |= ray_face_intersection(ray_start, ray_normal,
node->bm_orco[t[0]],
node->bm_orco[t[1]],
node->bm_orco[t[2]],
NULL, dist);
}
}
else {
GHASH_ITER (gh_iter, node->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
BLI_assert(f->len == 3);
if (f->len == 3 && !paint_is_bmesh_face_hidden(f)) {
BMVert *v_tri[3];
BM_face_as_array_vert_tri(f, v_tri);
hit |= ray_face_intersection(ray_start, ray_normal,
v_tri[0]->co,
v_tri[1]->co,
v_tri[2]->co,
NULL, dist);
}
}
}
return hit;
}
void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode)
{
int n;
for (n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
if (node->flag & PBVH_UpdateNormals) {
GHashIterator gh_iter;
GSetIterator gs_iter;
GHASH_ITER (gh_iter, node->bm_faces) {
BM_face_normal_update(BLI_ghashIterator_getKey(&gh_iter));
}
GSET_ITER (gs_iter, node->bm_unique_verts) {
BM_vert_normal_update(BLI_gsetIterator_getKey(&gs_iter));
}
/* This should be unneeded normally */
GSET_ITER (gs_iter, node->bm_other_verts) {
BM_vert_normal_update(BLI_gsetIterator_getKey(&gs_iter));
}
node->flag &= ~PBVH_UpdateNormals;
}
}
}
/***************************** Public API *****************************/
/* Build a PBVH from a BMesh */
void BKE_pbvh_build_bmesh(PBVH *bvh, BMesh *bm, int smooth_shading,
BMLog *log)
{
BMIter iter;
BMFace *f;
PBVHNode *n;
int node_index = 0;
bvh->bm = bm;
BKE_pbvh_bmesh_detail_size_set(bvh, 0.75);
bvh->type = PBVH_BMESH;
bvh->bm_face_to_node = BLI_ghash_ptr_new("bm_face_to_node");
bvh->bm_vert_to_node = BLI_ghash_ptr_new("bm_vert_to_node");
bvh->bm_log = log;
/* TODO: choose leaf limit better */
bvh->leaf_limit = 100;
if (smooth_shading)
bvh->flags |= PBVH_DYNTOPO_SMOOTH_SHADING;
/* Start with all faces in the root node */
n = bvh->nodes = MEM_callocN(sizeof(PBVHNode), "PBVHNode");
bvh->totnode = 1;
n->flag = PBVH_Leaf;
n->bm_faces = BLI_ghash_ptr_new_ex("bm_faces", bvh->bm->totface);
BM_ITER_MESH (f, &iter, bvh->bm, BM_FACES_OF_MESH) {
BLI_ghash_insert(n->bm_faces, f, NULL);
}
/* Recursively split the node until it is under the limit; if no
* splitting occurs then finalize the existing leaf node */
if (!pbvh_bmesh_node_limit_ensure(bvh, node_index))
pbvh_bmesh_node_finalize(bvh, 0);
}
/* Collapse short edges, subdivide long edges */
int BKE_pbvh_bmesh_update_topology(PBVH *bvh, PBVHTopologyUpdateMode mode,
const float center[3], float radius)
{
/* 2 is enough for edge faces - manifold edge */
BLI_buffer_declare_static(BMFace *, edge_loops, BLI_BUFFER_NOP, 2);
BLI_buffer_declare_static(BMFace *, deleted_faces, BLI_BUFFER_NOP, 32);
const int cd_vert_mask_offset = CustomData_get_offset(&bvh->bm->vdata, CD_PAINT_MASK);
int modified = FALSE;
int n;
if (mode & PBVH_Collapse) {
EdgeQueue q;
BLI_mempool *queue_pool = BLI_mempool_create(sizeof(BMVert) * 2,
128, 128, 0);
EdgeQueueContext eq_ctx = {&q, queue_pool, bvh->bm, cd_vert_mask_offset};
short_edge_queue_create(&eq_ctx, bvh, center, radius);
pbvh_bmesh_collapse_short_edges(&eq_ctx, bvh, &edge_loops,
&deleted_faces);
BLI_heap_free(q.heap, NULL);
BLI_mempool_destroy(queue_pool);
}
if (mode & PBVH_Subdivide) {
EdgeQueue q;
BLI_mempool *queue_pool = BLI_mempool_create(sizeof(BMVert) * 2,
128, 128, 0);
EdgeQueueContext eq_ctx = {&q, queue_pool, bvh->bm, cd_vert_mask_offset};
long_edge_queue_create(&eq_ctx, bvh, center, radius);
pbvh_bmesh_subdivide_long_edges(&eq_ctx, bvh, &edge_loops);
BLI_heap_free(q.heap, NULL);
BLI_mempool_destroy(queue_pool);
}
/* Unmark nodes */
for (n = 0; n < bvh->totnode; n++) {
PBVHNode *node = &bvh->nodes[n];
if (node->flag & PBVH_Leaf &&
node->flag & PBVH_UpdateTopology)
{
node->flag &= ~PBVH_UpdateTopology;
}
}
BLI_buffer_free(&edge_loops);
BLI_buffer_free(&deleted_faces);
return modified;
}
BLI_INLINE void bm_face_as_array_index_tri(BMFace *f, int r_index[3])
{
BMLoop *l = BM_FACE_FIRST_LOOP(f);
BLI_assert(f->len == 3);
r_index[0] = BM_elem_index_get(l->v); l = l->next;
r_index[1] = BM_elem_index_get(l->v); l = l->next;
r_index[2] = BM_elem_index_get(l->v);
}
/* In order to perform operations on the original node coordinates
* (currently just raycast), store the node's triangles and vertices.
*
* Skips triangles that are hidden. */
void BKE_pbvh_bmesh_node_save_orig(PBVHNode *node)
{
GHashIterator gh_iter;
GSetIterator gs_iter;
int i, totvert, tottri;
/* Skip if original coords/triangles are already saved */
if (node->bm_orco)
return;
totvert = (BLI_gset_size(node->bm_unique_verts) +
BLI_gset_size(node->bm_other_verts));
tottri = BLI_ghash_size(node->bm_faces);
node->bm_orco = MEM_mallocN(sizeof(*node->bm_orco) * totvert, AT);
node->bm_ortri = MEM_mallocN(sizeof(*node->bm_ortri) * tottri, AT);
/* Copy out the vertices and assign a temporary index */
i = 0;
GSET_ITER (gs_iter, node->bm_unique_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
copy_v3_v3(node->bm_orco[i], v->co);
BM_elem_index_set(v, i); /* set_dirty! */
i++;
}
GSET_ITER (gs_iter, node->bm_other_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
copy_v3_v3(node->bm_orco[i], v->co);
BM_elem_index_set(v, i); /* set_dirty! */
i++;
}
/* Copy the triangles */
i = 0;
GHASH_ITER (gh_iter, node->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
if (paint_is_bmesh_face_hidden(f))
continue;
#if 0
BMIter bm_iter;
BMVert *v;
int j = 0;
BM_ITER_ELEM (v, &bm_iter, f, BM_VERTS_OF_FACE) {
node->bm_ortri[i][j] = BM_elem_index_get(v);
j++;
}
#else
bm_face_as_array_index_tri(f, node->bm_ortri[i]);
#endif
i++;
}
node->bm_tot_ortri = i;
}
void BKE_pbvh_bmesh_after_stroke(PBVH *bvh)
{
int i;
for (i = 0; i < bvh->totnode; i++) {
PBVHNode *n = &bvh->nodes[i];
if (n->flag & PBVH_Leaf) {
/* Free orco/ortri data */
pbvh_bmesh_node_drop_orig(n);
/* Recursively split nodes that have gotten too many
* elements */
pbvh_bmesh_node_limit_ensure(bvh, i);
}
}
}
void BKE_pbvh_bmesh_detail_size_set(PBVH *bvh, float detail_size)
{
bvh->bm_max_edge_len = detail_size;
bvh->bm_min_edge_len = bvh->bm_max_edge_len * 0.4f;
}
void BKE_pbvh_node_mark_topology_update(PBVHNode *node)
{
node->flag |= PBVH_UpdateTopology;
}
GSet *BKE_pbvh_bmesh_node_unique_verts(PBVHNode *node)
{
return node->bm_unique_verts;
}
GSet *BKE_pbvh_bmesh_node_other_verts(PBVHNode *node)
{
return node->bm_other_verts;
}
/****************************** Debugging *****************************/
#if 0
void bli_ghash_duplicate_key_check(GHash *gh)
{
GHashIterator gh_iter1, gh_iter2;
GHASH_ITER (gh_iter1, gh) {
void *key1 = BLI_ghashIterator_getKey(&gh_iter1);
int dup = -1;
GHASH_ITER (gh_iter2, gh) {
void *key2 = BLI_ghashIterator_getKey(&gh_iter2);
if (key1 == key2) {
dup++;
if (dup > 0) {
BLI_assert(!"duplicate in hash");
}
}
}
}
}
void bli_gset_duplicate_key_check(GSet *gs)
{
GSetIterator gs_iter1, gs_iter2;
GSET_ITER (gs_iter1, gs) {
void *key1 = BLI_gsetIterator_getKey(&gs_iter1);
int dup = -1;
GSET_ITER (gs_iter2, gs) {
void *key2 = BLI_gsetIterator_getKey(&gs_iter2);
if (key1 == key2) {
dup++;
if (dup > 0) {
BLI_assert(!"duplicate in hash");
}
}
}
}
}
void bmesh_print(BMesh *bm)
{
BMIter iter, siter;
BMVert *v;
BMEdge *e;
BMFace *f;
BMLoop *l;
fprintf(stderr, "\nbm=%p, totvert=%d, totedge=%d, "
"totloop=%d, totface=%d\n",
bm, bm->totvert, bm->totedge,
bm->totloop, bm->totface);
fprintf(stderr, "vertices:\n");
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
fprintf(stderr, " %d co=(%.3f %.3f %.3f) oflag=%x\n",
BM_elem_index_get(v), v->co[0], v->co[1], v->co[2],
v->oflags[bm->stackdepth - 1].f);
}
fprintf(stderr, "edges:\n");
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
fprintf(stderr, " %d v1=%d, v2=%d, oflag=%x\n",
BM_elem_index_get(e),
BM_elem_index_get(e->v1),
BM_elem_index_get(e->v2),
e->oflags[bm->stackdepth - 1].f);
}
fprintf(stderr, "faces:\n");
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d len=%d, oflag=%x\n",
BM_elem_index_get(f), f->len,
f->oflags[bm->stackdepth - 1].f);
fprintf(stderr, " v: ");
BM_ITER_ELEM(v, &siter, f, BM_VERTS_OF_FACE) {
fprintf(stderr, "%d ", BM_elem_index_get(v));
}
fprintf(stderr, "\n");
fprintf(stderr, " e: ");
BM_ITER_ELEM(e, &siter, f, BM_EDGES_OF_FACE) {
fprintf(stderr, "%d ", BM_elem_index_get(e));
}
fprintf(stderr, "\n");
fprintf(stderr, " l: ");
BM_ITER_ELEM(l, &siter, f, BM_LOOPS_OF_FACE) {
fprintf(stderr, "%d(v=%d, e=%d) ",
BM_elem_index_get(l),
BM_elem_index_get(l->v),
BM_elem_index_get(l->e));
}
fprintf(stderr, "\n");
}
}
void pbvh_bmesh_print(PBVH *bvh)
{
GHashIterator gh_iter;
GSetIterator gs_iter;
int n;
fprintf(stderr, "\npbvh=%p\n", bvh);
fprintf(stderr, "bm_face_to_node:\n");
GHASH_ITER (gh_iter, bvh->bm_face_to_node) {
fprintf(stderr, " %d -> %d\n",
BM_elem_index_get((BMFace *)BLI_ghashIterator_getKey(&gh_iter)),
GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter)));
}
fprintf(stderr, "bm_vert_to_node:\n");
GHASH_ITER (gh_iter, bvh->bm_vert_to_node) {
fprintf(stderr, " %d -> %d\n",
BM_elem_index_get((BMVert *)BLI_ghashIterator_getKey(&gh_iter)),
GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter)));
}
for (n = 0; n < bvh->totnode; n++) {
PBVHNode *node = &bvh->nodes[n];
if (!(node->flag & PBVH_Leaf))
continue;
fprintf(stderr, "node %d\n faces:\n", n);
GHASH_ITER (gh_iter, node->bm_faces)
fprintf(stderr, " %d\n",
BM_elem_index_get((BMFace *)BLI_ghashIterator_getKey(&gh_iter)));
fprintf(stderr, " unique verts:\n");
GSET_ITER (gs_iter, node->bm_unique_verts)
fprintf(stderr, " %d\n",
BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " other verts:\n");
GSET_ITER (gs_iter, node->bm_other_verts)
fprintf(stderr, " %d\n",
BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
}
}
void print_flag_factors(int flag)
{
int i;
printf("flag=0x%x:\n", flag);
for (i = 0; i < 32; i++) {
if (flag & (1 << i)) {
printf(" %d (1 << %d)\n", 1 << i, i);
}
}
}
void pbvh_bmesh_verify(PBVH *bvh)
{
GHashIterator gh_iter;
GSetIterator gs_iter;
int i, vert_count = 0;
BMIter iter;
BMVert *vi;
/* Check faces */
BLI_assert(bvh->bm->totface == BLI_ghash_size(bvh->bm_face_to_node));
GHASH_ITER (gh_iter, bvh->bm_face_to_node) {
BMIter bm_iter;
BMVert *v;
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
void *nip = BLI_ghashIterator_getValue(&gh_iter);
int ni = GET_INT_FROM_POINTER(nip);
PBVHNode *n = &bvh->nodes[ni];
/* Check that the face's node is a leaf */
BLI_assert(n->flag & PBVH_Leaf);
/* Check that the face's node knows it owns the face */
BLI_assert(BLI_ghash_haskey(n->bm_faces, f));
/* Check the face's vertices... */
BM_ITER_ELEM (v, &bm_iter, f, BM_VERTS_OF_FACE) {
PBVHNode *nv;
/* Check that the vertex is in the node */
BLI_assert(BLI_gset_haskey(n->bm_unique_verts, v) ^
BLI_gset_haskey(n->bm_other_verts, v));
/* Check that the vertex has a node owner */
nv = pbvh_bmesh_node_lookup(bvh, bvh->bm_vert_to_node, v);
/* Check that the vertex's node knows it owns the vert */
BLI_assert(BLI_gset_haskey(nv->bm_unique_verts, v));
/* Check that the vertex isn't duplicated as an 'other' vert */
BLI_assert(!BLI_gset_haskey(nv->bm_other_verts, v));
}
}
/* Check verts */
BLI_assert(bvh->bm->totvert == BLI_ghash_size(bvh->bm_vert_to_node));
GHASH_ITER (gh_iter, bvh->bm_vert_to_node) {
BMIter bm_iter;
BMVert *v = BLI_ghashIterator_getKey(&gh_iter);
BMFace *f;
void *nip = BLI_ghashIterator_getValue(&gh_iter);
int ni = GET_INT_FROM_POINTER(nip);
PBVHNode *n = &bvh->nodes[ni];
int found;
/* Check that the vert's node is a leaf */
BLI_assert(n->flag & PBVH_Leaf);
/* Check that the vert's node knows it owns the vert */
BLI_assert(BLI_gset_haskey(n->bm_unique_verts, v));
/* Check that the vertex isn't duplicated as an 'other' vert */
BLI_assert(!BLI_gset_haskey(n->bm_other_verts, v));
/* Check that the vert's node also contains one of the vert's
* adjacent faces */
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
if (BLI_ghash_lookup(bvh->bm_face_to_node, f) == nip) {
found = TRUE;
break;
}
}
BLI_assert(found);
#if 1
/* total freak stuff, check if node exists somewhere else */
/* Slow */
for (i = 0; i < bvh->totnode; i++) {
PBVHNode *n = &bvh->nodes[i];
if (i != ni && n->bm_unique_verts)
BLI_assert(!BLI_gset_haskey(n->bm_unique_verts, v));
}
#endif
}
#if 0
/* check that every vert belongs somewhere */
/* Slow */
BM_ITER_MESH (vi, &iter, bvh->bm, BM_VERTS_OF_MESH) {
bool has_unique = false;
for (i = 0; i < bvh->totnode; i++) {
PBVHNode *n = &bvh->nodes[i];
if ((n->bm_unique_verts != NULL) && BLI_gset_haskey(n->bm_unique_verts, vi))
has_unique = true;
}
BLI_assert(has_unique);
vert_count++;
}
/* if totvert differs from number of verts inside the hash. hash-totvert is checked above */
BLI_assert(vert_count == bvh->bm->totvert);
#endif
/* Check that node elements are recorded in the top level */
for (i = 0; i < bvh->totnode; i++) {
PBVHNode *n = &bvh->nodes[i];
if (n->flag & PBVH_Leaf) {
/* Check for duplicate entries */
/* Slow */
#if 0
bli_ghash_duplicate_key_check(n->bm_faces);
bli_gset_duplicate_key_check(n->bm_unique_verts);
bli_gset_duplicate_key_check(n->bm_other_verts);
#endif
GHASH_ITER (gh_iter, n->bm_faces) {
BMFace *f = BLI_ghashIterator_getKey(&gh_iter);
void *nip = BLI_ghash_lookup(bvh->bm_face_to_node, f);
BLI_assert(BLI_ghash_haskey(bvh->bm_face_to_node, f));
BLI_assert(GET_INT_FROM_POINTER(nip) == (n - bvh->nodes));
}
GSET_ITER (gs_iter, n->bm_unique_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
void *nip = BLI_ghash_lookup(bvh->bm_vert_to_node, v);
BLI_assert(BLI_ghash_haskey(bvh->bm_vert_to_node, v));
BLI_assert(!BLI_gset_haskey(n->bm_other_verts, v));
BLI_assert(GET_INT_FROM_POINTER(nip) == (n - bvh->nodes));
}
GSET_ITER (gs_iter, n->bm_other_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
BLI_assert(BLI_ghash_haskey(bvh->bm_vert_to_node, v));
BLI_assert(BM_vert_face_count(v) > 0);
}
}
}
}
#endif