
First this replace a custom data struct with IDProperty, and use IDProperty group merge and copying functions. Which means that a collection property setting is only created if necessary. This implements the "Layer Collection settings" override system, as suggested in the "Override Manifesto" document. The core is working, with Scene, LayerCollection and Object using a single IDProperty to store all the render settings data. Next step is to migrate this to depsgraph. Note: Clay engine "ssao_samples" was hardcoded to 32 for now. It will come back as part of "Workspace Settings" later. Many thanks for Bastien Montagne for the help with the UI template nightmare ;) Differential Revision: https://developer.blender.org/D2563
126 lines
4.8 KiB
Python
126 lines
4.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Panel
|
|
|
|
|
|
class CollectionButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "collection"
|
|
|
|
|
|
class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
space = context.space_data
|
|
|
|
collection = context.layer_collection
|
|
name = collection.name
|
|
if name == 'Master Collection':
|
|
layout.label(text=name, icon='COLLAPSEMENU')
|
|
else:
|
|
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
|
|
|
|
|
|
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
|
|
bl_label = "Render Settings"
|
|
COMPAT_ENGINES = {'BLENDER_CLAY'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
scene = context.scene
|
|
return scene and (scene.render.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene_props = context.scene.collection_properties['BLENDER_CLAY']
|
|
collection = context.layer_collection
|
|
collection_props = collection.engine_overrides['BLENDER_CLAY']
|
|
|
|
col = layout.column()
|
|
col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
|
|
col.template_override_property(collection_props, scene_props, "matcap_rotation")
|
|
col.template_override_property(collection_props, scene_props, "matcap_hue")
|
|
col.template_override_property(collection_props, scene_props, "matcap_saturation")
|
|
col.template_override_property(collection_props, scene_props, "matcap_value")
|
|
col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
|
|
col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
|
|
col.template_override_property(collection_props, scene_props, "ssao_distance")
|
|
col.template_override_property(collection_props, scene_props, "ssao_attenuation")
|
|
|
|
|
|
class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
|
|
bl_label = "Object Mode Settings"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
return ob and (ob.mode == 'OBJECT')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene_props = context.scene.collection_properties['ObjectMode']
|
|
collection = context.layer_collection
|
|
collection_props = collection.engine_overrides['ObjectMode']
|
|
|
|
col = layout.column()
|
|
col.template_override_property(collection_props, scene_props, "show_wire")
|
|
col.template_override_property(collection_props, scene_props, "show_backface_culling")
|
|
|
|
|
|
class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
|
|
bl_label = "Edit Mode Settings"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
return ob and (ob.mode == 'EDIT')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene_props = context.scene.collection_properties['EditMode']
|
|
collection = context.layer_collection
|
|
collection_props = collection.engine_overrides['EditMode']
|
|
|
|
col = layout.column()
|
|
col.template_override_property(collection_props, scene_props, "show_occlude_wire")
|
|
col.template_override_property(collection_props, scene_props, "backwire_opacity")
|
|
col.template_override_property(collection_props, scene_props, "face_normals_show")
|
|
col.template_override_property(collection_props, scene_props, "vert_normals_show")
|
|
col.template_override_property(collection_props, scene_props, "loop_normals_show")
|
|
col.template_override_property(collection_props, scene_props, "normals_length")
|
|
|
|
|
|
classes = (
|
|
COLLECTION_PT_context_collection,
|
|
COLLECTION_PT_clay_settings,
|
|
COLLECTION_PT_object_mode_settings,
|
|
COLLECTION_PT_edit_mode_settings,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|