Files
blender/intern/cycles/render/camera.cpp
Brecht Van Lommel d08b06f773 Cycles: motion blur is now curved and passes exactly through the midpoint.
Previously it would only interpolate between the previous and next frame,
which meant it might not hit the current frame position.
2012-10-17 12:55:23 +00:00

296 lines
7.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "camera.h"
#include "scene.h"
#include "device.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
Camera::Camera()
{
shuttertime = 1.0f;
aperturesize = 0.0f;
focaldistance = 10.0f;
blades = 0;
bladesrotation = 0.0f;
matrix = transform_identity();
motion.pre = transform_identity();
motion.post = transform_identity();
use_motion = false;
type = CAMERA_PERSPECTIVE;
panorama_type = PANORAMA_EQUIRECTANGULAR;
fisheye_fov = M_PI_F;
fisheye_lens = 10.5f;
fov = M_PI_F/4.0f;
sensorwidth = 0.036;
sensorheight = 0.024;
nearclip = 1e-5f;
farclip = 1e5f;
width = 1024;
height = 512;
left = -((float)width/(float)height);
right = (float)width/(float)height;
bottom = -1.0f;
top = 1.0f;
border_left = 0.0f;
border_right = 1.0f;
border_bottom = 0.0f;
border_top = 1.0f;
screentoworld = transform_identity();
rastertoworld = transform_identity();
ndctoworld = transform_identity();
rastertocamera = transform_identity();
cameratoworld = transform_identity();
worldtoraster = transform_identity();
dx = make_float3(0.0f, 0.0f, 0.0f);
dy = make_float3(0.0f, 0.0f, 0.0f);
need_update = true;
need_device_update = true;
previous_need_motion = -1;
}
Camera::~Camera()
{
}
void Camera::update()
{
if(!need_update)
return;
/* ndc to raster */
Transform screentocamera;
Transform ndctoraster = transform_scale(width, height, 1.0f);
/* raster to screen */
Transform screentoraster = ndctoraster;
screentoraster = ndctoraster *
transform_scale(1.0f/(right - left), 1.0f/(top - bottom), 1.0f) *
transform_translate(-left, -bottom, 0.0f);
Transform rastertoscreen = transform_inverse(screentoraster);
/* screen to camera */
if(type == CAMERA_PERSPECTIVE)
screentocamera = transform_inverse(transform_perspective(fov, nearclip, farclip));
else if(type == CAMERA_ORTHOGRAPHIC)
screentocamera = transform_inverse(transform_orthographic(nearclip, farclip));
else
screentocamera = transform_identity();
rastertocamera = screentocamera * rastertoscreen;
cameratoworld = matrix;
screentoworld = cameratoworld * screentocamera;
rastertoworld = cameratoworld * rastertocamera;
ndctoworld = rastertoworld * ndctoraster;
worldtoraster = transform_inverse(rastertoworld);
/* differentials */
if(type == CAMERA_ORTHOGRAPHIC) {
dx = transform_direction(&rastertocamera, make_float3(1, 0, 0));
dy = transform_direction(&rastertocamera, make_float3(0, 1, 0));
}
else if(type == CAMERA_PERSPECTIVE) {
dx = transform_perspective(&rastertocamera, make_float3(1, 0, 0)) -
transform_perspective(&rastertocamera, make_float3(0, 0, 0));
dy = transform_perspective(&rastertocamera, make_float3(0, 1, 0)) -
transform_perspective(&rastertocamera, make_float3(0, 0, 0));
}
else {
dx = make_float3(0, 0, 0);
dy = make_float3(0, 0, 0);
}
dx = transform_direction(&cameratoworld, dx);
dy = transform_direction(&cameratoworld, dy);
need_update = false;
need_device_update = true;
}
void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
update();
if (previous_need_motion != need_motion) {
/* scene's motion model could have been changed since previous device
* camera update this could happen for example in case when one render
* layer has got motion pass and another not */
need_device_update = true;
}
if(!need_device_update)
return;
KernelCamera *kcam = &dscene->data.cam;
/* store matrices */
kcam->screentoworld = screentoworld;
kcam->rastertoworld = rastertoworld;
kcam->ndctoworld = ndctoworld;
kcam->rastertocamera = rastertocamera;
kcam->cameratoworld = cameratoworld;
kcam->worldtoscreen = transform_inverse(screentoworld);
kcam->worldtoraster = worldtoraster;
kcam->worldtondc = transform_inverse(ndctoworld);
kcam->worldtocamera = transform_inverse(cameratoworld);
/* camera motion */
kcam->have_motion = 0;
if(need_motion == Scene::MOTION_PASS) {
if(type == CAMERA_PANORAMA) {
if(use_motion) {
kcam->motion.pre = transform_inverse(motion.pre);
kcam->motion.post = transform_inverse(motion.post);
}
else {
kcam->motion.pre = kcam->worldtocamera;
kcam->motion.post = kcam->worldtocamera;
}
}
else {
if(use_motion) {
kcam->motion.pre = transform_inverse(motion.pre * rastertocamera);
kcam->motion.post = transform_inverse(motion.post * rastertocamera);
}
else {
kcam->motion.pre = worldtoraster;
kcam->motion.post = worldtoraster;
}
}
}
#ifdef __CAMERA_MOTION__
else if(need_motion == Scene::MOTION_BLUR) {
if(use_motion) {
transform_motion_decompose(&kcam->motion, &motion, &matrix);
kcam->have_motion = 1;
}
}
#endif
/* depth of field */
kcam->aperturesize = aperturesize;
kcam->focaldistance = focaldistance;
kcam->blades = (blades < 3)? 0.0f: blades;
kcam->bladesrotation = bladesrotation;
/* motion blur */
#ifdef __CAMERA_MOTION__
kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: 0.0f;
#else
kcam->shuttertime = 0.0f;
#endif
/* type */
kcam->type = type;
/* panorama */
kcam->panorama_type = panorama_type;
kcam->fisheye_fov = fisheye_fov;
kcam->fisheye_lens = fisheye_lens;
/* sensor size */
kcam->sensorwidth = sensorwidth;
kcam->sensorheight = sensorheight;
/* render size */
kcam->width = width;
kcam->height = height;
/* store differentials */
kcam->dx = float3_to_float4(dx);
kcam->dy = float3_to_float4(dy);
/* clipping */
kcam->nearclip = nearclip;
kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;
need_device_update = false;
previous_need_motion = need_motion;
}
void Camera::device_free(Device *device, DeviceScene *dscene)
{
/* nothing to free, only writing to constant memory */
}
bool Camera::modified(const Camera& cam)
{
return !((shuttertime == cam.shuttertime) &&
(aperturesize == cam.aperturesize) &&
(blades == cam.blades) &&
(bladesrotation == cam.bladesrotation) &&
(focaldistance == cam.focaldistance) &&
(type == cam.type) &&
(fov == cam.fov) &&
(nearclip == cam.nearclip) &&
(farclip == cam.farclip) &&
(sensorwidth == cam.sensorwidth) &&
(sensorheight == cam.sensorheight) &&
// modified for progressive render
// (width == cam.width) &&
// (height == cam.height) &&
(left == cam.left) &&
(right == cam.right) &&
(bottom == cam.bottom) &&
(top == cam.top) &&
(border_left == cam.border_left) &&
(border_right == cam.border_right) &&
(border_bottom == cam.border_bottom) &&
(border_top == cam.border_top) &&
(matrix == cam.matrix) &&
(panorama_type == cam.panorama_type) &&
(fisheye_fov == cam.fisheye_fov) &&
(fisheye_lens == cam.fisheye_lens));
}
bool Camera::motion_modified(const Camera& cam)
{
return !((motion == cam.motion) &&
(use_motion == cam.use_motion));
}
void Camera::tag_update()
{
need_update = true;
}
CCL_NAMESPACE_END