Files
blender/intern/audaspace/intern/AUD_C-API.cpp
Sergey Sharybin d3fa1bd4d5 Fix warnings reported by MSVC
Mainly it's related on a bad practice in SDL to force-define __SSE__
and __SSE2__ flags which generates quite some warnings and causes too
much noise.

There are some other warnings fixed. Should be no functional changes.

NeXyon, please check the changes in audaspace :)
2016-02-23 09:44:54 +01:00

1324 lines
28 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_C-API.cpp
* \ingroup audaspaceintern
*/
// needed for INT64_C
#ifndef __STDC_CONSTANT_MACROS
#define __STDC_CONSTANT_MACROS
#endif
// quiet unudef define warning
#ifdef __STDC_CONSTANT_MACROS
// pass
#endif
#ifdef WITH_PYTHON
# include "AUD_PyInit.h"
# include "AUD_PyAPI.h"
#endif
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <sstream>
#include <iostream>
#include "AUD_NULLDevice.h"
#include "AUD_I3DDevice.h"
#include "AUD_I3DHandle.h"
#include "AUD_FileFactory.h"
#include "AUD_FileWriter.h"
#include "AUD_StreamBufferFactory.h"
#include "AUD_DelayFactory.h"
#include "AUD_LimiterFactory.h"
#include "AUD_PingPongFactory.h"
#include "AUD_LoopFactory.h"
#include "AUD_RectifyFactory.h"
#include "AUD_EnvelopeFactory.h"
#include "AUD_LinearResampleFactory.h"
#include "AUD_LowpassFactory.h"
#include "AUD_HighpassFactory.h"
#include "AUD_AccumulatorFactory.h"
#include "AUD_SumFactory.h"
#include "AUD_SquareFactory.h"
#include "AUD_ChannelMapperFactory.h"
#include "AUD_Buffer.h"
#include "AUD_ReadDevice.h"
#include "AUD_IReader.h"
#include "AUD_SequencerFactory.h"
#include "AUD_SequencerEntry.h"
#include "AUD_SilenceFactory.h"
#include "AUD_MutexLock.h"
#ifdef WITH_SDL
#include "AUD_SDLDevice.h"
#endif
#ifdef WITH_OPENAL
#include "AUD_OpenALDevice.h"
#endif
#ifdef WITH_JACK
#include "AUD_JackDevice.h"
#include "AUD_JackLibrary.h"
#endif
#ifdef WITH_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
}
#endif
#include <cassert>
typedef boost::shared_ptr<AUD_IFactory> AUD_Sound;
typedef boost::shared_ptr<AUD_IDevice> AUD_Device;
typedef boost::shared_ptr<AUD_IHandle> AUD_Handle;
typedef boost::shared_ptr<AUD_SequencerEntry> AUD_SEntry;
#define AUD_CAPI_IMPLEMENTATION
#include "AUD_C-API.h"
#ifndef NULL
# define NULL (void *)0
#endif
static boost::shared_ptr<AUD_IDevice> AUD_device;
static AUD_I3DDevice *AUD_3ddevice;
void AUD_initOnce()
{
#ifdef WITH_FFMPEG
av_register_all();
#endif
#ifdef WITH_JACK
AUD_jack_init();
#endif
}
void AUD_exitOnce()
{
#ifdef WITH_JACK
AUD_jack_exit();
#endif
}
AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name)
{
boost::shared_ptr<AUD_IDevice> dev;
if (AUD_device.get()) {
AUD_exit(NULL);
}
std::string dname = device;
try {
if(dname == "Null") {
dev = boost::shared_ptr<AUD_IDevice>(new AUD_NULLDevice());
}
#ifdef WITH_SDL
else if(dname == "SDL")
{
dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize));
}
#endif
#ifdef WITH_OPENAL
else if(dname == "OpenAL")
{
dev = boost::shared_ptr<AUD_IDevice>(new AUD_OpenALDevice(specs, buffersize));
}
#endif
#ifdef WITH_JACK
else if(dname == "Jack")
{
#ifdef __APPLE__
struct stat st;
if (stat("/Library/Frameworks/Jackmp.framework", &st) != 0) {
printf("Warning: Jack Framework not installed\n");
return NULL;
}
else
#endif
if (!AUD_jack_supported()) {
printf("Warning: Jack cllient not installed\n");
return NULL;
}
else {
dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice(name, specs, buffersize));
}
}
#endif
else
{
return NULL;
}
AUD_device = dev;
AUD_3ddevice = dynamic_cast<AUD_I3DDevice *>(AUD_device.get());
return (AUD_Device*)1;
}
catch(AUD_Exception&)
{
return NULL;
}
}
void AUD_exit(AUD_Device* device)
{
AUD_device = boost::shared_ptr<AUD_IDevice>();
AUD_3ddevice = NULL;
}
#ifdef WITH_PYTHON
static PyObject *AUD_getCDevice(PyObject *self)
{
if (AUD_device.get()) {
Device *device = (Device *)Device_empty();
if (device != NULL) {
device->device = new boost::shared_ptr<AUD_IDevice>(AUD_device);
return (PyObject *)device;
}
}
Py_RETURN_NONE;
}
static PyMethodDef meth_getcdevice[] = {
{"device", (PyCFunction)AUD_getCDevice, METH_NOARGS,
"device()\n\n"
"Returns the application's :class:`Device`.\n\n"
":return: The application's :class:`Device`.\n"
":rtype: :class:`Device`"}
};
extern "C" {
extern void *BKE_sound_get_factory(void *sound);
}
static PyObject *AUD_getSoundFromPointer(PyObject *self, PyObject *args)
{
long int lptr;
if (PyArg_Parse(args, "l:_sound_from_pointer", &lptr)) {
if (lptr) {
boost::shared_ptr<AUD_IFactory>* factory = (boost::shared_ptr<AUD_IFactory>*) BKE_sound_get_factory((void *) lptr);
if (factory) {
Factory *obj = (Factory *)Factory_empty();
if (obj) {
obj->factory = new boost::shared_ptr<AUD_IFactory>(*factory);
return (PyObject *) obj;
}
}
}
}
Py_RETURN_NONE;
}
static PyMethodDef meth_sound_from_pointer[] = {
{"_sound_from_pointer", (PyCFunction)AUD_getSoundFromPointer, METH_O,
"_sound_from_pointer(pointer)\n\n"
"Returns the corresponding :class:`Factory` object.\n\n"
":arg pointer: The pointer to the bSound object as long.\n"
":type pointer: long\n"
":return: The corresponding :class:`Factory` object.\n"
":rtype: :class:`Factory`"}
};
PyObject *AUD_initPython()
{
PyObject *module = PyInit_aud();
PyModule_AddObject(module, "device", (PyObject *)PyCFunction_New(meth_getcdevice, NULL));
PyModule_AddObject(module, "_sound_from_pointer", (PyObject *)PyCFunction_New(meth_sound_from_pointer, NULL));
PyDict_SetItemString(PyImport_GetModuleDict(), "aud", module);
return module;
}
void *AUD_getPythonSound(AUD_Sound *sound)
{
if (sound) {
Factory *obj = (Factory *) Factory_empty();
if (obj) {
obj->factory = new boost::shared_ptr<AUD_IFactory>(*sound);
return (PyObject *) obj;
}
}
return NULL;
}
AUD_Sound *AUD_getSoundFromPython(void *sound)
{
Factory *factory = checkFactory((PyObject *)sound);
if (!factory)
return NULL;
return new boost::shared_ptr<AUD_IFactory>(*reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(factory->factory));
}
#endif
void AUD_Device_lock(AUD_Device* device)
{
AUD_device->lock();
}
void AUD_Device_unlock(AUD_Device* device)
{
AUD_device->unlock();
}
AUD_Channels AUD_Device_getChannels(AUD_Device* device)
{
return AUD_device->getSpecs().channels;
}
AUD_SampleRate AUD_Device_getRate(AUD_Device* device)
{
return AUD_device->getSpecs().rate;
}
AUD_SoundInfo AUD_getInfo(AUD_Sound *sound)
{
assert(sound);
AUD_SoundInfo info;
info.specs.channels = AUD_CHANNELS_INVALID;
info.specs.rate = AUD_RATE_INVALID;
info.length = 0.0f;
try {
boost::shared_ptr<AUD_IReader> reader = (*sound)->createReader();
if (reader.get()) {
info.specs = reader->getSpecs();
info.length = reader->getLength() / (float) info.specs.rate;
}
}
catch(AUD_Exception &ae)
{
std::cout << ae.str << std::endl;
}
return info;
}
AUD_Sound *AUD_Sound_file(const char *filename)
{
assert(filename);
return new AUD_Sound(new AUD_FileFactory(filename));
}
AUD_Sound *AUD_Sound_bufferFile(unsigned char *buffer, int size)
{
assert(buffer);
return new AUD_Sound(new AUD_FileFactory(buffer, size));
}
AUD_Sound *AUD_Sound_cache(AUD_Sound *sound)
{
assert(sound);
try {
return new AUD_Sound(new AUD_StreamBufferFactory(*sound));
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound *AUD_Sound_rechannel(AUD_Sound *sound, AUD_Channels channels)
{
assert(sound);
try {
AUD_DeviceSpecs specs;
specs.channels = channels;
specs.rate = AUD_RATE_INVALID;
specs.format = AUD_FORMAT_INVALID;
return new AUD_Sound(new AUD_ChannelMapperFactory(*sound, specs));
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound *AUD_Sound_delay(AUD_Sound *sound, float delay)
{
assert(sound);
try {
return new AUD_Sound(new AUD_DelayFactory(*sound, delay));
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound *AUD_Sound_limit(AUD_Sound *sound, float start, float end)
{
assert(sound);
try {
return new AUD_Sound(new AUD_LimiterFactory(*sound, start, end));
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound *AUD_Sound_pingpong(AUD_Sound *sound)
{
assert(sound);
try {
return new AUD_Sound(new AUD_PingPongFactory(*sound));
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound *AUD_Sound_loop(AUD_Sound *sound)
{
assert(sound);
try {
return new AUD_Sound(new AUD_LoopFactory(*sound));
}
catch(AUD_Exception&)
{
return NULL;
}
}
int AUD_Handle_setLoopCount(AUD_Handle *handle, int loops)
{
assert(handle);
try {
return (*handle)->setLoopCount(loops);
}
catch(AUD_Exception&)
{
}
return false;
}
AUD_Sound *AUD_rectifySound(AUD_Sound *sound)
{
assert(sound);
try {
return new AUD_Sound(new AUD_RectifyFactory(*sound));
}
catch(AUD_Exception&)
{
return NULL;
}
}
void AUD_Sound_free(AUD_Sound *sound)
{
assert(sound);
delete sound;
}
AUD_Handle *AUD_Device_play(AUD_Device* device, AUD_Sound *sound, int keep)
{
assert(sound);
try {
AUD_Handle handle = AUD_device->play(*sound, keep);
if (handle.get()) {
return new AUD_Handle(handle);
}
}
catch(AUD_Exception&)
{
}
return NULL;
}
int AUD_Handle_pause(AUD_Handle *handle)
{
assert(handle);
return (*handle)->pause();
}
int AUD_Handle_resume(AUD_Handle *handle)
{
assert(handle);
return (*handle)->resume();
}
int AUD_Handle_stop(AUD_Handle *handle)
{
assert(handle);
int result = (*handle)->stop();
delete handle;
return result;
}
void AUD_Device_stopAll(void* device)
{
AUD_device->stopAll();
}
int AUD_Handle_setKeep(AUD_Handle *handle, int keep)
{
assert(handle);
return (*handle)->setKeep(keep);
}
int AUD_Handle_setPosition(AUD_Handle *handle, float seekTo)
{
assert(handle);
return (*handle)->seek(seekTo);
}
float AUD_Handle_getPosition(AUD_Handle *handle)
{
assert(handle);
return (*handle)->getPosition();
}
AUD_Status AUD_Handle_getStatus(AUD_Handle *handle)
{
assert(handle);
return (*handle)->getStatus();
}
int AUD_Device_setListenerLocation(const float location[3])
{
if (AUD_3ddevice) {
AUD_Vector3 v(location[0], location[1], location[2]);
AUD_3ddevice->setListenerLocation(v);
return true;
}
return false;
}
int AUD_Device_setListenerVelocity(const float velocity[3])
{
if (AUD_3ddevice) {
AUD_Vector3 v(velocity[0], velocity[1], velocity[2]);
AUD_3ddevice->setListenerVelocity(v);
return true;
}
return false;
}
int AUD_Device_setListenerOrientation(const float orientation[4])
{
if (AUD_3ddevice) {
AUD_Quaternion q(orientation[3], orientation[0], orientation[1], orientation[2]);
AUD_3ddevice->setListenerOrientation(q);
return true;
}
return false;
}
int AUD_Device_setSpeedOfSound(void* device, float speed)
{
if (AUD_3ddevice) {
AUD_3ddevice->setSpeedOfSound(speed);
return true;
}
return false;
}
int AUD_Device_setDopplerFactor(void* device, float factor)
{
if (AUD_3ddevice) {
AUD_3ddevice->setDopplerFactor(factor);
return true;
}
return false;
}
int AUD_Device_setDistanceModel(void* device, AUD_DistanceModel model)
{
if (AUD_3ddevice) {
AUD_3ddevice->setDistanceModel(model);
return true;
}
return false;
}
int AUD_Handle_setLocation(AUD_Handle *handle, const float location[3])
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
AUD_Vector3 v(location[0], location[1], location[2]);
return h->setSourceLocation(v);
}
return false;
}
int AUD_Handle_setVelocity(AUD_Handle *handle, const float velocity[3])
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
AUD_Vector3 v(velocity[0], velocity[1], velocity[2]);
return h->setSourceVelocity(v);
}
return false;
}
int AUD_Handle_setOrientation(AUD_Handle *handle, const float orientation[4])
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
AUD_Quaternion q(orientation[3], orientation[0], orientation[1], orientation[2]);
return h->setSourceOrientation(q);
}
return false;
}
int AUD_Handle_setRelative(AUD_Handle *handle, int relative)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setRelative(relative);
}
return false;
}
int AUD_Handle_setVolumeMaximum(AUD_Handle *handle, float volume)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setVolumeMaximum(volume);
}
return false;
}
int AUD_Handle_setVolumeMinimum(AUD_Handle *handle, float volume)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setVolumeMinimum(volume);
}
return false;
}
int AUD_Handle_setDistanceMaximum(AUD_Handle *handle, float distance)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setDistanceMaximum(distance);
}
return false;
}
int AUD_Handle_setDistanceReference(AUD_Handle *handle, float distance)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setDistanceReference(distance);
}
return false;
}
int AUD_Handle_setAttenuation(AUD_Handle *handle, float factor)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setAttenuation(factor);
}
return false;
}
int AUD_Handle_setConeAngleOuter(AUD_Handle *handle, float angle)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setConeAngleOuter(angle);
}
return false;
}
int AUD_Handle_setConeAngleInner(AUD_Handle *handle, float angle)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setConeAngleInner(angle);
}
return false;
}
int AUD_Handle_setConeVolumeOuter(AUD_Handle *handle, float volume)
{
assert(handle);
boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle);
if (h.get()) {
return h->setConeVolumeOuter(volume);
}
return false;
}
int AUD_Handle_setVolume(AUD_Handle *handle, float volume)
{
assert(handle);
try {
return (*handle)->setVolume(volume);
}
catch(AUD_Exception&) {}
return false;
}
int AUD_Handle_setPitch(AUD_Handle *handle, float pitch)
{
assert(handle);
try {
return (*handle)->setPitch(pitch);
}
catch(AUD_Exception&) {}
return false;
}
AUD_Device *AUD_openReadDevice(AUD_DeviceSpecs specs)
{
try {
return new AUD_Device(new AUD_ReadDevice(specs));
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Handle *AUD_playDevice(AUD_Device *device, AUD_Sound *sound, float seek)
{
assert(device);
assert(sound);
try {
AUD_Handle handle = (*device)->play(*sound);
if (handle.get()) {
handle->seek(seek);
return new AUD_Handle(handle);
}
}
catch(AUD_Exception&)
{
}
return NULL;
}
int AUD_setDeviceVolume(AUD_Device *device, float volume)
{
assert(device);
try {
(*device)->setVolume(volume);
return true;
}
catch(AUD_Exception&) {}
return false;
}
int AUD_Device_read(AUD_Device *device, data_t *buffer, int length)
{
assert(device);
assert(buffer);
try {
return boost::dynamic_pointer_cast<AUD_ReadDevice>(*device)->read(buffer, length);
}
catch(AUD_Exception&)
{
return false;
}
}
void AUD_Device_free(AUD_Device *device)
{
try {
if(device != &AUD_device)
delete device;
}
catch(AUD_Exception&)
{
}
}
float *AUD_readSoundBuffer(const char *filename, float low, float high,
float attack, float release, float threshold,
int accumulate, int additive, int square,
float sthreshold, double samplerate, int *length)
{
AUD_Buffer buffer;
AUD_DeviceSpecs specs;
specs.channels = AUD_CHANNELS_MONO;
specs.rate = (AUD_SampleRate)samplerate;
boost::shared_ptr<AUD_IFactory> sound;
boost::shared_ptr<AUD_IFactory> file = boost::shared_ptr<AUD_IFactory>(new AUD_FileFactory(filename));
int position = 0;
try {
boost::shared_ptr<AUD_IReader> reader = file->createReader();
AUD_SampleRate rate = reader->getSpecs().rate;
sound = boost::shared_ptr<AUD_IFactory>(new AUD_ChannelMapperFactory(file, specs));
if (high < rate)
sound = boost::shared_ptr<AUD_IFactory>(new AUD_LowpassFactory(sound, high));
if (low > 0)
sound = boost::shared_ptr<AUD_IFactory>(new AUD_HighpassFactory(sound, low));
sound = boost::shared_ptr<AUD_IFactory>(new AUD_EnvelopeFactory(sound, attack, release, threshold, 0.1f));
sound = boost::shared_ptr<AUD_IFactory>(new AUD_LinearResampleFactory(sound, specs));
if (square)
sound = boost::shared_ptr<AUD_IFactory>(new AUD_SquareFactory(sound, sthreshold));
if (accumulate)
sound = boost::shared_ptr<AUD_IFactory>(new AUD_AccumulatorFactory(sound, additive));
else if (additive)
sound = boost::shared_ptr<AUD_IFactory>(new AUD_SumFactory(sound));
reader = sound->createReader();
if (!reader.get())
return NULL;
int len;
bool eos;
do
{
len = samplerate;
buffer.resize((position + len) * sizeof(float), true);
reader->read(len, eos, buffer.getBuffer() + position);
position += len;
} while(!eos);
}
catch(AUD_Exception&)
{
return NULL;
}
float * result = (float *)malloc(position * sizeof(float));
memcpy(result, buffer.getBuffer(), position * sizeof(float));
*length = position;
return result;
}
static void pauseSound(AUD_Handle *handle)
{
assert(handle);
(*handle)->pause();
}
AUD_Handle *AUD_pauseAfter(AUD_Handle *handle, float seconds)
{
boost::shared_ptr<AUD_IFactory> silence = boost::shared_ptr<AUD_IFactory>(new AUD_SilenceFactory);
boost::shared_ptr<AUD_IFactory> limiter = boost::shared_ptr<AUD_IFactory>(new AUD_LimiterFactory(silence, 0, seconds));
AUD_MutexLock lock(*AUD_device);
try {
AUD_Handle handle2 = AUD_device->play(limiter);
if (handle2.get()) {
handle2->setStopCallback((stopCallback)pauseSound, handle);
return new AUD_Handle(handle2);
}
}
catch(AUD_Exception&)
{
}
return NULL;
}
AUD_Sound *AUD_Sequence_create(float fps, int muted)
{
// specs are changed at a later point!
AUD_Specs specs;
specs.channels = AUD_CHANNELS_STEREO;
specs.rate = AUD_RATE_48000;
AUD_Sound *sequencer = new AUD_Sound(boost::shared_ptr<AUD_SequencerFactory>(new AUD_SequencerFactory(specs, fps, muted)));
return sequencer;
}
void AUD_Sequence_free(AUD_Sound *sequencer)
{
delete sequencer;
}
void AUD_Sequence_setMuted(AUD_Sound *sequencer, int muted)
{
dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->mute(muted);
}
void AUD_Sequence_setFPS(AUD_Sound *sequencer, float fps)
{
dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setFPS(fps);
}
AUD_SEntry *AUD_Sequence_add(AUD_Sound *sequencer, AUD_Sound *sound,
float begin, float end, float skip)
{
if (!sound)
return new AUD_SEntry(((AUD_SequencerFactory *)sequencer->get())->add(AUD_Sound(), begin, end, skip));
return new AUD_SEntry(((AUD_SequencerFactory *)sequencer->get())->add(*sound, begin, end, skip));
}
void AUD_Sequence_remove(AUD_Sound *sequencer, AUD_SEntry *entry)
{
dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->remove(*entry);
delete entry;
}
void AUD_SequenceEntry_move(AUD_SEntry *entry, float begin, float end, float skip)
{
(*entry)->move(begin, end, skip);
}
void AUD_SequenceEntry_setMuted(AUD_SEntry *entry, char mute)
{
(*entry)->mute(mute);
}
void AUD_SequenceEntry_setSound(AUD_SEntry *entry, AUD_Sound *sound)
{
if (sound)
(*entry)->setSound(*sound);
else
(*entry)->setSound(AUD_Sound());
}
void AUD_SequenceEntry_setAnimationData(AUD_SEntry *entry, AUD_AnimateablePropertyType type, int frame, float *data, char animated)
{
AUD_AnimateableProperty *prop = (*entry)->getAnimProperty(type);
if (animated) {
if (frame >= 0)
prop->write(data, frame, 1);
}
else {
prop->write(data);
}
}
void AUD_Sequence_setAnimationData(AUD_Sound *sequencer, AUD_AnimateablePropertyType type, int frame, float *data, char animated)
{
AUD_AnimateableProperty *prop = dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->getAnimProperty(type);
if (animated) {
if (frame >= 0) {
prop->write(data, frame, 1);
}
}
else {
prop->write(data);
}
}
void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value)
{
assert(sequence);
dynamic_cast<AUD_SequencerFactory *>(sequence->get())->setDistanceModel(static_cast<AUD_DistanceModel>(value));
}
void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value)
{
assert(sequence);
dynamic_cast<AUD_SequencerFactory *>(sequence->get())->setDopplerFactor(value);
}
void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value)
{
assert(sequence);
dynamic_cast<AUD_SequencerFactory *>(sequence->get())->setSpeedOfSound(value);
}
void AUD_SequenceEntry_setAttenuation(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setAttenuation(value);
}
void AUD_SequenceEntry_setConeAngleInner(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setConeAngleInner(value);
}
void AUD_SequenceEntry_setConeAngleOuter(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setConeAngleOuter(value);
}
void AUD_SequenceEntry_setConeVolumeOuter(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setConeVolumeOuter(value);
}
void AUD_SequenceEntry_setDistanceMaximum(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setDistanceMaximum(value);
}
void AUD_SequenceEntry_setDistanceReference(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setDistanceReference(value);
}
void AUD_SequenceEntry_setRelative(AUD_SEntry* sequence_entry, int value)
{
assert(sequence_entry);
(*sequence_entry)->setRelative(value);
}
void AUD_SequenceEntry_setVolumeMaximum(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setVolumeMaximum(value);
}
void AUD_SequenceEntry_setVolumeMinimum(AUD_SEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setVolumeMinimum(value);
}
void AUD_setSequencerDeviceSpecs(AUD_Sound *sequencer)
{
dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(AUD_device->getSpecs().specs);
}
void AUD_Sequence_setSpecs(AUD_Sound *sequencer, AUD_Specs specs)
{
dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(specs);
}
void AUD_seekSynchronizer(AUD_Handle *handle, float time)
{
#ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) {
device->seekPlayback(time);
}
else
#endif
{
assert(handle);
(*handle)->seek(time);
}
}
float AUD_getSynchronizerPosition(AUD_Handle *handle)
{
#ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) {
return device->getPlaybackPosition();
}
else
#endif
{
assert(handle);
return (*handle)->getPosition();
}
}
void AUD_playSynchronizer()
{
#ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) {
device->startPlayback();
}
#endif
}
void AUD_stopSynchronizer()
{
#ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) {
device->stopPlayback();
}
#endif
}
#ifdef WITH_JACK
void AUD_setSynchronizerCallback(AUD_syncFunction function, void *data)
{
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) {
device->setSyncCallback(function, data);
}
}
#endif
int AUD_isSynchronizerPlaying()
{
#ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) {
return device->doesPlayback();
}
#endif
return -1;
}
int AUD_readSound(AUD_Sound *sound, sample_t *buffer, int length, int samples_per_second, short *interrupt)
{
AUD_DeviceSpecs specs;
sample_t *buf;
AUD_Buffer aBuffer;
specs.rate = AUD_RATE_INVALID;
specs.channels = AUD_CHANNELS_MONO;
specs.format = AUD_FORMAT_INVALID;
boost::shared_ptr<AUD_IReader> reader = AUD_ChannelMapperFactory(*sound, specs).createReader();
specs.specs = reader->getSpecs();
int len;
float samplejump = specs.rate / samples_per_second;
float min, max, power, overallmax;
bool eos;
overallmax = 0;
for (int i = 0; i < length; i++) {
len = floor(samplejump * (i+1)) - floor(samplejump * i);
if (*interrupt) {
return 0;
}
aBuffer.assureSize(len * AUD_SAMPLE_SIZE(specs));
buf = aBuffer.getBuffer();
reader->read(len, eos, buf);
max = min = *buf;
power = *buf * *buf;
for (int j = 1; j < len; j++) {
if (buf[j] < min)
min = buf[j];
if (buf[j] > max)
max = buf[j];
power += buf[j] * buf[j];
}
buffer[i * 3] = min;
buffer[i * 3 + 1] = max;
buffer[i * 3 + 2] = sqrt(power) / len;
if (overallmax < max)
overallmax = max;
if (overallmax < -min)
overallmax = -min;
if (eos) {
length = i;
break;
}
}
if (overallmax > 1.0f) {
for (int i = 0; i < length * 3; i++) {
buffer[i] /= overallmax;
}
}
return length;
}
AUD_Sound *AUD_Sound_copy(AUD_Sound *sound)
{
return new boost::shared_ptr<AUD_IFactory>(*sound);
}
void AUD_Handle_free(AUD_Handle *handle)
{
delete handle;
}
const char *AUD_mixdown(AUD_Sound *sound, unsigned int start, unsigned int length, unsigned int buffersize, const char *filename, AUD_DeviceSpecs specs, AUD_Container format, AUD_Codec codec, unsigned int bitrate)
{
try {
AUD_SequencerFactory *f = dynamic_cast<AUD_SequencerFactory *>(sound->get());
f->setSpecs(specs.specs);
boost::shared_ptr<AUD_IReader> reader = f->createQualityReader();
reader->seek(start);
boost::shared_ptr<AUD_IWriter> writer = AUD_FileWriter::createWriter(filename, specs, format, codec, bitrate);
AUD_FileWriter::writeReader(reader, writer, length, buffersize);
return NULL;
}
catch(AUD_Exception& e)
{
return e.str;
}
}
const char *AUD_mixdown_per_channel(AUD_Sound *sound, unsigned int start, unsigned int length, unsigned int buffersize, const char *filename, AUD_DeviceSpecs specs, AUD_Container format, AUD_Codec codec, unsigned int bitrate)
{
try {
AUD_SequencerFactory *f = dynamic_cast<AUD_SequencerFactory *>(sound->get());
f->setSpecs(specs.specs);
std::vector<boost::shared_ptr<AUD_IWriter> > writers;
int channels = specs.channels;
specs.channels = AUD_CHANNELS_MONO;
for (int i = 0; i < channels; i++) {
std::stringstream stream;
std::string fn = filename;
size_t index = fn.find_last_of('.');
size_t index_slash = fn.find_last_of('/');
size_t index_backslash = fn.find_last_of('\\');
if ((index == std::string::npos) ||
((index < index_slash) && (index_slash != std::string::npos)) ||
((index < index_backslash) && (index_backslash != std::string::npos)))
{
stream << filename << "_" << (i + 1);
}
else {
stream << fn.substr(0, index) << "_" << (i + 1) << fn.substr(index);
}
writers.push_back(AUD_FileWriter::createWriter(stream.str(), specs, format, codec, bitrate));
}
boost::shared_ptr<AUD_IReader> reader = f->createQualityReader();
reader->seek(start);
AUD_FileWriter::writeReader(reader, writers, length, buffersize);
return NULL;
}
catch(AUD_Exception& e)
{
return e.str;
}
}
AUD_Device *AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound *sequencer, float volume, float start)
{
try {
AUD_ReadDevice *device = new AUD_ReadDevice(specs);
device->setQuality(true);
device->setVolume(volume);
AUD_SequencerFactory *f = dynamic_cast<AUD_SequencerFactory *>(sequencer->get());
f->setSpecs(specs.specs);
AUD_Handle handle = device->play(f->createQualityReader());
if (handle.get()) {
handle->seek(start);
}
return new AUD_Device(device);
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Device *AUD_Device_getCurrent(void)
{
return &AUD_device;
}
int AUD_isJackSupported(void)
{
#ifdef WITH_JACK
return AUD_jack_supported();
#else
return 0;
#endif
}