Files
blender/release/scripts/startup/bl_ui/properties_data_camera.py
William Reynish 7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00

546 lines
18 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
class CameraButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class CAMERA_PT_presets(PresetPanel, Panel):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
preset_add_operator = "camera.preset_add"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
class SAFE_AREAS_PT_presets(PresetPanel, Panel):
bl_label = "Camera Presets"
preset_subdir = "safe_areas"
preset_operator = "script.execute_preset"
preset_add_operator = "safe_areas.preset_add"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif cam:
layout.template_ID(space, "pin_id")
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.prop(cam, "type")
col = layout.column()
col.separator()
if cam.type == 'PERSP':
col = layout.column()
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'FOV':
col.prop(cam, "angle")
col.prop(cam, "lens_unit")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
engine = context.engine
if engine == 'CYCLES':
ccam = cam.cycles
col.prop(ccam, "panorama_type")
if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
col.prop(ccam, "fisheye_fov")
elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
col.prop(ccam, "fisheye_lens", text="Lens")
col.prop(ccam, "fisheye_fov")
elif ccam.panorama_type == 'EQUIRECTANGULAR':
sub = col.column(align=True)
sub.prop(ccam, "latitude_min", text="Latitude Min")
sub.prop(ccam, "latitude_max", text="Max")
sub = col.column(align=True)
sub.prop(ccam, "longitude_min", text="Longitude Min")
sub.prop(ccam, "longitude_max", text="Max")
elif engine in {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}:
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'FOV':
col.prop(cam, "angle")
col.prop(cam, "lens_unit")
col = layout.column()
col.separator()
sub = col.column(align=True)
sub.prop(cam, "shift_x", text="Shift X")
sub.prop(cam, "shift_y", text="Y")
col.separator()
sub = col.column(align=True)
sub.prop(cam, "clip_start", text="Clip Start")
sub.prop(cam, "clip_end", text="End")
class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
bl_label = "Stereoscopy"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
render = context.scene.render
return (super().poll(context) and render.use_multiview and
render.views_format == 'STEREO_3D')
def draw(self, context):
layout = self.layout
layout.use_property_split = True
render = context.scene.render
st = context.camera.stereo
cam = context.camera
is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
layout.prop(st, "convergence_mode")
col = layout.column()
sub = col.column()
sub.active = st.convergence_mode != 'PARALLEL'
sub.prop(st, "convergence_distance")
col.prop(st, "interocular_distance")
if is_spherical_stereo:
col.separator()
col.prop(st, "use_spherical_stereo")
sub = col.column()
sub.active = st.use_spherical_stereo
sub.prop(st, "use_pole_merge")
sub = col.column(align=True)
sub.active = st.use_pole_merge
sub.prop(st, "pole_merge_angle_from", text="Pole Merge Angle Start")
sub.prop(st, "pole_merge_angle_to", text="End")
col = layout.column()
col.active = not use_spherical_stereo
col.separator()
col.prop(st, "pivot")
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header_preset(self, _context):
CAMERA_PT_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
cam = context.camera
layout.use_property_split = True
col = layout.column()
col.prop(cam, "sensor_fit")
if cam.sensor_fit == 'AUTO':
col.prop(cam, "sensor_width", text="Size")
else:
sub = col.column(align=True)
sub.active = cam.sensor_fit == 'HORIZONTAL'
sub.prop(cam, "sensor_width", text="Width")
sub = col.column(align=True)
sub.active = cam.sensor_fit == 'VERTICAL'
sub.prop(cam, "sensor_height", text="Height")
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
dof = cam.dof
self.layout.prop(dof, "use_dof", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
col = layout.column()
col.prop(dof, "focus_object", text="Focus on Object")
sub = col.column()
sub.active = (dof.focus_object is None)
sub.prop(dof, "focus_distance", text="Focus Distance")
class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
bl_label = "Aperture"
bl_parent_id = "DATA_PT_camera_dof"
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(dof, "aperture_fstop")
col = flow.column()
col.prop(dof, "aperture_blades")
col.prop(dof, "aperture_rotation")
col.prop(dof, "aperture_ratio")
class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
bl_label = "Background Images"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_background_images", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
cam = context.camera
use_multiview = context.scene.render.use_multiview
col = layout.column()
col.operator("view3d.background_image_add", text="Add Image")
for i, bg in enumerate(cam.background_images):
layout.active = cam.show_background_images
box = layout.box()
row = box.row(align=True)
row.prop(bg, "show_expanded", text="", emboss=False)
if bg.source == 'IMAGE' and bg.image:
row.prop(bg.image, "name", text="", emboss=False)
elif bg.source == 'MOVIE_CLIP' and bg.clip:
row.prop(bg.clip, "name", text="", emboss=False)
elif bg.source and bg.use_camera_clip:
row.label(text="Active Clip")
else:
row.label(text="Not Set")
row.prop(
bg,
"show_background_image",
text="",
emboss=False,
icon='RESTRICT_VIEW_OFF' if bg.show_background_image else 'RESTRICT_VIEW_ON',
)
row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
if bg.show_expanded:
row = box.row()
row.prop(bg, "source", expand=True)
has_bg = False
if bg.source == 'IMAGE':
row = box.row()
row.template_ID(bg, "image", open="image.open")
if bg.image is not None:
box.template_image(bg, "image", bg.image_user, compact=True)
has_bg = True
if use_multiview:
box.prop(bg.image, "use_multiview")
column = box.column()
column.active = bg.image.use_multiview
column.label(text="Views Format:")
column.row().prop(bg.image, "views_format", expand=True)
sub = column.box()
sub.active = bg.image.views_format == 'STEREO_3D'
sub.template_image_stereo_3d(bg.image.stereo_3d_format)
elif bg.source == 'MOVIE_CLIP':
box.prop(bg, "use_camera_clip", text="Active Clip")
column = box.column()
column.active = not bg.use_camera_clip
column.template_ID(bg, "clip", open="clip.open")
if bg.clip:
column.template_movieclip(bg, "clip", compact=True)
if bg.use_camera_clip or bg.clip:
has_bg = True
column = box.column()
column.active = has_bg
column.prop(bg.clip_user, "use_render_undistorted")
column.prop(bg.clip_user, "proxy_render_size")
if has_bg:
col = box.column()
col.prop(bg, "alpha", slider=True)
col.row().prop(bg, "display_depth", expand=True)
col.row().prop(bg, "frame_method", expand=True)
row = box.row()
row.prop(bg, "offset")
col = box.column()
col.prop(bg, "rotation")
col.prop(bg, "scale")
col = box.column(heading="Flip")
col.prop(bg, "use_flip_x", text="X")
col.prop(bg, "use_flip_y", text="Y")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
col = layout.column(align=True)
col.prop(cam, "display_size", text="Size")
col = layout.column(heading="Show")
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_sensor", text="Sensor")
col.prop(cam, "show_name", text="Name")
class DATA_PT_camera_display_composition_guides(CameraButtonsPanel, Panel):
bl_label = "Composition Guides"
bl_parent_id = "DATA_PT_camera_display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.prop(cam, "show_composition_thirds")
col = layout.column(heading="Center", align=True)
col.prop(cam, "show_composition_center")
col.prop(cam, "show_composition_center_diagonal", text="Diagonal")
col = layout.column(heading="Golden", align=True)
col.prop(cam, "show_composition_golden", text="Ratio")
col.prop(cam, "show_composition_golden_tria_a", text="Triangle A")
col.prop(cam, "show_composition_golden_tria_b", text="Triangle B")
col = layout.column(heading="Harmony", align=True)
col.prop(cam, "show_composition_harmony_tri_a", text="Triangle A")
col.prop(cam, "show_composition_harmony_tri_b", text="Triangle B")
class DATA_PT_camera_display_passepartout(CameraButtonsPanel, Panel):
bl_label = "Passepartout"
bl_parent_id = "DATA_PT_camera_display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_passepartout", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.active = cam.show_passepartout
layout.prop(cam, "passepartout_alpha", text="Opacity", slider=True)
class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
bl_label = "Safe Areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_safe_areas", text="")
def draw_header_preset(self, _context):
SAFE_AREAS_PT_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
safe_data = context.scene.safe_areas
camera = context.camera
layout.use_property_split = True
layout.active = camera.show_safe_areas
col = layout.column()
sub = col.column()
sub.prop(safe_data, "title", slider=True)
sub.prop(safe_data, "action", slider=True)
class DATA_PT_camera_safe_areas_center_cut(CameraButtonsPanel, Panel):
bl_label = "Center-Cut Safe Areas"
bl_parent_id = "DATA_PT_camera_safe_areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
layout = self.layout
layout.active = cam.show_safe_areas
layout.prop(cam, "show_safe_center", text="")
def draw(self, context):
layout = self.layout
safe_data = context.scene.safe_areas
camera = context.camera
layout.use_property_split = True
layout.active = camera.show_safe_areas and camera.show_safe_center
col = layout.column()
col.prop(safe_data, "title_center", slider=True)
col.prop(safe_data, "action_center", slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Camera
def draw_display_safe_settings(layout, safe_data, settings):
show_safe_areas = settings.show_safe_areas
show_safe_center = settings.show_safe_center
layout.use_property_split = True
col = layout.column()
col.active = show_safe_areas
sub = col.column()
sub.prop(safe_data, "title", slider=True)
sub.prop(safe_data, "action", slider=True)
col.separator()
col.prop(settings, "show_safe_center", text="Center-Cut Safe Areas")
sub = col.column()
sub.active = show_safe_areas and show_safe_center
sub.prop(safe_data, "title_center", slider=True)
sub.prop(safe_data, "action_center", slider=True)
classes = (
CAMERA_PT_presets,
SAFE_AREAS_PT_presets,
DATA_PT_context_camera,
DATA_PT_lens,
DATA_PT_camera_dof,
DATA_PT_camera_dof_aperture,
DATA_PT_camera,
DATA_PT_camera_stereoscopy,
DATA_PT_camera_safe_areas,
DATA_PT_camera_safe_areas_center_cut,
DATA_PT_camera_background_image,
DATA_PT_camera_display,
DATA_PT_camera_display_composition_guides,
DATA_PT_camera_display_passepartout,
DATA_PT_custom_props_camera,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)