
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
15 lines
408 B
Python
15 lines
408 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('*.cpp')
|
|
|
|
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include'
|
|
incs += ' ' + env['BF_PYTHON_INC']
|
|
|
|
cxxflags = []
|
|
if env['OURPLATFORM']=='win32-vc':
|
|
cxxflags.append ('/GR')
|
|
cxxflags.append ('/O2')
|
|
|
|
env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,120], cxx_compileflags=cxxflags)
|