
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
16 lines
549 B
Python
16 lines
549 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/blender/blenkernel #source/blender/makesdna'
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incs += ' ' + env['BF_PYTHON_INC']
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cxxflags = []
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if env['OURPLATFORM']=='win32-vc':
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cxxflags.append ('/GR')
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cxxflags.append ('/O2')
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env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags = cxxflags )
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