Files
blender/intern/cycles/kernel/osl/osl_bssrdf.cpp
Brecht Van Lommel d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00

123 lines
4.4 KiB
C++

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OSL/genclosure.h>
#include "kernel/device/cpu/compat.h"
#include "kernel/osl/osl_closures.h"
// clang-format off
#include "kernel/kernel_types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bssrdf.h"
// clang-format on
CCL_NAMESPACE_BEGIN
using namespace OSL;
static ustring u_burley("burley");
static ustring u_random_walk_fixed_radius("random_walk_fixed_radius");
static ustring u_random_walk("random_walk");
class CBSSRDFClosure : public CClosurePrimitive {
public:
Bssrdf params;
float ior;
ustring method;
CBSSRDFClosure()
{
params.roughness = FLT_MAX;
params.anisotropy = 1.0f;
ior = 1.4f;
}
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
if (method == u_burley) {
alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
}
else if (method == u_random_walk_fixed_radius) {
alloc(sd, path_flag, weight, CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
}
else if (method == u_random_walk) {
alloc(sd, path_flag, weight, CLOSURE_BSSRDF_RANDOM_WALK_ID);
}
}
void alloc(ShaderData *sd, uint32_t path_flag, float3 weight, ClosureType type)
{
Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
if (bssrdf) {
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
params.radius = make_float3(0.0f, 0.0f, 0.0f);
}
/* create one closure per color channel */
bssrdf->radius = params.radius;
bssrdf->albedo = params.albedo;
bssrdf->N = params.N;
bssrdf->roughness = params.roughness;
bssrdf->anisotropy = clamp(params.anisotropy, 0.0f, 0.9f);
sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type, clamp(ior, 1.01f, 3.8f));
}
}
};
ClosureParam *closure_bssrdf_params()
{
static ClosureParam params[] = {
CLOSURE_STRING_PARAM(CBSSRDFClosure, method),
CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.N),
CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.radius),
CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.albedo),
CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.roughness, "roughness"),
CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, ior, "ior"),
CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.anisotropy, "anisotropy"),
CLOSURE_STRING_KEYPARAM(CBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(CBSSRDFClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bssrdf_prepare, CBSSRDFClosure)
CCL_NAMESPACE_END