
These replace float3 and packed_float3 in various places in the kernel where a spectral color representation will be used in the future. That representation will require more than 3 channels and conversion to from/RGB. The kernel code was refactored to remove the assumption that Spectrum and RGB colors are the same thing. There are no functional changes, Spectrum is still a float3 and the conversion functions are no-ops. Differential Revision: https://developer.blender.org/D15535
138 lines
4.5 KiB
C
138 lines
4.5 KiB
C
/* SPDX-License-Identifier: BSD-3-Clause
|
|
*
|
|
* Adapted from Open Shading Language
|
|
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
|
|
* All Rights Reserved.
|
|
*
|
|
* Modifications Copyright 2011-2022 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "kernel/util/color.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
#ifdef __OSL__
|
|
|
|
typedef struct PhongRampBsdf {
|
|
SHADER_CLOSURE_BASE;
|
|
|
|
float exponent;
|
|
ccl_private float3 *colors;
|
|
} PhongRampBsdf;
|
|
|
|
static_assert(sizeof(ShaderClosure) >= sizeof(PhongRampBsdf), "PhongRampBsdf is too large!");
|
|
|
|
ccl_device float3 bsdf_phong_ramp_get_color(const float3 colors[8], float pos)
|
|
{
|
|
int MAXCOLORS = 8;
|
|
|
|
float npos = pos * (float)(MAXCOLORS - 1);
|
|
int ipos = float_to_int(npos);
|
|
if (ipos < 0)
|
|
return colors[0];
|
|
if (ipos >= (MAXCOLORS - 1))
|
|
return colors[MAXCOLORS - 1];
|
|
float offset = npos - (float)ipos;
|
|
return colors[ipos] * (1.0f - offset) + colors[ipos + 1] * offset;
|
|
}
|
|
|
|
ccl_device int bsdf_phong_ramp_setup(ccl_private PhongRampBsdf *bsdf)
|
|
{
|
|
bsdf->type = CLOSURE_BSDF_PHONG_RAMP_ID;
|
|
bsdf->exponent = max(bsdf->exponent, 0.0f);
|
|
return SD_BSDF | SD_BSDF_HAS_EVAL;
|
|
}
|
|
|
|
ccl_device Spectrum bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
|
|
const float3 I,
|
|
const float3 omega_in,
|
|
ccl_private float *pdf)
|
|
{
|
|
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
|
|
float m_exponent = bsdf->exponent;
|
|
float cosNI = dot(bsdf->N, omega_in);
|
|
float cosNO = dot(bsdf->N, I);
|
|
|
|
if (cosNI > 0 && cosNO > 0) {
|
|
// reflect the view vector
|
|
float3 R = (2 * cosNO) * bsdf->N - I;
|
|
float cosRI = dot(R, omega_in);
|
|
if (cosRI > 0) {
|
|
float cosp = powf(cosRI, m_exponent);
|
|
float common = 0.5f * M_1_PI_F * cosp;
|
|
float out = cosNI * (m_exponent + 2) * common;
|
|
*pdf = (m_exponent + 1) * common;
|
|
return rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
|
|
}
|
|
}
|
|
*pdf = 0.0f;
|
|
return zero_spectrum();
|
|
}
|
|
|
|
ccl_device float3 bsdf_phong_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
|
|
const float3 I,
|
|
const float3 omega_in,
|
|
ccl_private float *pdf)
|
|
{
|
|
*pdf = 0.0f;
|
|
return make_float3(0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
|
|
float3 Ng,
|
|
float3 I,
|
|
float3 dIdx,
|
|
float3 dIdy,
|
|
float randu,
|
|
float randv,
|
|
ccl_private Spectrum *eval,
|
|
ccl_private float3 *omega_in,
|
|
ccl_private float3 *domega_in_dx,
|
|
ccl_private float3 *domega_in_dy,
|
|
ccl_private float *pdf)
|
|
{
|
|
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
|
|
float cosNO = dot(bsdf->N, I);
|
|
float m_exponent = bsdf->exponent;
|
|
|
|
if (cosNO > 0) {
|
|
// reflect the view vector
|
|
float3 R = (2 * cosNO) * bsdf->N - I;
|
|
|
|
# ifdef __RAY_DIFFERENTIALS__
|
|
*domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
|
|
*domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
|
|
# endif
|
|
|
|
float3 T, B;
|
|
make_orthonormals(R, &T, &B);
|
|
float phi = M_2PI_F * randu;
|
|
float cosTheta = powf(randv, 1 / (m_exponent + 1));
|
|
float sinTheta2 = 1 - cosTheta * cosTheta;
|
|
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
|
|
*omega_in = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + (cosTheta)*R;
|
|
if (dot(Ng, *omega_in) > 0.0f) {
|
|
// common terms for pdf and eval
|
|
float cosNI = dot(bsdf->N, *omega_in);
|
|
// make sure the direction we chose is still in the right hemisphere
|
|
if (cosNI > 0) {
|
|
float cosp = powf(cosTheta, m_exponent);
|
|
float common = 0.5f * M_1_PI_F * cosp;
|
|
*pdf = (m_exponent + 1) * common;
|
|
float out = cosNI * (m_exponent + 2) * common;
|
|
*eval = rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
*eval = zero_spectrum();
|
|
*pdf = 0.0f;
|
|
}
|
|
return LABEL_REFLECT | LABEL_GLOSSY;
|
|
}
|
|
|
|
#endif /* __OSL__ */
|
|
|
|
CCL_NAMESPACE_END
|